Add test base

This commit is contained in:
Dean 2025-03-11 21:39:34 -07:00
parent 2e2864c0f1
commit d0362e4fc6

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import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Ability Activation Order", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([Moves.SPLASH])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it.todo("should activate the ability of the faster Pokemon first", async () => {
game.override.enemyLevel(100).ability(Abilities.DRIZZLE).enemyAbility(Abilities.DROUGHT);
await game.classicMode.startBattle([Species.SLOWPOKE]);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SUNNY);
});
});