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Fixed errors
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ba2bf7dd01
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@ -18,9 +18,9 @@ export default tseslint.config(
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"@typescript-eslint": tseslint.plugin,
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},
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rules: {
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// Prevent fallthrough on switch without an explicit "falls through" comment.
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// Prevent fallthrough on switch without an explicit "falls through" comment with explanatino.
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// Note: Move to biome if/when they add "falls through" comments
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"no-fallthrough": ["error", { commentPattern: "falls through" }],
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"no-fallthrough": ["error", { commentPattern: "^ falls through" }],
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"no-undef": "off", // Disables the rule that disallows the use of undeclared variables (TypeScript handles this)
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"no-extra-semi": "error", // Disallows unnecessary semicolons for TypeScript-specific syntax
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"import-x/extensions": ["error", "never", { json: "always" }], // Enforces no extension for imports unless json
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@ -652,7 +652,7 @@ export default class Move implements Localizable {
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break;
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case MoveFlags.IGNORE_ABILITIES:
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if (user.hasAbilityWithAttr(MoveAbilityBypassAbAttr)) {
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const abilityEffectsIgnored = new BooleanHolder(false);
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const abilityEffectsIgnored = new BooleanHolder(false);
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applyAbAttrs(MoveAbilityBypassAbAttr, user, abilityEffectsIgnored, false, this);
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if (abilityEffectsIgnored.value) {
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return true;
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@ -1512,7 +1512,7 @@ export class TargetHalfHpDamageAttr extends FixedDamageAttr {
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switch (user.turnData.hitCount - user.turnData.hitsLeft) {
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case 0:
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// first hit of move; update initialHp tracker
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this.initialHp = target.hp;
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this.initialHp = target.hp; // falls through
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default:
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// multi lens added hit; use initialHp tracker to ensure correct damage
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(args[0] as NumberHolder).value = toDmgValue(this.initialHp / 2);
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@ -3160,7 +3160,7 @@ export class StatStageChangeAttr extends MoveEffectAttr {
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private get showMessage () {
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return this.options?.showMessage ?? true;
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}
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/**
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* Attempts to change stats of the user or target (depending on value of selfTarget) if conditions are met
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* @param user {@linkcode Pokemon} the user of the move
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@ -6326,11 +6326,11 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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if (!allyPokemon?.isActive(true) && switchOutTarget.hp) {
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globalScene.pushPhase(new BattleEndPhase(false));
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if (globalScene.gameMode.hasRandomBiomes || globalScene.isNewBiome()) {
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globalScene.pushPhase(new SelectBiomePhase());
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}
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globalScene.pushPhase(new NewBattlePhase());
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}
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}
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@ -222,6 +222,7 @@ export class MoveEffectPhase extends PokemonPhase {
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pokemonName: getPokemonNameWithAffix(target),
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}),
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);
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// falls through to play msg
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case HitCheckResult.NO_EFFECT_NO_MESSAGE:
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case HitCheckResult.PROTECTED:
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case HitCheckResult.TARGET_NOT_ON_FIELD:
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