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Fixed bg
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@ -164,7 +164,7 @@ export class BattlerTag implements BaseBattlerTag {
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* Unused by default but can be used by subclasses.
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* @param _lapseType - The {@linkcode BattlerTagLapseType} being lapsed.
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* Unused by default but can be used by subclasses.
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* @returns `true` if the tag should be kept (`turnCount` > 0`)
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* @returns `true` if the tag should be kept (`turnCount > 0`)
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*/
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lapse(_pokemon: Pokemon, _lapseType: BattlerTagLapseType): boolean {
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return --this.turnCount > 0;
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@ -820,9 +820,7 @@ export class ConfusedTag extends SerializableBattlerTag {
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* @returns Whether the tag should be kept.
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*/
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lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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const shouldRemain = super.lapse(pokemon, lapseType);
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if (!shouldRemain) {
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if (!super.lapse(pokemon, lapseType)) {
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return false;
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}
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@ -838,7 +836,6 @@ export class ConfusedTag extends SerializableBattlerTag {
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// 1/3 chance of hitting self with a 40 base power move
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const shouldInterruptMove = Overrides.CONFUSION_ACTIVATION_OVERRIDE ?? pokemon.randBattleSeedInt(3) === 0;
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if (shouldInterruptMove) {
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// TODO: Are these calculations correct? We probably shouldn't hardcode the damage formula here...
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const atk = pokemon.getEffectiveStat(Stat.ATK);
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const def = pokemon.getEffectiveStat(Stat.DEF);
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const damage = toDmgValue(
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@ -827,8 +827,8 @@ export class MoveEffectPhase extends PokemonPhase {
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const isOneHitKo = result === HitResult.ONE_HIT_KO;
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target.lapseTags(BattlerTagLapseType.HIT);
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const substituteTag = target.getTag(SubstituteTag);
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const isBlockedBySubstitute = substituteTag && this.move.hitsSubstitute(user, target);
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const substitute = target.getTag(SubstituteTag);
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const isBlockedBySubstitute = !!substitute && this.move.hitsSubstitute(user, target);
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if (isBlockedBySubstitute) {
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user.turnData.lastMoveDamageDealt[target.getBattlerIndex()] += Math.min(dmg, substitute.hp);
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substitute.hp -= dmg;
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@ -112,7 +112,7 @@ describe("Moves - Switching Moves", () => {
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expect(game.scene.currentBattle.trainer).not.toBeNull();
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const choiceSwitchSpy = vi.spyOn(game.scene.currentBattle.trainer!, "getNextSummonIndex");
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// Grab each trainer's pokemon based on species name
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// Grab each trainer's pokemon based on trainer slot
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const [tateParty, lizaParty] = splitArray(
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game.scene.getEnemyParty(),
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pkmn => pkmn.trainerSlot === TrainerSlot.TRAINER,
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@ -293,7 +293,7 @@ describe("Moves - Switching Moves", () => {
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const player = game.field.getPlayerPokemon();
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expect(player).toBe(raichu);
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expect(player).not.toHaveFullHp();
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expect(game.field.getEnemyPokemon().waveData.abilityRevealed).toBe(true); // proxy for asserting ability activated
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expect(game.field.getEnemyPokemon()).toHaveAbilityApplied(AbilityId.ROUGH_SKIN);
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});
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});
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