From cfaee7388441f60af8394b9be537c77ff8c1e8d7 Mon Sep 17 00:00:00 2001 From: NightKev <34855794+DayKev@users.noreply.github.com> Date: Wed, 2 Jul 2025 03:45:11 -0700 Subject: [PATCH] Add faint checks to Spikes test --- test/moves/spikes.test.ts | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/test/moves/spikes.test.ts b/test/moves/spikes.test.ts index cf6508745e3..a82581b6ed5 100644 --- a/test/moves/spikes.test.ts +++ b/test/moves/spikes.test.ts @@ -86,10 +86,14 @@ describe("Moves - Spikes", () => { game.override.enemySpecies(SpeciesId.DIGLETT).battleStyle("double").startingLevel(1000); await game.classicMode.startBattle([SpeciesId.RAYQUAZA, SpeciesId.SHUCKLE]); + const [enemy1, enemy2] = game.scene.getEnemyField(); + game.move.use(MoveId.HYPER_VOICE, BattlerIndex.PLAYER); game.move.use(MoveId.SPIKES, BattlerIndex.PLAYER_2); await game.toEndOfTurn(); + expect(enemy1.isFainted()).toBe(true); + expect(enemy2.isFainted()).toBe(true); expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeDefined(); }); });