Fix bug in moveset code

Pokemon with very limited movepools could sometimes generate with no moves
This commit is contained in:
Xavion3 2024-05-11 15:43:21 +10:00
parent 168869d322
commit cfb5f1f16c

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@ -1263,7 +1263,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
}
while (movePool.length > 1 && this.moveset.length < 4) {
while (baseWeights.length > this.moveset.length && this.moveset.length < 4) {
if (this.hasTrainer()) {
// Sqrt the weight of any damaging moves with overlapping types. This is about a 0.05 - 0.1 multiplier.
// Other damaging moves 2x weight if 0-1 damaging moves, 0.5x if 2, 0.125x if 3. These weights double if STAB.