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Add test base
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test/abilities/ability_activation_order.test.ts
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41
test/abilities/ability_activation_order.test.ts
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Ability Activation Order", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.SPLASH])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it.todo("should activate the ability of the faster Pokemon first", async () => {
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game.override.enemyLevel(100).ability(Abilities.DRIZZLE).enemyAbility(Abilities.DROUGHT);
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await game.classicMode.startBattle([Species.SLOWPOKE]);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SUNNY);
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});
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});
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