From ceb78ebe0bcfbdb68f31ed294b226b78d5334606 Mon Sep 17 00:00:00 2001 From: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Date: Fri, 21 Feb 2025 02:08:37 -0600 Subject: [PATCH] Remove enemy modifier chance dead code --- src/battle-scene.ts | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/src/battle-scene.ts b/src/battle-scene.ts index f03ce64ecb9..962b9c8ca91 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -3483,17 +3483,9 @@ export default class BattleScene extends SceneBase { if (isFinalBoss) { upgradeChance /= 8; } - const modifierChance = this.gameMode.getEnemyModifierChance(isBoss); - let pokemonModifierChance = modifierChance; - if ( - this.currentBattle.battleType === BattleType.TRAINER && - this.currentBattle.trainer - ) { - pokemonModifierChance = Math.ceil(pokemonModifierChance * this.currentBattle.trainer.getPartyMemberModifierChanceMultiplier(i)); - } let count = 0; for (let c = 0; c < chances; c++) { - if (!Utils.randSeedInt(pokemonModifierChance)) { + if (!Utils.randSeedInt(this.gameMode.getEnemyModifierChance(isBoss))) { count++; } }