mirror of
https://github.com/pagefaultgames/pokerogue.git
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Merge 37ff766d3e
into 3b36ab17e4
This commit is contained in:
commit
cf845c1237
@ -1,29 +1,26 @@
|
||||
import type { FixedBattleConfig } from "#app/battle";
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||||
import { getRandomTrainerFunc } from "#app/battle";
|
||||
import { defaultStarterSpecies } from "#app/constants";
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||||
import { globalScene } from "#app/global-scene";
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||||
import { pokemonEvolutions } from "#balance/pokemon-evolutions";
|
||||
import { speciesStarterCosts } from "#balance/starters";
|
||||
import { pokemonFormChanges } from "#data/pokemon-forms";
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||||
import type { PokemonSpecies } from "#data/pokemon-species";
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||||
import { BattleType } from "#enums/battle-type";
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||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import { Challenges } from "#enums/challenges";
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||||
import { TypeColor, TypeShadow } from "#enums/color";
|
||||
import { ClassicFixedBossWaves } from "#enums/fixed-boss-waves";
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||||
import { ModifierTier } from "#enums/modifier-tier";
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import type { MoveId } from "#enums/move-id";
|
||||
import { MoveId } from "#enums/move-id";
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||||
import type { MoveSourceType } from "#enums/move-source-type";
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import { Nature } from "#enums/nature";
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||||
import { PokemonType } from "#enums/pokemon-type";
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import { SpeciesId } from "#enums/species-id";
|
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import { TrainerType } from "#enums/trainer-type";
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import { TrainerVariant } from "#enums/trainer-variant";
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||||
import type { Pokemon } from "#field/pokemon";
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||||
import type { EnemyPokemon, PlayerPokemon, Pokemon } from "#field/pokemon";
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import { Trainer } from "#field/trainer";
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import type { ModifierTypeOption } from "#modifiers/modifier-type";
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import { PokemonMove } from "#moves/pokemon-move";
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import type { DexAttrProps, GameData } from "#system/game-data";
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||||
import { BooleanHolder, isBetween, type NumberHolder, randSeedItem } from "#utils/common";
|
||||
import { type BooleanHolder, isBetween, type NumberHolder, randSeedItem } from "#utils/common";
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||||
import { deepCopy } from "#utils/data";
|
||||
import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
|
||||
import { toCamelCase, toSnakeCase } from "#utils/strings";
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@ -341,6 +338,83 @@ export abstract class Challenge {
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applyFlipStat(_pokemon: Pokemon, _baseStats: number[]) {
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return false;
|
||||
}
|
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|
||||
/**
|
||||
* An apply function for PARTY_HEAL. Derived classes should alter this.
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* @param _status - Whether party healing is enabled or not
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* @returns Whether this function did anything
|
||||
*/
|
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applyPartyHeal(_status: BooleanHolder): boolean {
|
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return false;
|
||||
}
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|
||||
/**
|
||||
* An apply function for SHOP. Derived classes should alter this.
|
||||
* @param _status - Whether the shop is or is not available after a wave
|
||||
* @returns Whether this function did anything
|
||||
*/
|
||||
applyShop(_status: BooleanHolder) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* An apply function for POKEMON_ADD_TO_PARTY. Derived classes should alter this.
|
||||
* @param _pokemon - The pokemon being caught
|
||||
* @param _status - Whether the pokemon can be added to the party or not
|
||||
* @return Whether this function did anything
|
||||
*/
|
||||
applyPokemonAddToParty(_pokemon: EnemyPokemon, _status: BooleanHolder): boolean {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* An apply function for POKEMON_FUSION. Derived classes should alter this.
|
||||
* @param _pokemon - The pokemon being checked
|
||||
* @param _status - Whether the selected pokemon is allowed to fuse or not
|
||||
* @returns Whether this function did anything
|
||||
*/
|
||||
applyPokemonFusion(_pokemon: PlayerPokemon, _status: BooleanHolder): boolean {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
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* An apply function for POKEMON_MOVE. Derived classes should alter this.
|
||||
* @param _moveId - The move being checked
|
||||
* @param _status - Whether the move can be used or not
|
||||
* @returns Whether this function did anything
|
||||
*/
|
||||
applyPokemonMove(_moveId: MoveId, _status: BooleanHolder): boolean {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* An apply function for SHOP_ITEM. Derived classes should alter this.
|
||||
* @param _shopItem - The item being checked
|
||||
* @param _status - Whether the item should be added to the shop or not
|
||||
* @returns Whether this function did anything
|
||||
*/
|
||||
applyShopItem(_shopItem: ModifierTypeOption | null, _status: BooleanHolder): boolean {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* An apply function for WAVE_REWARD. Derived classes should alter this.
|
||||
* @param _reward - The reward being checked
|
||||
* @param _status - Whether the reward should be added to the reward options or not
|
||||
* @returns Whether this function did anything
|
||||
*/
|
||||
applyWaveReward(_reward: ModifierTypeOption | null, _status: BooleanHolder): boolean {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* An apply function for PREVENT_REVIVE. Derived classes should alter this.
|
||||
* @param _status - Whether fainting is a permanent status or not
|
||||
* @returns Whether this function did anything
|
||||
*/
|
||||
applyPreventRevive(_status: BooleanHolder): boolean {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
type ChallengeCondition = (data: GameData) => boolean;
|
||||
@ -864,208 +938,108 @@ export class LowerStarterPointsChallenge extends Challenge {
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply all challenges that modify starter choice.
|
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* @param challengeType {@link ChallengeType} ChallengeType.STARTER_CHOICE
|
||||
* @param pokemon {@link PokemonSpecies} The pokemon to check the validity of.
|
||||
* @param valid {@link BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
|
||||
* @param dexAttr {@link DexAttrProps} The dex attributes of the pokemon.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
* Implements a No Support challenge
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.STARTER_CHOICE,
|
||||
pokemon: PokemonSpecies,
|
||||
valid: BooleanHolder,
|
||||
dexAttr: DexAttrProps,
|
||||
): boolean;
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/**
|
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* Apply all challenges that modify available total starter points.
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* @param challengeType {@link ChallengeType} ChallengeType.STARTER_POINTS
|
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* @param points {@link NumberHolder} The amount of points you have available.
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* @returns True if any challenge was successfully applied.
|
||||
*/
|
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export function applyChallenges(challengeType: ChallengeType.STARTER_POINTS, points: NumberHolder): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify the cost of a starter.
|
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* @param challengeType {@link ChallengeType} ChallengeType.STARTER_COST
|
||||
* @param species {@link SpeciesId} The pokemon to change the cost of.
|
||||
* @param points {@link NumberHolder} The cost of the pokemon.
|
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* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.STARTER_COST,
|
||||
species: SpeciesId,
|
||||
cost: NumberHolder,
|
||||
): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify a starter after selection.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_MODIFY
|
||||
* @param pokemon {@link Pokemon} The starter pokemon to modify.
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||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(challengeType: ChallengeType.STARTER_MODIFY, pokemon: Pokemon): boolean;
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/**
|
||||
* Apply all challenges that what pokemon you can have in battle.
|
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* @param challengeType {@link ChallengeType} ChallengeType.POKEMON_IN_BATTLE
|
||||
* @param pokemon {@link Pokemon} The pokemon to check the validity of.
|
||||
* @param valid {@link BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.POKEMON_IN_BATTLE,
|
||||
pokemon: Pokemon,
|
||||
valid: BooleanHolder,
|
||||
): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify what fixed battles there are.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.FIXED_BATTLES
|
||||
* @param waveIndex {@link Number} The current wave index.
|
||||
* @param battleConfig {@link FixedBattleConfig} The battle config to modify.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.FIXED_BATTLES,
|
||||
waveIndex: number,
|
||||
battleConfig: FixedBattleConfig,
|
||||
): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify type effectiveness.
|
||||
* @param challengeType {@linkcode ChallengeType} ChallengeType.TYPE_EFFECTIVENESS
|
||||
* @param effectiveness {@linkcode NumberHolder} The current effectiveness of the move.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(challengeType: ChallengeType.TYPE_EFFECTIVENESS, effectiveness: NumberHolder): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify what level AI are.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.AI_LEVEL
|
||||
* @param level {@link NumberHolder} The generated level of the pokemon.
|
||||
* @param levelCap {@link Number} The maximum level cap for the current wave.
|
||||
* @param isTrainer {@link Boolean} Whether this is a trainer pokemon.
|
||||
* @param isBoss {@link Boolean} Whether this is a non-trainer boss pokemon.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.AI_LEVEL,
|
||||
level: NumberHolder,
|
||||
levelCap: number,
|
||||
isTrainer: boolean,
|
||||
isBoss: boolean,
|
||||
): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify how many move slots the AI has.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.AI_MOVE_SLOTS
|
||||
* @param pokemon {@link Pokemon} The pokemon being considered.
|
||||
* @param moveSlots {@link NumberHolder} The amount of move slots.
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||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.AI_MOVE_SLOTS,
|
||||
pokemon: Pokemon,
|
||||
moveSlots: NumberHolder,
|
||||
): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify whether a pokemon has its passive.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.PASSIVE_ACCESS
|
||||
* @param pokemon {@link Pokemon} The pokemon to modify.
|
||||
* @param hasPassive {@link BooleanHolder} Whether it has its passive.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.PASSIVE_ACCESS,
|
||||
pokemon: Pokemon,
|
||||
hasPassive: BooleanHolder,
|
||||
): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify the game modes settings.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.GAME_MODE_MODIFY
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(challengeType: ChallengeType.GAME_MODE_MODIFY): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify what level a pokemon can access a move.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.MOVE_ACCESS
|
||||
* @param pokemon {@link Pokemon} What pokemon would learn the move.
|
||||
* @param moveSource {@link MoveSourceType} What source the pokemon would get the move from.
|
||||
* @param move {@link MoveId} The move in question.
|
||||
* @param level {@link NumberHolder} The level threshold for access.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.MOVE_ACCESS,
|
||||
pokemon: Pokemon,
|
||||
moveSource: MoveSourceType,
|
||||
move: MoveId,
|
||||
level: NumberHolder,
|
||||
): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify what weight a pokemon gives to move generation
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.MOVE_WEIGHT
|
||||
* @param pokemon {@link Pokemon} What pokemon would learn the move.
|
||||
* @param moveSource {@link MoveSourceType} What source the pokemon would get the move from.
|
||||
* @param move {@link MoveId} The move in question.
|
||||
* @param weight {@link NumberHolder} The weight of the move.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.MOVE_WEIGHT,
|
||||
pokemon: Pokemon,
|
||||
moveSource: MoveSourceType,
|
||||
move: MoveId,
|
||||
weight: NumberHolder,
|
||||
): boolean;
|
||||
export class NoSupportChallenge extends Challenge {
|
||||
constructor() {
|
||||
super(Challenges.NO_SUPPORT, 3);
|
||||
}
|
||||
|
||||
export function applyChallenges(challengeType: ChallengeType.FLIP_STAT, pokemon: Pokemon, baseStats: number[]): boolean;
|
||||
|
||||
export function applyChallenges(challengeType: ChallengeType, ...args: any[]): boolean {
|
||||
let ret = false;
|
||||
globalScene.gameMode.challenges.forEach(c => {
|
||||
if (c.value !== 0) {
|
||||
switch (challengeType) {
|
||||
case ChallengeType.STARTER_CHOICE:
|
||||
ret ||= c.applyStarterChoice(args[0], args[1], args[2]);
|
||||
break;
|
||||
case ChallengeType.STARTER_POINTS:
|
||||
ret ||= c.applyStarterPoints(args[0]);
|
||||
break;
|
||||
case ChallengeType.STARTER_COST:
|
||||
ret ||= c.applyStarterCost(args[0], args[1]);
|
||||
break;
|
||||
case ChallengeType.STARTER_MODIFY:
|
||||
ret ||= c.applyStarterModify(args[0]);
|
||||
break;
|
||||
case ChallengeType.POKEMON_IN_BATTLE:
|
||||
ret ||= c.applyPokemonInBattle(args[0], args[1]);
|
||||
break;
|
||||
case ChallengeType.FIXED_BATTLES:
|
||||
ret ||= c.applyFixedBattle(args[0], args[1]);
|
||||
break;
|
||||
case ChallengeType.TYPE_EFFECTIVENESS:
|
||||
ret ||= c.applyTypeEffectiveness(args[0]);
|
||||
break;
|
||||
case ChallengeType.AI_LEVEL:
|
||||
ret ||= c.applyLevelChange(args[0], args[1], args[2], args[3]);
|
||||
break;
|
||||
case ChallengeType.AI_MOVE_SLOTS:
|
||||
ret ||= c.applyMoveSlot(args[0], args[1]);
|
||||
break;
|
||||
case ChallengeType.PASSIVE_ACCESS:
|
||||
ret ||= c.applyPassiveAccess(args[0], args[1]);
|
||||
break;
|
||||
case ChallengeType.GAME_MODE_MODIFY:
|
||||
ret ||= c.applyGameModeModify();
|
||||
break;
|
||||
case ChallengeType.MOVE_ACCESS:
|
||||
ret ||= c.applyMoveAccessLevel(args[0], args[1], args[2], args[3]);
|
||||
break;
|
||||
case ChallengeType.MOVE_WEIGHT:
|
||||
ret ||= c.applyMoveWeight(args[0], args[1], args[2], args[3]);
|
||||
break;
|
||||
case ChallengeType.FLIP_STAT:
|
||||
ret ||= c.applyFlipStat(args[0], args[1]);
|
||||
break;
|
||||
}
|
||||
override applyPartyHeal(status: BooleanHolder): boolean {
|
||||
if (status.value) {
|
||||
status.value = this.value === 2;
|
||||
return true;
|
||||
}
|
||||
});
|
||||
return ret;
|
||||
return false;
|
||||
}
|
||||
|
||||
override applyShop(status: BooleanHolder): boolean {
|
||||
if (status.value) {
|
||||
status.value = this.value === 1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static override loadChallenge(source: NoSupportChallenge | any): NoSupportChallenge {
|
||||
const newChallenge = new NoSupportChallenge();
|
||||
newChallenge.value = source.value;
|
||||
newChallenge.severity = source.severity;
|
||||
return newChallenge;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Implements a Limited Catch challenge
|
||||
*/
|
||||
export class LimitedCatchChallenge extends Challenge {
|
||||
constructor() {
|
||||
super(Challenges.LIMITED_CATCH, 1);
|
||||
}
|
||||
|
||||
override applyPokemonAddToParty(pokemon: EnemyPokemon, status: BooleanHolder): boolean {
|
||||
if (status.value) {
|
||||
status.value = pokemon.metWave % 10 === 1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static override loadChallenge(source: LimitedCatchChallenge | any): LimitedCatchChallenge {
|
||||
const newChallenge = new LimitedCatchChallenge();
|
||||
newChallenge.value = source.value;
|
||||
newChallenge.severity = source.severity;
|
||||
return newChallenge;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Implements a Permanent Faint challenge
|
||||
*/
|
||||
export class PermanentFaintChallenge extends Challenge {
|
||||
constructor() {
|
||||
super(Challenges.PERMANENT_FAINT, 1);
|
||||
}
|
||||
|
||||
override applyPokemonFusion(pokemon: PlayerPokemon, status: BooleanHolder): boolean {
|
||||
if (!status.value) {
|
||||
status.value = pokemon.isFainted();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
override applyShopItem(shopItem: ModifierTypeOption | null, status: BooleanHolder): boolean {
|
||||
status.value = shopItem?.type.group !== "revive";
|
||||
return true;
|
||||
}
|
||||
|
||||
override applyWaveReward(reward: ModifierTypeOption | null, status: BooleanHolder): boolean {
|
||||
return this.applyShopItem(reward, status);
|
||||
}
|
||||
|
||||
override applyPokemonMove(moveId: MoveId, status: BooleanHolder) {
|
||||
if (status.value) {
|
||||
status.value = moveId !== MoveId.REVIVAL_BLESSING;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
override applyPreventRevive(status: BooleanHolder): boolean {
|
||||
if (!status.value) {
|
||||
status.value = true;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static override loadChallenge(source: PermanentFaintChallenge | any): PermanentFaintChallenge {
|
||||
const newChallenge = new PermanentFaintChallenge();
|
||||
newChallenge.value = source.value;
|
||||
newChallenge.severity = source.severity;
|
||||
return newChallenge;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1089,6 +1063,12 @@ export function copyChallenge(source: Challenge | any): Challenge {
|
||||
return InverseBattleChallenge.loadChallenge(source);
|
||||
case Challenges.FLIP_STAT:
|
||||
return FlipStatChallenge.loadChallenge(source);
|
||||
case Challenges.LIMITED_CATCH:
|
||||
return LimitedCatchChallenge.loadChallenge(source);
|
||||
case Challenges.NO_SUPPORT:
|
||||
return NoSupportChallenge.loadChallenge(source);
|
||||
case Challenges.PERMANENT_FAINT:
|
||||
return PermanentFaintChallenge.loadChallenge(source);
|
||||
}
|
||||
throw new Error("Unknown challenge copied");
|
||||
}
|
||||
@ -1097,87 +1077,13 @@ export const allChallenges: Challenge[] = [];
|
||||
|
||||
export function initChallenges() {
|
||||
allChallenges.push(
|
||||
new FreshStartChallenge(),
|
||||
new PermanentFaintChallenge(),
|
||||
new LimitedCatchChallenge(),
|
||||
new NoSupportChallenge(),
|
||||
new SingleGenerationChallenge(),
|
||||
new SingleTypeChallenge(),
|
||||
new FreshStartChallenge(),
|
||||
new InverseBattleChallenge(),
|
||||
new FlipStatChallenge(),
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply all challenges to the given starter (and form) to check its validity.
|
||||
* Differs from {@linkcode checkSpeciesValidForChallenge} which only checks form changes.
|
||||
* @param species - The {@linkcode PokemonSpecies} to check the validity of.
|
||||
* @param dexAttr - The {@linkcode DexAttrProps | dex attributes} of the species, including its form index.
|
||||
* @param soft - If `true`, allow it if it could become valid through evolution or form change.
|
||||
* @returns `true` if the species is considered valid.
|
||||
*/
|
||||
export function checkStarterValidForChallenge(species: PokemonSpecies, props: DexAttrProps, soft: boolean) {
|
||||
if (!soft) {
|
||||
const isValidForChallenge = new BooleanHolder(true);
|
||||
applyChallenges(ChallengeType.STARTER_CHOICE, species, isValidForChallenge, props);
|
||||
return isValidForChallenge.value;
|
||||
}
|
||||
// We check the validity of every evolution and form change, and require that at least one is valid
|
||||
const speciesToCheck = [species.speciesId];
|
||||
while (speciesToCheck.length) {
|
||||
const checking = speciesToCheck.pop();
|
||||
// Linter complains if we don't handle this
|
||||
if (!checking) {
|
||||
return false;
|
||||
}
|
||||
const checkingSpecies = getPokemonSpecies(checking);
|
||||
if (checkSpeciesValidForChallenge(checkingSpecies, props, true)) {
|
||||
return true;
|
||||
}
|
||||
if (checking && pokemonEvolutions.hasOwnProperty(checking)) {
|
||||
pokemonEvolutions[checking].forEach(e => {
|
||||
// Form check to deal with cases such as Basculin -> Basculegion
|
||||
// TODO: does this miss anything if checking forms of a stage 2 Pokémon?
|
||||
if (!e?.preFormKey || e.preFormKey === species.forms[props.formIndex].formKey) {
|
||||
speciesToCheck.push(e.speciesId);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply all challenges to the given species (and form) to check its validity.
|
||||
* Differs from {@linkcode checkStarterValidForChallenge} which also checks evolutions.
|
||||
* @param species - The {@linkcode PokemonSpecies} to check the validity of.
|
||||
* @param dexAttr - The {@linkcode DexAttrProps | dex attributes} of the species, including its form index.
|
||||
* @param soft - If `true`, allow it if it could become valid through a form change.
|
||||
* @returns `true` if the species is considered valid.
|
||||
*/
|
||||
function checkSpeciesValidForChallenge(species: PokemonSpecies, props: DexAttrProps, soft: boolean) {
|
||||
const isValidForChallenge = new BooleanHolder(true);
|
||||
applyChallenges(ChallengeType.STARTER_CHOICE, species, isValidForChallenge, props);
|
||||
if (!soft || !pokemonFormChanges.hasOwnProperty(species.speciesId)) {
|
||||
return isValidForChallenge.value;
|
||||
}
|
||||
// If the form in props is valid, return true before checking other form changes
|
||||
if (soft && isValidForChallenge.value) {
|
||||
return true;
|
||||
}
|
||||
|
||||
const result = pokemonFormChanges[species.speciesId].some(f1 => {
|
||||
// Exclude form changes that require the mon to be on the field to begin with
|
||||
if (!("item" in f1.trigger)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return species.forms.some((f2, formIndex) => {
|
||||
if (f1.formKey === f2.formKey) {
|
||||
const formProps = { ...props, formIndex };
|
||||
const isFormValidForChallenge = new BooleanHolder(true);
|
||||
applyChallenges(ChallengeType.STARTER_CHOICE, species, isFormValidForChallenge, formProps);
|
||||
return isFormValidForChallenge.value;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
@ -22,7 +22,6 @@ import {
|
||||
TypeBoostTag,
|
||||
} from "#data/battler-tags";
|
||||
import { getBerryEffectFunc } from "#data/berry";
|
||||
import { applyChallenges } from "#data/challenge";
|
||||
import { allAbilities, allMoves } from "#data/data-lists";
|
||||
import { SpeciesFormChangeRevertWeatherFormTrigger } from "#data/form-change-triggers";
|
||||
import { DelayedAttackTag } from "#data/positional-tags/positional-tag";
|
||||
@ -93,6 +92,7 @@ import { BooleanHolder, type Constructor, isNullOrUndefined, NumberHolder, randS
|
||||
import { getEnumValues } from "#utils/enums";
|
||||
import { toTitleCase } from "#utils/strings";
|
||||
import i18next from "i18next";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
||||
|
||||
/**
|
||||
* A function used to conditionally determine execution of a given {@linkcode MoveAttr}.
|
||||
|
@ -1,8 +1,10 @@
|
||||
import { allMoves } from "#data/data-lists";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import type { MoveId } from "#enums/move-id";
|
||||
import type { Pokemon } from "#field/pokemon";
|
||||
import type { Move } from "#moves/move";
|
||||
import { toDmgValue } from "#utils/common";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
||||
import { BooleanHolder, toDmgValue } from "#utils/common";
|
||||
|
||||
/**
|
||||
* Wrapper class for the {@linkcode Move} class for Pokemon to interact with.
|
||||
@ -45,16 +47,17 @@ export class PokemonMove {
|
||||
* @returns Whether this {@linkcode PokemonMove} can be selected by this Pokemon.
|
||||
*/
|
||||
isUsable(pokemon: Pokemon, ignorePp = false, ignoreRestrictionTags = false): boolean {
|
||||
const move = this.getMove();
|
||||
// TODO: Add Sky Drop's 1 turn stall
|
||||
if (this.moveId && !ignoreRestrictionTags && pokemon.isMoveRestricted(this.moveId, pokemon)) {
|
||||
return false;
|
||||
const usability = new BooleanHolder(
|
||||
!move.name.endsWith(" (N)") &&
|
||||
(ignorePp || this.ppUsed < this.getMovePp() || move.pp === -1) &&
|
||||
!(this.moveId && !ignoreRestrictionTags && pokemon.isMoveRestricted(this.moveId, pokemon)),
|
||||
);
|
||||
if (pokemon.isPlayer()) {
|
||||
applyChallenges(ChallengeType.POKEMON_MOVE, move.id, usability);
|
||||
}
|
||||
|
||||
if (this.getMove().name.endsWith(" (N)")) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return ignorePp || this.ppUsed < this.getMovePp() || this.getMove().pp === -1;
|
||||
return usability.value;
|
||||
}
|
||||
|
||||
getMove(): Move {
|
||||
|
@ -13,6 +13,7 @@ import { CustomPokemonData } from "#data/pokemon-data";
|
||||
import type { PokemonSpecies } from "#data/pokemon-species";
|
||||
import { getStatusEffectCatchRateMultiplier } from "#data/status-effect";
|
||||
import type { AbilityId } from "#enums/ability-id";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import { PlayerGender } from "#enums/player-gender";
|
||||
import type { PokeballType } from "#enums/pokeball";
|
||||
import type { PokemonType } from "#enums/pokemon-type";
|
||||
@ -33,7 +34,8 @@ import { achvs } from "#system/achv";
|
||||
import type { PartyOption } from "#ui/party-ui-handler";
|
||||
import { PartyUiMode } from "#ui/party-ui-handler";
|
||||
import { SummaryUiMode } from "#ui/summary-ui-handler";
|
||||
import { isNullOrUndefined, randSeedInt } from "#utils/common";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
||||
import { BooleanHolder, isNullOrUndefined, randSeedInt } from "#utils/common";
|
||||
import { getPokemonSpecies } from "#utils/pokemon-utils";
|
||||
import i18next from "i18next";
|
||||
|
||||
@ -706,6 +708,13 @@ export async function catchPokemon(
|
||||
});
|
||||
};
|
||||
Promise.all([pokemon.hideInfo(), globalScene.gameData.setPokemonCaught(pokemon)]).then(() => {
|
||||
const addStatus = new BooleanHolder(true);
|
||||
applyChallenges(ChallengeType.POKEMON_ADD_TO_PARTY, pokemon, addStatus);
|
||||
if (!addStatus.value) {
|
||||
removePokemon();
|
||||
end();
|
||||
return;
|
||||
}
|
||||
if (globalScene.getPlayerParty().length === 6) {
|
||||
const promptRelease = () => {
|
||||
globalScene.ui.showText(
|
||||
|
@ -65,5 +65,45 @@ export enum ChallengeType {
|
||||
/**
|
||||
* Modifies what the pokemon stats for Flip Stat Mode.
|
||||
*/
|
||||
FLIP_STAT
|
||||
FLIP_STAT,
|
||||
/**
|
||||
* Challenges which conditionally enable or disable automatic party healing during biome transitions
|
||||
* @see {@linkcode Challenge.applyPartyHealAvailability}
|
||||
*/
|
||||
PARTY_HEAL,
|
||||
/**
|
||||
* Challenges which conditionally enable or disable the shop
|
||||
* @see {@linkcode Challenge.applyShopAvailability}
|
||||
*/
|
||||
SHOP,
|
||||
/**
|
||||
* Challenges which validate whether a pokemon can be added to the player's party or not
|
||||
* @see {@linkcode Challenge.applyCatchAvailability}
|
||||
*/
|
||||
POKEMON_ADD_TO_PARTY,
|
||||
/**
|
||||
* Challenges which validate whether a pokemon is allowed to fuse or not
|
||||
* @see {@linkcode Challenge.applyFusionAvailability}
|
||||
*/
|
||||
POKEMON_FUSION,
|
||||
/**
|
||||
* Challenges which validate whether particular moves can or cannot be used
|
||||
* @see {@linkcode Challenge.applyMoveAvailability}
|
||||
*/
|
||||
POKEMON_MOVE,
|
||||
/**
|
||||
* Challenges which validate whether particular items are or are not sold in the shop
|
||||
* @see {@linkcode Challenge.applyShopItems}
|
||||
*/
|
||||
SHOP_ITEM,
|
||||
/**
|
||||
* Challenges which validate whether particular items will be given as a reward after a wave
|
||||
* @see {@linkcode Challenge.applyWaveRewards}
|
||||
*/
|
||||
WAVE_REWARD,
|
||||
/**
|
||||
* Challenges which prevent recovery from fainting
|
||||
* @see {@linkcode Challenge.applyPermanentFaint}
|
||||
*/
|
||||
PREVENT_REVIVE,
|
||||
}
|
||||
|
@ -6,4 +6,7 @@ export enum Challenges {
|
||||
FRESH_START,
|
||||
INVERSE_BATTLE,
|
||||
FLIP_STAT,
|
||||
LIMITED_CATCH,
|
||||
NO_SUPPORT,
|
||||
PERMANENT_FAINT,
|
||||
}
|
||||
|
@ -39,7 +39,6 @@ import {
|
||||
TrappedTag,
|
||||
TypeImmuneTag,
|
||||
} from "#data/battler-tags";
|
||||
import { applyChallenges } from "#data/challenge";
|
||||
import { allAbilities, allMoves } from "#data/data-lists";
|
||||
import { getLevelTotalExp } from "#data/exp";
|
||||
import {
|
||||
@ -148,6 +147,7 @@ import { EnemyBattleInfo } from "#ui/enemy-battle-info";
|
||||
import type { PartyOption } from "#ui/party-ui-handler";
|
||||
import { PartyUiHandler, PartyUiMode } from "#ui/party-ui-handler";
|
||||
import { PlayerBattleInfo } from "#ui/player-battle-info";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
||||
import {
|
||||
BooleanHolder,
|
||||
type Constructor,
|
||||
|
@ -2,8 +2,7 @@ import { FixedBattleConfig } from "#app/battle";
|
||||
import { CHALLENGE_MODE_MYSTERY_ENCOUNTER_WAVES, CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import Overrides from "#app/overrides";
|
||||
import type { Challenge } from "#data/challenge";
|
||||
import { allChallenges, applyChallenges, copyChallenge } from "#data/challenge";
|
||||
import { allChallenges, type Challenge, copyChallenge } from "#data/challenge";
|
||||
import { getDailyStartingBiome } from "#data/daily-run";
|
||||
import { allSpecies } from "#data/data-lists";
|
||||
import type { PokemonSpecies } from "#data/pokemon-species";
|
||||
@ -14,7 +13,8 @@ import { GameModes } from "#enums/game-modes";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import type { Arena } from "#field/arena";
|
||||
import { classicFixedBattles, type FixedBattleConfigs } from "#trainers/fixed-battle-configs";
|
||||
import { isNullOrUndefined, randSeedInt, randSeedItem } from "#utils/common";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
||||
import { BooleanHolder, isNullOrUndefined, randSeedInt, randSeedItem } from "#utils/common";
|
||||
import i18next from "i18next";
|
||||
|
||||
interface GameModeConfig {
|
||||
@ -311,6 +311,16 @@ export class GameMode implements GameModeConfig {
|
||||
return this.battleConfig[waveIndex];
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the game mode has the shop enabled or not
|
||||
* @returns Whether the shop is available or not
|
||||
*/
|
||||
getShopStatus(): boolean {
|
||||
const status = new BooleanHolder(!this.hasNoShop);
|
||||
applyChallenges(ChallengeType.SHOP, status);
|
||||
return status.value;
|
||||
}
|
||||
|
||||
getClearScoreBonus(): number {
|
||||
switch (this.modeId) {
|
||||
case GameModes.CLASSIC:
|
||||
|
@ -14,6 +14,7 @@ import { pokemonFormChanges, SpeciesFormChangeCondition } from "#data/pokemon-fo
|
||||
import { getStatusEffectDescriptor } from "#data/status-effect";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import { FormChangeItem } from "#enums/form-change-item";
|
||||
import { ModifierPoolType } from "#enums/modifier-pool-type";
|
||||
import { ModifierTier } from "#enums/modifier-tier";
|
||||
@ -116,7 +117,16 @@ import type { ModifierTypeFunc, WeightedModifierTypeWeightFunc } from "#types/mo
|
||||
import type { PokemonMoveSelectFilter, PokemonSelectFilter } from "#ui/party-ui-handler";
|
||||
import { PartyUiHandler } from "#ui/party-ui-handler";
|
||||
import { getModifierTierTextTint } from "#ui/text";
|
||||
import { formatMoney, isNullOrUndefined, NumberHolder, padInt, randSeedInt, randSeedItem } from "#utils/common";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
||||
import {
|
||||
BooleanHolder,
|
||||
formatMoney,
|
||||
isNullOrUndefined,
|
||||
NumberHolder,
|
||||
padInt,
|
||||
randSeedInt,
|
||||
randSeedItem,
|
||||
} from "#utils/common";
|
||||
import { getEnumKeys, getEnumValues } from "#utils/enums";
|
||||
import { getModifierPoolForType, getModifierType } from "#utils/modifier-utils";
|
||||
import i18next from "i18next";
|
||||
@ -533,7 +543,9 @@ export class PokemonReviveModifierType extends PokemonHpRestoreModifierType {
|
||||
);
|
||||
|
||||
this.selectFilter = (pokemon: PlayerPokemon) => {
|
||||
if (pokemon.hp) {
|
||||
const selectStatus = new BooleanHolder(pokemon.hp !== 0);
|
||||
applyChallenges(ChallengeType.PREVENT_REVIVE, selectStatus);
|
||||
if (selectStatus.value) {
|
||||
return PartyUiHandler.NoEffectMessage;
|
||||
}
|
||||
return null;
|
||||
@ -1011,6 +1023,7 @@ class AllPokemonFullReviveModifierType extends AllPokemonFullHpRestoreModifierTy
|
||||
"modifierType:ModifierType.AllPokemonFullReviveModifierType",
|
||||
(_type, _args) => new PokemonHpRestoreModifier(this, -1, 0, 100, false, true),
|
||||
);
|
||||
this.group = "revive";
|
||||
}
|
||||
}
|
||||
|
||||
@ -1262,7 +1275,9 @@ export class FusePokemonModifierType extends PokemonModifierType {
|
||||
iconImage,
|
||||
(_type, args) => new FusePokemonModifier(this, (args[0] as PlayerPokemon).id, (args[1] as PlayerPokemon).id),
|
||||
(pokemon: PlayerPokemon) => {
|
||||
if (pokemon.isFusion()) {
|
||||
const selectStatus = new BooleanHolder(pokemon.isFusion());
|
||||
applyChallenges(ChallengeType.POKEMON_FUSION, pokemon, selectStatus);
|
||||
if (selectStatus.value) {
|
||||
return PartyUiHandler.NoEffectMessage;
|
||||
}
|
||||
return null;
|
||||
@ -2574,11 +2589,15 @@ function getModifierTypeOptionWithRetry(
|
||||
): ModifierTypeOption {
|
||||
allowLuckUpgrades = allowLuckUpgrades ?? true;
|
||||
let candidate = getNewModifierTypeOption(party, ModifierPoolType.PLAYER, tier, undefined, 0, allowLuckUpgrades);
|
||||
const candidateValidity = new BooleanHolder(true);
|
||||
applyChallenges(ChallengeType.WAVE_REWARD, candidate, candidateValidity);
|
||||
let r = 0;
|
||||
while (
|
||||
existingOptions.length &&
|
||||
++r < retryCount &&
|
||||
existingOptions.filter(o => o.type.name === candidate?.type.name || o.type.group === candidate?.type.group).length
|
||||
(existingOptions.length &&
|
||||
++r < retryCount &&
|
||||
existingOptions.filter(o => o.type.name === candidate?.type.name || o.type.group === candidate?.type.group)
|
||||
.length) ||
|
||||
!candidateValidity.value
|
||||
) {
|
||||
candidate = getNewModifierTypeOption(
|
||||
party,
|
||||
@ -2588,6 +2607,7 @@ function getModifierTypeOptionWithRetry(
|
||||
0,
|
||||
allowLuckUpgrades,
|
||||
);
|
||||
applyChallenges(ChallengeType.WAVE_REWARD, candidate, candidateValidity);
|
||||
}
|
||||
return candidate!;
|
||||
}
|
||||
@ -2648,7 +2668,15 @@ export function getPlayerShopModifierTypeOptionsForWave(waveIndex: number, baseC
|
||||
[new ModifierTypeOption(modifierTypeInitObj.FULL_RESTORE(), 0, baseCost * 2.25)],
|
||||
[new ModifierTypeOption(modifierTypeInitObj.SACRED_ASH(), 0, baseCost * 10)],
|
||||
];
|
||||
return options.slice(0, Math.ceil(Math.max(waveIndex + 10, 0) / 30)).flat();
|
||||
|
||||
return options
|
||||
.slice(0, Math.ceil(Math.max(waveIndex + 10, 0) / 30))
|
||||
.flat()
|
||||
.filter(shopItem => {
|
||||
const status = new BooleanHolder(true);
|
||||
applyChallenges(ChallengeType.SHOP_ITEM, shopItem, status);
|
||||
return status.value;
|
||||
});
|
||||
}
|
||||
|
||||
export function getEnemyBuffModifierForWave(
|
||||
|
@ -12,6 +12,7 @@ import {
|
||||
} from "#data/pokeball";
|
||||
import { getStatusEffectCatchRateMultiplier } from "#data/status-effect";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import type { PokeballType } from "#enums/pokeball";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
@ -23,6 +24,8 @@ import { achvs } from "#system/achv";
|
||||
import type { PartyOption } from "#ui/party-ui-handler";
|
||||
import { PartyUiMode } from "#ui/party-ui-handler";
|
||||
import { SummaryUiMode } from "#ui/summary-ui-handler";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
||||
import { BooleanHolder } from "#utils/common";
|
||||
import i18next from "i18next";
|
||||
|
||||
// TODO: Refactor and split up to allow for overriding capture chance
|
||||
@ -287,6 +290,13 @@ export class AttemptCapturePhase extends PokemonPhase {
|
||||
});
|
||||
};
|
||||
Promise.all([pokemon.hideInfo(), globalScene.gameData.setPokemonCaught(pokemon)]).then(() => {
|
||||
const addStatus = new BooleanHolder(true);
|
||||
applyChallenges(ChallengeType.POKEMON_ADD_TO_PARTY, pokemon, addStatus);
|
||||
if (!addStatus.value) {
|
||||
removePokemon();
|
||||
end();
|
||||
return;
|
||||
}
|
||||
if (globalScene.getPlayerParty().length === PLAYER_PARTY_MAX_SIZE) {
|
||||
const promptRelease = () => {
|
||||
globalScene.ui.showText(
|
||||
|
@ -9,6 +9,7 @@ import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { BiomeId } from "#enums/biome-id";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import { Command } from "#enums/command";
|
||||
import { FieldPosition } from "#enums/field-position";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
@ -21,6 +22,8 @@ import type { MoveTargetSet } from "#moves/move";
|
||||
import { getMoveTargets } from "#moves/move-utils";
|
||||
import { FieldPhase } from "#phases/field-phase";
|
||||
import type { TurnMove } from "#types/turn-move";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
||||
import { BooleanHolder } from "#utils/common";
|
||||
import i18next from "i18next";
|
||||
|
||||
export class CommandPhase extends FieldPhase {
|
||||
@ -210,16 +213,27 @@ export class CommandPhase extends FieldPhase {
|
||||
const move = user.getMoveset()[cursor];
|
||||
globalScene.ui.setMode(UiMode.MESSAGE);
|
||||
|
||||
// Decides between a Disabled, Not Implemented, or No PP translation message
|
||||
const errorMessage = user.isMoveRestricted(move.moveId, user)
|
||||
? user.getRestrictingTag(move.moveId, user)!.selectionDeniedText(user, move.moveId)
|
||||
: move.getName().endsWith(" (N)")
|
||||
? "battle:moveNotImplemented"
|
||||
: "battle:moveNoPP";
|
||||
// Set the translation key for why the move cannot be selected
|
||||
let cannotSelectKey: string;
|
||||
const moveStatus = new BooleanHolder(true);
|
||||
applyChallenges(ChallengeType.POKEMON_MOVE, move.moveId, moveStatus);
|
||||
if (!moveStatus.value) {
|
||||
cannotSelectKey = "battle:moveCannotUseChallenge";
|
||||
} else if (move.getPpRatio() === 0) {
|
||||
cannotSelectKey = "battle:moveNoPP";
|
||||
} else if (move.getName().endsWith(" (N)")) {
|
||||
cannotSelectKey = "battle:moveNotImplemented";
|
||||
} else if (user.isMoveRestricted(move.moveId, user)) {
|
||||
cannotSelectKey = user.getRestrictingTag(move.moveId, user)!.selectionDeniedText(user, move.moveId);
|
||||
} else {
|
||||
// TODO: Consider a message that signals a being unusable for an unknown reason
|
||||
cannotSelectKey = "";
|
||||
}
|
||||
|
||||
const moveName = move.getName().replace(" (N)", ""); // Trims off the indicator
|
||||
|
||||
globalScene.ui.showText(
|
||||
i18next.t(errorMessage, { moveName: moveName }),
|
||||
i18next.t(cannotSelectKey, { moveName: moveName }),
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.clearText();
|
||||
|
@ -1,6 +1,8 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import { BattlePhase } from "#phases/battle-phase";
|
||||
import { fixedInt } from "#utils/common";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
||||
import { BooleanHolder, fixedInt } from "#utils/common";
|
||||
|
||||
export class PartyHealPhase extends BattlePhase {
|
||||
public readonly phaseName = "PartyHealPhase";
|
||||
@ -20,13 +22,17 @@ export class PartyHealPhase extends BattlePhase {
|
||||
globalScene.fadeOutBgm(1000, false);
|
||||
}
|
||||
globalScene.ui.fadeOut(1000).then(() => {
|
||||
const preventRevive = new BooleanHolder(false);
|
||||
applyChallenges(ChallengeType.PREVENT_REVIVE, preventRevive);
|
||||
for (const pokemon of globalScene.getPlayerParty()) {
|
||||
pokemon.hp = pokemon.getMaxHp();
|
||||
pokemon.resetStatus(true, false, false, true);
|
||||
for (const move of pokemon.moveset) {
|
||||
move.ppUsed = 0;
|
||||
if (!(pokemon.isFainted() && preventRevive.value)) {
|
||||
pokemon.hp = pokemon.getMaxHp();
|
||||
pokemon.resetStatus(true, false, false, true);
|
||||
for (const move of pokemon.moveset) {
|
||||
move.ppUsed = 0;
|
||||
}
|
||||
pokemon.updateInfo(true);
|
||||
}
|
||||
pokemon.updateInfo(true);
|
||||
}
|
||||
const healSong = globalScene.playSoundWithoutBgm("heal");
|
||||
globalScene.time.delayedCall(fixedInt(healSong.totalDuration * 1000), () => {
|
||||
|
@ -1,11 +1,13 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { biomeLinks, getBiomeName } from "#balance/biomes";
|
||||
import { BiomeId } from "#enums/biome-id";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { MapModifier, MoneyInterestModifier } from "#modifiers/modifier";
|
||||
import { BattlePhase } from "#phases/battle-phase";
|
||||
import type { OptionSelectItem } from "#ui/abstact-option-select-ui-handler";
|
||||
import { randSeedInt } from "#utils/common";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
||||
import { BooleanHolder, randSeedInt } from "#utils/common";
|
||||
|
||||
export class SelectBiomePhase extends BattlePhase {
|
||||
public readonly phaseName = "SelectBiomePhase";
|
||||
@ -20,7 +22,11 @@ export class SelectBiomePhase extends BattlePhase {
|
||||
const setNextBiome = (nextBiome: BiomeId) => {
|
||||
if (nextWaveIndex % 10 === 1) {
|
||||
globalScene.applyModifiers(MoneyInterestModifier, true);
|
||||
globalScene.phaseManager.unshiftNew("PartyHealPhase", false);
|
||||
const healStatus = new BooleanHolder(true);
|
||||
applyChallenges(ChallengeType.PARTY_HEAL, healStatus);
|
||||
if (healStatus.value) {
|
||||
globalScene.phaseManager.unshiftNew("PartyHealPhase", false);
|
||||
}
|
||||
}
|
||||
globalScene.phaseManager.unshiftNew("SwitchBiomePhase", nextBiome);
|
||||
this.end();
|
||||
|
@ -1,7 +1,6 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import Overrides from "#app/overrides";
|
||||
import { Phase } from "#app/phase";
|
||||
import { applyChallenges } from "#data/challenge";
|
||||
import { SpeciesFormChangeMoveLearnedTrigger } from "#data/form-change-triggers";
|
||||
import { Gender } from "#data/gender";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
@ -10,6 +9,7 @@ import { UiMode } from "#enums/ui-mode";
|
||||
import { overrideHeldItems, overrideModifiers } from "#modifiers/modifier";
|
||||
import { SaveSlotUiMode } from "#ui/save-slot-select-ui-handler";
|
||||
import type { Starter } from "#ui/starter-select-ui-handler";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
||||
import { isNullOrUndefined } from "#utils/common";
|
||||
import { getPokemonSpecies } from "#utils/pokemon-utils";
|
||||
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
|
||||
|
@ -3,10 +3,13 @@ import { globalScene } from "#app/global-scene";
|
||||
import { modifierTypes } from "#data/data-lists";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
import type { BattlerIndex } from "#enums/battler-index";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import { ClassicFixedBossWaves } from "#enums/fixed-boss-waves";
|
||||
import type { CustomModifierSettings } from "#modifiers/modifier-type";
|
||||
import { handleMysteryEncounterVictory } from "#mystery-encounters/encounter-phase-utils";
|
||||
import { PokemonPhase } from "#phases/pokemon-phase";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
||||
import { BooleanHolder } from "#utils/common";
|
||||
|
||||
export class VictoryPhase extends PokemonPhase {
|
||||
public readonly phaseName = "VictoryPhase";
|
||||
@ -63,7 +66,9 @@ export class VictoryPhase extends PokemonPhase {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (globalScene.currentBattle.waveIndex % 10) {
|
||||
const healStatus = new BooleanHolder(globalScene.currentBattle.waveIndex % 10 === 0);
|
||||
applyChallenges(ChallengeType.PARTY_HEAL, healStatus);
|
||||
if (!healStatus.value) {
|
||||
globalScene.phaseManager.pushNew(
|
||||
"SelectModifierPhase",
|
||||
undefined,
|
||||
|
@ -5,6 +5,7 @@ import {
|
||||
FlipStatChallenge,
|
||||
FreshStartChallenge,
|
||||
InverseBattleChallenge,
|
||||
LimitedCatchChallenge,
|
||||
SingleGenerationChallenge,
|
||||
SingleTypeChallenge,
|
||||
} from "#data/challenge";
|
||||
@ -922,6 +923,19 @@ export const achvs = {
|
||||
c.value > 0 &&
|
||||
globalScene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0),
|
||||
).setSecret(),
|
||||
// TODO: Decide on icon
|
||||
NUZLOCKE: new ChallengeAchv(
|
||||
"NUZLOCKE",
|
||||
"",
|
||||
"NUZLOCKE.description",
|
||||
"leaf_stone",
|
||||
100,
|
||||
c =>
|
||||
c instanceof LimitedCatchChallenge &&
|
||||
c.value > 0 &&
|
||||
globalScene.gameMode.challenges.some(c => c.id === Challenges.PERMANENT_FAINT && c.value > 0) &&
|
||||
globalScene.gameMode.challenges.some(c => c.id === Challenges.FRESH_START && c.value > 0),
|
||||
),
|
||||
BREEDERS_IN_SPACE: new Achv("BREEDERS_IN_SPACE", "", "BREEDERS_IN_SPACE.description", "moon_stone", 50).setSecret(),
|
||||
};
|
||||
|
||||
|
@ -11,7 +11,6 @@ import { speciesEggMoves } from "#balance/egg-moves";
|
||||
import { pokemonPrevolutions } from "#balance/pokemon-evolutions";
|
||||
import { speciesStarterCosts } from "#balance/starters";
|
||||
import { ArenaTrapTag } from "#data/arena-tag";
|
||||
import { applyChallenges } from "#data/challenge";
|
||||
import { allMoves, allSpecies } from "#data/data-lists";
|
||||
import type { Egg } from "#data/egg";
|
||||
import { pokemonFormChanges } from "#data/pokemon-forms";
|
||||
@ -63,6 +62,7 @@ import { VoucherType, vouchers } from "#system/voucher";
|
||||
import { trainerConfigs } from "#trainers/trainer-config";
|
||||
import type { DexData, DexEntry } from "#types/dex-data";
|
||||
import { RUN_HISTORY_LIMIT } from "#ui/run-history-ui-handler";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
||||
import { executeIf, fixedInt, isLocal, NumberHolder, randInt, randSeedItem } from "#utils/common";
|
||||
import { decrypt, encrypt } from "#utils/data";
|
||||
import { getEnumKeys } from "#utils/enums";
|
||||
|
@ -209,10 +209,10 @@ export class ModifierSelectUiHandler extends AwaitableUiHandler {
|
||||
this.updateRerollCostText();
|
||||
|
||||
const typeOptions = args[1] as ModifierTypeOption[];
|
||||
const removeHealShop = globalScene.gameMode.hasNoShop;
|
||||
const hasShop = globalScene.gameMode.getShopStatus();
|
||||
const baseShopCost = new NumberHolder(globalScene.getWaveMoneyAmount(1));
|
||||
globalScene.applyModifier(HealShopCostModifier, true, baseShopCost);
|
||||
const shopTypeOptions = !removeHealShop
|
||||
const shopTypeOptions = hasShop
|
||||
? getPlayerShopModifierTypeOptionsForWave(globalScene.currentBattle.waveIndex, baseShopCost.value)
|
||||
: [];
|
||||
const optionsYOffset =
|
||||
@ -370,7 +370,7 @@ export class ModifierSelectUiHandler extends AwaitableUiHandler {
|
||||
if (globalScene.shopCursorTarget === ShopCursorTarget.CHECK_TEAM) {
|
||||
this.setRowCursor(0);
|
||||
this.setCursor(2);
|
||||
} else if (globalScene.shopCursorTarget === ShopCursorTarget.SHOP && globalScene.gameMode.hasNoShop) {
|
||||
} else if (globalScene.shopCursorTarget === ShopCursorTarget.SHOP && !hasShop) {
|
||||
this.setRowCursor(ShopCursorTarget.REWARDS);
|
||||
this.setCursor(0);
|
||||
} else {
|
||||
|
@ -1,7 +1,6 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { pokemonEvolutions } from "#balance/pokemon-evolutions";
|
||||
import { applyChallenges } from "#data/challenge";
|
||||
import { allMoves } from "#data/data-lists";
|
||||
import { SpeciesFormChangeItemTrigger } from "#data/form-change-triggers";
|
||||
import { Gender, getGenderColor, getGenderSymbol } from "#data/gender";
|
||||
@ -26,6 +25,7 @@ import { MoveInfoOverlay } from "#ui/move-info-overlay";
|
||||
import { PokemonIconAnimHandler, PokemonIconAnimMode } from "#ui/pokemon-icon-anim-handler";
|
||||
import { addBBCodeTextObject, addTextObject, getTextColor } from "#ui/text";
|
||||
import { addWindow } from "#ui/ui-theme";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
||||
import { BooleanHolder, getLocalizedSpriteKey, randInt } from "#utils/common";
|
||||
import { toTitleCase } from "#utils/strings";
|
||||
import i18next from "i18next";
|
||||
|
@ -16,7 +16,6 @@ import {
|
||||
POKERUS_STARTER_COUNT,
|
||||
speciesStarterCosts,
|
||||
} from "#balance/starters";
|
||||
import { applyChallenges, checkStarterValidForChallenge } from "#data/challenge";
|
||||
import { allAbilities, allMoves, allSpecies } from "#data/data-lists";
|
||||
import { Egg, getEggTierForSpecies } from "#data/egg";
|
||||
import { GrowthRate, getGrowthRateColor } from "#data/exp";
|
||||
@ -59,6 +58,7 @@ import { StarterContainer } from "#ui/starter-container";
|
||||
import { StatsContainer } from "#ui/stats-container";
|
||||
import { addBBCodeTextObject, addTextObject } from "#ui/text";
|
||||
import { addWindow } from "#ui/ui-theme";
|
||||
import { applyChallenges, checkStarterValidForChallenge } from "#utils/challenge-utils";
|
||||
import {
|
||||
BooleanHolder,
|
||||
fixedInt,
|
||||
|
409
src/utils/challenge-utils.ts
Normal file
409
src/utils/challenge-utils.ts
Normal file
@ -0,0 +1,409 @@
|
||||
import type { FixedBattleConfig } from "#app/battle";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { pokemonEvolutions } from "#balance/pokemon-evolutions";
|
||||
import { pokemonFormChanges } from "#data/pokemon-forms";
|
||||
import type { PokemonSpecies } from "#data/pokemon-species";
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import type { MoveId } from "#enums/move-id";
|
||||
import type { MoveSourceType } from "#enums/move-source-type";
|
||||
import type { SpeciesId } from "#enums/species-id";
|
||||
import type { EnemyPokemon, PlayerPokemon, Pokemon } from "#field/pokemon";
|
||||
import type { ModifierTypeOption } from "#modifiers/modifier-type";
|
||||
import type { DexAttrProps } from "#system/game-data";
|
||||
import { BooleanHolder, type NumberHolder } from "./common";
|
||||
import { getPokemonSpecies } from "./pokemon-utils";
|
||||
|
||||
/**
|
||||
* Apply all challenges that modify starter choice.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_CHOICE
|
||||
* @param pokemon {@link PokemonSpecies} The pokemon to check the validity of.
|
||||
* @param valid {@link BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
|
||||
* @param dexAttr {@link DexAttrProps} The dex attributes of the pokemon.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.STARTER_CHOICE,
|
||||
pokemon: PokemonSpecies,
|
||||
valid: BooleanHolder,
|
||||
dexAttr: DexAttrProps,
|
||||
): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify available total starter points.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_POINTS
|
||||
* @param points {@link NumberHolder} The amount of points you have available.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(challengeType: ChallengeType.STARTER_POINTS, points: NumberHolder): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify the cost of a starter.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_COST
|
||||
* @param species {@link SpeciesId} The pokemon to change the cost of.
|
||||
* @param points {@link NumberHolder} The cost of the pokemon.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.STARTER_COST,
|
||||
species: SpeciesId,
|
||||
cost: NumberHolder,
|
||||
): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify a starter after selection.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.STARTER_MODIFY
|
||||
* @param pokemon {@link Pokemon} The starter pokemon to modify.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(challengeType: ChallengeType.STARTER_MODIFY, pokemon: Pokemon): boolean;
|
||||
/**
|
||||
* Apply all challenges that what pokemon you can have in battle.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.POKEMON_IN_BATTLE
|
||||
* @param pokemon {@link Pokemon} The pokemon to check the validity of.
|
||||
* @param valid {@link BooleanHolder} A BooleanHolder, the value gets set to false if the pokemon isn't allowed.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.POKEMON_IN_BATTLE,
|
||||
pokemon: Pokemon,
|
||||
valid: BooleanHolder,
|
||||
): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify what fixed battles there are.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.FIXED_BATTLES
|
||||
* @param waveIndex {@link Number} The current wave index.
|
||||
* @param battleConfig {@link FixedBattleConfig} The battle config to modify.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.FIXED_BATTLES,
|
||||
waveIndex: number,
|
||||
battleConfig: FixedBattleConfig,
|
||||
): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify type effectiveness.
|
||||
* @param challengeType {@linkcode ChallengeType} ChallengeType.TYPE_EFFECTIVENESS
|
||||
* @param effectiveness {@linkcode NumberHolder} The current effectiveness of the move.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(challengeType: ChallengeType.TYPE_EFFECTIVENESS, effectiveness: NumberHolder): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify what level AI are.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.AI_LEVEL
|
||||
* @param level {@link NumberHolder} The generated level of the pokemon.
|
||||
* @param levelCap {@link Number} The maximum level cap for the current wave.
|
||||
* @param isTrainer {@link Boolean} Whether this is a trainer pokemon.
|
||||
* @param isBoss {@link Boolean} Whether this is a non-trainer boss pokemon.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.AI_LEVEL,
|
||||
level: NumberHolder,
|
||||
levelCap: number,
|
||||
isTrainer: boolean,
|
||||
isBoss: boolean,
|
||||
): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify how many move slots the AI has.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.AI_MOVE_SLOTS
|
||||
* @param pokemon {@link Pokemon} The pokemon being considered.
|
||||
* @param moveSlots {@link NumberHolder} The amount of move slots.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.AI_MOVE_SLOTS,
|
||||
pokemon: Pokemon,
|
||||
moveSlots: NumberHolder,
|
||||
): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify whether a pokemon has its passive.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.PASSIVE_ACCESS
|
||||
* @param pokemon {@link Pokemon} The pokemon to modify.
|
||||
* @param hasPassive {@link BooleanHolder} Whether it has its passive.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.PASSIVE_ACCESS,
|
||||
pokemon: Pokemon,
|
||||
hasPassive: BooleanHolder,
|
||||
): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify the game modes settings.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.GAME_MODE_MODIFY
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(challengeType: ChallengeType.GAME_MODE_MODIFY): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify what level a pokemon can access a move.
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.MOVE_ACCESS
|
||||
* @param pokemon {@link Pokemon} What pokemon would learn the move.
|
||||
* @param moveSource {@link MoveSourceType} What source the pokemon would get the move from.
|
||||
* @param move {@link MoveId} The move in question.
|
||||
* @param level {@link NumberHolder} The level threshold for access.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.MOVE_ACCESS,
|
||||
pokemon: Pokemon,
|
||||
moveSource: MoveSourceType,
|
||||
move: MoveId,
|
||||
level: NumberHolder,
|
||||
): boolean;
|
||||
/**
|
||||
* Apply all challenges that modify what weight a pokemon gives to move generation
|
||||
* @param challengeType {@link ChallengeType} ChallengeType.MOVE_WEIGHT
|
||||
* @param pokemon {@link Pokemon} What pokemon would learn the move.
|
||||
* @param moveSource {@link MoveSourceType} What source the pokemon would get the move from.
|
||||
* @param move {@link MoveId} The move in question.
|
||||
* @param weight {@link NumberHolder} The weight of the move.
|
||||
* @returns True if any challenge was successfully applied.
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.MOVE_WEIGHT,
|
||||
pokemon: Pokemon,
|
||||
moveSource: MoveSourceType,
|
||||
move: MoveId,
|
||||
weight: NumberHolder,
|
||||
): boolean;
|
||||
|
||||
export function applyChallenges(challengeType: ChallengeType.FLIP_STAT, pokemon: Pokemon, baseStats: number[]): boolean;
|
||||
|
||||
/**
|
||||
* Apply all challenges that conditionally enable or disable automatic party healing during biome transitions
|
||||
* @param challengeType - {@linkcode ChallengeType.PARTY_HEAL}
|
||||
* @param status - Whether party healing is enabled or not
|
||||
* @returns `true` if any challenge was successfully applied, `false` otherwise
|
||||
*/
|
||||
export function applyChallenges(challengeType: ChallengeType.PARTY_HEAL, status: BooleanHolder): boolean;
|
||||
|
||||
/**
|
||||
* Apply all challenges that conditionally enable or disable the shop
|
||||
* @param challengeType - {@linkcode ChallengeType.SHOP}
|
||||
* @param status - Whether party healing is enabled or not
|
||||
* @returns `true` if any challenge was successfully applied, `false` otherwise
|
||||
*/
|
||||
export function applyChallenges(challengeType: ChallengeType.SHOP, status: BooleanHolder): boolean;
|
||||
|
||||
/**
|
||||
* Apply all challenges that validate whether a pokemon can be added to the player's party or not
|
||||
* @param challengeType - {@linkcode ChallengeType.POKEMON_ADD_TO_PARTY}
|
||||
* @param pokemon - The pokemon being caught
|
||||
* @param status - Whether the pokemon can be added to the party or not
|
||||
* @return `true` if any challenge was sucessfully applied, `false` otherwise
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.POKEMON_ADD_TO_PARTY,
|
||||
pokemon: EnemyPokemon,
|
||||
status: BooleanHolder,
|
||||
): boolean;
|
||||
|
||||
/**
|
||||
* Apply all challenges that validate whether a pokemon is allowed to fuse or not
|
||||
* @param challengeType - {@linkcode ChallengeType.POKEMON_FUSION}
|
||||
* @param pokemon - The pokemon being checked
|
||||
* @param status - Whether the selected pokemon is allowed to fuse or not
|
||||
* @return `true` if any challenge was sucessfully applied, `false` otherwise
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.POKEMON_FUSION,
|
||||
pokemon: PlayerPokemon,
|
||||
status: BooleanHolder,
|
||||
): boolean;
|
||||
|
||||
/**
|
||||
* Apply all challenges that validate whether particular moves can or cannot be used
|
||||
* @param challengeType - {@linkcode ChallengeType.POKEMON_MOVE}
|
||||
* @param moveId - The move being checked
|
||||
* @param status - Whether the move can be used or not
|
||||
* @return `true` if any challenge was sucessfully applied, `false` otherwise
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.POKEMON_MOVE,
|
||||
moveId: MoveId,
|
||||
status: BooleanHolder,
|
||||
): boolean;
|
||||
|
||||
/**
|
||||
* Apply all challenges that validate whether particular items are or are not sold in the shop
|
||||
* @param challengeType - {@linkcode ChallengeType.SHOP_ITEM}
|
||||
* @param shopItem - The item being checked
|
||||
* @param status - Whether the item should be added to the shop or not
|
||||
* @return `true` if any challenge was sucessfully applied, `false` otherwise
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.SHOP_ITEM,
|
||||
shopItem: ModifierTypeOption | null,
|
||||
status: BooleanHolder,
|
||||
): boolean;
|
||||
|
||||
/**
|
||||
* Apply all challenges that validate whether particular items will be given as a reward after a wave
|
||||
* @param challengeType - {@linkcode ChallengeType.WAVE_REWARD}
|
||||
* @param reward - The reward being checked
|
||||
* @param status - Whether the reward should be added to the reward options or not
|
||||
* @return `true` if any challenge was sucessfully applied, `false` otherwise
|
||||
*/
|
||||
export function applyChallenges(
|
||||
challengeType: ChallengeType.WAVE_REWARD,
|
||||
reward: ModifierTypeOption | null,
|
||||
status: BooleanHolder,
|
||||
): boolean;
|
||||
|
||||
/**
|
||||
* Apply all challenges that prevent recovery from fainting
|
||||
* @param challengeType - {@linkcode ChallengeType.PREVENT_REVIVE}
|
||||
* @param status - Whether fainting is a permanent status or not
|
||||
* @return `true` if any challenge was sucessfully applied, `false` otherwise
|
||||
*/
|
||||
export function applyChallenges(challengeType: ChallengeType.PREVENT_REVIVE, status: BooleanHolder): boolean;
|
||||
|
||||
export function applyChallenges(challengeType: ChallengeType, ...args: any[]): boolean {
|
||||
let ret = false;
|
||||
globalScene.gameMode.challenges.forEach(c => {
|
||||
if (c.value !== 0) {
|
||||
switch (challengeType) {
|
||||
case ChallengeType.STARTER_CHOICE:
|
||||
ret ||= c.applyStarterChoice(args[0], args[1], args[2]);
|
||||
break;
|
||||
case ChallengeType.STARTER_POINTS:
|
||||
ret ||= c.applyStarterPoints(args[0]);
|
||||
break;
|
||||
case ChallengeType.STARTER_COST:
|
||||
ret ||= c.applyStarterCost(args[0], args[1]);
|
||||
break;
|
||||
case ChallengeType.STARTER_MODIFY:
|
||||
ret ||= c.applyStarterModify(args[0]);
|
||||
break;
|
||||
case ChallengeType.POKEMON_IN_BATTLE:
|
||||
ret ||= c.applyPokemonInBattle(args[0], args[1]);
|
||||
break;
|
||||
case ChallengeType.FIXED_BATTLES:
|
||||
ret ||= c.applyFixedBattle(args[0], args[1]);
|
||||
break;
|
||||
case ChallengeType.TYPE_EFFECTIVENESS:
|
||||
ret ||= c.applyTypeEffectiveness(args[0]);
|
||||
break;
|
||||
case ChallengeType.AI_LEVEL:
|
||||
ret ||= c.applyLevelChange(args[0], args[1], args[2], args[3]);
|
||||
break;
|
||||
case ChallengeType.AI_MOVE_SLOTS:
|
||||
ret ||= c.applyMoveSlot(args[0], args[1]);
|
||||
break;
|
||||
case ChallengeType.PASSIVE_ACCESS:
|
||||
ret ||= c.applyPassiveAccess(args[0], args[1]);
|
||||
break;
|
||||
case ChallengeType.GAME_MODE_MODIFY:
|
||||
ret ||= c.applyGameModeModify();
|
||||
break;
|
||||
case ChallengeType.MOVE_ACCESS:
|
||||
ret ||= c.applyMoveAccessLevel(args[0], args[1], args[2], args[3]);
|
||||
break;
|
||||
case ChallengeType.MOVE_WEIGHT:
|
||||
ret ||= c.applyMoveWeight(args[0], args[1], args[2], args[3]);
|
||||
break;
|
||||
case ChallengeType.FLIP_STAT:
|
||||
ret ||= c.applyFlipStat(args[0], args[1]);
|
||||
break;
|
||||
case ChallengeType.PARTY_HEAL:
|
||||
ret ||= c.applyPartyHeal(args[0]);
|
||||
break;
|
||||
case ChallengeType.SHOP:
|
||||
ret ||= c.applyShop(args[0]);
|
||||
break;
|
||||
case ChallengeType.POKEMON_ADD_TO_PARTY:
|
||||
ret ||= c.applyPokemonAddToParty(args[0], args[1]);
|
||||
break;
|
||||
case ChallengeType.POKEMON_FUSION:
|
||||
ret ||= c.applyPokemonFusion(args[0], args[1]);
|
||||
break;
|
||||
case ChallengeType.POKEMON_MOVE:
|
||||
ret ||= c.applyPokemonMove(args[0], args[1]);
|
||||
break;
|
||||
case ChallengeType.SHOP_ITEM:
|
||||
ret ||= c.applyShopItem(args[0], args[1]);
|
||||
break;
|
||||
case ChallengeType.WAVE_REWARD:
|
||||
ret ||= c.applyWaveReward(args[0], args[1]);
|
||||
break;
|
||||
case ChallengeType.PREVENT_REVIVE:
|
||||
ret ||= c.applyPreventRevive(args[0]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply all challenges to the given starter (and form) to check its validity.
|
||||
* Differs from {@linkcode checkSpeciesValidForChallenge} which only checks form changes.
|
||||
* @param species - The {@linkcode PokemonSpecies} to check the validity of.
|
||||
* @param dexAttr - The {@linkcode DexAttrProps | dex attributes} of the species, including its form index.
|
||||
* @param soft - If `true`, allow it if it could become valid through evolution or form change.
|
||||
* @returns `true` if the species is considered valid.
|
||||
*/
|
||||
export function checkStarterValidForChallenge(species: PokemonSpecies, props: DexAttrProps, soft: boolean) {
|
||||
if (!soft) {
|
||||
const isValidForChallenge = new BooleanHolder(true);
|
||||
applyChallenges(ChallengeType.STARTER_CHOICE, species, isValidForChallenge, props);
|
||||
return isValidForChallenge.value;
|
||||
}
|
||||
// We check the validity of every evolution and form change, and require that at least one is valid
|
||||
const speciesToCheck = [species.speciesId];
|
||||
while (speciesToCheck.length) {
|
||||
const checking = speciesToCheck.pop();
|
||||
// Linter complains if we don't handle this
|
||||
if (!checking) {
|
||||
return false;
|
||||
}
|
||||
const checkingSpecies = getPokemonSpecies(checking);
|
||||
if (checkSpeciesValidForChallenge(checkingSpecies, props, true)) {
|
||||
return true;
|
||||
}
|
||||
if (checking && pokemonEvolutions.hasOwnProperty(checking)) {
|
||||
pokemonEvolutions[checking].forEach(e => {
|
||||
// Form check to deal with cases such as Basculin -> Basculegion
|
||||
// TODO: does this miss anything if checking forms of a stage 2 Pokémon?
|
||||
if (!e?.preFormKey || e.preFormKey === species.forms[props.formIndex].formKey) {
|
||||
speciesToCheck.push(e.speciesId);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply all challenges to the given species (and form) to check its validity.
|
||||
* Differs from {@linkcode checkStarterValidForChallenge} which also checks evolutions.
|
||||
* @param species - The {@linkcode PokemonSpecies} to check the validity of.
|
||||
* @param dexAttr - The {@linkcode DexAttrProps | dex attributes} of the species, including its form index.
|
||||
* @param soft - If `true`, allow it if it could become valid through a form change.
|
||||
* @returns `true` if the species is considered valid.
|
||||
*/
|
||||
function checkSpeciesValidForChallenge(species: PokemonSpecies, props: DexAttrProps, soft: boolean) {
|
||||
const isValidForChallenge = new BooleanHolder(true);
|
||||
applyChallenges(ChallengeType.STARTER_CHOICE, species, isValidForChallenge, props);
|
||||
if (!soft || !pokemonFormChanges.hasOwnProperty(species.speciesId)) {
|
||||
return isValidForChallenge.value;
|
||||
}
|
||||
// If the form in props is valid, return true before checking other form changes
|
||||
if (soft && isValidForChallenge.value) {
|
||||
return true;
|
||||
}
|
||||
|
||||
const result = pokemonFormChanges[species.speciesId].some(f1 => {
|
||||
// Exclude form changes that require the mon to be on the field to begin with
|
||||
if (!("item" in f1.trigger)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return species.forms.some((f2, formIndex) => {
|
||||
if (f1.formKey === f2.formKey) {
|
||||
const formProps = { ...props, formIndex };
|
||||
const isFormValidForChallenge = new BooleanHolder(true);
|
||||
applyChallenges(ChallengeType.STARTER_CHOICE, species, isFormValidForChallenge, formProps);
|
||||
return isFormValidForChallenge.value;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
});
|
||||
return result;
|
||||
}
|
56
test/challenges/limited-catch.test.ts
Normal file
56
test/challenges/limited-catch.test.ts
Normal file
@ -0,0 +1,56 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { Challenges } from "#enums/challenges";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Challenges - Limited Catch", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
|
||||
game.challengeMode.addChallenge(Challenges.LIMITED_CATCH, 1, 1);
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.enemySpecies(SpeciesId.VOLTORB)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.startingModifier([{ name: "MASTER_BALL", count: 1 }])
|
||||
.moveset(MoveId.RAZOR_LEAF);
|
||||
});
|
||||
|
||||
it("allows Pokémon to be caught on X1 waves", async () => {
|
||||
game.override.startingWave(31);
|
||||
await game.challengeMode.startBattle([SpeciesId.NUZLEAF]);
|
||||
|
||||
game.doThrowPokeball(PokeballType.MASTER_BALL);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getPlayerParty().length).toBe(2);
|
||||
});
|
||||
|
||||
it("prevents Pokémon from being caught on waves that aren't X1 waves", async () => {
|
||||
game.override.startingWave(53);
|
||||
await game.challengeMode.startBattle([SpeciesId.NUZLEAF]);
|
||||
|
||||
game.doThrowPokeball(PokeballType.MASTER_BALL);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getPlayerParty().length).toBe(1);
|
||||
});
|
||||
});
|
99
test/challenges/no-support.test.ts
Normal file
99
test/challenges/no-support.test.ts
Normal file
@ -0,0 +1,99 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { Challenges } from "#enums/challenges";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import { ModifierSelectUiHandler } from "#ui/modifier-select-ui-handler";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Challenges - No Support", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.enemySpecies(SpeciesId.VOLTORB)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.moveset(MoveId.RAZOR_LEAF);
|
||||
});
|
||||
|
||||
it('disables the shop in "No Shop"', async () => {
|
||||
game.override.startingWave(181);
|
||||
game.challengeMode.addChallenge(Challenges.NO_SUPPORT, 2, 1);
|
||||
await game.challengeMode.startBattle([SpeciesId.NUZLEAF]);
|
||||
|
||||
game.move.select(MoveId.RAZOR_LEAF);
|
||||
await game.doKillOpponents();
|
||||
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
expect(game.scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = game.scene.ui.handlers.find(
|
||||
h => h instanceof ModifierSelectUiHandler,
|
||||
) as ModifierSelectUiHandler;
|
||||
expect(modifierSelectHandler.shopOptionsRows.length).toBe(0);
|
||||
});
|
||||
|
||||
it('disables the automatic party heal in "No Heal"', async () => {
|
||||
game.override.startingWave(10);
|
||||
game.challengeMode.addChallenge(Challenges.NO_SUPPORT, 1, 1);
|
||||
await game.challengeMode.startBattle([SpeciesId.NUZLEAF]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon();
|
||||
playerPokemon!.damageAndUpdate(playerPokemon!.hp / 2);
|
||||
|
||||
game.move.select(MoveId.RAZOR_LEAF);
|
||||
await game.doKillOpponents();
|
||||
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
game.doSelectModifier();
|
||||
|
||||
// Next wave
|
||||
await game.phaseInterceptor.to("TurnInitPhase");
|
||||
expect(playerPokemon!.isFullHp()).toBe(false);
|
||||
});
|
||||
|
||||
it('disables the automatic party heal and the shop in "Both"', async () => {
|
||||
game.override.startingWave(10);
|
||||
game.challengeMode.addChallenge(Challenges.NO_SUPPORT, 3, 1);
|
||||
await game.challengeMode.startBattle([SpeciesId.NUZLEAF]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon();
|
||||
playerPokemon!.damageAndUpdate(playerPokemon!.hp / 2);
|
||||
|
||||
game.move.select(MoveId.RAZOR_LEAF);
|
||||
await game.doKillOpponents();
|
||||
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
game.doSelectModifier();
|
||||
|
||||
// Next wave
|
||||
await game.phaseInterceptor.to("TurnInitPhase");
|
||||
expect(playerPokemon!.isFullHp()).toBe(false);
|
||||
|
||||
game.move.select(MoveId.RAZOR_LEAF);
|
||||
await game.doKillOpponents();
|
||||
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
expect(game.scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = game.scene.ui.handlers.find(
|
||||
h => h instanceof ModifierSelectUiHandler,
|
||||
) as ModifierSelectUiHandler;
|
||||
expect(modifierSelectHandler.shopOptionsRows.length).toBe(0);
|
||||
});
|
||||
});
|
165
test/challenges/permanent-faint.test.ts
Normal file
165
test/challenges/permanent-faint.test.ts
Normal file
@ -0,0 +1,165 @@
|
||||
import { Status } from "#data/status-effect";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { Button } from "#enums/buttons";
|
||||
import { Challenges } from "#enums/challenges";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { ShopCursorTarget } from "#enums/shop-cursor-target";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import { ModifierSelectUiHandler } from "#ui/modifier-select-ui-handler";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Challenges - Permanent Faint", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
|
||||
game.challengeMode.addChallenge(Challenges.PERMANENT_FAINT, 1, 1);
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.enemySpecies(SpeciesId.VOLTORB)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.moveset(MoveId.RAZOR_LEAF);
|
||||
});
|
||||
|
||||
it("disables REVIVAL_BLESSING for the player only", async () => {
|
||||
game.override.enemyMoveset(MoveId.REVIVAL_BLESSING).moveset(MoveId.REVIVAL_BLESSING);
|
||||
await game.challengeMode.startBattle([SpeciesId.NUZLEAF]);
|
||||
|
||||
game.move.select(MoveId.REVIVAL_BLESSING);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.field.getEnemyPokemon()).toHaveUsedMove(MoveId.REVIVAL_BLESSING);
|
||||
expect(game.field.getPlayerPokemon()).toHaveUsedMove(MoveId.STRUGGLE);
|
||||
});
|
||||
|
||||
it("prevents REVIVE items in shop and in wave rewards", async () => {
|
||||
game.override.startingWave(181).startingLevel(200);
|
||||
await game.challengeMode.startBattle();
|
||||
|
||||
game.move.select(MoveId.RAZOR_LEAF);
|
||||
await game.doKillOpponents();
|
||||
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
expect(game.scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = game.scene.ui.handlers.find(
|
||||
h => h instanceof ModifierSelectUiHandler,
|
||||
) as ModifierSelectUiHandler;
|
||||
expect(
|
||||
modifierSelectHandler.options.find(reward => reward.modifierTypeOption.type.group === "revive"),
|
||||
).toBeUndefined();
|
||||
expect(
|
||||
modifierSelectHandler.shopOptionsRows.find(row =>
|
||||
row.find(item => item.modifierTypeOption.type.group === "revive"),
|
||||
),
|
||||
).toBeUndefined();
|
||||
});
|
||||
|
||||
it("prevents the automatic party heal from reviving fainted Pokémon", async () => {
|
||||
game.override.startingWave(10).startingLevel(200);
|
||||
await game.challengeMode.startBattle([SpeciesId.NUZLEAF, SpeciesId.WHISMUR]);
|
||||
|
||||
const faintedPokemon = game.scene.getPlayerParty()[1];
|
||||
faintedPokemon.hp = 0;
|
||||
faintedPokemon.status = new Status(StatusEffect.FAINT);
|
||||
expect(faintedPokemon.isFainted()).toBe(true);
|
||||
|
||||
game.move.select(MoveId.RAZOR_LEAF);
|
||||
await game.doKillOpponents();
|
||||
|
||||
await game.toNextWave();
|
||||
|
||||
expect(faintedPokemon.isFainted()).toBe(true);
|
||||
});
|
||||
|
||||
// TODO: Couldn't figure out how to select party Pokémon
|
||||
it.skip("prevents fusion with a fainted Pokémon", async () => {
|
||||
game.override.itemRewards([{ name: "DNA_SPLICERS" }]);
|
||||
await game.challengeMode.startBattle([SpeciesId.NUZLEAF, SpeciesId.WHISMUR]);
|
||||
|
||||
const faintedPokemon = game.scene.getPlayerParty()[1];
|
||||
faintedPokemon.hp = 0;
|
||||
faintedPokemon.status = new Status(StatusEffect.FAINT);
|
||||
expect(faintedPokemon.isFainted()).toBe(true);
|
||||
|
||||
game.move.select(MoveId.RAZOR_LEAF);
|
||||
await game.doKillOpponents();
|
||||
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
game.onNextPrompt(
|
||||
"SelectModifierPhase",
|
||||
UiMode.MODIFIER_SELECT,
|
||||
() => {
|
||||
const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
|
||||
// Traverse to and select first modifier
|
||||
handler.setCursor(0);
|
||||
handler.setRowCursor(ShopCursorTarget.REWARDS);
|
||||
handler.processInput(Button.ACTION);
|
||||
|
||||
// Go to fainted Pokémon and try to select it
|
||||
handler.processInput(Button.RIGHT);
|
||||
handler.processInput(Button.ACTION);
|
||||
handler.processInput(Button.ACTION);
|
||||
handler.processInput(Button.ACTION);
|
||||
|
||||
expect(game.scene.getPlayerParty().length).toBe(2);
|
||||
},
|
||||
() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("NewBattlePhase"),
|
||||
true,
|
||||
);
|
||||
});
|
||||
|
||||
// TODO: Couldn't figure out how to select party Pokémon
|
||||
it.skip("prevents fainted Pokémon from being revived", async () => {
|
||||
game.override.itemRewards([{ name: "MAX_REVIVE" }]);
|
||||
await game.challengeMode.startBattle([SpeciesId.NUZLEAF, SpeciesId.WHISMUR]);
|
||||
|
||||
const faintedPokemon = game.scene.getPlayerParty()[1];
|
||||
faintedPokemon.hp = 0;
|
||||
faintedPokemon.status = new Status(StatusEffect.FAINT);
|
||||
expect(faintedPokemon.isFainted()).toBe(true);
|
||||
|
||||
game.move.select(MoveId.RAZOR_LEAF);
|
||||
await game.doKillOpponents();
|
||||
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
game.onNextPrompt(
|
||||
"SelectModifierPhase",
|
||||
UiMode.MODIFIER_SELECT,
|
||||
() => {
|
||||
const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
|
||||
// Traverse to and select first modifier
|
||||
handler.setCursor(0);
|
||||
handler.setRowCursor(ShopCursorTarget.REWARDS);
|
||||
handler.processInput(Button.ACTION);
|
||||
|
||||
// Go to fainted Pokémon and try to select it
|
||||
handler.processInput(Button.RIGHT);
|
||||
handler.processInput(Button.ACTION);
|
||||
handler.processInput(Button.ACTION);
|
||||
handler.processInput(Button.ACTION);
|
||||
|
||||
expect(faintedPokemon.isFainted()).toBe(true);
|
||||
},
|
||||
() => game.isCurrentPhase("CommandPhase") || game.isCurrentPhase("NewBattlePhase"),
|
||||
true,
|
||||
);
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue
Block a user