Add tests

This commit is contained in:
Dean 2025-03-01 01:46:51 -08:00
parent 85780e1472
commit ceb2684e93
2 changed files with 194 additions and 0 deletions

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import { BattlerIndex } from "#app/battle";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Lightningrod", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH, Moves.SHOCK_WAVE ])
.ability(Abilities.BALL_FETCH)
.battleType("double")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should redirect electric type moves", async () => {
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
game.move.select(Moves.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(true);
});
it("should not redirect non-electric type moves", async () => {
game.override.moveset([ Moves.SPLASH, Moves.AERIAL_ACE ]);
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
game.move.select(Moves.AERIAL_ACE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(false);
});
it("should boost the user's spatk without damaging", async () => {
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
game.move.select(Moves.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy2.isFullHp()).toBe(true);
expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
});
it("should not redirect moves changed from electric type via ability", async () => {
game.override.ability(Abilities.NORMALIZE);
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.LIGHTNING_ROD;
game.move.select(Moves.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(false);
});
});

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import { BattlerIndex } from "#app/battle";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Storm Drain", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH, Moves.WATER_GUN ])
.ability(Abilities.BALL_FETCH)
.battleType("double")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should redirect water type moves", async () => {
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.STORM_DRAIN;
game.move.select(Moves.WATER_GUN, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(true);
});
it("should not redirect non-water type moves", async () => {
game.override.moveset([ Moves.SPLASH, Moves.AERIAL_ACE ]);
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.STORM_DRAIN;
game.move.select(Moves.AERIAL_ACE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(false);
});
it("should boost the user's spatk without damaging", async () => {
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.STORM_DRAIN;
game.move.select(Moves.WATER_GUN, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy2.isFullHp()).toBe(true);
expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
});
it("should not redirect moves changed from water type via ability", async () => {
game.override.ability(Abilities.NORMALIZE);
await game.classicMode.startBattle([ Species.FEEBAS, Species.MAGIKARP ]);
const enemy1 = game.scene.getEnemyField()[0];
const enemy2 = game.scene.getEnemyField()[1];
enemy2.summonData.ability = Abilities.STORM_DRAIN;
game.move.select(Moves.WATER_GUN, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy1.isFullHp()).toBe(false);
});
});