From ce4ec533ace5d9af55866a4d42ab9a4fae968e2a Mon Sep 17 00:00:00 2001 From: Frutescens Date: Thu, 15 Aug 2024 11:24:48 -0700 Subject: [PATCH] Updated tests to use new functions introduced. Less intuitive, but faster. --- src/phases.ts | 5833 --------------------- src/phases/field-phase.ts | 33 - src/phases/turn-start-phase.ts | 88 +- src/test/abilities/mycelium_might.test.ts | 56 +- src/test/abilities/stall.test.ts | 52 +- src/test/battle/battle-order.test.ts | 6 +- src/test/utils/gameManager.ts | 32 +- 7 files changed, 131 insertions(+), 5969 deletions(-) delete mode 100644 src/phases.ts diff --git a/src/phases.ts b/src/phases.ts deleted file mode 100644 index 43b65a9ddb3..00000000000 --- a/src/phases.ts +++ /dev/null @@ -1,5833 +0,0 @@ -import BattleScene, { bypassLogin } from "./battle-scene"; -import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon"; -import * as Utils from "./utils"; -import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, MoveTarget, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, PreMoveMessageAttr, HealStatusEffectAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, ForceSwitchOutAttr, VariableTargetAttr, IncrementMovePriorityAttr, MoveHeaderAttr } from "./data/move"; -import { Mode } from "./ui/ui"; -import { Command } from "./ui/command-ui-handler"; -import { Stat } from "./data/pokemon-stat"; -import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, overrideModifiers, overrideHeldItems, BypassSpeedChanceModifier, TurnStatusEffectModifier, PokemonResetNegativeStatStageModifier } from "./modifier/modifier"; -import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler"; -import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball"; -import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims"; -import { StatusEffect, getStatusEffectActivationText, getStatusEffectCatchRateMultiplier, getStatusEffectHealText, getStatusEffectObtainText, getStatusEffectOverlapText } from "./data/status-effect"; -import { SummaryUiMode } from "./ui/summary-ui-handler"; -import EvolutionSceneHandler from "./ui/evolution-scene-handler"; -import { EvolutionPhase } from "./evolution-phase"; -import { Phase } from "./phase"; -import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./data/battle-stat"; -import { biomeLinks, getBiomeName } from "./data/biomes"; -import { ModifierTier } from "./modifier/modifier-tier"; -import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, PokemonPpRestoreModifierType, PokemonPpUpModifierType, RememberMoveModifierType, TmModifierType, getDailyRunStarterModifiers, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptions, getPlayerShopModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type"; -import SoundFade from "phaser3-rex-plugins/plugins/soundfade"; -import { BattlerTagLapseType, CenterOfAttentionTag, EncoreTag, ProtectedTag, SemiInvulnerableTag, TrappedTag } from "./data/battler-tags"; -import { getPokemonNameWithAffix } from "./messages"; -import { Starter } from "./ui/starter-select-ui-handler"; -import { Gender } from "./data/gender"; -import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather"; -import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag"; -import { CheckTrappedAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, ChangeMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, PreventBypassSpeedChanceAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, PokemonTypeChangeAbAttr, applyPreAttackAbAttrs, applyPostMoveUsedAbAttrs, PostMoveUsedAbAttr, MaxMultiHitAbAttr, HealFromBerryUseAbAttr, IgnoreMoveEffectsAbAttr, BlockStatusDamageAbAttr, BypassSpeedChanceAbAttr, AddSecondStrikeAbAttr } from "./data/ability"; -import { Unlockables, getUnlockableName } from "./system/unlockables"; -import { getBiomeKey } from "./field/arena"; -import { BattleType, BattlerIndex, TurnCommand } from "./battle"; -import { ChallengeAchv, HealAchv, LevelAchv, achvs } from "./system/achv"; -import { TrainerSlot, trainerConfigs } from "./data/trainer-config"; -import { EggHatchPhase } from "./egg-hatch-phase"; -import { Egg } from "./data/egg"; -import { vouchers } from "./system/voucher"; -import { clientSessionId, loggedInUser, updateUserInfo } from "./account"; -import { SessionSaveData } from "./system/game-data"; -import { addPokeballCaptureStars, addPokeballOpenParticles } from "./field/anims"; -import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangePreMoveTrigger } from "./data/pokemon-forms"; -import { battleSpecDialogue, getCharVariantFromDialogue, miscDialogue } from "./data/dialogue"; -import ModifierSelectUiHandler, { SHOP_OPTIONS_ROW_LIMIT } from "./ui/modifier-select-ui-handler"; -import { SettingKeys } from "./system/settings/settings"; -import { Tutorial, handleTutorial } from "./tutorial"; -import { TerrainType } from "./data/terrain"; -import { OptionSelectConfig, OptionSelectItem } from "./ui/abstact-option-select-ui-handler"; -import { SaveSlotUiMode } from "./ui/save-slot-select-ui-handler"; -import { fetchDailyRunSeed, getDailyRunStarters } from "./data/daily-run"; -import { GameMode, GameModes, getGameMode } from "./game-mode"; -import PokemonSpecies, { getPokemonSpecies, speciesStarters } from "./data/pokemon-species"; -import i18next from "./plugins/i18n"; -import Overrides from "#app/overrides"; -import { TextStyle, addTextObject, getTextColor } from "./ui/text"; -import { Type } from "./data/type"; -import { BerryUsedEvent, EncounterPhaseEvent, MoveUsedEvent, TurnEndEvent, TurnInitEvent } from "./events/battle-scene"; -import { Abilities } from "#enums/abilities"; -import { ArenaTagType } from "#enums/arena-tag-type"; -import { BattleSpec } from "#enums/battle-spec"; -import { BattleStyle } from "#enums/battle-style"; -import { BattlerTagType } from "#enums/battler-tag-type"; -import { Biome } from "#enums/biome"; -import { ExpNotification } from "#enums/exp-notification"; -import { Moves } from "#enums/moves"; -import { PlayerGender } from "#enums/player-gender"; -import { Species } from "#enums/species"; -import { TrainerType } from "#enums/trainer-type"; -import { applyChallenges, ChallengeType } from "./data/challenge"; -import { pokemonEvolutions } from "./data/pokemon-evolutions"; - -const { t } = i18next; - -export class LoginPhase extends Phase { - private showText: boolean; - - constructor(scene: BattleScene, showText?: boolean) { - super(scene); - - this.showText = showText === undefined || !!showText; - } - - start(): void { - super.start(); - - const hasSession = !!Utils.getCookie(Utils.sessionIdKey); - - this.scene.ui.setMode(Mode.LOADING, { buttonActions: [] }); - Utils.executeIf(bypassLogin || hasSession, updateUserInfo).then(response => { - const success = response ? response[0] : false; - const statusCode = response ? response[1] : null; - if (!success) { - if (!statusCode || statusCode === 400) { - if (this.showText) { - this.scene.ui.showText(i18next.t("menu:logInOrCreateAccount")); - } - - this.scene.playSound("menu_open"); - - const loadData = () => { - updateUserInfo().then(success => { - if (!success[0]) { - Utils.removeCookie(Utils.sessionIdKey); - this.scene.reset(true, true); - return; - } - this.scene.gameData.loadSystem().then(() => this.end()); - }); - }; - - this.scene.ui.setMode(Mode.LOGIN_FORM, { - buttonActions: [ - () => { - this.scene.ui.playSelect(); - loadData(); - }, () => { - this.scene.playSound("menu_open"); - this.scene.ui.setMode(Mode.REGISTRATION_FORM, { - buttonActions: [ - () => { - this.scene.ui.playSelect(); - updateUserInfo().then(success => { - if (!success[0]) { - Utils.removeCookie(Utils.sessionIdKey); - this.scene.reset(true, true); - return; - } - this.end(); - } ); - }, () => { - this.scene.unshiftPhase(new LoginPhase(this.scene, false)); - this.end(); - } - ] - }); - }, () => { - const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/discord/callback`); - const discordId = import.meta.env.VITE_DISCORD_CLIENT_ID; - const discordUrl = `https://discord.com/api/oauth2/authorize?client_id=${discordId}&redirect_uri=${redirectUri}&response_type=code&scope=identify&prompt=none`; - window.open(discordUrl, "_self"); - }, () => { - const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/google/callback`); - const googleId = import.meta.env.VITE_GOOGLE_CLIENT_ID; - const googleUrl = `https://accounts.google.com/o/oauth2/auth?client_id=${googleId}&redirect_uri=${redirectUri}&response_type=code&scope=openid`; - window.open(googleUrl, "_self"); - } - ] - }); - } else if (statusCode === 401) { - Utils.removeCookie(Utils.sessionIdKey); - this.scene.reset(true, true); - } else { - this.scene.unshiftPhase(new UnavailablePhase(this.scene)); - super.end(); - } - return null; - } else { - this.scene.gameData.loadSystem().then(success => { - if (success || bypassLogin) { - this.end(); - } else { - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.ui.showText(t("menu:failedToLoadSaveData")); - } - }); - } - }); - } - - end(): void { - this.scene.ui.setMode(Mode.MESSAGE); - - if (!this.scene.gameData.gender) { - this.scene.unshiftPhase(new SelectGenderPhase(this.scene)); - } - - handleTutorial(this.scene, Tutorial.Intro).then(() => super.end()); - } -} - -export class TitlePhase extends Phase { - private loaded: boolean; - private lastSessionData: SessionSaveData; - public gameMode: GameModes; - - constructor(scene: BattleScene) { - super(scene); - - this.loaded = false; - } - - start(): void { - super.start(); - - this.scene.ui.clearText(); - this.scene.ui.fadeIn(250); - - this.scene.playBgm("title", true); - - this.scene.gameData.getSession(loggedInUser!.lastSessionSlot).then(sessionData => { // TODO: is this bang correct? - if (sessionData) { - this.lastSessionData = sessionData; - const biomeKey = getBiomeKey(sessionData.arena.biome); - const bgTexture = `${biomeKey}_bg`; - this.scene.arenaBg.setTexture(bgTexture); - } - this.showOptions(); - }).catch(err => { - console.error(err); - this.showOptions(); - }); - } - - showOptions(): void { - const options: OptionSelectItem[] = []; - if (loggedInUser && loggedInUser.lastSessionSlot > -1) { - options.push({ - label: i18next.t("continue", {ns: "menu"}), - handler: () => { - this.loadSaveSlot(this.lastSessionData || !loggedInUser ? -1 : loggedInUser.lastSessionSlot); - return true; - } - }); - } - options.push({ - label: i18next.t("menu:newGame"), - handler: () => { - const setModeAndEnd = (gameMode: GameModes) => { - this.gameMode = gameMode; - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.ui.clearText(); - this.end(); - }; - if (this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]) { - const options: OptionSelectItem[] = [ - { - label: GameMode.getModeName(GameModes.CLASSIC), - handler: () => { - setModeAndEnd(GameModes.CLASSIC); - return true; - } - }, - { - label: GameMode.getModeName(GameModes.CHALLENGE), - handler: () => { - setModeAndEnd(GameModes.CHALLENGE); - return true; - } - }, - { - label: GameMode.getModeName(GameModes.ENDLESS), - handler: () => { - setModeAndEnd(GameModes.ENDLESS); - return true; - } - } - ]; - if (this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE]) { - options.push({ - label: GameMode.getModeName(GameModes.SPLICED_ENDLESS), - handler: () => { - setModeAndEnd(GameModes.SPLICED_ENDLESS); - return true; - } - }); - } - options.push({ - label: i18next.t("menu:cancel"), - handler: () => { - this.scene.clearPhaseQueue(); - this.scene.pushPhase(new TitlePhase(this.scene)); - super.end(); - return true; - } - }); - this.scene.ui.showText(i18next.t("menu:selectGameMode"), null, () => this.scene.ui.setOverlayMode(Mode.OPTION_SELECT, { options: options })); - } else { - this.gameMode = GameModes.CLASSIC; - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.ui.clearText(); - this.end(); - } - return true; - } - }, - { - label: i18next.t("menu:loadGame"), - handler: () => { - this.scene.ui.setOverlayMode(Mode.SAVE_SLOT, SaveSlotUiMode.LOAD, - (slotId: integer) => { - if (slotId === -1) { - return this.showOptions(); - } - this.loadSaveSlot(slotId); - }); - return true; - } - }, - { - label: i18next.t("menu:dailyRun"), - handler: () => { - this.initDailyRun(); - return true; - }, - keepOpen: true - }, - { - label: i18next.t("menu:settings"), - handler: () => { - this.scene.ui.setOverlayMode(Mode.SETTINGS); - return true; - }, - keepOpen: true - }); - const config: OptionSelectConfig = { - options: options, - noCancel: true, - yOffset: 47 - }; - this.scene.ui.setMode(Mode.TITLE, config); - } - - loadSaveSlot(slotId: integer): void { - this.scene.sessionSlotId = slotId > -1 || !loggedInUser ? slotId : loggedInUser.lastSessionSlot; - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.gameData.loadSession(this.scene, slotId, slotId === -1 ? this.lastSessionData : undefined).then((success: boolean) => { - if (success) { - this.loaded = true; - this.scene.ui.showText(i18next.t("menu:sessionSuccess"), null, () => this.end()); - } else { - this.end(); - } - }).catch(err => { - console.error(err); - this.scene.ui.showText(i18next.t("menu:failedToLoadSession"), null); - }); - } - - initDailyRun(): void { - this.scene.ui.setMode(Mode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: integer) => { - this.scene.clearPhaseQueue(); - if (slotId === -1) { - this.scene.pushPhase(new TitlePhase(this.scene)); - return super.end(); - } - this.scene.sessionSlotId = slotId; - - const generateDaily = (seed: string) => { - this.scene.gameMode = getGameMode(GameModes.DAILY); - - this.scene.setSeed(seed); - this.scene.resetSeed(1); - - this.scene.money = this.scene.gameMode.getStartingMoney(); - - const starters = getDailyRunStarters(this.scene, seed); - const startingLevel = this.scene.gameMode.getStartingLevel(); - - const party = this.scene.getParty(); - const loadPokemonAssets: Promise[] = []; - for (const starter of starters) { - const starterProps = this.scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr); - const starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0)); - const starterGender = starter.species.malePercent !== null - ? !starterProps.female ? Gender.MALE : Gender.FEMALE - : Gender.GENDERLESS; - const starterPokemon = this.scene.addPlayerPokemon(starter.species, startingLevel, starter.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterProps.variant, undefined, starter.nature); - starterPokemon.setVisible(false); - party.push(starterPokemon); - loadPokemonAssets.push(starterPokemon.loadAssets()); - } - - regenerateModifierPoolThresholds(party, ModifierPoolType.DAILY_STARTER); - const modifiers: Modifier[] = Array(3).fill(null).map(() => modifierTypes.EXP_SHARE().withIdFromFunc(modifierTypes.EXP_SHARE).newModifier()) - .concat(Array(3).fill(null).map(() => modifierTypes.GOLDEN_EXP_CHARM().withIdFromFunc(modifierTypes.GOLDEN_EXP_CHARM).newModifier())) - .concat(getDailyRunStarterModifiers(party)) - .filter((m) => m !== null); - - for (const m of modifiers) { - this.scene.addModifier(m, true, false, false, true); - } - this.scene.updateModifiers(true, true); - - Promise.all(loadPokemonAssets).then(() => { - this.scene.time.delayedCall(500, () => this.scene.playBgm()); - this.scene.gameData.gameStats.dailyRunSessionsPlayed++; - this.scene.newArena(this.scene.gameMode.getStartingBiome(this.scene)); - this.scene.newBattle(); - this.scene.arena.init(); - this.scene.sessionPlayTime = 0; - this.scene.lastSavePlayTime = 0; - this.end(); - }); - }; - - // If Online, calls seed fetch from db to generate daily run. If Offline, generates a daily run based on current date. - if (!Utils.isLocal) { - fetchDailyRunSeed().then(seed => { - generateDaily(seed!); // TODO: is this bang correct? - }).catch(err => { - console.error("Failed to load daily run:\n", err); - }); - } else { - generateDaily(btoa(new Date().toISOString().substring(0, 10))); - } - }); - } - - end(): void { - if (!this.loaded && !this.scene.gameMode.isDaily) { - this.scene.arena.preloadBgm(); - this.scene.gameMode = getGameMode(this.gameMode); - if (this.gameMode === GameModes.CHALLENGE) { - this.scene.pushPhase(new SelectChallengePhase(this.scene)); - } else { - this.scene.pushPhase(new SelectStarterPhase(this.scene)); - } - this.scene.newArena(this.scene.gameMode.getStartingBiome(this.scene)); - } else { - this.scene.playBgm(); - } - - this.scene.pushPhase(new EncounterPhase(this.scene, this.loaded)); - - if (this.loaded) { - const availablePartyMembers = this.scene.getParty().filter(p => p.isAllowedInBattle()).length; - - this.scene.pushPhase(new SummonPhase(this.scene, 0, true, true)); - if (this.scene.currentBattle.double && availablePartyMembers > 1) { - this.scene.pushPhase(new SummonPhase(this.scene, 1, true, true)); - } - - if (this.scene.currentBattle.battleType !== BattleType.TRAINER && (this.scene.currentBattle.waveIndex > 1 || !this.scene.gameMode.isDaily)) { - const minPartySize = this.scene.currentBattle.double ? 2 : 1; - if (availablePartyMembers > minPartySize) { - this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double)); - if (this.scene.currentBattle.double) { - this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double)); - } - } - } - } - - for (const achv of Object.keys(this.scene.gameData.achvUnlocks)) { - if (vouchers.hasOwnProperty(achv)) { - this.scene.validateVoucher(vouchers[achv]); - } - } - - super.end(); - } -} - -export class UnavailablePhase extends Phase { - constructor(scene: BattleScene) { - super(scene); - } - - start(): void { - this.scene.ui.setMode(Mode.UNAVAILABLE, () => { - this.scene.unshiftPhase(new LoginPhase(this.scene, true)); - this.end(); - }); - } -} - -export class ReloadSessionPhase extends Phase { - private systemDataStr: string | null; - - constructor(scene: BattleScene, systemDataStr?: string) { - super(scene); - - this.systemDataStr = systemDataStr!; // TODO: is this bang correct? - } - - start(): void { - this.scene.ui.setMode(Mode.SESSION_RELOAD); - - let delayElapsed = false; - let loaded = false; - - this.scene.time.delayedCall(Utils.fixedInt(1500), () => { - if (loaded) { - this.end(); - } else { - delayElapsed = true; - } - }); - - this.scene.gameData.clearLocalData(); - - (this.systemDataStr ? this.scene.gameData.initSystem(this.systemDataStr) : this.scene.gameData.loadSystem()).then(() => { - if (delayElapsed) { - this.end(); - } else { - loaded = true; - } - }); - } -} - -export class OutdatedPhase extends Phase { - constructor(scene: BattleScene) { - super(scene); - } - - start(): void { - this.scene.ui.setMode(Mode.OUTDATED); - } -} - -export class SelectGenderPhase extends Phase { - constructor(scene: BattleScene) { - super(scene); - } - - start(): void { - super.start(); - - this.scene.ui.showText(i18next.t("menu:boyOrGirl"), null, () => { - this.scene.ui.setMode(Mode.OPTION_SELECT, { - options: [ - { - label: i18next.t("settings:boy"), - handler: () => { - this.scene.gameData.gender = PlayerGender.MALE; - this.scene.gameData.saveSetting(SettingKeys.Player_Gender, 0); - this.scene.gameData.saveSystem().then(() => this.end()); - return true; - } - }, - { - label: i18next.t("settings:girl"), - handler: () => { - this.scene.gameData.gender = PlayerGender.FEMALE; - this.scene.gameData.saveSetting(SettingKeys.Player_Gender, 1); - this.scene.gameData.saveSystem().then(() => this.end()); - return true; - } - } - ] - }); - }); - } - - end(): void { - this.scene.ui.setMode(Mode.MESSAGE); - super.end(); - } -} - -export class SelectChallengePhase extends Phase { - constructor(scene: BattleScene) { - super(scene); - } - - start() { - super.start(); - - this.scene.playBgm("menu"); - - this.scene.ui.setMode(Mode.CHALLENGE_SELECT); - } -} - -export class SelectStarterPhase extends Phase { - - constructor(scene: BattleScene) { - super(scene); - } - - start() { - super.start(); - - this.scene.playBgm("menu"); - - this.scene.ui.setMode(Mode.STARTER_SELECT, (starters: Starter[]) => { - this.scene.ui.clearText(); - this.scene.ui.setMode(Mode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: integer) => { - if (slotId === -1) { - this.scene.clearPhaseQueue(); - this.scene.pushPhase(new TitlePhase(this.scene)); - return this.end(); - } - this.scene.sessionSlotId = slotId; - this.initBattle(starters); - }); - }); - } - - /** - * Initialize starters before starting the first battle - * @param starters {@linkcode Pokemon} with which to start the first battle - */ - initBattle(starters: Starter[]) { - const party = this.scene.getParty(); - const loadPokemonAssets: Promise[] = []; - starters.forEach((starter: Starter, i: integer) => { - if (!i && Overrides.STARTER_SPECIES_OVERRIDE) { - starter.species = getPokemonSpecies(Overrides.STARTER_SPECIES_OVERRIDE as Species); - } - const starterProps = this.scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr); - let starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0)); - if ( - starter.species.speciesId in Overrides.STARTER_FORM_OVERRIDES && - starter.species.forms[Overrides.STARTER_FORM_OVERRIDES[starter.species.speciesId]!] - ) { - starterFormIndex = Overrides.STARTER_FORM_OVERRIDES[starter.species.speciesId]!; - } - - let starterGender = starter.species.malePercent !== null - ? !starterProps.female ? Gender.MALE : Gender.FEMALE - : Gender.GENDERLESS; - if (Overrides.GENDER_OVERRIDE !== null) { - starterGender = Overrides.GENDER_OVERRIDE; - } - const starterIvs = this.scene.gameData.dexData[starter.species.speciesId].ivs.slice(0); - const starterPokemon = this.scene.addPlayerPokemon(starter.species, this.scene.gameMode.getStartingLevel(), starter.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterProps.variant, starterIvs, starter.nature); - starter.moveset && starterPokemon.tryPopulateMoveset(starter.moveset); - if (starter.passive) { - starterPokemon.passive = true; - } - starterPokemon.luck = this.scene.gameData.getDexAttrLuck(this.scene.gameData.dexData[starter.species.speciesId].caughtAttr); - if (starter.pokerus) { - starterPokemon.pokerus = true; - } - - if (starter.nickname) { - starterPokemon.nickname = starter.nickname; - } - - if (this.scene.gameMode.isSplicedOnly) { - starterPokemon.generateFusionSpecies(true); - } - starterPokemon.setVisible(false); - applyChallenges(this.scene.gameMode, ChallengeType.STARTER_MODIFY, starterPokemon); - party.push(starterPokemon); - loadPokemonAssets.push(starterPokemon.loadAssets()); - }); - overrideModifiers(this.scene); - overrideHeldItems(this.scene, party[0]); - Promise.all(loadPokemonAssets).then(() => { - SoundFade.fadeOut(this.scene, this.scene.sound.get("menu"), 500, true); - this.scene.time.delayedCall(500, () => this.scene.playBgm()); - if (this.scene.gameMode.isClassic) { - this.scene.gameData.gameStats.classicSessionsPlayed++; - } else { - this.scene.gameData.gameStats.endlessSessionsPlayed++; - } - this.scene.newBattle(); - this.scene.arena.init(); - this.scene.sessionPlayTime = 0; - this.scene.lastSavePlayTime = 0; - // Ensures Keldeo (or any future Pokemon that have this type of form change) starts in the correct form - this.scene.getParty().forEach((p: PlayerPokemon) => { - this.scene.triggerPokemonFormChange(p, SpeciesFormChangeMoveLearnedTrigger); - }); - this.end(); - }); - } -} - -export class BattlePhase extends Phase { - constructor(scene: BattleScene) { - super(scene); - } - - showEnemyTrainer(trainerSlot: TrainerSlot = TrainerSlot.NONE): void { - const sprites = this.scene.currentBattle.trainer?.getSprites()!; // TODO: is this bang correct? - const tintSprites = this.scene.currentBattle.trainer?.getTintSprites()!; // TODO: is this bang correct? - for (let i = 0; i < sprites.length; i++) { - const visible = !trainerSlot || !i === (trainerSlot === TrainerSlot.TRAINER) || sprites.length < 2; - [sprites[i], tintSprites[i]].map(sprite => { - if (visible) { - sprite.x = trainerSlot || sprites.length < 2 ? 0 : i ? 16 : -16; - } - sprite.setVisible(visible); - sprite.clearTint(); - }); - sprites[i].setVisible(visible); - tintSprites[i].setVisible(visible); - sprites[i].clearTint(); - tintSprites[i].clearTint(); - } - this.scene.tweens.add({ - targets: this.scene.currentBattle.trainer, - x: "-=16", - y: "+=16", - alpha: 1, - ease: "Sine.easeInOut", - duration: 750 - }); - } - - hideEnemyTrainer(): void { - this.scene.tweens.add({ - targets: this.scene.currentBattle.trainer, - x: "+=16", - y: "-=16", - alpha: 0, - ease: "Sine.easeInOut", - duration: 750 - }); - } -} - -type PokemonFunc = (pokemon: Pokemon) => void; - -export abstract class FieldPhase extends BattlePhase { - executeForAll(func: PokemonFunc): void { - const field = this.scene.getField(true).filter(p => p.summonData); - field.forEach(pokemon => func(pokemon)); - } -} - -export abstract class PokemonPhase extends FieldPhase { - protected battlerIndex: BattlerIndex | integer; - public player: boolean; - public fieldIndex: integer; - - constructor(scene: BattleScene, battlerIndex?: BattlerIndex | integer) { - super(scene); - - if (battlerIndex === undefined) { - battlerIndex = scene.getField().find(p => p?.isActive())!.getBattlerIndex(); // TODO: is the bang correct here? - } - - this.battlerIndex = battlerIndex; - this.player = battlerIndex < 2; - this.fieldIndex = battlerIndex % 2; - } - - getPokemon(): Pokemon { - if (this.battlerIndex > BattlerIndex.ENEMY_2) { - return this.scene.getPokemonById(this.battlerIndex)!; //TODO: is this bang correct? - } - return this.scene.getField()[this.battlerIndex]!; //TODO: is this bang correct? - } -} - -export abstract class PartyMemberPokemonPhase extends FieldPhase { - protected partyMemberIndex: integer; - protected fieldIndex: integer; - protected player: boolean; - - constructor(scene: BattleScene, partyMemberIndex: integer, player: boolean) { - super(scene); - - this.partyMemberIndex = partyMemberIndex; - this.fieldIndex = partyMemberIndex < this.scene.currentBattle.getBattlerCount() - ? partyMemberIndex - : -1; - this.player = player; - } - - getParty(): Pokemon[] { - return this.player ? this.scene.getParty() : this.scene.getEnemyParty(); - } - - getPokemon(): Pokemon { - return this.getParty()[this.partyMemberIndex]; - } -} - -export abstract class PlayerPartyMemberPokemonPhase extends PartyMemberPokemonPhase { - constructor(scene: BattleScene, partyMemberIndex: integer) { - super(scene, partyMemberIndex, true); - } - - getPlayerPokemon(): PlayerPokemon { - return super.getPokemon() as PlayerPokemon; - } -} - -export abstract class EnemyPartyMemberPokemonPhase extends PartyMemberPokemonPhase { - constructor(scene: BattleScene, partyMemberIndex: integer) { - super(scene, partyMemberIndex, false); - } - - getEnemyPokemon(): EnemyPokemon { - return super.getPokemon() as EnemyPokemon; - } -} - -export class EncounterPhase extends BattlePhase { - private loaded: boolean; - - constructor(scene: BattleScene, loaded?: boolean) { - super(scene); - - this.loaded = !!loaded; - } - - start() { - super.start(); - - this.scene.updateGameInfo(); - - this.scene.initSession(); - - this.scene.eventTarget.dispatchEvent(new EncounterPhaseEvent()); - - // Failsafe if players somehow skip floor 200 in classic mode - if (this.scene.gameMode.isClassic && this.scene.currentBattle.waveIndex > 200) { - this.scene.unshiftPhase(new GameOverPhase(this.scene)); - } - - const loadEnemyAssets: Promise[] = []; - - const battle = this.scene.currentBattle; - - let totalBst = 0; - - battle.enemyLevels?.forEach((level, e) => { - if (!this.loaded) { - if (battle.battleType === BattleType.TRAINER) { - battle.enemyParty[e] = battle.trainer?.genPartyMember(e)!; // TODO:: is the bang correct here? - } else { - const enemySpecies = this.scene.randomSpecies(battle.waveIndex, level, true); - battle.enemyParty[e] = this.scene.addEnemyPokemon(enemySpecies, level, TrainerSlot.NONE, !!this.scene.getEncounterBossSegments(battle.waveIndex, level, enemySpecies)); - if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) { - battle.enemyParty[e].ivs = new Array(6).fill(31); - } - this.scene.getParty().slice(0, !battle.double ? 1 : 2).reverse().forEach(playerPokemon => { - applyAbAttrs(SyncEncounterNatureAbAttr, playerPokemon, null, battle.enemyParty[e]); - }); - } - } - const enemyPokemon = this.scene.getEnemyParty()[e]; - if (e < (battle.double ? 2 : 1)) { - enemyPokemon.setX(-66 + enemyPokemon.getFieldPositionOffset()[0]); - enemyPokemon.resetSummonData(); - } - - if (!this.loaded) { - this.scene.gameData.setPokemonSeen(enemyPokemon, true, battle.battleType === BattleType.TRAINER); - } - - if (enemyPokemon.species.speciesId === Species.ETERNATUS) { - if (this.scene.gameMode.isClassic && (battle.battleSpec === BattleSpec.FINAL_BOSS || this.scene.gameMode.isWaveFinal(battle.waveIndex))) { - if (battle.battleSpec !== BattleSpec.FINAL_BOSS) { - enemyPokemon.formIndex = 1; - enemyPokemon.updateScale(); - } - enemyPokemon.setBoss(); - } else if (!(battle.waveIndex % 1000)) { - enemyPokemon.formIndex = 1; - enemyPokemon.updateScale(); - } - } - - totalBst += enemyPokemon.getSpeciesForm().baseTotal; - - loadEnemyAssets.push(enemyPokemon.loadAssets()); - - console.log(getPokemonNameWithAffix(enemyPokemon), enemyPokemon.species.speciesId, enemyPokemon.stats); - }); - - if (this.scene.getParty().filter(p => p.isShiny()).length === 6) { - this.scene.validateAchv(achvs.SHINY_PARTY); - } - - if (battle.battleType === BattleType.TRAINER) { - loadEnemyAssets.push(battle.trainer?.loadAssets().then(() => battle.trainer?.initSprite())!); // TODO: is this bang correct? - } else { - // This block only applies for double battles to init the boss segments (idk why it's split up like this) - if (battle.enemyParty.filter(p => p.isBoss()).length > 1) { - for (const enemyPokemon of battle.enemyParty) { - // If the enemy pokemon is a boss and wasn't populated from data source, then set it up - if (enemyPokemon.isBoss() && !enemyPokemon.isPopulatedFromDataSource) { - enemyPokemon.setBoss(true, Math.ceil(enemyPokemon.bossSegments * (enemyPokemon.getSpeciesForm().baseTotal / totalBst))); - enemyPokemon.initBattleInfo(); - } - } - } - } - - Promise.all(loadEnemyAssets).then(() => { - battle.enemyParty.forEach((enemyPokemon, e) => { - if (e < (battle.double ? 2 : 1)) { - if (battle.battleType === BattleType.WILD) { - this.scene.field.add(enemyPokemon); - battle.seenEnemyPartyMemberIds.add(enemyPokemon.id); - const playerPokemon = this.scene.getPlayerPokemon(); - if (playerPokemon?.visible) { - this.scene.field.moveBelow(enemyPokemon as Pokemon, playerPokemon); - } - enemyPokemon.tint(0, 0.5); - } else if (battle.battleType === BattleType.TRAINER) { - enemyPokemon.setVisible(false); - this.scene.currentBattle.trainer?.tint(0, 0.5); - } - if (battle.double) { - enemyPokemon.setFieldPosition(e ? FieldPosition.RIGHT : FieldPosition.LEFT); - } - } - }); - - if (!this.loaded) { - regenerateModifierPoolThresholds(this.scene.getEnemyField(), battle.battleType === BattleType.TRAINER ? ModifierPoolType.TRAINER : ModifierPoolType.WILD); - this.scene.generateEnemyModifiers(); - } - - this.scene.ui.setMode(Mode.MESSAGE).then(() => { - if (!this.loaded) { - //@ts-ignore - this.scene.gameData.saveAll(this.scene, true, battle.waveIndex % 10 === 1 || this.scene.lastSavePlayTime >= 300).then(success => { // TODO: get rid of ts-ignore - this.scene.disableMenu = false; - if (!success) { - return this.scene.reset(true); - } - this.doEncounter(); - }); - } else { - this.doEncounter(); - } - }); - }); - } - - doEncounter() { - this.scene.playBgm(undefined, true); - this.scene.updateModifiers(false); - this.scene.setFieldScale(1); - - /*if (startingWave > 10) { - for (let m = 0; m < Math.min(Math.floor(startingWave / 10), 99); m++) - this.scene.addModifier(getPlayerModifierTypeOptionsForWave((m + 1) * 10, 1, this.scene.getParty())[0].type.newModifier(), true); - this.scene.updateModifiers(true); - }*/ - - for (const pokemon of this.scene.getParty()) { - if (pokemon) { - pokemon.resetBattleData(); - } - } - - if (!this.loaded) { - this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false); - } - - const enemyField = this.scene.getEnemyField(); - this.scene.tweens.add({ - targets: [this.scene.arenaEnemy, this.scene.currentBattle.trainer, enemyField, this.scene.arenaPlayer, this.scene.trainer].flat(), - x: (_target, _key, value, fieldIndex: integer) => fieldIndex < 2 + (enemyField.length) ? value + 300 : value - 300, - duration: 2000, - onComplete: () => { - if (!this.tryOverrideForBattleSpec()) { - this.doEncounterCommon(); - } - } - }); - } - - getEncounterMessage(): string { - const enemyField = this.scene.getEnemyField(); - - if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) { - return i18next.t("battle:bossAppeared", { bossName: getPokemonNameWithAffix(enemyField[0])}); - } - - if (this.scene.currentBattle.battleType === BattleType.TRAINER) { - if (this.scene.currentBattle.double) { - return i18next.t("battle:trainerAppearedDouble", { trainerName: this.scene.currentBattle.trainer?.getName(TrainerSlot.NONE, true) }); - - } else { - return i18next.t("battle:trainerAppeared", { trainerName: this.scene.currentBattle.trainer?.getName(TrainerSlot.NONE, true) }); - } - } - - return enemyField.length === 1 - ? i18next.t("battle:singleWildAppeared", { pokemonName: enemyField[0].getNameToRender() }) - : i18next.t("battle:multiWildAppeared", { pokemonName1: enemyField[0].getNameToRender(), pokemonName2: enemyField[1].getNameToRender() }); - } - - doEncounterCommon(showEncounterMessage: boolean = true) { - const enemyField = this.scene.getEnemyField(); - - if (this.scene.currentBattle.battleType === BattleType.WILD) { - enemyField.forEach(enemyPokemon => { - enemyPokemon.untint(100, "Sine.easeOut"); - enemyPokemon.cry(); - enemyPokemon.showInfo(); - if (enemyPokemon.isShiny()) { - this.scene.validateAchv(achvs.SEE_SHINY); - } - }); - this.scene.updateFieldScale(); - if (showEncounterMessage) { - this.scene.ui.showText(this.getEncounterMessage(), null, () => this.end(), 1500); - } else { - this.end(); - } - } else if (this.scene.currentBattle.battleType === BattleType.TRAINER) { - const trainer = this.scene.currentBattle.trainer; - trainer?.untint(100, "Sine.easeOut"); - trainer?.playAnim(); - - const doSummon = () => { - this.scene.currentBattle.started = true; - this.scene.playBgm(undefined); - this.scene.pbTray.showPbTray(this.scene.getParty()); - this.scene.pbTrayEnemy.showPbTray(this.scene.getEnemyParty()); - const doTrainerSummon = () => { - this.hideEnemyTrainer(); - const availablePartyMembers = this.scene.getEnemyParty().filter(p => !p.isFainted()).length; - this.scene.unshiftPhase(new SummonPhase(this.scene, 0, false)); - if (this.scene.currentBattle.double && availablePartyMembers > 1) { - this.scene.unshiftPhase(new SummonPhase(this.scene, 1, false)); - } - this.end(); - }; - if (showEncounterMessage) { - this.scene.ui.showText(this.getEncounterMessage(), null, doTrainerSummon, 1500, true); - } else { - doTrainerSummon(); - } - }; - - const encounterMessages = this.scene.currentBattle.trainer?.getEncounterMessages(); - - if (!encounterMessages?.length) { - doSummon(); - } else { - let message: string; - this.scene.executeWithSeedOffset(() => message = Utils.randSeedItem(encounterMessages), this.scene.currentBattle.waveIndex); - message = message!; // tell TS compiler it's defined now - const showDialogueAndSummon = () => { - this.scene.ui.showDialogue(message, trainer?.getName(TrainerSlot.NONE, true), null, () => { - this.scene.charSprite.hide().then(() => this.scene.hideFieldOverlay(250).then(() => doSummon())); - }); - }; - if (this.scene.currentBattle.trainer?.config.hasCharSprite && !this.scene.ui.shouldSkipDialogue(message)) { - this.scene.showFieldOverlay(500).then(() => this.scene.charSprite.showCharacter(trainer?.getKey()!, getCharVariantFromDialogue(encounterMessages[0])).then(() => showDialogueAndSummon())); // TODO: is this bang correct? - } else { - showDialogueAndSummon(); - } - } - } - } - - end() { - const enemyField = this.scene.getEnemyField(); - - enemyField.forEach((enemyPokemon, e) => { - if (enemyPokemon.isShiny()) { - this.scene.unshiftPhase(new ShinySparklePhase(this.scene, BattlerIndex.ENEMY + e)); - } - }); - - if (this.scene.currentBattle.battleType !== BattleType.TRAINER) { - enemyField.map(p => this.scene.pushConditionalPhase(new PostSummonPhase(this.scene, p.getBattlerIndex()), () => { - // if there is not a player party, we can't continue - if (!this.scene.getParty()?.length) { - return false; - } - // how many player pokemon are on the field ? - const pokemonsOnFieldCount = this.scene.getParty().filter(p => p.isOnField()).length; - // if it's a 2vs1, there will never be a 2nd pokemon on our field even - const requiredPokemonsOnField = Math.min(this.scene.getParty().filter((p) => !p.isFainted()).length, 2); - // if it's a double, there should be 2, otherwise 1 - if (this.scene.currentBattle.double) { - return pokemonsOnFieldCount === requiredPokemonsOnField; - } - return pokemonsOnFieldCount === 1; - })); - const ivScannerModifier = this.scene.findModifier(m => m instanceof IvScannerModifier); - if (ivScannerModifier) { - enemyField.map(p => this.scene.pushPhase(new ScanIvsPhase(this.scene, p.getBattlerIndex(), Math.min(ivScannerModifier.getStackCount() * 2, 6)))); - } - } - - if (!this.loaded) { - const availablePartyMembers = this.scene.getParty().filter(p => p.isAllowedInBattle()); - - if (!availablePartyMembers[0].isOnField()) { - this.scene.pushPhase(new SummonPhase(this.scene, 0)); - } - - if (this.scene.currentBattle.double) { - if (availablePartyMembers.length > 1) { - this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, true)); - if (!availablePartyMembers[1].isOnField()) { - this.scene.pushPhase(new SummonPhase(this.scene, 1)); - } - } - } else { - if (availablePartyMembers.length > 1 && availablePartyMembers[1].isOnField()) { - this.scene.pushPhase(new ReturnPhase(this.scene, 1)); - } - this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, false)); - } - - if (this.scene.currentBattle.battleType !== BattleType.TRAINER && (this.scene.currentBattle.waveIndex > 1 || !this.scene.gameMode.isDaily)) { - const minPartySize = this.scene.currentBattle.double ? 2 : 1; - if (availablePartyMembers.length > minPartySize) { - this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double)); - if (this.scene.currentBattle.double) { - this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double)); - } - } - } - } - handleTutorial(this.scene, Tutorial.Access_Menu).then(() => super.end()); - } - - tryOverrideForBattleSpec(): boolean { - switch (this.scene.currentBattle.battleSpec) { - case BattleSpec.FINAL_BOSS: - const enemy = this.scene.getEnemyPokemon(); - this.scene.ui.showText(this.getEncounterMessage(), null, () => { - const count = 5643853 + this.scene.gameData.gameStats.classicSessionsPlayed; - //The two lines below check if English ordinals (1st, 2nd, 3rd, Xth) are used and determine which one to use. - //Otherwise, it defaults to an empty string. - //As of 08-07-24: Spanish and Italian default to the English translations - const ordinalUse = ["en", "es", "it"]; - const currentLanguage = i18next.resolvedLanguage ?? "en"; - const ordinalIndex = (ordinalUse.includes(currentLanguage)) ? ["st", "nd", "rd"][((count + 90) % 100 - 10) % 10 - 1] ?? "th" : ""; - const cycleCount = count.toLocaleString() + ordinalIndex; - const encounterDialogue = i18next.t(`${(this.scene.gameData.gender === PlayerGender.FEMALE) ? "PGF" : "PGM"}battleSpecDialogue:encounter`, {cycleCount: cycleCount}); - this.scene.ui.showDialogue(encounterDialogue, enemy?.species.name, null, () => { - this.doEncounterCommon(false); - }); - }, 1500, true); - return true; - } - - return false; - } -} - -export class NextEncounterPhase extends EncounterPhase { - constructor(scene: BattleScene) { - super(scene); - } - - start() { - super.start(); - } - - doEncounter(): void { - this.scene.playBgm(undefined, true); - - for (const pokemon of this.scene.getParty()) { - if (pokemon) { - pokemon.resetBattleData(); - } - } - - this.scene.arenaNextEnemy.setBiome(this.scene.arena.biomeType); - this.scene.arenaNextEnemy.setVisible(true); - - const enemyField = this.scene.getEnemyField(); - this.scene.tweens.add({ - targets: [this.scene.arenaEnemy, this.scene.arenaNextEnemy, this.scene.currentBattle.trainer, enemyField, this.scene.lastEnemyTrainer].flat(), - x: "+=300", - duration: 2000, - onComplete: () => { - this.scene.arenaEnemy.setBiome(this.scene.arena.biomeType); - this.scene.arenaEnemy.setX(this.scene.arenaNextEnemy.x); - this.scene.arenaEnemy.setAlpha(1); - this.scene.arenaNextEnemy.setX(this.scene.arenaNextEnemy.x - 300); - this.scene.arenaNextEnemy.setVisible(false); - if (this.scene.lastEnemyTrainer) { - this.scene.lastEnemyTrainer.destroy(); - } - - if (!this.tryOverrideForBattleSpec()) { - this.doEncounterCommon(); - } - } - }); - } -} - -export class NewBiomeEncounterPhase extends NextEncounterPhase { - constructor(scene: BattleScene) { - super(scene); - } - - doEncounter(): void { - this.scene.playBgm(undefined, true); - - for (const pokemon of this.scene.getParty()) { - if (pokemon) { - pokemon.resetBattleData(); - } - } - - this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false); - - for (const pokemon of this.scene.getParty().filter(p => p.isOnField())) { - applyAbAttrs(PostBiomeChangeAbAttr, pokemon, null); - } - - const enemyField = this.scene.getEnemyField(); - this.scene.tweens.add({ - targets: [this.scene.arenaEnemy, enemyField].flat(), - x: "+=300", - duration: 2000, - onComplete: () => { - if (!this.tryOverrideForBattleSpec()) { - this.doEncounterCommon(); - } - } - }); - } -} - -export class PostSummonPhase extends PokemonPhase { - constructor(scene: BattleScene, battlerIndex: BattlerIndex) { - super(scene, battlerIndex); - } - - start() { - super.start(); - - const pokemon = this.getPokemon(); - - if (pokemon.status?.effect === StatusEffect.TOXIC) { - pokemon.status.turnCount = 0; - } - this.scene.arena.applyTags(ArenaTrapTag, pokemon); - applyPostSummonAbAttrs(PostSummonAbAttr, pokemon).then(() => this.end()); - } -} - -export class SelectBiomePhase extends BattlePhase { - constructor(scene: BattleScene) { - super(scene); - } - - start() { - super.start(); - - const currentBiome = this.scene.arena.biomeType; - - const setNextBiome = (nextBiome: Biome) => { - if (this.scene.currentBattle.waveIndex % 10 === 1) { - this.scene.applyModifiers(MoneyInterestModifier, true, this.scene); - this.scene.unshiftPhase(new PartyHealPhase(this.scene, false)); - } - this.scene.unshiftPhase(new SwitchBiomePhase(this.scene, nextBiome)); - this.end(); - }; - - if ((this.scene.gameMode.isClassic && this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex + 9)) - || (this.scene.gameMode.isDaily && this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex)) - || (this.scene.gameMode.hasShortBiomes && !(this.scene.currentBattle.waveIndex % 50))) { - setNextBiome(Biome.END); - } else if (this.scene.gameMode.hasRandomBiomes) { - setNextBiome(this.generateNextBiome()); - } else if (Array.isArray(biomeLinks[currentBiome])) { - let biomes: Biome[] = []; - this.scene.executeWithSeedOffset(() => { - biomes = (biomeLinks[currentBiome] as (Biome | [Biome, integer])[]) - .filter(b => !Array.isArray(b) || !Utils.randSeedInt(b[1])) - .map(b => !Array.isArray(b) ? b : b[0]); - }, this.scene.currentBattle.waveIndex); - if (biomes.length > 1 && this.scene.findModifier(m => m instanceof MapModifier)) { - let biomeChoices: Biome[] = []; - this.scene.executeWithSeedOffset(() => { - biomeChoices = (!Array.isArray(biomeLinks[currentBiome]) - ? [biomeLinks[currentBiome] as Biome] - : biomeLinks[currentBiome] as (Biome | [Biome, integer])[]) - .filter((b, i) => !Array.isArray(b) || !Utils.randSeedInt(b[1])) - .map(b => Array.isArray(b) ? b[0] : b); - }, this.scene.currentBattle.waveIndex); - const biomeSelectItems = biomeChoices.map(b => { - const ret: OptionSelectItem = { - label: getBiomeName(b), - handler: () => { - this.scene.ui.setMode(Mode.MESSAGE); - setNextBiome(b); - return true; - } - }; - return ret; - }); - this.scene.ui.setMode(Mode.OPTION_SELECT, { - options: biomeSelectItems, - delay: 1000 - }); - } else { - setNextBiome(biomes[Utils.randSeedInt(biomes.length)]); - } - } else if (biomeLinks.hasOwnProperty(currentBiome)) { - setNextBiome(biomeLinks[currentBiome] as Biome); - } else { - setNextBiome(this.generateNextBiome()); - } - } - - generateNextBiome(): Biome { - if (!(this.scene.currentBattle.waveIndex % 50)) { - return Biome.END; - } - return this.scene.generateRandomBiome(this.scene.currentBattle.waveIndex); - } -} - -export class SwitchBiomePhase extends BattlePhase { - private nextBiome: Biome; - - constructor(scene: BattleScene, nextBiome: Biome) { - super(scene); - - this.nextBiome = nextBiome; - } - - start() { - super.start(); - - if (this.nextBiome === undefined) { - return this.end(); - } - - this.scene.tweens.add({ - targets: [this.scene.arenaEnemy, this.scene.lastEnemyTrainer], - x: "+=300", - duration: 2000, - onComplete: () => { - this.scene.arenaEnemy.setX(this.scene.arenaEnemy.x - 600); - - this.scene.newArena(this.nextBiome); - - const biomeKey = getBiomeKey(this.nextBiome); - const bgTexture = `${biomeKey}_bg`; - this.scene.arenaBgTransition.setTexture(bgTexture); - this.scene.arenaBgTransition.setAlpha(0); - this.scene.arenaBgTransition.setVisible(true); - this.scene.arenaPlayerTransition.setBiome(this.nextBiome); - this.scene.arenaPlayerTransition.setAlpha(0); - this.scene.arenaPlayerTransition.setVisible(true); - - this.scene.tweens.add({ - targets: [this.scene.arenaPlayer, this.scene.arenaBgTransition, this.scene.arenaPlayerTransition], - duration: 1000, - delay: 1000, - ease: "Sine.easeInOut", - alpha: (target: any) => target === this.scene.arenaPlayer ? 0 : 1, - onComplete: () => { - this.scene.arenaBg.setTexture(bgTexture); - this.scene.arenaPlayer.setBiome(this.nextBiome); - this.scene.arenaPlayer.setAlpha(1); - this.scene.arenaEnemy.setBiome(this.nextBiome); - this.scene.arenaEnemy.setAlpha(1); - this.scene.arenaNextEnemy.setBiome(this.nextBiome); - this.scene.arenaBgTransition.setVisible(false); - this.scene.arenaPlayerTransition.setVisible(false); - if (this.scene.lastEnemyTrainer) { - this.scene.lastEnemyTrainer.destroy(); - } - - this.end(); - } - }); - } - }); - } -} - -export class SummonPhase extends PartyMemberPokemonPhase { - private loaded: boolean; - - constructor(scene: BattleScene, fieldIndex: integer, player: boolean = true, loaded: boolean = false) { - super(scene, fieldIndex, player); - - this.loaded = loaded; - } - - start() { - super.start(); - - this.preSummon(); - } - - /** - * Sends out a Pokemon before the battle begins and shows the appropriate messages - */ - preSummon(): void { - const partyMember = this.getPokemon(); - // If the Pokemon about to be sent out is fainted or illegal under a challenge, switch to the first non-fainted legal Pokemon - if (!partyMember.isAllowedInBattle()) { - console.warn("The Pokemon about to be sent out is fainted or illegal under a challenge. Attempting to resolve..."); - - // First check if they're somehow still in play, if so remove them. - if (partyMember.isOnField()) { - partyMember.leaveField(); - } - - const party = this.getParty(); - - // Find the first non-fainted Pokemon index above the current one - const legalIndex = party.findIndex((p, i) => i > this.partyMemberIndex && p.isAllowedInBattle()); - if (legalIndex === -1) { - console.error("Party Details:\n", party); - console.error("All available Pokemon were fainted or illegal!"); - this.scene.clearPhaseQueue(); - this.scene.unshiftPhase(new GameOverPhase(this.scene)); - this.end(); - return; - } - - // Swaps the fainted Pokemon and the first non-fainted legal Pokemon in the party - [party[this.partyMemberIndex], party[legalIndex]] = [party[legalIndex], party[this.partyMemberIndex]]; - console.warn("Swapped %s %O with %s %O", getPokemonNameWithAffix(partyMember), partyMember, getPokemonNameWithAffix(party[0]), party[0]); - } - - if (this.player) { - this.scene.ui.showText(i18next.t("battle:playerGo", { pokemonName: getPokemonNameWithAffix(this.getPokemon()) })); - if (this.player) { - this.scene.pbTray.hide(); - } - this.scene.trainer.setTexture(`trainer_${this.scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back_pb`); - this.scene.time.delayedCall(562, () => { - this.scene.trainer.setFrame("2"); - this.scene.time.delayedCall(64, () => { - this.scene.trainer.setFrame("3"); - }); - }); - this.scene.tweens.add({ - targets: this.scene.trainer, - x: -36, - duration: 1000, - onComplete: () => this.scene.trainer.setVisible(false) - }); - this.scene.time.delayedCall(750, () => this.summon()); - } else { - const trainerName = this.scene.currentBattle.trainer?.getName(!(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER); - const pokemonName = this.getPokemon().getNameToRender(); - const message = i18next.t("battle:trainerSendOut", { trainerName, pokemonName }); - - this.scene.pbTrayEnemy.hide(); - this.scene.ui.showText(message, null, () => this.summon()); - } - } - - summon(): void { - const pokemon = this.getPokemon(); - - const pokeball = this.scene.addFieldSprite(this.player ? 36 : 248, this.player ? 80 : 44, "pb", getPokeballAtlasKey(pokemon.pokeball)); - pokeball.setVisible(false); - pokeball.setOrigin(0.5, 0.625); - this.scene.field.add(pokeball); - - if (this.fieldIndex === 1) { - pokemon.setFieldPosition(FieldPosition.RIGHT, 0); - } else { - const availablePartyMembers = this.getParty().filter(p => p.isAllowedInBattle()).length; - pokemon.setFieldPosition(!this.scene.currentBattle.double || availablePartyMembers === 1 ? FieldPosition.CENTER : FieldPosition.LEFT); - } - - const fpOffset = pokemon.getFieldPositionOffset(); - - pokeball.setVisible(true); - - this.scene.tweens.add({ - targets: pokeball, - duration: 650, - x: (this.player ? 100 : 236) + fpOffset[0] - }); - - this.scene.tweens.add({ - targets: pokeball, - duration: 150, - ease: "Cubic.easeOut", - y: (this.player ? 70 : 34) + fpOffset[1], - onComplete: () => { - this.scene.tweens.add({ - targets: pokeball, - duration: 500, - ease: "Cubic.easeIn", - angle: 1440, - y: (this.player ? 132 : 86) + fpOffset[1], - onComplete: () => { - this.scene.playSound("pb_rel"); - pokeball.destroy(); - this.scene.add.existing(pokemon); - this.scene.field.add(pokemon); - if (!this.player) { - const playerPokemon = this.scene.getPlayerPokemon() as Pokemon; - if (playerPokemon?.visible) { - this.scene.field.moveBelow(pokemon, playerPokemon); - } - this.scene.currentBattle.seenEnemyPartyMemberIds.add(pokemon.id); - } - addPokeballOpenParticles(this.scene, pokemon.x, pokemon.y - 16, pokemon.pokeball); - this.scene.updateModifiers(this.player); - this.scene.updateFieldScale(); - pokemon.showInfo(); - pokemon.playAnim(); - pokemon.setVisible(true); - pokemon.getSprite().setVisible(true); - pokemon.setScale(0.5); - pokemon.tint(getPokeballTintColor(pokemon.pokeball)); - pokemon.untint(250, "Sine.easeIn"); - this.scene.updateFieldScale(); - this.scene.tweens.add({ - targets: pokemon, - duration: 250, - ease: "Sine.easeIn", - scale: pokemon.getSpriteScale(), - onComplete: () => { - pokemon.cry(pokemon.getHpRatio() > 0.25 ? undefined : { rate: 0.85 }); - pokemon.getSprite().clearTint(); - pokemon.resetSummonData(); - this.scene.time.delayedCall(1000, () => this.end()); - } - }); - } - }); - } - }); - } - - onEnd(): void { - const pokemon = this.getPokemon(); - - if (pokemon.isShiny()) { - this.scene.unshiftPhase(new ShinySparklePhase(this.scene, pokemon.getBattlerIndex())); - } - - pokemon.resetTurnData(); - - if (!this.loaded || this.scene.currentBattle.battleType === BattleType.TRAINER || (this.scene.currentBattle.waveIndex % 10) === 1) { - this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true); - this.queuePostSummon(); - } - } - - queuePostSummon(): void { - this.scene.pushPhase(new PostSummonPhase(this.scene, this.getPokemon().getBattlerIndex())); - } - - end() { - this.onEnd(); - - super.end(); - } -} - -export class SwitchSummonPhase extends SummonPhase { - private slotIndex: integer; - private doReturn: boolean; - private batonPass: boolean; - - private lastPokemon: Pokemon; - - /** - * Constructor for creating a new SwitchSummonPhase - * @param scene {@linkcode BattleScene} the scene the phase is associated with - * @param fieldIndex integer representing position on the battle field - * @param slotIndex integer for the index of pokemon (in party of 6) to switch into - * @param doReturn boolean whether to render "comeback" dialogue - * @param batonPass boolean if the switch is from baton pass - * @param player boolean if the switch is from the player - */ - constructor(scene: BattleScene, fieldIndex: integer, slotIndex: integer, doReturn: boolean, batonPass: boolean, player?: boolean) { - super(scene, fieldIndex, player !== undefined ? player : true); - - this.slotIndex = slotIndex; - this.doReturn = doReturn; - this.batonPass = batonPass; - } - - start(): void { - super.start(); - } - - preSummon(): void { - if (!this.player) { - if (this.slotIndex === -1) { - //@ts-ignore - this.slotIndex = this.scene.currentBattle.trainer?.getNextSummonIndex(!this.fieldIndex ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER); // TODO: what would be the default trainer-slot fallback? - } - if (this.slotIndex > -1) { - this.showEnemyTrainer(!(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER); - this.scene.pbTrayEnemy.showPbTray(this.scene.getEnemyParty()); - } - } - - if (!this.doReturn || (this.slotIndex !== -1 && !(this.player ? this.scene.getParty() : this.scene.getEnemyParty())[this.slotIndex])) { - if (this.player) { - return this.switchAndSummon(); - } else { - this.scene.time.delayedCall(750, () => this.switchAndSummon()); - return; - } - } - - const pokemon = this.getPokemon(); - - if (!this.batonPass) { - (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.removeTagsBySourceId(pokemon.id)); - } - - this.scene.ui.showText(this.player ? - i18next.t("battle:playerComeBack", { pokemonName: getPokemonNameWithAffix(pokemon) }) : - i18next.t("battle:trainerComeBack", { - trainerName: this.scene.currentBattle.trainer?.getName(!(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER), - pokemonName: getPokemonNameWithAffix(pokemon) - }) - ); - this.scene.playSound("pb_rel"); - pokemon.hideInfo(); // this is also done by pokemon.leaveField(), but needs to go earlier for animation purposes - pokemon.tint(getPokeballTintColor(pokemon.pokeball), 1, 250, "Sine.easeIn"); - this.scene.tweens.add({ - targets: pokemon, - duration: 250, - ease: "Sine.easeIn", - scale: 0.5, - onComplete: () => { - // 250ms delay on leaveField is necessary to avoid calling hideInfo() twice - // and double-animating the stats panel slideout - this.scene.time.delayedCall(250, () => pokemon.leaveField(!this.batonPass)); - this.scene.time.delayedCall(750, () => this.switchAndSummon()); - } - }); - } - - switchAndSummon() { - const party = this.player ? this.getParty() : this.scene.getEnemyParty(); - const switchedInPokemon = party[this.slotIndex]; - this.lastPokemon = this.getPokemon(); - applyPreSwitchOutAbAttrs(PreSwitchOutAbAttr, this.lastPokemon); - if (this.batonPass && switchedInPokemon) { - (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.transferTagsBySourceId(this.lastPokemon.id, switchedInPokemon.id)); - if (!this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === switchedInPokemon.id)) { - const batonPassModifier = this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier - && (m as SwitchEffectTransferModifier).pokemonId === this.lastPokemon.id) as SwitchEffectTransferModifier; - if (batonPassModifier && !this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === switchedInPokemon.id)) { - this.scene.tryTransferHeldItemModifier(batonPassModifier, switchedInPokemon, false); - } - } - } - if (switchedInPokemon) { - party[this.slotIndex] = this.lastPokemon; - party[this.fieldIndex] = switchedInPokemon; - const showTextAndSummon = () => { - this.scene.ui.showText(this.player ? - i18next.t("battle:playerGo", { pokemonName: getPokemonNameWithAffix(switchedInPokemon) }) : - i18next.t("battle:trainerGo", { - trainerName: this.scene.currentBattle.trainer?.getName(!(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER), - pokemonName: this.getPokemon().getNameToRender() - }) - ); - // Ensure improperly persisted summon data (such as tags) is cleared upon switching - if (!this.batonPass) { - switchedInPokemon.resetBattleData(); - switchedInPokemon.resetSummonData(); - } - this.summon(); - }; - if (this.player) { - showTextAndSummon(); - } else { - this.scene.time.delayedCall(1500, () => { - this.hideEnemyTrainer(); - this.scene.pbTrayEnemy.hide(); - showTextAndSummon(); - }); - } - } else { - this.end(); - } - } - - onEnd(): void { - super.onEnd(); - - const pokemon = this.getPokemon(); - - const moveId = this.lastPokemon?.scene.currentBattle.lastMove; - const lastUsedMove = moveId ? allMoves[moveId] : undefined; - - const currentCommand = pokemon.scene.currentBattle.turnCommands[this.fieldIndex]?.command; - const lastPokemonIsForceSwitchedAndNotFainted = lastUsedMove?.hasAttr(ForceSwitchOutAttr) && !this.lastPokemon.isFainted(); - - // Compensate for turn spent summoning - // Or compensate for force switch move if switched out pokemon is not fainted - if (currentCommand === Command.POKEMON || lastPokemonIsForceSwitchedAndNotFainted) { - pokemon.battleSummonData.turnCount--; - } - - if (this.batonPass && pokemon) { - pokemon.transferSummon(this.lastPokemon); - } - - this.lastPokemon?.resetSummonData(); - - this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true); - } - - queuePostSummon(): void { - this.scene.unshiftPhase(new PostSummonPhase(this.scene, this.getPokemon().getBattlerIndex())); - } -} - -export class ReturnPhase extends SwitchSummonPhase { - constructor(scene: BattleScene, fieldIndex: integer) { - super(scene, fieldIndex, -1, true, false); - } - - switchAndSummon(): void { - this.end(); - } - - summon(): void { } - - onEnd(): void { - const pokemon = this.getPokemon(); - - pokemon.resetTurnData(); - pokemon.resetSummonData(); - - this.scene.updateFieldScale(); - - this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger); - } -} - -export class ShowTrainerPhase extends BattlePhase { - constructor(scene: BattleScene) { - super(scene); - } - - start() { - super.start(); - - this.scene.trainer.setVisible(true); - - this.scene.trainer.setTexture(`trainer_${this.scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back`); - - this.scene.tweens.add({ - targets: this.scene.trainer, - x: 106, - duration: 1000, - onComplete: () => this.end() - }); - } -} - -export class ToggleDoublePositionPhase extends BattlePhase { - private double: boolean; - - constructor(scene: BattleScene, double: boolean) { - super(scene); - - this.double = double; - } - - start() { - super.start(); - - const playerPokemon = this.scene.getPlayerField().find(p => p.isActive(true)); - if (playerPokemon) { - playerPokemon.setFieldPosition(this.double && this.scene.getParty().filter(p => p.isAllowedInBattle()).length > 1 ? FieldPosition.LEFT : FieldPosition.CENTER, 500).then(() => { - if (playerPokemon.getFieldIndex() === 1) { - const party = this.scene.getParty(); - party[1] = party[0]; - party[0] = playerPokemon; - } - this.end(); - }); - } else { - this.end(); - } - } -} - -export class CheckSwitchPhase extends BattlePhase { - protected fieldIndex: integer; - protected useName: boolean; - - constructor(scene: BattleScene, fieldIndex: integer, useName: boolean) { - super(scene); - - this.fieldIndex = fieldIndex; - this.useName = useName; - } - - start() { - super.start(); - - const pokemon = this.scene.getPlayerField()[this.fieldIndex]; - - if (this.scene.battleStyle === BattleStyle.SET) { - super.end(); - return; - } - - if (this.scene.field.getAll().indexOf(pokemon) === -1) { - this.scene.unshiftPhase(new SummonMissingPhase(this.scene, this.fieldIndex)); - super.end(); - return; - } - - if (!this.scene.getParty().slice(1).filter(p => p.isActive()).length) { - super.end(); - return; - } - - if (pokemon.getTag(BattlerTagType.FRENZY)) { - super.end(); - return; - } - - this.scene.ui.showText(i18next.t("battle:switchQuestion", { pokemonName: this.useName ? getPokemonNameWithAffix(pokemon) : i18next.t("battle:pokemon") }), null, () => { - this.scene.ui.setMode(Mode.CONFIRM, () => { - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.tryRemovePhase(p => p instanceof PostSummonPhase && p.player && p.fieldIndex === this.fieldIndex); - this.scene.unshiftPhase(new SwitchPhase(this.scene, this.fieldIndex, false, true)); - this.end(); - }, () => { - this.scene.ui.setMode(Mode.MESSAGE); - this.end(); - }); - }); - } -} - -export class SummonMissingPhase extends SummonPhase { - constructor(scene: BattleScene, fieldIndex: integer) { - super(scene, fieldIndex); - } - - preSummon(): void { - this.scene.ui.showText(i18next.t("battle:sendOutPokemon", { pokemonName: getPokemonNameWithAffix(this.getPokemon()) })); - this.scene.time.delayedCall(250, () => this.summon()); - } -} - -export class LevelCapPhase extends FieldPhase { - constructor(scene: BattleScene) { - super(scene); - } - - start(): void { - super.start(); - - this.scene.ui.setMode(Mode.MESSAGE).then(() => { - this.scene.playSound("level_up_fanfare"); - this.scene.ui.showText(i18next.t("battle:levelCapUp", { levelCap: this.scene.getMaxExpLevel() }), null, () => this.end(), null, true); - this.executeForAll(pokemon => pokemon.updateInfo(true)); - }); - } -} - -export class TurnInitPhase extends FieldPhase { - constructor(scene: BattleScene) { - super(scene); - } - - start() { - super.start(); - - this.scene.getPlayerField().forEach(p => { - // If this pokemon is in play and evolved into something illegal under the current challenge, force a switch - if (p.isOnField() && !p.isAllowedInBattle()) { - this.scene.queueMessage(i18next.t("challenges:illegalEvolution", { "pokemon": p.name }), null, true); - - const allowedPokemon = this.scene.getParty().filter(p => p.isAllowedInBattle()); - - if (!allowedPokemon.length) { - // If there are no longer any legal pokemon in the party, game over. - this.scene.clearPhaseQueue(); - this.scene.unshiftPhase(new GameOverPhase(this.scene)); - } else if (allowedPokemon.length >= this.scene.currentBattle.getBattlerCount() || (this.scene.currentBattle.double && !allowedPokemon[0].isActive(true))) { - // If there is at least one pokemon in the back that is legal to switch in, force a switch. - p.switchOut(false); - } else { - // If there are no pokemon in the back but we're not game overing, just hide the pokemon. - // This should only happen in double battles. - p.leaveField(); - } - if (allowedPokemon.length === 1 && this.scene.currentBattle.double) { - this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true)); - } - } - }); - - //this.scene.pushPhase(new MoveAnimTestPhase(this.scene)); - this.scene.eventTarget.dispatchEvent(new TurnInitEvent()); - - this.scene.getField().forEach((pokemon, i) => { - if (pokemon?.isActive()) { - if (pokemon.isPlayer()) { - this.scene.currentBattle.addParticipant(pokemon as PlayerPokemon); - } - - pokemon.resetTurnData(); - - this.scene.pushPhase(pokemon.isPlayer() ? new CommandPhase(this.scene, i) : new EnemyCommandPhase(this.scene, i - BattlerIndex.ENEMY)); - } - }); - - this.scene.pushPhase(new TurnStartPhase(this.scene)); - - this.end(); - } -} - -export class CommandPhase extends FieldPhase { - protected fieldIndex: integer; - - constructor(scene: BattleScene, fieldIndex: integer) { - super(scene); - - this.fieldIndex = fieldIndex; - } - - start() { - super.start(); - - if (this.fieldIndex) { - // If we somehow are attempting to check the right pokemon but there's only one pokemon out - // Switch back to the center pokemon. This can happen rarely in double battles with mid turn switching - if (this.scene.getPlayerField().filter(p => p.isActive()).length === 1) { - this.fieldIndex = FieldPosition.CENTER; - } else { - const allyCommand = this.scene.currentBattle.turnCommands[this.fieldIndex - 1]; - if (allyCommand?.command === Command.BALL || allyCommand?.command === Command.RUN) { - this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: allyCommand?.command, skip: true }; - } - } - } - - if (this.scene.currentBattle.turnCommands[this.fieldIndex]?.skip) { - return this.end(); - } - - const playerPokemon = this.scene.getPlayerField()[this.fieldIndex]; - - const moveQueue = playerPokemon.getMoveQueue(); - - while (moveQueue.length && moveQueue[0] - && moveQueue[0].move && (!playerPokemon.getMoveset().find(m => m?.moveId === moveQueue[0].move) - || !playerPokemon.getMoveset()[playerPokemon.getMoveset().findIndex(m => m?.moveId === moveQueue[0].move)]!.isUsable(playerPokemon, moveQueue[0].ignorePP))) { // TODO: is the bang correct? - moveQueue.shift(); - } - - if (moveQueue.length) { - const queuedMove = moveQueue[0]; - if (!queuedMove.move) { - this.handleCommand(Command.FIGHT, -1, false); - } else { - const moveIndex = playerPokemon.getMoveset().findIndex(m => m?.moveId === queuedMove.move); - if (moveIndex > -1 && playerPokemon.getMoveset()[moveIndex]!.isUsable(playerPokemon, queuedMove.ignorePP)) { // TODO: is the bang correct? - this.handleCommand(Command.FIGHT, moveIndex, queuedMove.ignorePP, { targets: queuedMove.targets, multiple: queuedMove.targets.length > 1 }); - } else { - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - } - } - } else { - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - } - } - - handleCommand(command: Command, cursor: integer, ...args: any[]): boolean { - const playerPokemon = this.scene.getPlayerField()[this.fieldIndex]; - const enemyField = this.scene.getEnemyField(); - let success: boolean; - - switch (command) { - case Command.FIGHT: - let useStruggle = false; - if (cursor === -1 || - playerPokemon.trySelectMove(cursor, args[0] as boolean) || - (useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m?.isUsable(playerPokemon)).length)) { - const moveId = !useStruggle ? cursor > -1 ? playerPokemon.getMoveset()[cursor]!.moveId : Moves.NONE : Moves.STRUGGLE; // TODO: is the bang correct? - const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, move: { move: moveId, targets: [], ignorePP: args[0] }, args: args }; - const moveTargets: MoveTargetSet = args.length < 3 ? getMoveTargets(playerPokemon, moveId) : args[2]; - if (!moveId) { - turnCommand.targets = [this.fieldIndex]; - } - console.log(moveTargets, getPokemonNameWithAffix(playerPokemon)); - if (moveTargets.targets.length > 1 && moveTargets.multiple) { - this.scene.unshiftPhase(new SelectTargetPhase(this.scene, this.fieldIndex)); - } - if (moveTargets.targets.length <= 1 || moveTargets.multiple) { - turnCommand.move!.targets = moveTargets.targets; //TODO: is the bang correct here? - } else if (playerPokemon.getTag(BattlerTagType.CHARGING) && playerPokemon.getMoveQueue().length >= 1) { - turnCommand.move!.targets = playerPokemon.getMoveQueue()[0].targets; //TODO: is the bang correct here? - } else { - this.scene.unshiftPhase(new SelectTargetPhase(this.scene, this.fieldIndex)); - } - this.scene.currentBattle.turnCommands[this.fieldIndex] = turnCommand; - success = true; - } else if (cursor < playerPokemon.getMoveset().length) { - const move = playerPokemon.getMoveset()[cursor]!; //TODO: is this bang correct? - this.scene.ui.setMode(Mode.MESSAGE); - - // Decides between a Disabled, Not Implemented, or No PP translation message - const errorMessage = - playerPokemon.summonData.disabledMove === move.moveId ? "battle:moveDisabled" : - move.getName().endsWith(" (N)") ? "battle:moveNotImplemented" : "battle:moveNoPP"; - const moveName = move.getName().replace(" (N)", ""); // Trims off the indicator - - this.scene.ui.showText(i18next.t(errorMessage, { moveName: moveName }), null, () => { - this.scene.ui.clearText(); - this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex); - }, null, true); - } - break; - case Command.BALL: - if (!this.scene.gameMode.isFreshStartChallenge() && this.scene.arena.biomeType === Biome.END && (!this.scene.gameMode.isClassic || (this.scene.getEnemyField().filter(p => p.isActive(true)).some(p => !p.scene.gameData.dexData[p.species.speciesId].caughtAttr) && this.scene.gameData.getStarterCount(d => !!d.caughtAttr) < Object.keys(speciesStarters).length - 1))) { - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.ui.showText(i18next.t("battle:noPokeballForce"), null, () => { - this.scene.ui.showText("", 0); - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - }, null, true); - } else if (this.scene.currentBattle.battleType === BattleType.TRAINER) { - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.ui.showText(i18next.t("battle:noPokeballTrainer"), null, () => { - this.scene.ui.showText("", 0); - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - }, null, true); - } else { - const targets = this.scene.getEnemyField().filter(p => p.isActive(true)).map(p => p.getBattlerIndex()); - if (targets.length > 1) { - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.ui.showText(i18next.t("battle:noPokeballMulti"), null, () => { - this.scene.ui.showText("", 0); - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - }, null, true); - } else if (cursor < 5) { - const targetPokemon = this.scene.getEnemyField().find(p => p.isActive(true)); - if (targetPokemon?.isBoss() && targetPokemon?.bossSegmentIndex >= 1 && !targetPokemon?.hasAbility(Abilities.WONDER_GUARD, false, true) && cursor < PokeballType.MASTER_BALL) { - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.ui.showText(i18next.t("battle:noPokeballStrong"), null, () => { - this.scene.ui.showText("", 0); - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - }, null, true); - } else { - this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: Command.BALL, cursor: cursor }; - this.scene.currentBattle.turnCommands[this.fieldIndex]!.targets = targets; - if (this.fieldIndex) { - this.scene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true; - } - success = true; - } - } - } - break; - case Command.POKEMON: - case Command.RUN: - const isSwitch = command === Command.POKEMON; - if (!isSwitch && this.scene.arena.biomeType === Biome.END) { - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.ui.showText(i18next.t("battle:noEscapeForce"), null, () => { - this.scene.ui.showText("", 0); - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - }, null, true); - } else if (!isSwitch && this.scene.currentBattle.battleType === BattleType.TRAINER) { - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.ui.showText(i18next.t("battle:noEscapeTrainer"), null, () => { - this.scene.ui.showText("", 0); - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - }, null, true); - } else { - const trapTag = playerPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag; - const trapped = new Utils.BooleanHolder(false); - const batonPass = isSwitch && args[0] as boolean; - const trappedAbMessages: string[] = []; - if (!batonPass) { - enemyField.forEach(enemyPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trapped, playerPokemon, true, trappedAbMessages)); - } - if (batonPass || (!trapTag && !trapped.value)) { - this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch - ? { command: Command.POKEMON, cursor: cursor, args: args } - : { command: Command.RUN }; - success = true; - if (!isSwitch && this.fieldIndex) { - this.scene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true; - } - } else if (trapTag) { - if (trapTag.sourceMove === Moves.INGRAIN && trapTag.sourceId && this.scene.getPokemonById(trapTag.sourceId)?.isOfType(Type.GHOST)) { - success = true; - this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch - ? { command: Command.POKEMON, cursor: cursor, args: args } - : { command: Command.RUN }; - break; - } - if (!isSwitch) { - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - this.scene.ui.setMode(Mode.MESSAGE); - } - this.scene.ui.showText( - i18next.t("battle:noEscapePokemon", { - pokemonName: trapTag.sourceId && this.scene.getPokemonById(trapTag.sourceId) ? getPokemonNameWithAffix(this.scene.getPokemonById(trapTag.sourceId)!) : "", - moveName: trapTag.getMoveName(), - escapeVerb: isSwitch ? i18next.t("battle:escapeVerbSwitch") : i18next.t("battle:escapeVerbFlee") - }), - null, - () => { - this.scene.ui.showText(null, 0); - if (!isSwitch) { - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - } - }, null, true); - } else if (trapped.value && trappedAbMessages.length > 0) { - if (!isSwitch) { - this.scene.ui.setMode(Mode.MESSAGE); - } - this.scene.ui.showText(trappedAbMessages[0], null, () => { - this.scene.ui.showText(null, 0); - if (!isSwitch) { - this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex); - } - }, null, true); - } - } - break; - } - - if (success!) { // TODO: is the bang correct? - this.end(); - } - - return success!; // TODO: is the bang correct? - } - - cancel() { - if (this.fieldIndex) { - this.scene.unshiftPhase(new CommandPhase(this.scene, 0)); - this.scene.unshiftPhase(new CommandPhase(this.scene, 1)); - this.end(); - } - } - - checkFightOverride(): boolean { - const pokemon = this.getPokemon(); - - const encoreTag = pokemon.getTag(EncoreTag) as EncoreTag; - - if (!encoreTag) { - return false; - } - - const moveIndex = pokemon.getMoveset().findIndex(m => m?.moveId === encoreTag.moveId); - - if (moveIndex === -1 || !pokemon.getMoveset()[moveIndex]!.isUsable(pokemon)) { // TODO: is this bang correct? - return false; - } - - this.handleCommand(Command.FIGHT, moveIndex, false); - - return true; - } - - getFieldIndex(): integer { - return this.fieldIndex; - } - - getPokemon(): PlayerPokemon { - return this.scene.getPlayerField()[this.fieldIndex]; - } - - end() { - this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end()); - } -} - -/** - * Phase for determining an enemy AI's action for the next turn. - * During this phase, the enemy decides whether to switch (if it has a trainer) - * or to use a move from its moveset. - * - * For more information on how the Enemy AI works, see docs/enemy-ai.md - * @see {@linkcode Pokemon.getMatchupScore} - * @see {@linkcode EnemyPokemon.getNextMove} - */ -export class EnemyCommandPhase extends FieldPhase { - protected fieldIndex: integer; - - constructor(scene: BattleScene, fieldIndex: integer) { - super(scene); - - this.fieldIndex = fieldIndex; - } - - start() { - super.start(); - - const enemyPokemon = this.scene.getEnemyField()[this.fieldIndex]; - - const battle = this.scene.currentBattle; - - const trainer = battle.trainer; - - /** - * If the enemy has a trainer, decide whether or not the enemy should switch - * to another member in its party. - * - * This block compares the active enemy Pokemon's {@linkcode Pokemon.getMatchupScore | matchup score} - * against the active player Pokemon with the enemy party's other non-fainted Pokemon. If a party - * member's matchup score is 3x the active enemy's score (or 2x for "boss" trainers), - * the enemy will switch to that Pokemon. - */ - if (trainer && !enemyPokemon.getMoveQueue().length) { - const opponents = enemyPokemon.getOpponents(); - - const trapTag = enemyPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag; - const trapped = new Utils.BooleanHolder(false); - opponents.forEach(playerPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, playerPokemon, trapped, enemyPokemon, true, [])); - if (!trapTag && !trapped.value) { - const partyMemberScores = trainer.getPartyMemberMatchupScores(enemyPokemon.trainerSlot, true); - - if (partyMemberScores.length) { - const matchupScores = opponents.map(opp => enemyPokemon.getMatchupScore(opp)); - const matchupScore = matchupScores.reduce((total, score) => total += score, 0) / matchupScores.length; - - const sortedPartyMemberScores = trainer.getSortedPartyMemberMatchupScores(partyMemberScores); - - const switchMultiplier = 1 - (battle.enemySwitchCounter ? Math.pow(0.1, (1 / battle.enemySwitchCounter)) : 0); - - if (sortedPartyMemberScores[0][1] * switchMultiplier >= matchupScore * (trainer.config.isBoss ? 2 : 3)) { - const index = trainer.getNextSummonIndex(enemyPokemon.trainerSlot, partyMemberScores); - - battle.turnCommands[this.fieldIndex + BattlerIndex.ENEMY] = - { command: Command.POKEMON, cursor: index, args: [false] }; - - battle.enemySwitchCounter++; - - return this.end(); - } - } - } - } - - /** Select a move to use (and a target to use it against, if applicable) */ - const nextMove = enemyPokemon.getNextMove(); - - this.scene.currentBattle.turnCommands[this.fieldIndex + BattlerIndex.ENEMY] = - { command: Command.FIGHT, move: nextMove }; - - this.scene.currentBattle.enemySwitchCounter = Math.max(this.scene.currentBattle.enemySwitchCounter - 1, 0); - - this.end(); - } -} - -export class SelectTargetPhase extends PokemonPhase { - constructor(scene: BattleScene, fieldIndex: integer) { - super(scene, fieldIndex); - } - - start() { - super.start(); - - const turnCommand = this.scene.currentBattle.turnCommands[this.fieldIndex]; - const move = turnCommand?.move?.move; - this.scene.ui.setMode(Mode.TARGET_SELECT, this.fieldIndex, move, (targets: BattlerIndex[]) => { - this.scene.ui.setMode(Mode.MESSAGE); - if (targets.length < 1) { - this.scene.currentBattle.turnCommands[this.fieldIndex] = null; - this.scene.unshiftPhase(new CommandPhase(this.scene, this.fieldIndex)); - } else { - turnCommand!.targets = targets; //TODO: is the bang correct here? - } - if (turnCommand?.command === Command.BALL && this.fieldIndex) { - this.scene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true; //TODO: is the bang correct here? - } - this.end(); - }); - } -} - -export class TurnStartPhase extends FieldPhase { - constructor(scene: BattleScene) { - super(scene); - } - - getSpeedOrder(): BattlerIndex[] { - const playerField = this.scene.getPlayerField().filter(p => p.isActive()) as Pokemon[]; - const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[]; - - // We shuffle the list before sorting so speed ties produce random results - let orderedTargets: Pokemon[] = playerField.concat(enemyField); - // We seed it with the current turn to prevent an inconsistency where it - // was varying based on how long since you last reloaded - this.scene.executeWithSeedOffset(() => { - orderedTargets = Utils.randSeedShuffle(orderedTargets); - }, this.scene.currentBattle.turn, this.scene.waveSeed); - - orderedTargets.sort((a: Pokemon, b: Pokemon) => { - const aSpeed = a?.getBattleStat(Stat.SPD) || 0; - const bSpeed = b?.getBattleStat(Stat.SPD) || 0; - - return bSpeed - aSpeed; - }); - - // Next, a check for Trick Room is applied. If Trick Room is present, the order is reversed. - const speedReversed = new Utils.BooleanHolder(false); - this.scene.arena.applyTags(TrickRoomTag, speedReversed); - - if (speedReversed.value) { - orderedTargets = orderedTargets.reverse(); - } - - return orderedTargets.map(t => t.getFieldIndex() + (!t.isPlayer() ? BattlerIndex.ENEMY : 0)); - } - - getCommandOrder(): BattlerIndex[] { - - let moveOrder = this.getSpeedOrder(); - // The creation of the battlerBypassSpeed object contains checks for the ability Quick Draw and the held item Quick Claw - // The ability Mycelium Might disables Quick Claw's activation when using a status move - // This occurs before the main loop because of battles with more than two Pokemon - const battlerBypassSpeed = {}; - - this.scene.getField(true).filter(p => p.summonData).map(p => { - const bypassSpeed = new Utils.BooleanHolder(false); - const canCheckHeldItems = new Utils.BooleanHolder(true); - applyAbAttrs(BypassSpeedChanceAbAttr, p, null, bypassSpeed); - applyAbAttrs(PreventBypassSpeedChanceAbAttr, p, null, bypassSpeed, canCheckHeldItems); - if (canCheckHeldItems.value) { - this.scene.applyModifiers(BypassSpeedChanceModifier, p.isPlayer(), p, bypassSpeed); - } - battlerBypassSpeed[p.getBattlerIndex()] = bypassSpeed; - }); - - // The function begins sorting orderedTargets based on command priority, move priority, and possible speed bypasses. - // Non-FIGHT commands (SWITCH, BALL, RUN) have a higher command priority and will always occur before any FIGHT commands. - moveOrder = moveOrder.slice(0); - moveOrder.sort((a, b) => { - const aCommand = this.scene.currentBattle.turnCommands[a]; - const bCommand = this.scene.currentBattle.turnCommands[b]; - - if (aCommand?.command !== bCommand?.command) { - if (aCommand?.command === Command.FIGHT) { - return 1; - } else if (bCommand?.command === Command.FIGHT) { - return -1; - } - } else if (aCommand?.command === Command.FIGHT) { - const aMove = allMoves[aCommand.move!.move];//TODO: is the bang correct here? - const bMove = allMoves[bCommand!.move!.move];//TODO: is the bang correct here? - - // The game now considers priority and applies the relevant move and ability attributes - const aPriority = new Utils.IntegerHolder(aMove.priority); - const bPriority = new Utils.IntegerHolder(bMove.priority); - - applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority); //TODO: is the bang correct here? - applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority); //TODO: is the bang correct here? - - applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority); //TODO: is the bang correct here? - applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority); //TODO: is the bang correct here? - - // The game now checks for differences in priority levels. - // If the moves share the same original priority bracket, it can check for differences in battlerBypassSpeed and return the result. - // This conditional is used to ensure that Quick Claw can still activate with abilities like Stall and Mycelium Might (attack moves only) - // Otherwise, the game returns the user of the move with the highest priority. - const isSameBracket = Math.ceil(aPriority.value) - Math.ceil(bPriority.value) === 0; - if (aPriority.value !== bPriority.value) { - if (isSameBracket && battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) { - return battlerBypassSpeed[a].value ? -1 : 1; - } - return aPriority.value < bPriority.value ? 1 : -1; - } - } - - // If there is no difference between the move's calculated priorities, the game checks for differences in battlerBypassSpeed and returns the result. - if (battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) { - return battlerBypassSpeed[a].value ? -1 : 1; - } - - const aIndex = moveOrder.indexOf(a); - const bIndex = moveOrder.indexOf(b); - - return aIndex < bIndex ? -1 : aIndex > bIndex ? 1 : 0; - }); - return moveOrder; - } - - start() { - super.start(); - - const field = this.scene.getField(); - const order = this.getCommandOrder(); - - let orderIndex = 0; - - for (const o of order) { - - const pokemon = field[o]; - const turnCommand = this.scene.currentBattle.turnCommands[o]; - - if (turnCommand?.skip) { - continue; - } - - switch (turnCommand?.command) { - case Command.FIGHT: - const queuedMove = turnCommand.move; - pokemon.turnData.order = orderIndex++; - if (!queuedMove) { - continue; - } - const move = pokemon.getMoveset().find(m => m?.moveId === queuedMove.move) || new PokemonMove(queuedMove.move); - if (move.getMove().hasAttr(MoveHeaderAttr)) { - this.scene.unshiftPhase(new MoveHeaderPhase(this.scene, pokemon, move)); - } - if (pokemon.isPlayer()) { - if (turnCommand.cursor === -1) { - this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move!.targets, move));//TODO: is the bang correct here? - } else { - const playerPhase = new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move!.targets, move, false, queuedMove.ignorePP);//TODO: is the bang correct here? - this.scene.pushPhase(playerPhase); - } - } else { - this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move!.targets, move, false, queuedMove.ignorePP));//TODO: is the bang correct here? - } - break; - case Command.BALL: - this.scene.unshiftPhase(new AttemptCapturePhase(this.scene, turnCommand.targets![0] % 2, turnCommand.cursor!));//TODO: is the bang correct here? - break; - case Command.POKEMON: - this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, pokemon.getFieldIndex(), turnCommand.cursor!, true, turnCommand.args![0] as boolean, pokemon.isPlayer()));//TODO: is the bang correct here? - break; - case Command.RUN: - let runningPokemon = pokemon; - if (this.scene.currentBattle.double) { - const playerActivePokemon = field.filter(pokemon => { - if (!!pokemon) { - return pokemon.isPlayer() && pokemon.isActive(); - } else { - return; - } - }); - // if only one pokemon is alive, use that one - if (playerActivePokemon.length > 1) { - // find which active pokemon has faster speed - const fasterPokemon = playerActivePokemon[0].getStat(Stat.SPD) > playerActivePokemon[1].getStat(Stat.SPD) ? playerActivePokemon[0] : playerActivePokemon[1]; - // check if either active pokemon has the ability "Run Away" - const hasRunAway = playerActivePokemon.find(p => p.hasAbility(Abilities.RUN_AWAY)); - runningPokemon = hasRunAway !== undefined ? hasRunAway : fasterPokemon; - } - } - this.scene.unshiftPhase(new AttemptRunPhase(this.scene, runningPokemon.getFieldIndex())); - break; - } - } - - this.scene.pushPhase(new WeatherEffectPhase(this.scene)); - - for (const o of order) { - if (field[o].status && field[o].status.isPostTurn()) { - this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, o)); - } - } - - this.scene.pushPhase(new BerryPhase(this.scene)); - this.scene.pushPhase(new TurnEndPhase(this.scene)); - - /** - * this.end() will call shiftPhase(), which dumps everything from PrependQueue (aka everything that is unshifted()) to the front - * of the queue and dequeues to start the next phase - * this is important since stuff like SwitchSummon, AttemptRun, AttemptCapture Phases break the "flow" and should take precedence - */ - this.end(); - } -} - -/** The phase after attacks where the pokemon eat berries */ -export class BerryPhase extends FieldPhase { - start() { - super.start(); - - this.executeForAll((pokemon) => { - const hasUsableBerry = !!this.scene.findModifier((m) => { - return m instanceof BerryModifier && m.shouldApply([pokemon]); - }, pokemon.isPlayer()); - - if (hasUsableBerry) { - const cancelled = new Utils.BooleanHolder(false); - pokemon.getOpponents().map((opp) => applyAbAttrs(PreventBerryUseAbAttr, opp, cancelled)); - - if (cancelled.value) { - pokemon.scene.queueMessage(i18next.t("abilityTriggers:preventBerryUse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })); - } else { - this.scene.unshiftPhase( - new CommonAnimPhase(this.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.USE_ITEM) - ); - - for (const berryModifier of this.scene.applyModifiers(BerryModifier, pokemon.isPlayer(), pokemon) as BerryModifier[]) { - if (berryModifier.consumed) { - if (!--berryModifier.stackCount) { - this.scene.removeModifier(berryModifier); - } else { - berryModifier.consumed = false; - } - } - this.scene.eventTarget.dispatchEvent(new BerryUsedEvent(berryModifier)); // Announce a berry was used - } - - this.scene.updateModifiers(pokemon.isPlayer()); - - applyAbAttrs(HealFromBerryUseAbAttr, pokemon, new Utils.BooleanHolder(false)); - } - } - }); - - this.end(); - } -} - -export class TurnEndPhase extends FieldPhase { - constructor(scene: BattleScene) { - super(scene); - } - - start() { - super.start(); - - this.scene.currentBattle.incrementTurn(this.scene); - this.scene.eventTarget.dispatchEvent(new TurnEndEvent(this.scene.currentBattle.turn)); - - const handlePokemon = (pokemon: Pokemon) => { - pokemon.lapseTags(BattlerTagLapseType.TURN_END); - - if (pokemon.summonData.disabledMove && !--pokemon.summonData.disabledTurns) { - this.scene.pushPhase(new MessagePhase(this.scene, i18next.t("battle:notDisabled", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: allMoves[pokemon.summonData.disabledMove].name }))); - pokemon.summonData.disabledMove = Moves.NONE; - } - - this.scene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon); - - if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && pokemon.isGrounded()) { - this.scene.unshiftPhase(new PokemonHealPhase(this.scene, pokemon.getBattlerIndex(), - Math.max(pokemon.getMaxHp() >> 4, 1), i18next.t("battle:turnEndHpRestore", { pokemonName: getPokemonNameWithAffix(pokemon) }), true)); - } - - if (!pokemon.isPlayer()) { - this.scene.applyModifiers(EnemyTurnHealModifier, false, pokemon); - this.scene.applyModifier(EnemyStatusEffectHealChanceModifier, false, pokemon); - } - - applyPostTurnAbAttrs(PostTurnAbAttr, pokemon); - - this.scene.applyModifiers(TurnStatusEffectModifier, pokemon.isPlayer(), pokemon); - - this.scene.applyModifiers(TurnHeldItemTransferModifier, pokemon.isPlayer(), pokemon); - - pokemon.battleSummonData.turnCount++; - }; - - this.executeForAll(handlePokemon); - - this.scene.arena.lapseTags(); - - if (this.scene.arena.weather && !this.scene.arena.weather.lapse()) { - this.scene.arena.trySetWeather(WeatherType.NONE, false); - } - - if (this.scene.arena.terrain && !this.scene.arena.terrain.lapse()) { - this.scene.arena.trySetTerrain(TerrainType.NONE, false); - } - - this.end(); - } -} - -export class BattleEndPhase extends BattlePhase { - start() { - super.start(); - - this.scene.currentBattle.addBattleScore(this.scene); - - this.scene.gameData.gameStats.battles++; - if (this.scene.currentBattle.trainer) { - this.scene.gameData.gameStats.trainersDefeated++; - } - if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex + 1 > this.scene.gameData.gameStats.highestEndlessWave) { - this.scene.gameData.gameStats.highestEndlessWave = this.scene.currentBattle.waveIndex + 1; - } - - // Endless graceful end - if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex >= 5850) { - this.scene.clearPhaseQueue(); - this.scene.unshiftPhase(new GameOverPhase(this.scene, true)); - } - - for (const pokemon of this.scene.getField()) { - if (pokemon) { - pokemon.resetBattleSummonData(); - } - } - - for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) { - applyPostBattleAbAttrs(PostBattleAbAttr, pokemon); - } - - if (this.scene.currentBattle.moneyScattered) { - this.scene.currentBattle.pickUpScatteredMoney(this.scene); - } - - this.scene.clearEnemyHeldItemModifiers(); - - const lapsingModifiers = this.scene.findModifiers(m => m instanceof LapsingPersistentModifier || m instanceof LapsingPokemonHeldItemModifier) as (LapsingPersistentModifier | LapsingPokemonHeldItemModifier)[]; - for (const m of lapsingModifiers) { - const args: any[] = []; - if (m instanceof LapsingPokemonHeldItemModifier) { - args.push(this.scene.getPokemonById(m.pokemonId)); - } - if (!m.lapse(args)) { - this.scene.removeModifier(m); - } - } - - this.scene.updateModifiers().then(() => this.end()); - } -} - -export class NewBattlePhase extends BattlePhase { - start() { - super.start(); - - this.scene.newBattle(); - - this.end(); - } -} - -export class CommonAnimPhase extends PokemonPhase { - private anim: CommonAnim | null; - private targetIndex: integer | undefined; - - constructor(scene: BattleScene, battlerIndex?: BattlerIndex, targetIndex?: BattlerIndex | undefined, anim?: CommonAnim) { - super(scene, battlerIndex); - - this.anim = anim!; // TODO: is this bang correct? - this.targetIndex = targetIndex; - } - - setAnimation(anim: CommonAnim) { - this.anim = anim; - } - - start() { - new CommonBattleAnim(this.anim, this.getPokemon(), this.targetIndex !== undefined ? (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex] : this.getPokemon()).play(this.scene, () => { - this.end(); - }); - } -} - -export class MoveHeaderPhase extends BattlePhase { - public pokemon: Pokemon; - public move: PokemonMove; - - constructor(scene: BattleScene, pokemon: Pokemon, move: PokemonMove) { - super(scene); - - this.pokemon = pokemon; - this.move = move; - } - - canMove(): boolean { - return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon); - } - - start() { - super.start(); - - if (this.canMove()) { - applyMoveAttrs(MoveHeaderAttr, this.pokemon, null, this.move.getMove()).then(() => this.end()); - } else { - this.end(); - } - } -} - -export class MovePhase extends BattlePhase { - public pokemon: Pokemon; - public move: PokemonMove; - public targets: BattlerIndex[]; - protected followUp: boolean; - protected ignorePp: boolean; - protected failed: boolean; - protected cancelled: boolean; - - constructor(scene: BattleScene, pokemon: Pokemon, targets: BattlerIndex[], move: PokemonMove, followUp?: boolean, ignorePp?: boolean) { - super(scene); - - this.pokemon = pokemon; - this.targets = targets; - this.move = move; - this.followUp = !!followUp; - this.ignorePp = !!ignorePp; - this.failed = false; - this.cancelled = false; - } - - canMove(): boolean { - return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon, this.ignorePp) && !!this.targets.length; - } - - /**Signifies the current move should fail but still use PP */ - fail(): void { - this.failed = true; - } - - /**Signifies the current move should cancel and retain PP */ - cancel(): void { - this.cancelled = true; - } - - start() { - super.start(); - - console.log(Moves[this.move.moveId]); - - if (!this.canMove()) { - if (this.move.moveId && this.pokemon.summonData?.disabledMove === this.move.moveId) { - this.scene.queueMessage(`${this.move.getName()} is disabled!`); - } - if (this.pokemon.isActive(true) && this.move.ppUsed >= this.move.getMovePp()) { // if the move PP was reduced from Spite or otherwise, the move fails - this.fail(); - this.showMoveText(); - this.showFailedText(); - } - return this.end(); - } - - if (!this.followUp) { - if (this.move.getMove().checkFlag(MoveFlags.IGNORE_ABILITIES, this.pokemon, null)) { - this.scene.arena.setIgnoreAbilities(); - } - } else { - this.pokemon.turnData.hitsLeft = 0; // TODO: is `0` correct? - this.pokemon.turnData.hitCount = 0; // TODO: is `0` correct? - } - - // Move redirection abilities (ie. Storm Drain) only support single target moves - const moveTarget = this.targets.length === 1 - ? new Utils.IntegerHolder(this.targets[0]) - : null; - if (moveTarget) { - const oldTarget = moveTarget.value; - this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, this.move.moveId, moveTarget)); - this.pokemon.getOpponents().forEach(p => { - const redirectTag = p.getTag(CenterOfAttentionTag) as CenterOfAttentionTag; - if (redirectTag && (!redirectTag.powder || (!this.pokemon.isOfType(Type.GRASS) && !this.pokemon.hasAbility(Abilities.OVERCOAT)))) { - moveTarget.value = p.getBattlerIndex(); - } - }); - //Check if this move is immune to being redirected, and restore its target to the intended target if it is. - if ((this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr) || this.move.getMove().hasAttr(BypassRedirectAttr))) { - //If an ability prevented this move from being redirected, display its ability pop up. - if ((this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr) && !this.move.getMove().hasAttr(BypassRedirectAttr)) && oldTarget !== moveTarget.value) { - this.scene.unshiftPhase(new ShowAbilityPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr))); - } - moveTarget.value = oldTarget; - } - this.targets[0] = moveTarget.value; - } - - // Check for counterattack moves to switch target - if (this.targets.length === 1 && this.targets[0] === BattlerIndex.ATTACKER) { - if (this.pokemon.turnData.attacksReceived.length) { - const attack = this.pokemon.turnData.attacksReceived[0]; - this.targets[0] = attack.sourceBattlerIndex; - - // account for metal burst and comeuppance hitting remaining targets in double battles - // counterattack will redirect to remaining ally if original attacker faints - if (this.scene.currentBattle.double && this.move.getMove().hasFlag(MoveFlags.REDIRECT_COUNTER)) { - if (this.scene.getField()[this.targets[0]].hp === 0) { - const opposingField = this.pokemon.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField(); - //@ts-ignore - this.targets[0] = opposingField.find(p => p.hp > 0)?.getBattlerIndex(); //TODO: fix ts-ignore - } - } - } - if (this.targets[0] === BattlerIndex.ATTACKER) { - this.fail(); // Marks the move as failed for later in doMove - this.showMoveText(); - this.showFailedText(); - } - } - - const targets = this.scene.getField(true).filter(p => { - if (this.targets.indexOf(p.getBattlerIndex()) > -1) { - return true; - } - return false; - }); - - const doMove = () => { - this.pokemon.turnData.acted = true; // Record that the move was attempted, even if it fails - - this.pokemon.lapseTags(BattlerTagLapseType.PRE_MOVE); - - let ppUsed = 1; - // Filter all opponents to include only those this move is targeting - const targetedOpponents = this.pokemon.getOpponents().filter(o => this.targets.includes(o.getBattlerIndex())); - for (const opponent of targetedOpponents) { - if (this.move.ppUsed + ppUsed >= this.move.getMovePp()) { // If we're already at max PP usage, stop checking - break; - } - if (opponent.hasAbilityWithAttr(IncreasePpAbAttr)) { // Accounting for abilities like Pressure - ppUsed++; - } - } - - if (!this.followUp && this.canMove() && !this.cancelled) { - this.pokemon.lapseTags(BattlerTagLapseType.MOVE); - } - - const moveQueue = this.pokemon.getMoveQueue(); - if (this.cancelled || this.failed) { - if (this.failed) { - this.move.usePp(ppUsed); // Only use PP if the move failed - this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), this.move.ppUsed)); - } - - // Record a failed move so Abilities like Truant don't trigger next turn and soft-lock - this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL }); - - this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT); // Remove any tags from moves like Fly/Dive/etc. - moveQueue.shift(); // Remove the second turn of charge moves - return this.end(); - } - - this.scene.triggerPokemonFormChange(this.pokemon, SpeciesFormChangePreMoveTrigger); - - if (this.move.moveId) { - this.showMoveText(); - } - - // This should only happen when there are no valid targets left on the field - if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) { - this.showFailedText(); - this.cancel(); - - // Record a failed move so Abilities like Truant don't trigger next turn and soft-lock - this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL }); - - this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT); // Remove any tags from moves like Fly/Dive/etc. - - moveQueue.shift(); - return this.end(); - } - - if (!moveQueue.length || !moveQueue.shift()?.ignorePP) { // using .shift here clears out two turn moves once they've been used - this.move.usePp(ppUsed); - this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), this.move.ppUsed)); - } - - if (!allMoves[this.move.moveId].hasAttr(CopyMoveAttr)) { - this.scene.currentBattle.lastMove = this.move.moveId; - } - - // Assume conditions affecting targets only apply to moves with a single target - let success = this.move.getMove().applyConditions(this.pokemon, targets[0], this.move.getMove()); - const cancelled = new Utils.BooleanHolder(false); - let failedText = this.move.getMove().getFailedText(this.pokemon, targets[0], this.move.getMove(), cancelled); - if (success && this.scene.arena.isMoveWeatherCancelled(this.move.getMove())) { - success = false; - } else if (success && this.scene.arena.isMoveTerrainCancelled(this.pokemon, this.targets, this.move.getMove())) { - success = false; - if (failedText === null) { - failedText = getTerrainBlockMessage(targets[0], this.scene.arena.terrain?.terrainType!); // TODO: is this bang correct? - } - } - - /** - * Trigger pokemon type change before playing the move animation - * Will still change the user's type when using Roar, Whirlwind, Trick-or-Treat, and Forest's Curse, - * regardless of whether the move successfully executes or not. - */ - if (success || [Moves.ROAR, Moves.WHIRLWIND, Moves.TRICK_OR_TREAT, Moves.FORESTS_CURSE].includes(this.move.moveId)) { - applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove()); - } - - if (success) { - this.scene.unshiftPhase(this.getEffectPhase()); - } else { - this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual }); - if (!cancelled.value) { - this.showFailedText(failedText); - } - } - // Checks if Dancer ability is triggered - if (this.move.getMove().hasFlag(MoveFlags.DANCE_MOVE) && !this.followUp) { - // Pokemon with Dancer can be on either side of the battle so we check in both cases - this.scene.getPlayerField().forEach(pokemon => { - applyPostMoveUsedAbAttrs(PostMoveUsedAbAttr, pokemon, this.move, this.pokemon, this.targets); - }); - this.scene.getEnemyField().forEach(pokemon => { - applyPostMoveUsedAbAttrs(PostMoveUsedAbAttr, pokemon, this.move, this.pokemon, this.targets); - }); - } - this.end(); - }; - - if (!this.followUp && this.pokemon.status && !this.pokemon.status.isPostTurn()) { - this.pokemon.status.incrementTurn(); - let activated = false; - let healed = false; - - switch (this.pokemon.status.effect) { - case StatusEffect.PARALYSIS: - if (!this.pokemon.randSeedInt(4)) { - activated = true; - this.cancelled = true; - } - break; - case StatusEffect.SLEEP: - applyMoveAttrs(BypassSleepAttr, this.pokemon, null, this.move.getMove()); - healed = this.pokemon.status.turnCount === this.pokemon.status.cureTurn; - activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP); - this.cancelled = activated; - break; - case StatusEffect.FREEZE: - healed = !!this.move.getMove().findAttr(attr => attr instanceof HealStatusEffectAttr && attr.selfTarget && attr.isOfEffect(StatusEffect.FREEZE)) || !this.pokemon.randSeedInt(5); - activated = !healed; - this.cancelled = activated; - break; - } - - if (activated) { - this.scene.queueMessage(getStatusEffectActivationText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon))); - this.scene.unshiftPhase(new CommonAnimPhase(this.scene, this.pokemon.getBattlerIndex(), undefined, CommonAnim.POISON + (this.pokemon.status.effect - 1))); - doMove(); - } else { - if (healed) { - this.scene.queueMessage(getStatusEffectHealText(this.pokemon.status.effect, getPokemonNameWithAffix(this.pokemon))); - this.pokemon.resetStatus(); - this.pokemon.updateInfo(); - } - doMove(); - } - } else { - doMove(); - } - } - - getEffectPhase(): MoveEffectPhase { - return new MoveEffectPhase(this.scene, this.pokemon.getBattlerIndex(), this.targets, this.move); - } - - showMoveText(): void { - if (this.move.getMove().hasAttr(ChargeAttr)) { - const lastMove = this.pokemon.getLastXMoves() as TurnMove[]; - if (!lastMove.length || lastMove[0].move !== this.move.getMove().id || lastMove[0].result !== MoveResult.OTHER) { - this.scene.queueMessage(i18next.t("battle:useMove", { - pokemonNameWithAffix: getPokemonNameWithAffix(this.pokemon), - moveName: this.move.getName() - }), 500); - return; - } - } - - if (this.pokemon.getTag(BattlerTagType.RECHARGING || BattlerTagType.INTERRUPTED)) { - return; - } - - this.scene.queueMessage(i18next.t("battle:useMove", { - pokemonNameWithAffix: getPokemonNameWithAffix(this.pokemon), - moveName: this.move.getName() - }), 500); - applyMoveAttrs(PreMoveMessageAttr, this.pokemon, this.pokemon.getOpponents().find(() => true)!, this.move.getMove()); //TODO: is the bang correct here? - } - - showFailedText(failedText: string | null = null): void { - this.scene.queueMessage(failedText || i18next.t("battle:attackFailed")); - } - - end() { - if (!this.followUp && this.canMove()) { - this.scene.unshiftPhase(new MoveEndPhase(this.scene, this.pokemon.getBattlerIndex())); - } - - super.end(); - } -} - -export class MoveEffectPhase extends PokemonPhase { - public move: PokemonMove; - protected targets: BattlerIndex[]; - - constructor(scene: BattleScene, battlerIndex: BattlerIndex, targets: BattlerIndex[], move: PokemonMove) { - super(scene, battlerIndex); - this.move = move; - /** - * In double battles, if the right Pokemon selects a spread move and the left Pokemon dies - * with no party members available to switch in, then the right Pokemon takes the index - * of the left Pokemon and gets hit unless this is checked. - */ - if (targets.includes(battlerIndex) && this.move.getMove().moveTarget === MoveTarget.ALL_NEAR_OTHERS) { - const i = targets.indexOf(battlerIndex); - targets.splice(i, i + 1); - } - this.targets = targets; - } - - start() { - super.start(); - - /** The Pokemon using this phase's invoked move */ - const user = this.getUserPokemon(); - /** All Pokemon targeted by this phase's invoked move */ - const targets = this.getTargets(); - - /** If the user was somehow removed from the field, end this phase */ - if (!user?.isOnField()) { - return super.end(); - } - - /** - * Does an effect from this move override other effects on this turn? - * e.g. Charging moves (Fly, etc.) on their first turn of use. - */ - const overridden = new Utils.BooleanHolder(false); - /** The {@linkcode Move} object from {@linkcode allMoves} invoked by this phase */ - const move = this.move.getMove(); - - // Assume single target for override - applyMoveAttrs(OverrideMoveEffectAttr, user, this.getTarget() ?? null, move, overridden, this.move.virtual).then(() => { - // If other effects were overriden, stop this phase before they can be applied - if (overridden.value) { - return this.end(); - } - - user.lapseTags(BattlerTagLapseType.MOVE_EFFECT); - - /** - * If this phase is for the first hit of the invoked move, - * resolve the move's total hit count. This block combines the - * effects of the move itself, Parental Bond, and Multi-Lens to do so. - */ - if (user.turnData.hitsLeft === undefined) { - const hitCount = new Utils.IntegerHolder(1); - // Assume single target for multi hit - applyMoveAttrs(MultiHitAttr, user, this.getTarget() ?? null, move, hitCount); - // If Parental Bond is applicable, double the hit count - applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, targets.length, hitCount, new Utils.IntegerHolder(0)); - // If Multi-Lens is applicable, multiply the hit count by 1 + the number of Multi-Lenses held by the user - if (move instanceof AttackMove && !move.hasAttr(FixedDamageAttr)) { - this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new Utils.IntegerHolder(0)); - } - // Set the user's relevant turnData fields to reflect the final hit count - user.turnData.hitCount = hitCount.value; - user.turnData.hitsLeft = hitCount.value; - } - - /** - * Log to be entered into the user's move history once the move result is resolved. - * Note that `result` (a {@linkcode MoveResult}) logs whether the move was successfully - * used in the sense of it not failing or missing; it does not account for the move's - * effectiveness (which is logged as a {@linkcode HitResult}). - */ - const moveHistoryEntry = { move: this.move.moveId, targets: this.targets, result: MoveResult.PENDING, virtual: this.move.virtual }; - - /** - * Stores results of hit checks of the invoked move against all targets, organized by battler index. - * @see {@linkcode hitCheck} - */ - const targetHitChecks = Object.fromEntries(targets.map(p => [p.getBattlerIndex(), this.hitCheck(p)])); - const hasActiveTargets = targets.some(t => t.isActive(true)); - /** - * If no targets are left for the move to hit (FAIL), or the invoked move is single-target - * (and not random target) and failed the hit check against its target (MISS), log the move - * as FAILed or MISSed (depending on the conditions above) and end this phase. - */ - if (!hasActiveTargets || (!move.hasAttr(VariableTargetAttr) && !move.isMultiTarget() && !targetHitChecks[this.targets[0]])) { - this.stopMultiHit(); - if (hasActiveTargets) { - this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: this.getTarget()? getPokemonNameWithAffix(this.getTarget()!) : "" })); - moveHistoryEntry.result = MoveResult.MISS; - applyMoveAttrs(MissEffectAttr, user, null, move); - } else { - this.scene.queueMessage(i18next.t("battle:attackFailed")); - moveHistoryEntry.result = MoveResult.FAIL; - } - user.pushMoveHistory(moveHistoryEntry); - return this.end(); - } - - /** All move effect attributes are chained together in this array to be applied asynchronously. */ - const applyAttrs: Promise[] = []; - - // Move animation only needs one target - new MoveAnim(move.id as Moves, user, this.getTarget()?.getBattlerIndex()!).play(this.scene, () => { // TODO: is the bang correct here? - /** Has the move successfully hit a target (for damage) yet? */ - let hasHit: boolean = false; - for (const target of targets) { - /** - * If the move missed a target, stop all future hits against that target - * and move on to the next target (if there is one). - */ - if (!targetHitChecks[target.getBattlerIndex()]) { - this.stopMultiHit(target); - this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: getPokemonNameWithAffix(target) })); - if (moveHistoryEntry.result === MoveResult.PENDING) { - moveHistoryEntry.result = MoveResult.MISS; - } - user.pushMoveHistory(moveHistoryEntry); - applyMoveAttrs(MissEffectAttr, user, null, move); - continue; - } - - /** Is the invoked move blocked by a protection effect on the target? */ - const isProtected = !this.move.getMove().checkFlag(MoveFlags.IGNORE_PROTECT, user, target) && target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType)); - - /** Does this phase represent the invoked move's first strike? */ - const firstHit = (user.turnData.hitsLeft === user.turnData.hitCount); - - // Only log the move's result on the first strike - if (firstHit) { - user.pushMoveHistory(moveHistoryEntry); - } - - /** - * Since all fail/miss checks have applied, the move is considered successfully applied. - * It's worth noting that if the move has no effect or is protected against, it's move - * result is still logged as a SUCCESS. - */ - moveHistoryEntry.result = MoveResult.SUCCESS; - - /** - * Stores the result of applying the invoked move to the target. - * If the target is protected, the result is always `NO_EFFECT`. - * Otherwise, the hit result is based on type effectiveness, immunities, - * and other factors that may negate the attack or status application. - * - * Internally, the call to {@linkcode Pokemon.apply} is where damage is calculated - * (for attack moves) and the target's HP is updated. However, this isn't - * made visible to the user until the resulting {@linkcode DamagePhase} - * is invoked. - */ - const hitResult = !isProtected ? target.apply(user, move) : HitResult.NO_EFFECT; - - /** Does {@linkcode hitResult} indicate that damage was dealt to the target? */ - const dealsDamage = [ - HitResult.EFFECTIVE, - HitResult.SUPER_EFFECTIVE, - HitResult.NOT_VERY_EFFECTIVE, - HitResult.ONE_HIT_KO - ].includes(hitResult); - - /** Is this target the first one hit by the move on its current strike? */ - const firstTarget = dealsDamage && !hasHit; - if (firstTarget) { - hasHit = true; - } - - /** Does this phase represent the invoked move's last strike? */ - const lastHit = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive()); - - /** - * If the user can change forms by using the invoked move, - * it only changes forms after the move's last hit - * (see Relic Song's interaction with Parental Bond when used by Meloetta). - */ - if (lastHit) { - this.scene.triggerPokemonFormChange(user, SpeciesFormChangePostMoveTrigger); - } - - /** - * Create a Promise that applys *all* effects from the invoked move's MoveEffectAttrs. - * These are ordered by trigger type (see {@linkcode MoveEffectTrigger}), and each trigger - * type requires different conditions to be met with respect to the move's hit result. - */ - applyAttrs.push(new Promise(resolve => { - // Apply all effects with PRE_MOVE triggers (if the target isn't immune to the move) - applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && hitResult !== HitResult.NO_EFFECT, - user, target, move).then(() => { - // All other effects require the move to not have failed or have been cancelled to trigger - if (hitResult !== HitResult.FAIL) { - /** Are the move's effects tied to the first turn of a charge move? */ - const chargeEffect = !!move.getAttrs(ChargeAttr).find(ca => ca.usedChargeEffect(user, this.getTarget() ?? null, move)); - /** - * If the invoked move's effects are meant to trigger during the move's "charge turn," - * ignore all effects after this point. - * Otherwise, apply all self-targeted POST_APPLY effects. - */ - Utils.executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY - && attr.selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, move)).then(() => { - // All effects past this point require the move to have hit the target - if (hitResult !== HitResult.NO_EFFECT) { - // Apply all non-self-targeted POST_APPLY effects - applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY - && !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, this.move.getMove()).then(() => { - /** - * If the move hit, and the target doesn't have Shield Dust, - * apply the chance to flinch the target gained from King's Rock - */ - if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr)) { - const flinched = new Utils.BooleanHolder(false); - user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched); - if (flinched.value) { - target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id); - } - } - // If the move was not protected against, apply all HIT effects - Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT - && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && (!attr.firstTargetOnly || firstTarget), user, target, this.move.getMove()).then(() => { - // Apply the target's post-defend ability effects (as long as the target is active or can otherwise apply them) - return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult).then(() => { - // If the invoked move is an enemy attack, apply the enemy's status effect-inflicting tags and tokens - target.lapseTag(BattlerTagType.BEAK_BLAST_CHARGING); - if (!user.isPlayer() && this.move.getMove() instanceof AttackMove) { - user.scene.applyShuffledModifiers(this.scene, EnemyAttackStatusEffectChanceModifier, false, target); - } - })).then(() => { - // Apply the user's post-attack ability effects - applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult).then(() => { - /** - * If the invoked move is an attack, apply the user's chance to - * steal an item from the target granted by Grip Claw - */ - if (this.move.getMove() instanceof AttackMove) { - this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target); - } - resolve(); - }); - }); - }) - ).then(() => resolve()); - }); - } else { - applyMoveAttrs(NoEffectAttr, user, null, move).then(() => resolve()); - } - }); - } else { - resolve(); - } - }); - })); - } - // Apply the move's POST_TARGET effects on the move's last hit, after all targeted effects have resolved - const postTarget = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive()) ? - applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_TARGET, user, null, move) : - null; - - if (!!postTarget) { - if (applyAttrs.length) { // If there is a pending asynchronous move effect, do this after - applyAttrs[applyAttrs.length - 1]?.then(() => postTarget); - } else { // Otherwise, push a new asynchronous move effect - applyAttrs.push(postTarget); - } - } - - // Wait for all move effects to finish applying, then end this phase - Promise.allSettled(applyAttrs).then(() => this.end()); - }); - }); - } - - end() { - const move = this.move.getMove(); - move.type = move.defaultType; - const user = this.getUserPokemon(); - /** - * If this phase isn't for the invoked move's last strike, - * unshift another MoveEffectPhase for the next strike. - * Otherwise, queue a message indicating the number of times the move has struck - * (if the move has struck more than once), then apply the heal from Shell Bell - * to the user. - */ - if (user) { - if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive()) { - this.scene.unshiftPhase(this.getNewHitPhase()); - } else { - // Queue message for number of hits made by multi-move - // If multi-hit attack only hits once, still want to render a message - const hitsTotal = user.turnData.hitCount! - Math.max(user.turnData.hitsLeft!, 0); // TODO: are those bangs correct? - if (hitsTotal > 1 || (user.turnData.hitsLeft && user.turnData.hitsLeft > 0)) { - // If there are multiple hits, or if there are hits of the multi-hit move left - this.scene.queueMessage(i18next.t("battle:attackHitsCount", { count: hitsTotal })); - } - this.scene.applyModifiers(HitHealModifier, this.player, user); - } - } - - super.end(); - } - - /** - * Resolves whether this phase's invoked move hits or misses the given target - * @param target {@linkcode Pokemon} the Pokemon targeted by the invoked move - * @returns `true` if the move does not miss the target; `false` otherwise - */ - hitCheck(target: Pokemon): boolean { - // Moves targeting the user and entry hazards can't miss - if ([MoveTarget.USER, MoveTarget.ENEMY_SIDE].includes(this.move.getMove().moveTarget)) { - return true; - } - - const user = this.getUserPokemon()!; // TODO: is this bang correct? - - // Hit check only calculated on first hit for multi-hit moves unless flag is set to check all hits. - // However, if an ability with the MaxMultiHitAbAttr, namely Skill Link, is present, act as a normal - // multi-hit move and proceed with all hits - if (user.turnData.hitsLeft < user.turnData.hitCount) { - if (!this.move.getMove().hasFlag(MoveFlags.CHECK_ALL_HITS) || user.hasAbilityWithAttr(MaxMultiHitAbAttr)) { - return true; - } - } - - if (user.hasAbilityWithAttr(AlwaysHitAbAttr) || target.hasAbilityWithAttr(AlwaysHitAbAttr)) { - return true; - } - - // If the user should ignore accuracy on a target, check who the user targeted last turn and see if they match - if (user.getTag(BattlerTagType.IGNORE_ACCURACY) && (user.getLastXMoves().find(() => true)?.targets || []).indexOf(target.getBattlerIndex()) !== -1) { - return true; - } - - if (target.getTag(BattlerTagType.ALWAYS_GET_HIT)) { - return true; - } - - const semiInvulnerableTag = target.getTag(SemiInvulnerableTag); - if (semiInvulnerableTag && !this.move.getMove().getAttrs(HitsTagAttr).some(hta => hta.tagType === semiInvulnerableTag.tagType)) { - return false; - } - - const moveAccuracy = this.move.getMove().calculateBattleAccuracy(user!, target); // TODO: is the bang correct here? - - if (moveAccuracy === -1) { - return true; - } - - const accuracyMultiplier = user.getAccuracyMultiplier(target, this.move.getMove()); - const rand = user.randSeedInt(100, 1); - - return rand <= moveAccuracy * (accuracyMultiplier!); // TODO: is this bang correct? - } - - /** Returns the {@linkcode Pokemon} using this phase's invoked move */ - getUserPokemon(): Pokemon | undefined { - if (this.battlerIndex > BattlerIndex.ENEMY_2) { - return this.scene.getPokemonById(this.battlerIndex) ?? undefined; - } - return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex]; - } - - /** Returns an array of all {@linkcode Pokemon} targeted by this phase's invoked move */ - getTargets(): Pokemon[] { - return this.scene.getField(true).filter(p => this.targets.indexOf(p.getBattlerIndex()) > -1); - } - - /** Returns the first target of this phase's invoked move */ - getTarget(): Pokemon | undefined { - return this.getTargets()[0]; - } - - /** - * Removes the given {@linkcode Pokemon} from this phase's target list - * @param target {@linkcode Pokemon} the Pokemon to be removed - */ - removeTarget(target: Pokemon): void { - const targetIndex = this.targets.findIndex(ind => ind === target.getBattlerIndex()); - if (targetIndex !== -1) { - this.targets.splice(this.targets.findIndex(ind => ind === target.getBattlerIndex()), 1); - } - } - - /** - * Prevents subsequent strikes of this phase's invoked move from occurring - * @param target {@linkcode Pokemon} if defined, only stop subsequent - * strikes against this Pokemon - */ - stopMultiHit(target?: Pokemon): void { - /** If given a specific target, remove the target from subsequent strikes */ - if (target) { - this.removeTarget(target); - } - /** - * If no target specified, or the specified target was the last of this move's - * targets, completely cancel all subsequent strikes. - */ - if (!target || this.targets.length === 0 ) { - this.getUserPokemon()!.turnData.hitCount = 1; // TODO: is the bang correct here? - this.getUserPokemon()!.turnData.hitsLeft = 1; // TODO: is the bang correct here? - } - } - - /** Returns a new MoveEffectPhase with the same properties as this phase */ - getNewHitPhase() { - return new MoveEffectPhase(this.scene, this.battlerIndex, this.targets, this.move); - } -} - -export class MoveEndPhase extends PokemonPhase { - constructor(scene: BattleScene, battlerIndex: BattlerIndex) { - super(scene, battlerIndex); - } - - start() { - super.start(); - - const pokemon = this.getPokemon(); - if (pokemon.isActive(true)) { - pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE); - } - - this.scene.arena.setIgnoreAbilities(false); - - this.end(); - } -} - -export class MoveAnimTestPhase extends BattlePhase { - private moveQueue: Moves[]; - - constructor(scene: BattleScene, moveQueue?: Moves[]) { - super(scene); - - this.moveQueue = moveQueue || Utils.getEnumValues(Moves).slice(1); - } - - start() { - const moveQueue = this.moveQueue.slice(0); - this.playMoveAnim(moveQueue, true); - } - - playMoveAnim(moveQueue: Moves[], player: boolean) { - const moveId = player ? moveQueue[0] : moveQueue.shift(); - if (moveId === undefined) { - this.playMoveAnim(this.moveQueue.slice(0), true); - return; - } else if (player) { - console.log(Moves[moveId]); - } - - initMoveAnim(this.scene, moveId).then(() => { - loadMoveAnimAssets(this.scene, [moveId], true) - .then(() => { - new MoveAnim(moveId, player ? this.scene.getPlayerPokemon()! : this.scene.getEnemyPokemon()!, (player !== (allMoves[moveId] instanceof SelfStatusMove) ? this.scene.getEnemyPokemon()! : this.scene.getPlayerPokemon()!).getBattlerIndex()).play(this.scene, () => { // TODO: are the bangs correct here? - if (player) { - this.playMoveAnim(moveQueue, false); - } else { - this.playMoveAnim(moveQueue, true); - } - }); - }); - }); - } -} - -export class ShowAbilityPhase extends PokemonPhase { - private passive: boolean; - - constructor(scene: BattleScene, battlerIndex: BattlerIndex, passive: boolean = false) { - super(scene, battlerIndex); - - this.passive = passive; - } - - start() { - super.start(); - - const pokemon = this.getPokemon(); - - if (pokemon) { - this.scene.abilityBar.showAbility(pokemon, this.passive); - - if (pokemon?.battleData) { - pokemon.battleData.abilityRevealed = true; - } - } - - this.end(); - } -} - -export type StatChangeCallback = (target: Pokemon | null, changed: BattleStat[], relativeChanges: number[]) => void; - -export class StatChangePhase extends PokemonPhase { - private stats: BattleStat[]; - private selfTarget: boolean; - private levels: integer; - private showMessage: boolean; - private ignoreAbilities: boolean; - private canBeCopied: boolean; - private onChange: StatChangeCallback | null; - - - constructor(scene: BattleScene, battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], levels: integer, showMessage: boolean = true, ignoreAbilities: boolean = false, canBeCopied: boolean = true, onChange: StatChangeCallback | null = null) { - super(scene, battlerIndex); - - this.selfTarget = selfTarget; - this.stats = stats; - this.levels = levels; - this.showMessage = showMessage; - this.ignoreAbilities = ignoreAbilities; - this.canBeCopied = canBeCopied; - this.onChange = onChange; - } - - start() { - const pokemon = this.getPokemon(); - - let random = false; - - if (this.stats.length === 1 && this.stats[0] === BattleStat.RAND) { - this.stats[0] = this.getRandomStat(); - random = true; - } - - this.aggregateStatChanges(random); - - if (!pokemon.isActive(true)) { - return this.end(); - } - - const filteredStats = this.stats.map(s => s !== BattleStat.RAND ? s : this.getRandomStat()).filter(stat => { - const cancelled = new Utils.BooleanHolder(false); - - if (!this.selfTarget && this.levels < 0) { - this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled); - } - - if (!cancelled.value && !this.selfTarget && this.levels < 0) { - applyPreStatChangeAbAttrs(ProtectStatAbAttr, this.getPokemon(), stat, cancelled); - } - - return !cancelled.value; - }); - - const levels = new Utils.IntegerHolder(this.levels); - - if (!this.ignoreAbilities) { - applyAbAttrs(StatChangeMultiplierAbAttr, pokemon, null, levels); - } - - const battleStats = this.getPokemon().summonData.battleStats; - const relLevels = filteredStats.map(stat => (levels.value >= 1 ? Math.min(battleStats![stat] + levels.value, 6) : Math.max(battleStats![stat] + levels.value, -6)) - battleStats![stat]); - - this.onChange && this.onChange(this.getPokemon(), filteredStats, relLevels); - - const end = () => { - if (this.showMessage) { - const messages = this.getStatChangeMessages(filteredStats, levels.value, relLevels); - for (const message of messages) { - this.scene.queueMessage(message); - } - } - - for (const stat of filteredStats) { - pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + levels.value, 6), -6); - } - - if (levels.value > 0 && this.canBeCopied) { - for (const opponent of pokemon.getOpponents()) { - applyAbAttrs(StatChangeCopyAbAttr, opponent, null, this.stats, levels.value); - } - } - - applyPostStatChangeAbAttrs(PostStatChangeAbAttr, pokemon, filteredStats, this.levels, this.selfTarget); - - // Look for any other stat change phases; if this is the last one, do White Herb check - const existingPhase = this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex); - if (!(existingPhase instanceof StatChangePhase)) { - // Apply White Herb if needed - const whiteHerb = this.scene.applyModifier(PokemonResetNegativeStatStageModifier, this.player, pokemon) as PokemonResetNegativeStatStageModifier; - // If the White Herb was applied, consume it - if (whiteHerb) { - --whiteHerb.stackCount; - if (whiteHerb.stackCount <= 0) { - this.scene.removeModifier(whiteHerb); - } - this.scene.updateModifiers(this.player); - } - } - - pokemon.updateInfo(); - - handleTutorial(this.scene, Tutorial.Stat_Change).then(() => super.end()); - }; - - if (relLevels.filter(l => l).length && this.scene.moveAnimations) { - pokemon.enableMask(); - const pokemonMaskSprite = pokemon.maskSprite; - - const tileX = (this.player ? 106 : 236) * pokemon.getSpriteScale() * this.scene.field.scale; - const tileY = ((this.player ? 148 : 84) + (levels.value >= 1 ? 160 : 0)) * pokemon.getSpriteScale() * this.scene.field.scale; - const tileWidth = 156 * this.scene.field.scale * pokemon.getSpriteScale(); - const tileHeight = 316 * this.scene.field.scale * pokemon.getSpriteScale(); - - // On increase, show the red sprite located at ATK - // On decrease, show the blue sprite located at SPD - const spriteColor = levels.value >= 1 ? BattleStat[BattleStat.ATK].toLowerCase() : BattleStat[BattleStat.SPD].toLowerCase(); - const statSprite = this.scene.add.tileSprite(tileX, tileY, tileWidth, tileHeight, "battle_stats", spriteColor); - statSprite.setPipeline(this.scene.fieldSpritePipeline); - statSprite.setAlpha(0); - statSprite.setScale(6); - statSprite.setOrigin(0.5, 1); - - this.scene.playSound(`stat_${levels.value >= 1 ? "up" : "down"}`); - - statSprite.setMask(new Phaser.Display.Masks.BitmapMask(this.scene, pokemonMaskSprite ?? undefined)); - - this.scene.tweens.add({ - targets: statSprite, - duration: 250, - alpha: 0.8375, - onComplete: () => { - this.scene.tweens.add({ - targets: statSprite, - delay: 1000, - duration: 250, - alpha: 0 - }); - } - }); - - this.scene.tweens.add({ - targets: statSprite, - duration: 1500, - y: `${levels.value >= 1 ? "-" : "+"}=${160 * 6}` - }); - - this.scene.time.delayedCall(1750, () => { - pokemon.disableMask(); - end(); - }); - } else { - end(); - } - } - - getRandomStat(): BattleStat { - const allStats = Utils.getEnumValues(BattleStat); - return this.getPokemon() ? allStats[this.getPokemon()!.randSeedInt(BattleStat.SPD + 1)] : BattleStat.ATK; // TODO: return default ATK on random? idk... - } - - aggregateStatChanges(random: boolean = false): void { - const isAccEva = [BattleStat.ACC, BattleStat.EVA].some(s => this.stats.includes(s)); - let existingPhase: StatChangePhase; - if (this.stats.length === 1) { - while ((existingPhase = (this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex && p.stats.length === 1 - && (p.stats[0] === this.stats[0] || (random && p.stats[0] === BattleStat.RAND)) - && p.selfTarget === this.selfTarget && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatChangePhase))) { - if (existingPhase.stats[0] === BattleStat.RAND) { - existingPhase.stats[0] = this.getRandomStat(); - if (existingPhase.stats[0] !== this.stats[0]) { - continue; - } - } - this.levels += existingPhase.levels; - - if (!this.scene.tryRemovePhase(p => p === existingPhase)) { - break; - } - } - } - while ((existingPhase = (this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex && p.selfTarget === this.selfTarget - && ([BattleStat.ACC, BattleStat.EVA].some(s => p.stats.includes(s)) === isAccEva) - && p.levels === this.levels && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatChangePhase))) { - this.stats.push(...existingPhase.stats); - if (!this.scene.tryRemovePhase(p => p === existingPhase)) { - break; - } - } - } - - getStatChangeMessages(stats: BattleStat[], levels: integer, relLevels: integer[]): string[] { - const messages: string[] = []; - - const relLevelStatIndexes = {}; - for (let rl = 0; rl < relLevels.length; rl++) { - const relLevel = relLevels[rl]; - if (!relLevelStatIndexes[relLevel]) { - relLevelStatIndexes[relLevel] = []; - } - relLevelStatIndexes[relLevel].push(rl); - } - - Object.keys(relLevelStatIndexes).forEach(rl => { - const relLevelStats = stats.filter((_, i) => relLevelStatIndexes[rl].includes(i)); - let statsFragment = ""; - - if (relLevelStats.length > 1) { - statsFragment = relLevelStats.length >= 5 - ? i18next.t("battle:stats") - : `${relLevelStats.slice(0, -1).map(s => getBattleStatName(s)).join(", ")}${relLevelStats.length > 2 ? "," : ""} ${i18next.t("battle:statsAnd")} ${getBattleStatName(relLevelStats[relLevelStats.length - 1])}`; - messages.push(getBattleStatLevelChangeDescription(getPokemonNameWithAffix(this.getPokemon()), statsFragment, Math.abs(parseInt(rl)), levels >= 1,relLevelStats.length)); - } else { - statsFragment = getBattleStatName(relLevelStats[0]); - messages.push(getBattleStatLevelChangeDescription(getPokemonNameWithAffix(this.getPokemon()), statsFragment, Math.abs(parseInt(rl)), levels >= 1,relLevelStats.length)); - } - }); - - return messages; - } -} - -export class WeatherEffectPhase extends CommonAnimPhase { - public weather: Weather | null; - - constructor(scene: BattleScene) { - super(scene, undefined, undefined, CommonAnim.SUNNY + ((scene?.arena?.weather?.weatherType || WeatherType.NONE) - 1)); - this.weather = scene?.arena?.weather; - } - - start() { - // Update weather state with any changes that occurred during the turn - this.weather = this.scene?.arena?.weather; - - if (!this.weather) { - this.end(); - return; - } - - this.setAnimation(CommonAnim.SUNNY + (this.weather.weatherType - 1)); - - if (this.weather.isDamaging()) { - - const cancelled = new Utils.BooleanHolder(false); - - this.executeForAll((pokemon: Pokemon) => applyPreWeatherEffectAbAttrs(SuppressWeatherEffectAbAttr, pokemon, this.weather, cancelled)); - - if (!cancelled.value) { - const inflictDamage = (pokemon: Pokemon) => { - const cancelled = new Utils.BooleanHolder(false); - - applyPreWeatherEffectAbAttrs(PreWeatherDamageAbAttr, pokemon, this.weather , cancelled); - applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled); - - if (cancelled.value) { - return; - } - - const damage = Math.ceil(pokemon.getMaxHp() / 16); - - this.scene.queueMessage(getWeatherDamageMessage(this.weather?.weatherType!, pokemon)!); // TODO: are those bangs correct? - pokemon.damageAndUpdate(damage, HitResult.EFFECTIVE, false, false, true); - }; - - this.executeForAll((pokemon: Pokemon) => { - const immune = !pokemon || !!pokemon.getTypes(true, true).filter(t => this.weather?.isTypeDamageImmune(t)).length; - if (!immune) { - inflictDamage(pokemon); - } - }); - } - } - - this.scene.ui.showText(getWeatherLapseMessage(this.weather.weatherType)!, null, () => { // TODO: is this bang correct? - this.executeForAll((pokemon: Pokemon) => applyPostWeatherLapseAbAttrs(PostWeatherLapseAbAttr, pokemon, this.weather)); - - super.start(); - }); - } -} - -export class ObtainStatusEffectPhase extends PokemonPhase { - private statusEffect: StatusEffect | undefined; - private cureTurn: integer | null; - private sourceText: string | null; - private sourcePokemon: Pokemon | null; - - constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect?: StatusEffect, cureTurn?: integer | null, sourceText?: string, sourcePokemon?: Pokemon) { - super(scene, battlerIndex); - - this.statusEffect = statusEffect; - this.cureTurn = cureTurn!; // TODO: is this bang correct? - this.sourceText = sourceText!; // TODO: is this bang correct? - this.sourcePokemon = sourcePokemon!; // For tracking which Pokemon caused the status effect // TODO: is this bang correct? - } - - start() { - const pokemon = this.getPokemon(); - if (!pokemon?.status) { - if (pokemon?.trySetStatus(this.statusEffect, false, this.sourcePokemon)) { - if (this.cureTurn) { - pokemon.status!.cureTurn = this.cureTurn; // TODO: is this bang correct? - } - pokemon.updateInfo(true); - new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(this.scene, () => { - this.scene.queueMessage(getStatusEffectObtainText(this.statusEffect, getPokemonNameWithAffix(pokemon), this.sourceText ?? undefined)); - if (pokemon.status?.isPostTurn()) { - this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, this.battlerIndex)); - } - this.end(); - }); - return; - } - } else if (pokemon.status.effect === this.statusEffect) { - this.scene.queueMessage(getStatusEffectOverlapText(this.statusEffect, getPokemonNameWithAffix(pokemon))); - } - this.end(); - } -} - -export class PostTurnStatusEffectPhase extends PokemonPhase { - constructor(scene: BattleScene, battlerIndex: BattlerIndex) { - super(scene, battlerIndex); - } - - start() { - const pokemon = this.getPokemon(); - if (pokemon?.isActive(true) && pokemon.status && pokemon.status.isPostTurn()) { - pokemon.status.incrementTurn(); - const cancelled = new Utils.BooleanHolder(false); - applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled); - applyAbAttrs(BlockStatusDamageAbAttr, pokemon, cancelled); - - if (!cancelled.value) { - this.scene.queueMessage(getStatusEffectActivationText(pokemon.status.effect, getPokemonNameWithAffix(pokemon))); - let damage: integer = 0; - switch (pokemon.status.effect) { - case StatusEffect.POISON: - damage = Math.max(pokemon.getMaxHp() >> 3, 1); - break; - case StatusEffect.TOXIC: - damage = Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.turnCount), 1); - break; - case StatusEffect.BURN: - damage = Math.max(pokemon.getMaxHp() >> 4, 1); - break; - } - if (damage) { - // Set preventEndure flag to avoid pokemon surviving thanks to focus band, sturdy, endure ... - this.scene.damageNumberHandler.add(this.getPokemon(), pokemon.damage(damage, false, true)); - pokemon.updateInfo(); - } - new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene, () => this.end()); - } else { - this.end(); - } - } else { - this.end(); - } - } - - override end() { - if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) { - this.scene.initFinalBossPhaseTwo(this.getPokemon()); - } else { - super.end(); - } - } -} - -export class MessagePhase extends Phase { - private text: string; - private callbackDelay: integer | null; - private prompt: boolean | null; - private promptDelay: integer | null; - - constructor(scene: BattleScene, text: string, callbackDelay?: integer | null, prompt?: boolean | null, promptDelay?: integer | null) { - super(scene); - - this.text = text; - this.callbackDelay = callbackDelay!; // TODO: is this bang correct? - this.prompt = prompt!; // TODO: is this bang correct? - this.promptDelay = promptDelay!; // TODO: is this bang correct? - } - - start() { - super.start(); - - if (this.text.indexOf("$") > -1) { - const pageIndex = this.text.indexOf("$"); - this.scene.unshiftPhase(new MessagePhase(this.scene, this.text.slice(pageIndex + 1), this.callbackDelay, this.prompt, this.promptDelay)); - this.text = this.text.slice(0, pageIndex).trim(); - } - - this.scene.ui.showText(this.text, null, () => this.end(), this.callbackDelay || (this.prompt ? 0 : 1500), this.prompt, this.promptDelay); - } - - end() { - if (this.scene.abilityBar.shown) { - this.scene.abilityBar.hide(); - } - - super.end(); - } -} - -export class DamagePhase extends PokemonPhase { - private amount: integer; - private damageResult: DamageResult; - private critical: boolean; - - constructor(scene: BattleScene, battlerIndex: BattlerIndex, amount: integer, damageResult?: DamageResult, critical: boolean = false) { - super(scene, battlerIndex); - - this.amount = amount; - this.damageResult = damageResult || HitResult.EFFECTIVE; - this.critical = critical; - } - - start() { - super.start(); - - if (this.damageResult === HitResult.ONE_HIT_KO) { - if (this.scene.moveAnimations) { - this.scene.toggleInvert(true); - } - this.scene.time.delayedCall(Utils.fixedInt(1000), () => { - this.scene.toggleInvert(false); - this.applyDamage(); - }); - return; - } - - this.applyDamage(); - } - - updateAmount(amount: integer): void { - this.amount = amount; - } - - applyDamage() { - switch (this.damageResult) { - case HitResult.EFFECTIVE: - this.scene.playSound("hit"); - break; - case HitResult.SUPER_EFFECTIVE: - case HitResult.ONE_HIT_KO: - this.scene.playSound("hit_strong"); - break; - case HitResult.NOT_VERY_EFFECTIVE: - this.scene.playSound("hit_weak"); - break; - } - - if (this.amount) { - this.scene.damageNumberHandler.add(this.getPokemon(), this.amount, this.damageResult, this.critical); - } - - if (this.damageResult !== HitResult.OTHER) { - const flashTimer = this.scene.time.addEvent({ - delay: 100, - repeat: 5, - startAt: 200, - callback: () => { - this.getPokemon().getSprite().setVisible(flashTimer.repeatCount % 2 === 0); - if (!flashTimer.repeatCount) { - this.getPokemon().updateInfo().then(() => this.end()); - } - } - }); - } else { - this.getPokemon().updateInfo().then(() => this.end()); - } - } - - override end() { - if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) { - this.scene.initFinalBossPhaseTwo(this.getPokemon()); - } else { - super.end(); - } - } -} - -export class FaintPhase extends PokemonPhase { - private preventEndure: boolean; - - constructor(scene: BattleScene, battlerIndex: BattlerIndex, preventEndure?: boolean) { - super(scene, battlerIndex); - - this.preventEndure = preventEndure!; // TODO: is this bang correct? - } - - start() { - super.start(); - - if (!this.preventEndure) { - const instantReviveModifier = this.scene.applyModifier(PokemonInstantReviveModifier, this.player, this.getPokemon()) as PokemonInstantReviveModifier; - - if (instantReviveModifier) { - if (!--instantReviveModifier.stackCount) { - this.scene.removeModifier(instantReviveModifier); - } - this.scene.updateModifiers(this.player); - return this.end(); - } - } - - if (!this.tryOverrideForBattleSpec()) { - this.doFaint(); - } - } - - doFaint(): void { - const pokemon = this.getPokemon(); - - - // Track total times pokemon have been KO'd for supreme overlord/last respects - if (pokemon.isPlayer()) { - this.scene.currentBattle.playerFaints += 1; - } else { - this.scene.currentBattle.enemyFaints += 1; - } - - this.scene.queueMessage(i18next.t("battle:fainted", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }), null, true); - - if (pokemon.turnData?.attacksReceived?.length) { - const lastAttack = pokemon.turnData.attacksReceived[0]; - applyPostFaintAbAttrs(PostFaintAbAttr, pokemon, this.scene.getPokemonById(lastAttack.sourceId)!, new PokemonMove(lastAttack.move).getMove(), lastAttack.result); // TODO: is this bang correct? - } - - const alivePlayField = this.scene.getField(true); - alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon)); - if (pokemon.turnData?.attacksReceived?.length) { - const defeatSource = this.scene.getPokemonById(pokemon.turnData.attacksReceived[0].sourceId); - if (defeatSource?.isOnField()) { - applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource); - const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move]; - const pvattrs = pvmove.getAttrs(PostVictoryStatChangeAttr); - if (pvattrs.length) { - for (const pvattr of pvattrs) { - pvattr.applyPostVictory(defeatSource, defeatSource, pvmove); - } - } - } - } - - if (this.player) { - const nonFaintedLegalPartyMembers = this.scene.getParty().filter(p => p.isAllowedInBattle()); - const nonFaintedPartyMemberCount = nonFaintedLegalPartyMembers.length; - if (!nonFaintedPartyMemberCount) { - this.scene.unshiftPhase(new GameOverPhase(this.scene)); - } else if (nonFaintedPartyMemberCount === 1 && this.scene.currentBattle.double) { - this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true)); - } else if (nonFaintedPartyMemberCount >= this.scene.currentBattle.getBattlerCount()) { - this.scene.pushPhase(new SwitchPhase(this.scene, this.fieldIndex, true, false)); - } - } else { - this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex)); - if (this.scene.currentBattle.battleType === BattleType.TRAINER) { - const hasReservePartyMember = !!this.scene.getEnemyParty().filter(p => p.isActive() && !p.isOnField() && p.trainerSlot === (pokemon as EnemyPokemon).trainerSlot).length; - if (hasReservePartyMember) { - this.scene.pushPhase(new SwitchSummonPhase(this.scene, this.fieldIndex, -1, false, false, false)); - } - } - } - - // in double battles redirect potential moves off fainted pokemon - if (this.scene.currentBattle.double) { - const allyPokemon = pokemon.getAlly(); - this.scene.redirectPokemonMoves(pokemon, allyPokemon); - } - - pokemon.lapseTags(BattlerTagLapseType.FAINT); - this.scene.getField(true).filter(p => p !== pokemon).forEach(p => p.removeTagsBySourceId(pokemon.id)); - - pokemon.faintCry(() => { - if (pokemon instanceof PlayerPokemon) { - pokemon.addFriendship(-10); - } - pokemon.hideInfo(); - this.scene.playSound("faint"); - this.scene.tweens.add({ - targets: pokemon, - duration: 500, - y: pokemon.y + 150, - ease: "Sine.easeIn", - onComplete: () => { - pokemon.setVisible(false); - pokemon.y -= 150; - pokemon.trySetStatus(StatusEffect.FAINT); - if (pokemon.isPlayer()) { - this.scene.currentBattle.removeFaintedParticipant(pokemon as PlayerPokemon); - } else { - this.scene.addFaintedEnemyScore(pokemon as EnemyPokemon); - this.scene.currentBattle.addPostBattleLoot(pokemon as EnemyPokemon); - } - this.scene.field.remove(pokemon); - this.end(); - } - }); - }); - } - - tryOverrideForBattleSpec(): boolean { - switch (this.scene.currentBattle.battleSpec) { - case BattleSpec.FINAL_BOSS: - if (!this.player) { - const enemy = this.getPokemon(); - if (enemy.formIndex) { - this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].secondStageWin, enemy.species.name, null, () => this.doFaint()); - } else { - // Final boss' HP threshold has been bypassed; cancel faint and force check for 2nd phase - enemy.hp++; - this.scene.unshiftPhase(new DamagePhase(this.scene, enemy.getBattlerIndex(), 0, HitResult.OTHER)); - this.end(); - } - return true; - } - } - - return false; - } -} - -export class VictoryPhase extends PokemonPhase { - constructor(scene: BattleScene, battlerIndex: BattlerIndex) { - super(scene, battlerIndex); - } - - start() { - super.start(); - - this.scene.gameData.gameStats.pokemonDefeated++; - - const participantIds = this.scene.currentBattle.playerParticipantIds; - const party = this.scene.getParty(); - const expShareModifier = this.scene.findModifier(m => m instanceof ExpShareModifier) as ExpShareModifier; - const expBalanceModifier = this.scene.findModifier(m => m instanceof ExpBalanceModifier) as ExpBalanceModifier; - const multipleParticipantExpBonusModifier = this.scene.findModifier(m => m instanceof MultipleParticipantExpBonusModifier) as MultipleParticipantExpBonusModifier; - const nonFaintedPartyMembers = party.filter(p => p.hp); - const expPartyMembers = nonFaintedPartyMembers.filter(p => p.level < this.scene.getMaxExpLevel()); - const partyMemberExp: number[] = []; - - if (participantIds.size) { - let expValue = this.getPokemon().getExpValue(); - if (this.scene.currentBattle.battleType === BattleType.TRAINER) { - expValue = Math.floor(expValue * 1.5); - } - for (const partyMember of nonFaintedPartyMembers) { - const pId = partyMember.id; - const participated = participantIds.has(pId); - if (participated) { - partyMember.addFriendship(2); - } - if (!expPartyMembers.includes(partyMember)) { - continue; - } - if (!participated && !expShareModifier) { - partyMemberExp.push(0); - continue; - } - let expMultiplier = 0; - if (participated) { - expMultiplier += (1 / participantIds.size); - if (participantIds.size > 1 && multipleParticipantExpBonusModifier) { - expMultiplier += multipleParticipantExpBonusModifier.getStackCount() * 0.2; - } - } else if (expShareModifier) { - expMultiplier += (expShareModifier.getStackCount() * 0.2) / participantIds.size; - } - if (partyMember.pokerus) { - expMultiplier *= 1.5; - } - if (Overrides.XP_MULTIPLIER_OVERRIDE !== null) { - expMultiplier = Overrides.XP_MULTIPLIER_OVERRIDE; - } - const pokemonExp = new Utils.NumberHolder(expValue * expMultiplier); - this.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, pokemonExp); - partyMemberExp.push(Math.floor(pokemonExp.value)); - } - - if (expBalanceModifier) { - let totalLevel = 0; - let totalExp = 0; - expPartyMembers.forEach((expPartyMember, epm) => { - totalExp += partyMemberExp[epm]; - totalLevel += expPartyMember.level; - }); - - const medianLevel = Math.floor(totalLevel / expPartyMembers.length); - - const recipientExpPartyMemberIndexes: number[] = []; - expPartyMembers.forEach((expPartyMember, epm) => { - if (expPartyMember.level <= medianLevel) { - recipientExpPartyMemberIndexes.push(epm); - } - }); - - const splitExp = Math.floor(totalExp / recipientExpPartyMemberIndexes.length); - - expPartyMembers.forEach((_partyMember, pm) => { - partyMemberExp[pm] = Phaser.Math.Linear(partyMemberExp[pm], recipientExpPartyMemberIndexes.indexOf(pm) > -1 ? splitExp : 0, 0.2 * expBalanceModifier.getStackCount()); - }); - } - - for (let pm = 0; pm < expPartyMembers.length; pm++) { - const exp = partyMemberExp[pm]; - - if (exp) { - const partyMemberIndex = party.indexOf(expPartyMembers[pm]); - this.scene.unshiftPhase(expPartyMembers[pm].isOnField() ? new ExpPhase(this.scene, partyMemberIndex, exp) : new ShowPartyExpBarPhase(this.scene, partyMemberIndex, exp)); - } - } - } - - if (!this.scene.getEnemyParty().find(p => this.scene.currentBattle.battleType ? !p?.isFainted(true) : p.isOnField())) { - this.scene.pushPhase(new BattleEndPhase(this.scene)); - if (this.scene.currentBattle.battleType === BattleType.TRAINER) { - this.scene.pushPhase(new TrainerVictoryPhase(this.scene)); - } - if (this.scene.gameMode.isEndless || !this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex)) { - this.scene.pushPhase(new EggLapsePhase(this.scene)); - if (this.scene.currentBattle.waveIndex % 10) { - this.scene.pushPhase(new SelectModifierPhase(this.scene)); - } else if (this.scene.gameMode.isDaily) { - this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.EXP_CHARM)); - if (this.scene.currentBattle.waveIndex > 10 && !this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex)) { - this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL)); - } - } else { - const superExpWave = !this.scene.gameMode.isEndless ? (this.scene.offsetGym ? 0 : 20) : 10; - if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex === 10) { - this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.EXP_SHARE)); - } - if (this.scene.currentBattle.waveIndex <= 750 && (this.scene.currentBattle.waveIndex <= 500 || (this.scene.currentBattle.waveIndex % 30) === superExpWave)) { - this.scene.pushPhase(new ModifierRewardPhase(this.scene, (this.scene.currentBattle.waveIndex % 30) !== superExpWave || this.scene.currentBattle.waveIndex > 250 ? modifierTypes.EXP_CHARM : modifierTypes.SUPER_EXP_CHARM)); - } - if (this.scene.currentBattle.waveIndex <= 150 && !(this.scene.currentBattle.waveIndex % 50)) { - this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL)); - } - if (this.scene.gameMode.isEndless && !(this.scene.currentBattle.waveIndex % 50)) { - this.scene.pushPhase(new ModifierRewardPhase(this.scene, !(this.scene.currentBattle.waveIndex % 250) ? modifierTypes.VOUCHER_PREMIUM : modifierTypes.VOUCHER_PLUS)); - this.scene.pushPhase(new AddEnemyBuffModifierPhase(this.scene)); - } - } - this.scene.pushPhase(new NewBattlePhase(this.scene)); - } else { - this.scene.currentBattle.battleType = BattleType.CLEAR; - this.scene.score += this.scene.gameMode.getClearScoreBonus(); - this.scene.updateScoreText(); - this.scene.pushPhase(new GameOverPhase(this.scene, true)); - } - } - - this.end(); - } -} - -export class TrainerVictoryPhase extends BattlePhase { - constructor(scene: BattleScene) { - super(scene); - } - - start() { - this.scene.disableMenu = true; - - this.scene.playBgm(this.scene.currentBattle.trainer?.config.victoryBgm); - - this.scene.unshiftPhase(new MoneyRewardPhase(this.scene, this.scene.currentBattle.trainer?.config.moneyMultiplier!)); // TODO: is this bang correct? - - const modifierRewardFuncs = this.scene.currentBattle.trainer?.config.modifierRewardFuncs!; // TODO: is this bang correct? - for (const modifierRewardFunc of modifierRewardFuncs) { - this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, modifierRewardFunc)); - } - - const trainerType = this.scene.currentBattle.trainer?.config.trainerType!; // TODO: is this bang correct? - if (vouchers.hasOwnProperty(TrainerType[trainerType])) { - if (!this.scene.validateVoucher(vouchers[TrainerType[trainerType]]) && this.scene.currentBattle.trainer?.config.isBoss) { - this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, [modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM][vouchers[TrainerType[trainerType]].voucherType])); - } - } - - this.scene.ui.showText(i18next.t("battle:trainerDefeated", { trainerName: this.scene.currentBattle.trainer?.getName(TrainerSlot.NONE, true) }), null, () => { - const victoryMessages = this.scene.currentBattle.trainer?.getVictoryMessages()!; // TODO: is this bang correct? - let message: string; - this.scene.executeWithSeedOffset(() => message = Utils.randSeedItem(victoryMessages), this.scene.currentBattle.waveIndex); - message = message!; // tell TS compiler it's defined now - - const showMessage = () => { - const originalFunc = showMessageOrEnd; - showMessageOrEnd = () => this.scene.ui.showDialogue(message, this.scene.currentBattle.trainer?.getName(), null, originalFunc); - - showMessageOrEnd(); - }; - let showMessageOrEnd = () => this.end(); - if (victoryMessages?.length) { - if (this.scene.currentBattle.trainer?.config.hasCharSprite && !this.scene.ui.shouldSkipDialogue(message)) { - const originalFunc = showMessageOrEnd; - showMessageOrEnd = () => this.scene.charSprite.hide().then(() => this.scene.hideFieldOverlay(250).then(() => originalFunc())); - this.scene.showFieldOverlay(500).then(() => this.scene.charSprite.showCharacter(this.scene.currentBattle.trainer?.getKey()!, getCharVariantFromDialogue(victoryMessages[0])).then(() => showMessage())); // TODO: is this bang correct? - } else { - showMessage(); - } - } else { - showMessageOrEnd(); - } - }, null, true); - - this.showEnemyTrainer(); - } -} - -export class MoneyRewardPhase extends BattlePhase { - private moneyMultiplier: number; - - constructor(scene: BattleScene, moneyMultiplier: number) { - super(scene); - - this.moneyMultiplier = moneyMultiplier; - } - - start() { - const moneyAmount = new Utils.IntegerHolder(this.scene.getWaveMoneyAmount(this.moneyMultiplier)); - - this.scene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount); - - if (this.scene.arena.getTag(ArenaTagType.HAPPY_HOUR)) { - moneyAmount.value *= 2; - } - - this.scene.addMoney(moneyAmount.value); - - const userLocale = navigator.language || "en-US"; - const formattedMoneyAmount = moneyAmount.value.toLocaleString(userLocale); - const message = i18next.t("battle:moneyWon", { moneyAmount: formattedMoneyAmount }); - - this.scene.ui.showText(message, null, () => this.end(), null, true); - } -} - -export class ModifierRewardPhase extends BattlePhase { - protected modifierType: ModifierType; - - constructor(scene: BattleScene, modifierTypeFunc: ModifierTypeFunc) { - super(scene); - - this.modifierType = getModifierType(modifierTypeFunc); - } - - start() { - super.start(); - - this.doReward().then(() => this.end()); - } - - doReward(): Promise { - return new Promise(resolve => { - const newModifier = this.modifierType.newModifier(); - this.scene.addModifier(newModifier).then(() => { - this.scene.playSound("item_fanfare"); - this.scene.ui.showText(i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }), null, () => resolve(), null, true); - }); - }); - } -} - -export class GameOverModifierRewardPhase extends ModifierRewardPhase { - constructor(scene: BattleScene, modifierTypeFunc: ModifierTypeFunc) { - super(scene, modifierTypeFunc); - } - - doReward(): Promise { - return new Promise(resolve => { - const newModifier = this.modifierType.newModifier(); - this.scene.addModifier(newModifier).then(() => { - this.scene.playSound("level_up_fanfare"); - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.ui.fadeIn(250).then(() => { - this.scene.ui.showText(i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }), null, () => { - this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true)); - resolve(); - }, null, true, 1500); - }); - }); - }); - } -} - -export class RibbonModifierRewardPhase extends ModifierRewardPhase { - private species: PokemonSpecies; - - constructor(scene: BattleScene, modifierTypeFunc: ModifierTypeFunc, species: PokemonSpecies) { - super(scene, modifierTypeFunc); - - this.species = species; - } - - doReward(): Promise { - return new Promise(resolve => { - const newModifier = this.modifierType.newModifier(); - this.scene.addModifier(newModifier).then(() => { - this.scene.playSound("level_up_fanfare"); - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.ui.showText(i18next.t("battle:beatModeFirstTime", { - speciesName: this.species.name, - gameMode: this.scene.gameMode.getName(), - newModifier: newModifier?.type.name - }), null, () => { - resolve(); - }, null, true, 1500); - }); - }); - } -} - -export class GameOverPhase extends BattlePhase { - private victory: boolean; - private firstRibbons: PokemonSpecies[] = []; - - constructor(scene: BattleScene, victory?: boolean) { - super(scene); - - this.victory = !!victory; - } - - start() { - super.start(); - - // Failsafe if players somehow skip floor 200 in classic mode - if (this.scene.gameMode.isClassic && this.scene.currentBattle.waveIndex > 200) { - this.victory = true; - } - - if (this.victory && this.scene.gameMode.isEndless) { - this.scene.ui.showDialogue(i18next.t("PGMmiscDialogue:ending_endless"), i18next.t("PGMmiscDialogue:ending_name"), 0, () => this.handleGameOver()); - } else if (this.victory || !this.scene.enableRetries) { - this.handleGameOver(); - } else { - this.scene.ui.showText(i18next.t("battle:retryBattle"), null, () => { - this.scene.ui.setMode(Mode.CONFIRM, () => { - this.scene.ui.fadeOut(1250).then(() => { - this.scene.reset(); - this.scene.clearPhaseQueue(); - this.scene.gameData.loadSession(this.scene, this.scene.sessionSlotId).then(() => { - this.scene.pushPhase(new EncounterPhase(this.scene, true)); - - const availablePartyMembers = this.scene.getParty().filter(p => p.isAllowedInBattle()).length; - - this.scene.pushPhase(new SummonPhase(this.scene, 0)); - if (this.scene.currentBattle.double && availablePartyMembers > 1) { - this.scene.pushPhase(new SummonPhase(this.scene, 1)); - } - if (this.scene.currentBattle.waveIndex > 1 && this.scene.currentBattle.battleType !== BattleType.TRAINER) { - this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double)); - if (this.scene.currentBattle.double && availablePartyMembers > 1) { - this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double)); - } - } - - this.scene.ui.fadeIn(1250); - this.end(); - }); - }); - }, () => this.handleGameOver(), false, 0, 0, 1000); - }); - } - } - - handleGameOver(): void { - const doGameOver = (newClear: boolean) => { - this.scene.disableMenu = true; - this.scene.time.delayedCall(1000, () => { - let firstClear = false; - if (this.victory && newClear) { - if (this.scene.gameMode.isClassic) { - firstClear = this.scene.validateAchv(achvs.CLASSIC_VICTORY); - this.scene.validateAchv(achvs.UNEVOLVED_CLASSIC_VICTORY); - this.scene.gameData.gameStats.sessionsWon++; - for (const pokemon of this.scene.getParty()) { - this.awardRibbon(pokemon); - - if (pokemon.species.getRootSpeciesId() !== pokemon.species.getRootSpeciesId(true)) { - this.awardRibbon(pokemon, true); - } - } - } else if (this.scene.gameMode.isDaily && newClear) { - this.scene.gameData.gameStats.dailyRunSessionsWon++; - } - } - const fadeDuration = this.victory ? 10000 : 5000; - this.scene.fadeOutBgm(fadeDuration, true); - const activeBattlers = this.scene.getField().filter(p => p?.isActive(true)); - activeBattlers.map(p => p.hideInfo()); - this.scene.ui.fadeOut(fadeDuration).then(() => { - activeBattlers.map(a => a.setVisible(false)); - this.scene.setFieldScale(1, true); - this.scene.clearPhaseQueue(); - this.scene.ui.clearText(); - - if (this.victory && this.scene.gameMode.isChallenge) { - this.scene.gameMode.challenges.forEach(c => this.scene.validateAchvs(ChallengeAchv, c)); - } - - const clear = (endCardPhase?: EndCardPhase) => { - if (newClear) { - this.handleUnlocks(); - } - if (this.victory && newClear) { - for (const species of this.firstRibbons) { - this.scene.unshiftPhase(new RibbonModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PLUS, species)); - } - if (!firstClear) { - this.scene.unshiftPhase(new GameOverModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PREMIUM)); - } - } - this.scene.pushPhase(new PostGameOverPhase(this.scene, endCardPhase)); - this.end(); - }; - - if (this.victory && this.scene.gameMode.isClassic) { - const message = miscDialogue.ending[this.scene.gameData.gender === PlayerGender.FEMALE ? 0 : 1]; - - if (!this.scene.ui.shouldSkipDialogue(message)) { - this.scene.ui.fadeIn(500).then(() => { - this.scene.charSprite.showCharacter(`rival_${this.scene.gameData.gender === PlayerGender.FEMALE ? "m" : "f"}`, getCharVariantFromDialogue(miscDialogue.ending[this.scene.gameData.gender === PlayerGender.FEMALE ? 0 : 1])).then(() => { - this.scene.ui.showDialogue(message, this.scene.gameData.gender === PlayerGender.FEMALE ? trainerConfigs[TrainerType.RIVAL].name : trainerConfigs[TrainerType.RIVAL].nameFemale, null, () => { - this.scene.ui.fadeOut(500).then(() => { - this.scene.charSprite.hide().then(() => { - const endCardPhase = new EndCardPhase(this.scene); - this.scene.unshiftPhase(endCardPhase); - clear(endCardPhase); - }); - }); - }); - }); - }); - } else { - const endCardPhase = new EndCardPhase(this.scene); - this.scene.unshiftPhase(endCardPhase); - clear(endCardPhase); - } - } else { - clear(); - } - }); - }); - }; - - /* Added a local check to see if the game is running offline on victory - If Online, execute apiFetch as intended - If Offline, execute offlineNewClear(), a localStorage implementation of newClear daily run checks */ - if (this.victory) { - if (!Utils.isLocal) { - Utils.apiFetch(`savedata/session/newclear?slot=${this.scene.sessionSlotId}&clientSessionId=${clientSessionId}`, true) - .then(response => response.json()) - .then(newClear => doGameOver(newClear)); - } else { - this.scene.gameData.offlineNewClear(this.scene).then(result => { - doGameOver(result); - }); - } - } else { - doGameOver(false); - } - } - - handleUnlocks(): void { - if (this.victory && this.scene.gameMode.isClassic) { - if (!this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]) { - this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.ENDLESS_MODE)); - } - if (this.scene.getParty().filter(p => p.fusionSpecies).length && !this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE]) { - this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.SPLICED_ENDLESS_MODE)); - } - if (!this.scene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE]) { - this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.MINI_BLACK_HOLE)); - } - if (!this.scene.gameData.unlocks[Unlockables.EVIOLITE] && this.scene.getParty().some(p => p.getSpeciesForm(true).speciesId in pokemonEvolutions)) { - this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.EVIOLITE)); - } - } - } - - awardRibbon(pokemon: Pokemon, forStarter: boolean = false): void { - const speciesId = getPokemonSpecies(pokemon.species.speciesId); - const speciesRibbonCount = this.scene.gameData.incrementRibbonCount(speciesId, forStarter); - // first time classic win, award voucher - if (speciesRibbonCount === 1) { - this.firstRibbons.push(getPokemonSpecies(pokemon.species.getRootSpeciesId(forStarter))); - } - } -} - -export class EndCardPhase extends Phase { - public endCard: Phaser.GameObjects.Image; - public text: Phaser.GameObjects.Text; - - constructor(scene: BattleScene) { - super(scene); - } - - start(): void { - super.start(); - - this.scene.ui.getMessageHandler().bg.setVisible(false); - this.scene.ui.getMessageHandler().nameBoxContainer.setVisible(false); - - this.endCard = this.scene.add.image(0, 0, `end_${this.scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}`); - this.endCard.setOrigin(0); - this.endCard.setScale(0.5); - this.scene.field.add(this.endCard); - - this.text = addTextObject(this.scene, this.scene.game.canvas.width / 12, (this.scene.game.canvas.height / 6) - 16, i18next.t("battle:congratulations"), TextStyle.SUMMARY, { fontSize: "128px" }); - this.text.setOrigin(0.5); - this.scene.field.add(this.text); - - this.scene.ui.clearText(); - - this.scene.ui.fadeIn(1000).then(() => { - - this.scene.ui.showText("", null, () => { - this.scene.ui.getMessageHandler().bg.setVisible(true); - this.end(); - }, null, true); - }); - } -} - -export class UnlockPhase extends Phase { - private unlockable: Unlockables; - - constructor(scene: BattleScene, unlockable: Unlockables) { - super(scene); - - this.unlockable = unlockable; - } - - start(): void { - this.scene.time.delayedCall(2000, () => { - this.scene.gameData.unlocks[this.unlockable] = true; - this.scene.playSound("level_up_fanfare"); - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.ui.showText(i18next.t("battle:unlockedSomething", { unlockedThing: getUnlockableName(this.unlockable) }), null, () => { - this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true)); - this.end(); - }, null, true, 1500); - }); - } -} - -export class PostGameOverPhase extends Phase { - private endCardPhase: EndCardPhase | null; - - constructor(scene: BattleScene, endCardPhase?: EndCardPhase) { - super(scene); - - this.endCardPhase = endCardPhase!; // TODO: is this bang correct? - } - - start() { - super.start(); - - const saveAndReset = () => { - this.scene.gameData.saveAll(this.scene, true, true, true).then(success => { - if (!success) { - return this.scene.reset(true); - } - this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => { - if (!success[0]) { - return this.scene.reset(true); - } - this.scene.reset(); - this.scene.unshiftPhase(new TitlePhase(this.scene)); - this.end(); - }); - }); - }; - - if (this.endCardPhase) { - this.scene.ui.fadeOut(500).then(() => { - this.scene.ui.getMessageHandler().bg.setVisible(true); - - this.endCardPhase?.endCard.destroy(); - this.endCardPhase?.text.destroy(); - saveAndReset(); - }); - } else { - saveAndReset(); - } - } -} - -/** - * Opens the party selector UI and transitions into a {@linkcode SwitchSummonPhase} - * for the player (if a switch would be valid for the current battle state). - */ -export class SwitchPhase extends BattlePhase { - protected fieldIndex: integer; - private isModal: boolean; - private doReturn: boolean; - - /** - * Creates a new SwitchPhase - * @param scene {@linkcode BattleScene} Current battle scene - * @param fieldIndex Field index to switch out - * @param isModal Indicates if the switch should be forced (true) or is - * optional (false). - * @param doReturn Indicates if the party member on the field should be - * recalled to ball or has already left the field. Passed to {@linkcode SwitchSummonPhase}. - */ - constructor(scene: BattleScene, fieldIndex: integer, isModal: boolean, doReturn: boolean) { - super(scene); - - this.fieldIndex = fieldIndex; - this.isModal = isModal; - this.doReturn = doReturn; - } - - start() { - super.start(); - - // Skip modal switch if impossible (no remaining party members that aren't in battle) - if (this.isModal && !this.scene.getParty().filter(p => p.isAllowedInBattle() && !p.isActive(true)).length) { - return super.end(); - } - - // Skip if the fainted party member has been revived already. doReturn is - // only passed as `false` from FaintPhase (as opposed to other usages such - // as ForceSwitchOutAttr or CheckSwitchPhase), so we only want to check this - // if the mon should have already been returned but is still alive and well - // on the field. see also; battle.test.ts - if (this.isModal && !this.doReturn && !this.scene.getParty()[this.fieldIndex].isFainted()) { - return super.end(); - } - - // Check if there is any space still in field - if (this.isModal && this.scene.getPlayerField().filter(p => p.isAllowedInBattle() && p.isActive(true)).length >= this.scene.currentBattle.getBattlerCount()) { - return super.end(); - } - - // Override field index to 0 in case of double battle where 2/3 remaining legal party members fainted at once - const fieldIndex = this.scene.currentBattle.getBattlerCount() === 1 || this.scene.getParty().filter(p => p.isAllowedInBattle()).length > 1 ? this.fieldIndex : 0; - - this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.FAINT_SWITCH : PartyUiMode.POST_BATTLE_SWITCH, fieldIndex, (slotIndex: integer, option: PartyOption) => { - if (slotIndex >= this.scene.currentBattle.getBattlerCount() && slotIndex < 6) { - this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, fieldIndex, slotIndex, this.doReturn, option === PartyOption.PASS_BATON)); - } - this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end()); - }, PartyUiHandler.FilterNonFainted); - } -} - -export class ExpPhase extends PlayerPartyMemberPokemonPhase { - private expValue: number; - - constructor(scene: BattleScene, partyMemberIndex: integer, expValue: number) { - super(scene, partyMemberIndex); - - this.expValue = expValue; - } - - start() { - super.start(); - - const pokemon = this.getPokemon(); - const exp = new Utils.NumberHolder(this.expValue); - this.scene.applyModifiers(ExpBoosterModifier, true, exp); - exp.value = Math.floor(exp.value); - this.scene.ui.showText(i18next.t("battle:expGain", { pokemonName: getPokemonNameWithAffix(pokemon), exp: exp.value }), null, () => { - const lastLevel = pokemon.level; - pokemon.addExp(exp.value); - const newLevel = pokemon.level; - if (newLevel > lastLevel) { - this.scene.unshiftPhase(new LevelUpPhase(this.scene, this.partyMemberIndex, lastLevel, newLevel)); - } - pokemon.updateInfo().then(() => this.end()); - }, null, true); - } -} - -export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase { - private expValue: number; - - constructor(scene: BattleScene, partyMemberIndex: integer, expValue: number) { - super(scene, partyMemberIndex); - - this.expValue = expValue; - } - - start() { - super.start(); - - const pokemon = this.getPokemon(); - const exp = new Utils.NumberHolder(this.expValue); - this.scene.applyModifiers(ExpBoosterModifier, true, exp); - exp.value = Math.floor(exp.value); - - const lastLevel = pokemon.level; - pokemon.addExp(exp.value); - const newLevel = pokemon.level; - if (newLevel > lastLevel) { - this.scene.unshiftPhase(new LevelUpPhase(this.scene, this.partyMemberIndex, lastLevel, newLevel)); - } - this.scene.unshiftPhase(new HidePartyExpBarPhase(this.scene)); - pokemon.updateInfo(); - - if (this.scene.expParty === ExpNotification.SKIP) { - this.end(); - } else if (this.scene.expParty === ExpNotification.ONLY_LEVEL_UP) { - if (newLevel > lastLevel) { // this means if we level up - // instead of displaying the exp gain in the small frame, we display the new level - // we use the same method for mode 0 & 1, by giving a parameter saying to display the exp or the level - this.scene.partyExpBar.showPokemonExp(pokemon, exp.value, this.scene.expParty === ExpNotification.ONLY_LEVEL_UP, newLevel).then(() => { - setTimeout(() => this.end(), 800 / Math.pow(2, this.scene.expGainsSpeed)); - }); - } else { - this.end(); - } - } else if (this.scene.expGainsSpeed < 3) { - this.scene.partyExpBar.showPokemonExp(pokemon, exp.value, false, newLevel).then(() => { - setTimeout(() => this.end(), 500 / Math.pow(2, this.scene.expGainsSpeed)); - }); - } else { - this.end(); - } - - } -} - -export class HidePartyExpBarPhase extends BattlePhase { - constructor(scene: BattleScene) { - super(scene); - } - - start() { - super.start(); - - this.scene.partyExpBar.hide().then(() => this.end()); - } -} - -export class LevelUpPhase extends PlayerPartyMemberPokemonPhase { - private lastLevel: integer; - private level: integer; - - constructor(scene: BattleScene, partyMemberIndex: integer, lastLevel: integer, level: integer) { - super(scene, partyMemberIndex); - - this.lastLevel = lastLevel; - this.level = level; - this.scene = scene; - } - - start() { - super.start(); - - if (this.level > this.scene.gameData.gameStats.highestLevel) { - this.scene.gameData.gameStats.highestLevel = this.level; - } - - this.scene.validateAchvs(LevelAchv, new Utils.IntegerHolder(this.level)); - - const pokemon = this.getPokemon(); - const prevStats = pokemon.stats.slice(0); - pokemon.calculateStats(); - pokemon.updateInfo(); - if (this.scene.expParty === ExpNotification.DEFAULT) { - this.scene.playSound("level_up_fanfare"); - this.scene.ui.showText(i18next.t("battle:levelUp", { pokemonName: getPokemonNameWithAffix(this.getPokemon()), level: this.level }), null, () => this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end()), null, true); - } else if (this.scene.expParty === ExpNotification.SKIP) { - this.end(); - } else { - // we still want to display the stats if activated - this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end()); - } - if (this.lastLevel < 100) { // this feels like an unnecessary optimization - const levelMoves = this.getPokemon().getLevelMoves(this.lastLevel + 1); - for (const lm of levelMoves) { - this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, lm[1])); - } - } - if (!pokemon.pauseEvolutions) { - const evolution = pokemon.getEvolution(); - if (evolution) { - this.scene.unshiftPhase(new EvolutionPhase(this.scene, pokemon as PlayerPokemon, evolution, this.lastLevel)); - } - } - } -} - -export class LearnMovePhase extends PlayerPartyMemberPokemonPhase { - private moveId: Moves; - - constructor(scene: BattleScene, partyMemberIndex: integer, moveId: Moves) { - super(scene, partyMemberIndex); - - this.moveId = moveId; - } - - start() { - super.start(); - - const pokemon = this.getPokemon(); - const move = allMoves[this.moveId]; - - const existingMoveIndex = pokemon.getMoveset().findIndex(m => m?.moveId === move.id); - - if (existingMoveIndex > -1) { - return this.end(); - } - - const emptyMoveIndex = pokemon.getMoveset().length < 4 - ? pokemon.getMoveset().length - : pokemon.getMoveset().findIndex(m => m === null); - - const messageMode = this.scene.ui.getHandler() instanceof EvolutionSceneHandler - ? Mode.EVOLUTION_SCENE - : Mode.MESSAGE; - - if (emptyMoveIndex > -1) { - pokemon.setMove(emptyMoveIndex, this.moveId); - initMoveAnim(this.scene, this.moveId).then(() => { - loadMoveAnimAssets(this.scene, [this.moveId], true) - .then(() => { - this.scene.ui.setMode(messageMode).then(() => { - this.scene.playSound("level_up_fanfare"); - this.scene.ui.showText(i18next.t("battle:learnMove", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }), null, () => { - this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeMoveLearnedTrigger, true); - this.end(); - }, messageMode === Mode.EVOLUTION_SCENE ? 1000 : null, true); - }); - }); - }); - } else { - this.scene.ui.setMode(messageMode).then(() => { - this.scene.ui.showText(i18next.t("battle:learnMovePrompt", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }), null, () => { - this.scene.ui.showText(i18next.t("battle:learnMoveLimitReached", { pokemonName: getPokemonNameWithAffix(pokemon) }), null, () => { - this.scene.ui.showText(i18next.t("battle:learnMoveReplaceQuestion", { moveName: move.name }), null, () => { - const noHandler = () => { - this.scene.ui.setMode(messageMode).then(() => { - this.scene.ui.showText(i18next.t("battle:learnMoveStopTeaching", { moveName: move.name }), null, () => { - this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => { - this.scene.ui.setMode(messageMode); - this.scene.ui.showText(i18next.t("battle:learnMoveNotLearned", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }), null, () => this.end(), null, true); - }, () => { - this.scene.ui.setMode(messageMode); - this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId)); - this.end(); - }); - }); - }); - }; - this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => { - this.scene.ui.setMode(messageMode); - this.scene.ui.showText(i18next.t("battle:learnMoveForgetQuestion"), null, () => { - this.scene.ui.setModeWithoutClear(Mode.SUMMARY, this.getPokemon(), SummaryUiMode.LEARN_MOVE, move, (moveIndex: integer) => { - if (moveIndex === 4) { - noHandler(); - return; - } - this.scene.ui.setMode(messageMode).then(() => { - this.scene.ui.showText(i18next.t("battle:countdownPoof"), null, () => { - this.scene.ui.showText(i18next.t("battle:learnMoveForgetSuccess", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: pokemon.moveset[moveIndex]!.getName() }), null, () => { // TODO: is the bang correct? - this.scene.ui.showText(i18next.t("battle:learnMoveAnd"), null, () => { - pokemon.setMove(moveIndex, Moves.NONE); - this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId)); - this.end(); - }, null, true); - }, null, true); - }, null, true); - }); - }); - }, null, true); - }, noHandler); - }); - }, null, true); - }, null, true); - }); - } - } -} - -export class PokemonHealPhase extends CommonAnimPhase { - private hpHealed: integer; - private message: string | null; - private showFullHpMessage: boolean; - private skipAnim: boolean; - private revive: boolean; - private healStatus: boolean; - private preventFullHeal: boolean; - - constructor(scene: BattleScene, battlerIndex: BattlerIndex, hpHealed: integer, message: string | null, showFullHpMessage: boolean, skipAnim: boolean = false, revive: boolean = false, healStatus: boolean = false, preventFullHeal: boolean = false) { - super(scene, battlerIndex, undefined, CommonAnim.HEALTH_UP); - - this.hpHealed = hpHealed; - this.message = message; - this.showFullHpMessage = showFullHpMessage; - this.skipAnim = skipAnim; - this.revive = revive; - this.healStatus = healStatus; - this.preventFullHeal = preventFullHeal; - } - - start() { - if (!this.skipAnim && (this.revive || this.getPokemon().hp) && !this.getPokemon().isFullHp()) { - super.start(); - } else { - this.end(); - } - } - - end() { - const pokemon = this.getPokemon(); - - if (!pokemon.isOnField() || (!this.revive && !pokemon.isActive())) { - super.end(); - return; - } - - const hasMessage = !!this.message; - const healOrDamage = (!pokemon.isFullHp() || this.hpHealed < 0); - let lastStatusEffect = StatusEffect.NONE; - - if (healOrDamage) { - const hpRestoreMultiplier = new Utils.IntegerHolder(1); - if (!this.revive) { - this.scene.applyModifiers(HealingBoosterModifier, this.player, hpRestoreMultiplier); - } - const healAmount = new Utils.NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value)); - if (healAmount.value < 0) { - pokemon.damageAndUpdate(healAmount.value * -1, HitResult.HEAL as DamageResult); - healAmount.value = 0; - } - // Prevent healing to full if specified (in case of healing tokens so Sturdy doesn't cause a softlock) - if (this.preventFullHeal && pokemon.hp + healAmount.value >= pokemon.getMaxHp()) { - healAmount.value = (pokemon.getMaxHp() - pokemon.hp) - 1; - } - healAmount.value = pokemon.heal(healAmount.value); - if (healAmount.value) { - this.scene.damageNumberHandler.add(pokemon, healAmount.value, HitResult.HEAL); - } - if (pokemon.isPlayer()) { - this.scene.validateAchvs(HealAchv, healAmount); - if (healAmount.value > this.scene.gameData.gameStats.highestHeal) { - this.scene.gameData.gameStats.highestHeal = healAmount.value; - } - } - if (this.healStatus && !this.revive && pokemon.status) { - lastStatusEffect = pokemon.status.effect; - pokemon.resetStatus(); - } - pokemon.updateInfo().then(() => super.end()); - } else if (this.healStatus && !this.revive && pokemon.status) { - lastStatusEffect = pokemon.status.effect; - pokemon.resetStatus(); - pokemon.updateInfo().then(() => super.end()); - } else if (this.showFullHpMessage) { - this.message = i18next.t("battle:hpIsFull", { pokemonName: getPokemonNameWithAffix(pokemon) }); - } - - if (this.message) { - this.scene.queueMessage(this.message); - } - - if (this.healStatus && lastStatusEffect && !hasMessage) { - this.scene.queueMessage(getStatusEffectHealText(lastStatusEffect, getPokemonNameWithAffix(pokemon))); - } - - if (!healOrDamage && !lastStatusEffect) { - super.end(); - } - } -} - -export class AttemptCapturePhase extends PokemonPhase { - private pokeballType: PokeballType; - private pokeball: Phaser.GameObjects.Sprite; - private originalY: number; - - constructor(scene: BattleScene, targetIndex: integer, pokeballType: PokeballType) { - super(scene, BattlerIndex.ENEMY + targetIndex); - - this.pokeballType = pokeballType; - } - - start() { - super.start(); - - const pokemon = this.getPokemon() as EnemyPokemon; - - if (!pokemon?.hp) { - return this.end(); - } - - this.scene.pokeballCounts[this.pokeballType]--; - - this.originalY = pokemon.y; - - const _3m = 3 * pokemon.getMaxHp(); - const _2h = 2 * pokemon.hp; - const catchRate = pokemon.species.catchRate; - const pokeballMultiplier = getPokeballCatchMultiplier(this.pokeballType); - const statusMultiplier = pokemon.status ? getStatusEffectCatchRateMultiplier(pokemon.status.effect) : 1; - const x = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier); - const y = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x))); - const fpOffset = pokemon.getFieldPositionOffset(); - - const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType); - this.pokeball = this.scene.addFieldSprite(16, 80, "pb", pokeballAtlasKey); - this.pokeball.setOrigin(0.5, 0.625); - this.scene.field.add(this.pokeball); - - this.scene.playSound("pb_throw"); - this.scene.time.delayedCall(300, () => { - this.scene.field.moveBelow(this.pokeball as Phaser.GameObjects.GameObject, pokemon); - }); - - this.scene.tweens.add({ - targets: this.pokeball, - x: { value: 236 + fpOffset[0], ease: "Linear" }, - y: { value: 16 + fpOffset[1], ease: "Cubic.easeOut" }, - duration: 500, - onComplete: () => { - this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`); - this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}_open`)); - this.scene.playSound("pb_rel"); - pokemon.tint(getPokeballTintColor(this.pokeballType)); - - addPokeballOpenParticles(this.scene, this.pokeball.x, this.pokeball.y, this.pokeballType); - - this.scene.tweens.add({ - targets: pokemon, - duration: 500, - ease: "Sine.easeIn", - scale: 0.25, - y: 20, - onComplete: () => { - this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`); - pokemon.setVisible(false); - this.scene.playSound("pb_catch"); - this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}`)); - - const doShake = () => { - let shakeCount = 0; - const pbX = this.pokeball.x; - const shakeCounter = this.scene.tweens.addCounter({ - from: 0, - to: 1, - repeat: 4, - yoyo: true, - ease: "Cubic.easeOut", - duration: 250, - repeatDelay: 500, - onUpdate: t => { - if (shakeCount && shakeCount < 4) { - const value = t.getValue(); - const directionMultiplier = shakeCount % 2 === 1 ? 1 : -1; - this.pokeball.setX(pbX + value * 4 * directionMultiplier); - this.pokeball.setAngle(value * 27.5 * directionMultiplier); - } - }, - onRepeat: () => { - if (!pokemon.species.isObtainable()) { - shakeCounter.stop(); - this.failCatch(shakeCount); - } else if (shakeCount++ < 3) { - if (pokeballMultiplier === -1 || pokemon.randSeedInt(65536) < y) { - this.scene.playSound("pb_move"); - } else { - shakeCounter.stop(); - this.failCatch(shakeCount); - } - } else { - this.scene.playSound("pb_lock"); - addPokeballCaptureStars(this.scene, this.pokeball); - - const pbTint = this.scene.add.sprite(this.pokeball.x, this.pokeball.y, "pb", "pb"); - pbTint.setOrigin(this.pokeball.originX, this.pokeball.originY); - pbTint.setTintFill(0); - pbTint.setAlpha(0); - this.scene.field.add(pbTint); - this.scene.tweens.add({ - targets: pbTint, - alpha: 0.375, - duration: 200, - easing: "Sine.easeOut", - onComplete: () => { - this.scene.tweens.add({ - targets: pbTint, - alpha: 0, - duration: 200, - easing: "Sine.easeIn", - onComplete: () => pbTint.destroy() - }); - } - }); - } - }, - onComplete: () => { - this.catch(); - } - }); - }; - - this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake)); - } - }); - } - }); - } - - failCatch(shakeCount: integer) { - const pokemon = this.getPokemon(); - - this.scene.playSound("pb_rel"); - pokemon.setY(this.originalY); - if (pokemon.status?.effect !== StatusEffect.SLEEP) { - pokemon.cry(pokemon.getHpRatio() > 0.25 ? undefined : { rate: 0.85 }); - } - pokemon.tint(getPokeballTintColor(this.pokeballType)); - pokemon.setVisible(true); - pokemon.untint(250, "Sine.easeOut"); - - const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType); - this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`); - this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}_open`)); - - this.scene.tweens.add({ - targets: pokemon, - duration: 250, - ease: "Sine.easeOut", - scale: 1 - }); - - this.scene.currentBattle.lastUsedPokeball = this.pokeballType; - this.removePb(); - this.end(); - } - - catch() { - const pokemon = this.getPokemon() as EnemyPokemon; - - const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm(); - - if (speciesForm.abilityHidden && (pokemon.fusionSpecies ? pokemon.fusionAbilityIndex : pokemon.abilityIndex) === speciesForm.getAbilityCount() - 1) { - this.scene.validateAchv(achvs.HIDDEN_ABILITY); - } - - if (pokemon.species.subLegendary) { - this.scene.validateAchv(achvs.CATCH_SUB_LEGENDARY); - } - - if (pokemon.species.legendary) { - this.scene.validateAchv(achvs.CATCH_LEGENDARY); - } - - if (pokemon.species.mythical) { - this.scene.validateAchv(achvs.CATCH_MYTHICAL); - } - - this.scene.pokemonInfoContainer.show(pokemon, true); - - this.scene.gameData.updateSpeciesDexIvs(pokemon.species.getRootSpeciesId(true), pokemon.ivs); - - this.scene.ui.showText(i18next.t("battle:pokemonCaught", { pokemonName: getPokemonNameWithAffix(pokemon) }), null, () => { - const end = () => { - this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex)); - this.scene.pokemonInfoContainer.hide(); - this.removePb(); - this.end(); - }; - const removePokemon = () => { - this.scene.addFaintedEnemyScore(pokemon); - this.scene.getPlayerField().filter(p => p.isActive(true)).forEach(playerPokemon => playerPokemon.removeTagsBySourceId(pokemon.id)); - pokemon.hp = 0; - pokemon.trySetStatus(StatusEffect.FAINT); - this.scene.clearEnemyHeldItemModifiers(); - this.scene.field.remove(pokemon, true); - }; - const addToParty = () => { - const newPokemon = pokemon.addToParty(this.pokeballType); - const modifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false); - if (this.scene.getParty().filter(p => p.isShiny()).length === 6) { - this.scene.validateAchv(achvs.SHINY_PARTY); - } - Promise.all(modifiers.map(m => this.scene.addModifier(m, true))).then(() => { - this.scene.updateModifiers(true); - removePokemon(); - if (newPokemon) { - newPokemon.loadAssets().then(end); - } else { - end(); - } - }); - }; - Promise.all([pokemon.hideInfo(), this.scene.gameData.setPokemonCaught(pokemon)]).then(() => { - if (this.scene.getParty().length === 6) { - const promptRelease = () => { - this.scene.ui.showText(i18next.t("battle:partyFull", { pokemonName: pokemon.getNameToRender() }), null, () => { - this.scene.pokemonInfoContainer.makeRoomForConfirmUi(1, true); - this.scene.ui.setMode(Mode.CONFIRM, () => { - const newPokemon = this.scene.addPlayerPokemon(pokemon.species, pokemon.level, pokemon.abilityIndex, pokemon.formIndex, pokemon.gender, pokemon.shiny, pokemon.variant, pokemon.ivs, pokemon.nature, pokemon); - this.scene.ui.setMode(Mode.SUMMARY, newPokemon, 0, SummaryUiMode.DEFAULT, () => { - this.scene.ui.setMode(Mode.MESSAGE).then(() => { - promptRelease(); - }); - }, false); - }, () => { - this.scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, this.fieldIndex, (slotIndex: integer, _option: PartyOption) => { - this.scene.ui.setMode(Mode.MESSAGE).then(() => { - if (slotIndex < 6) { - addToParty(); - } else { - promptRelease(); - } - }); - }); - }, () => { - this.scene.ui.setMode(Mode.MESSAGE).then(() => { - removePokemon(); - end(); - }); - }, "fullParty"); - }); - }; - promptRelease(); - } else { - addToParty(); - } - }); - }, 0, true); - } - - removePb() { - this.scene.tweens.add({ - targets: this.pokeball, - duration: 250, - delay: 250, - ease: "Sine.easeIn", - alpha: 0, - onComplete: () => this.pokeball.destroy() - }); - } -} - -export class AttemptRunPhase extends PokemonPhase { - constructor(scene: BattleScene, fieldIndex: integer) { - super(scene, fieldIndex); - } - - start() { - super.start(); - - const playerPokemon = this.getPokemon(); - const enemyField = this.scene.getEnemyField(); - - const enemySpeed = enemyField.reduce((total: integer, enemyPokemon: Pokemon) => total + enemyPokemon.getStat(Stat.SPD), 0) / enemyField.length; - - const escapeChance = new Utils.IntegerHolder((((playerPokemon.getStat(Stat.SPD) * 128) / enemySpeed) + (30 * this.scene.currentBattle.escapeAttempts++)) % 256); - applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, escapeChance); - - if (playerPokemon.randSeedInt(256) < escapeChance.value) { - this.scene.playSound("flee"); - this.scene.queueMessage(i18next.t("battle:runAwaySuccess"), null, true, 500); - - this.scene.tweens.add({ - targets: [this.scene.arenaEnemy, enemyField].flat(), - alpha: 0, - duration: 250, - ease: "Sine.easeIn", - onComplete: () => enemyField.forEach(enemyPokemon => enemyPokemon.destroy()) - }); - - this.scene.clearEnemyHeldItemModifiers(); - - enemyField.forEach(enemyPokemon => { - enemyPokemon.hideInfo().then(() => enemyPokemon.destroy()); - enemyPokemon.hp = 0; - enemyPokemon.trySetStatus(StatusEffect.FAINT); - }); - - this.scene.pushPhase(new BattleEndPhase(this.scene)); - this.scene.pushPhase(new NewBattlePhase(this.scene)); - } else { - this.scene.queueMessage(i18next.t("battle:runAwayCannotEscape"), null, true, 500); - } - - this.end(); - } -} - -export class SelectModifierPhase extends BattlePhase { - private rerollCount: integer; - private modifierTiers: ModifierTier[]; - - constructor(scene: BattleScene, rerollCount: integer = 0, modifierTiers?: ModifierTier[]) { - super(scene); - - this.rerollCount = rerollCount; - this.modifierTiers = modifierTiers!; // TODO: is this bang correct? - } - - start() { - super.start(); - - if (!this.rerollCount) { - this.updateSeed(); - } else { - this.scene.reroll = false; - } - - const party = this.scene.getParty(); - regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount); - const modifierCount = new Utils.IntegerHolder(3); - if (this.isPlayer()) { - this.scene.applyModifiers(ExtraModifierModifier, true, modifierCount); - } - const typeOptions: ModifierTypeOption[] = this.getModifierTypeOptions(modifierCount.value); - - const modifierSelectCallback = (rowCursor: integer, cursor: integer) => { - if (rowCursor < 0 || cursor < 0) { - this.scene.ui.showText(i18next.t("battle:skipItemQuestion"), null, () => { - this.scene.ui.setOverlayMode(Mode.CONFIRM, () => { - this.scene.ui.revertMode(); - this.scene.ui.setMode(Mode.MESSAGE); - super.end(); - }, () => this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers))); - }); - return false; - } - let modifierType: ModifierType; - let cost: integer; - switch (rowCursor) { - case 0: - switch (cursor) { - case 0: - const rerollCost = this.getRerollCost(typeOptions, this.scene.lockModifierTiers); - if (this.scene.money < rerollCost) { - this.scene.ui.playError(); - return false; - } else { - this.scene.reroll = true; - this.scene.unshiftPhase(new SelectModifierPhase(this.scene, this.rerollCount + 1, typeOptions.map(o => o.type?.tier).filter(t => t !== undefined) as ModifierTier[])); - this.scene.ui.clearText(); - this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end()); - if (!Overrides.WAIVE_ROLL_FEE_OVERRIDE) { - this.scene.money -= rerollCost; - this.scene.updateMoneyText(); - this.scene.animateMoneyChanged(false); - } - this.scene.playSound("buy"); - } - break; - case 1: - this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.MODIFIER_TRANSFER, -1, (fromSlotIndex: integer, itemIndex: integer, itemQuantity: integer, toSlotIndex: integer) => { - if (toSlotIndex !== undefined && fromSlotIndex < 6 && toSlotIndex < 6 && fromSlotIndex !== toSlotIndex && itemIndex > -1) { - const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier - && m.isTransferrable && m.pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[]; - const itemModifier = itemModifiers[itemIndex]; - this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, itemQuantity); - } else { - this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers)); - } - }, PartyUiHandler.FilterItemMaxStacks); - break; - case 2: - this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.CHECK, -1, () => { - this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers)); - }); - break; - case 3: - this.scene.lockModifierTiers = !this.scene.lockModifierTiers; - const uiHandler = this.scene.ui.getHandler() as ModifierSelectUiHandler; - uiHandler.setRerollCost(this.getRerollCost(typeOptions, this.scene.lockModifierTiers)); - uiHandler.updateLockRaritiesText(); - uiHandler.updateRerollCostText(); - return false; - } - return true; - case 1: - if (typeOptions[cursor].type) { - modifierType = typeOptions[cursor].type; - } - break; - default: - const shopOptions = getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1)); - const shopOption = shopOptions[rowCursor > 2 || shopOptions.length <= SHOP_OPTIONS_ROW_LIMIT ? cursor : cursor + SHOP_OPTIONS_ROW_LIMIT]; - if (shopOption.type) { - modifierType = shopOption.type; - } - cost = shopOption.cost; - break; - } - - if (cost! && (this.scene.money < cost) && !Overrides.WAIVE_ROLL_FEE_OVERRIDE) { // TODO: is the bang on cost correct? - this.scene.ui.playError(); - return false; - } - - const applyModifier = (modifier: Modifier, playSound: boolean = false) => { - const result = this.scene.addModifier(modifier, false, playSound); - if (cost) { - result.then(success => { - if (success) { - if (!Overrides.WAIVE_ROLL_FEE_OVERRIDE) { - this.scene.money -= cost; - this.scene.updateMoneyText(); - this.scene.animateMoneyChanged(false); - } - this.scene.playSound("buy"); - (this.scene.ui.getHandler() as ModifierSelectUiHandler).updateCostText(); - } else { - this.scene.ui.playError(); - } - }); - } else { - const doEnd = () => { - this.scene.ui.clearText(); - this.scene.ui.setMode(Mode.MESSAGE); - super.end(); - }; - if (result instanceof Promise) { - result.then(() => doEnd()); - } else { - doEnd(); - } - } - }; - - if (modifierType! instanceof PokemonModifierType) { //TODO: is the bang correct? - if (modifierType instanceof FusePokemonModifierType) { - this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.SPLICE, -1, (fromSlotIndex: integer, spliceSlotIndex: integer) => { - if (spliceSlotIndex !== undefined && fromSlotIndex < 6 && spliceSlotIndex < 6 && fromSlotIndex !== spliceSlotIndex) { - this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer()).then(() => { - const modifier = modifierType.newModifier(party[fromSlotIndex], party[spliceSlotIndex])!; //TODO: is the bang correct? - applyModifier(modifier, true); - }); - } else { - this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers)); - } - }, modifierType.selectFilter); - } else { - const pokemonModifierType = modifierType as PokemonModifierType; - const isMoveModifier = modifierType instanceof PokemonMoveModifierType; - const isTmModifier = modifierType instanceof TmModifierType; - const isRememberMoveModifier = modifierType instanceof RememberMoveModifierType; - const isPpRestoreModifier = (modifierType instanceof PokemonPpRestoreModifierType || modifierType instanceof PokemonPpUpModifierType); - const partyUiMode = isMoveModifier ? PartyUiMode.MOVE_MODIFIER - : isTmModifier ? PartyUiMode.TM_MODIFIER - : isRememberMoveModifier ? PartyUiMode.REMEMBER_MOVE_MODIFIER - : PartyUiMode.MODIFIER; - const tmMoveId = isTmModifier - ? (modifierType as TmModifierType).moveId - : undefined; - this.scene.ui.setModeWithoutClear(Mode.PARTY, partyUiMode, -1, (slotIndex: integer, option: PartyOption) => { - if (slotIndex < 6) { - this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer()).then(() => { - const modifier = !isMoveModifier - ? !isRememberMoveModifier - ? modifierType.newModifier(party[slotIndex]) - : modifierType.newModifier(party[slotIndex], option as integer) - : modifierType.newModifier(party[slotIndex], option - PartyOption.MOVE_1); - applyModifier(modifier!, true); // TODO: is the bang correct? - }); - } else { - this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers)); - } - }, pokemonModifierType.selectFilter, modifierType instanceof PokemonMoveModifierType ? (modifierType as PokemonMoveModifierType).moveSelectFilter : undefined, tmMoveId, isPpRestoreModifier); - } - } else { - applyModifier(modifierType!.newModifier()!); // TODO: is the bang correct? - } - - return !cost!;// TODO: is the bang correct? - }; - this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers)); - } - - updateSeed(): void { - this.scene.resetSeed(); - } - - isPlayer(): boolean { - return true; - } - - getRerollCost(typeOptions: ModifierTypeOption[], lockRarities: boolean): integer { - let baseValue = 0; - if (Overrides.WAIVE_ROLL_FEE_OVERRIDE) { - return baseValue; - } else if (lockRarities) { - const tierValues = [50, 125, 300, 750, 2000]; - for (const opt of typeOptions) { - baseValue += opt.type?.tier ? tierValues[opt.type.tier] : 0; - } - } else { - baseValue = 250; - } - return Math.min(Math.ceil(this.scene.currentBattle.waveIndex / 10) * baseValue * Math.pow(2, this.rerollCount), Number.MAX_SAFE_INTEGER); - } - - getPoolType(): ModifierPoolType { - return ModifierPoolType.PLAYER; - } - - getModifierTypeOptions(modifierCount: integer): ModifierTypeOption[] { - return getPlayerModifierTypeOptions(modifierCount, this.scene.getParty(), this.scene.lockModifierTiers ? this.modifierTiers : undefined); - } - - addModifier(modifier: Modifier): Promise { - return this.scene.addModifier(modifier, false, true); - } -} - -export class EggLapsePhase extends Phase { - constructor(scene: BattleScene) { - super(scene); - } - - start() { - super.start(); - - const eggsToHatch: Egg[] = this.scene.gameData.eggs.filter((egg: Egg) => { - return Overrides.EGG_IMMEDIATE_HATCH_OVERRIDE ? true : --egg.hatchWaves < 1; - }); - - let eggCount: integer = eggsToHatch.length; - - if (eggCount) { - this.scene.queueMessage(i18next.t("battle:eggHatching")); - - for (const egg of eggsToHatch) { - this.scene.unshiftPhase(new EggHatchPhase(this.scene, egg, eggCount)); - if (eggCount > 0) { - eggCount--; - } - } - - } - this.end(); - } -} - -export class AddEnemyBuffModifierPhase extends Phase { - constructor(scene: BattleScene) { - super(scene); - } - - start() { - super.start(); - - const waveIndex = this.scene.currentBattle.waveIndex; - const tier = !(waveIndex % 1000) ? ModifierTier.ULTRA : !(waveIndex % 250) ? ModifierTier.GREAT : ModifierTier.COMMON; - - regenerateModifierPoolThresholds(this.scene.getEnemyParty(), ModifierPoolType.ENEMY_BUFF); - - const count = Math.ceil(waveIndex / 250); - for (let i = 0; i < count; i++) { - this.scene.addEnemyModifier(getEnemyBuffModifierForWave(tier, this.scene.findModifiers(m => m instanceof EnemyPersistentModifier, false), this.scene), true, true); - } - this.scene.updateModifiers(false, true).then(() => this.end()); - } -} - -/** - * Cures the party of all non-volatile status conditions, shows a message - * @param {BattleScene} scene The current scene - * @param {Pokemon} user The user of the move that cures the party - * @param {string} message The message that should be displayed - * @param {Abilities} abilityCondition Pokemon with this ability will not be affected ie. Soundproof - */ -export class PartyStatusCurePhase extends BattlePhase { - private user: Pokemon; - private message: string; - private abilityCondition: Abilities; - - constructor(scene: BattleScene, user: Pokemon, message: string, abilityCondition: Abilities) { - super(scene); - - this.user = user; - this.message = message; - this.abilityCondition = abilityCondition; - } - - start() { - super.start(); - for (const pokemon of this.scene.getParty()) { - if (!pokemon.isOnField() || pokemon === this.user) { - pokemon.resetStatus(false); - pokemon.updateInfo(true); - } else { - if (!pokemon.hasAbility(this.abilityCondition)) { - pokemon.resetStatus(); - pokemon.updateInfo(true); - } else { - // Manually show ability bar, since we're not hooked into the targeting system - pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.id, pokemon.getPassiveAbility()?.id === this.abilityCondition)); - } - } - } - if (this.message) { - this.scene.queueMessage(this.message); - } - this.end(); - } -} - -export class PartyHealPhase extends BattlePhase { - private resumeBgm: boolean; - - constructor(scene: BattleScene, resumeBgm: boolean) { - super(scene); - - this.resumeBgm = resumeBgm; - } - - start() { - super.start(); - - const bgmPlaying = this.scene.isBgmPlaying(); - if (bgmPlaying) { - this.scene.fadeOutBgm(1000, false); - } - this.scene.ui.fadeOut(1000).then(() => { - for (const pokemon of this.scene.getParty()) { - pokemon.hp = pokemon.getMaxHp(); - pokemon.resetStatus(); - for (const move of pokemon.moveset) { - move!.ppUsed = 0; // TODO: is this bang correct? - } - pokemon.updateInfo(true); - } - const healSong = this.scene.playSoundWithoutBgm("heal"); - this.scene.time.delayedCall(Utils.fixedInt(healSong.totalDuration * 1000), () => { - healSong.destroy(); - if (this.resumeBgm && bgmPlaying) { - this.scene.playBgm(); - } - this.scene.ui.fadeIn(500).then(() => this.end()); - }); - }); - } -} - -export class ShinySparklePhase extends PokemonPhase { - constructor(scene: BattleScene, battlerIndex: BattlerIndex) { - super(scene, battlerIndex); - } - - start() { - super.start(); - - this.getPokemon().sparkle(); - this.scene.time.delayedCall(1000, () => this.end()); - } -} - -export class ScanIvsPhase extends PokemonPhase { - private shownIvs: integer; - - constructor(scene: BattleScene, battlerIndex: BattlerIndex, shownIvs: integer) { - super(scene, battlerIndex); - - this.shownIvs = shownIvs; - } - - start() { - super.start(); - - if (!this.shownIvs) { - return this.end(); - } - - const pokemon = this.getPokemon(); - - let enemyIvs: number[] = []; - let statsContainer: Phaser.GameObjects.Sprite[] = []; - let statsContainerLabels: Phaser.GameObjects.Sprite[] = []; - const enemyField = this.scene.getEnemyField(); - const uiTheme = (this.scene as BattleScene).uiTheme; // Assuming uiTheme is accessible - for (let e = 0; e < enemyField.length; e++) { - enemyIvs = enemyField[e].ivs; - const currentIvs = this.scene.gameData.dexData[enemyField[e].species.getRootSpeciesId()].ivs; // we are using getRootSpeciesId() here because we want to check against the baby form, not the mid form if it exists - const ivsToShow = this.scene.ui.getMessageHandler().getTopIvs(enemyIvs, this.shownIvs); - statsContainer = enemyField[e].getBattleInfo().getStatsValueContainer().list as Phaser.GameObjects.Sprite[]; - statsContainerLabels = statsContainer.filter(m => m.name.indexOf("icon_stat_label") >= 0); - for (let s = 0; s < statsContainerLabels.length; s++) { - const ivStat = Stat[statsContainerLabels[s].frame.name]; - if (enemyIvs[ivStat] > currentIvs[ivStat] && ivsToShow.indexOf(Number(ivStat)) >= 0) { - const hexColour = enemyIvs[ivStat] === 31 ? getTextColor(TextStyle.PERFECT_IV, false, uiTheme) : getTextColor(TextStyle.SUMMARY_GREEN, false, uiTheme); - const hexTextColour = Phaser.Display.Color.HexStringToColor(hexColour).color; - statsContainerLabels[s].setTint(hexTextColour); - } - statsContainerLabels[s].setVisible(true); - } - } - - if (!this.scene.hideIvs) { - this.scene.ui.showText(i18next.t("battle:ivScannerUseQuestion", { pokemonName: getPokemonNameWithAffix(pokemon) }), null, () => { - this.scene.ui.setMode(Mode.CONFIRM, () => { - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.ui.clearText(); - new CommonBattleAnim(CommonAnim.LOCK_ON, pokemon, pokemon).play(this.scene, () => { - this.scene.ui.getMessageHandler().promptIvs(pokemon.id, pokemon.ivs, this.shownIvs).then(() => this.end()); - }); - }, () => { - this.scene.ui.setMode(Mode.MESSAGE); - this.scene.ui.clearText(); - this.end(); - }); - }); - } else { - this.end(); - } - } -} - -export class TrainerMessageTestPhase extends BattlePhase { - private trainerTypes: TrainerType[]; - - constructor(scene: BattleScene, ...trainerTypes: TrainerType[]) { - super(scene); - - this.trainerTypes = trainerTypes; - } - - start() { - super.start(); - - const testMessages: string[] = []; - - for (const t of Object.keys(trainerConfigs)) { - const type = parseInt(t); - if (this.trainerTypes.length && !this.trainerTypes.find(tt => tt === type as TrainerType)) { - continue; - } - const config = trainerConfigs[type]; - [config.encounterMessages, config.femaleEncounterMessages, config.victoryMessages, config.femaleVictoryMessages, config.defeatMessages, config.femaleDefeatMessages] - .map(messages => { - if (messages?.length) { - testMessages.push(...messages); - } - }); - } - - for (const message of testMessages) { - this.scene.pushPhase(new TestMessagePhase(this.scene, message)); - } - - this.end(); - } -} - -export class TestMessagePhase extends MessagePhase { - constructor(scene: BattleScene, message: string) { - super(scene, message, null, true); - } -} diff --git a/src/phases/field-phase.ts b/src/phases/field-phase.ts index a9622271f14..3576e190e4a 100644 --- a/src/phases/field-phase.ts +++ b/src/phases/field-phase.ts @@ -1,42 +1,9 @@ import { BattlerIndex } from "#app/battle.js"; -import { TrickRoomTag } from "#app/data/arena-tag.js"; -import { Stat } from "#app/enums/stat.js"; -import Pokemon from "#app/field/pokemon.js"; import { BattlePhase } from "./battle-phase"; -import * as Utils from "#app/utils.js"; type PokemonFunc = (pokemon: Pokemon) => void; export abstract class FieldPhase extends BattlePhase { - getOrder(): BattlerIndex[] { - const playerField = this.scene.getPlayerField().filter(p => p.isActive()) as Pokemon[]; - const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[]; - - // We shuffle the list before sorting so speed ties produce random results - let orderedTargets: Pokemon[] = playerField.concat(enemyField); - // We seed it with the current turn to prevent an inconsistency where it - // was varying based on how long since you last reloaded - this.scene.executeWithSeedOffset(() => { - orderedTargets = Utils.randSeedShuffle(orderedTargets); - }, this.scene.currentBattle.turn, this.scene.waveSeed); - - orderedTargets.sort((a: Pokemon, b: Pokemon) => { - const aSpeed = a?.getBattleStat(Stat.SPD) || 0; - const bSpeed = b?.getBattleStat(Stat.SPD) || 0; - - return bSpeed - aSpeed; - }); - - const speedReversed = new Utils.BooleanHolder(false); - this.scene.arena.applyTags(TrickRoomTag, speedReversed); - - if (speedReversed.value) { - orderedTargets = orderedTargets.reverse(); - } - - return orderedTargets.map(t => t.getFieldIndex() + (!t.isPlayer() ? BattlerIndex.ENEMY : 0)); - } - executeForAll(func: PokemonFunc): void { const field = this.scene.getField(true).filter(p => p.summonData); field.forEach(pokemon => func(pokemon)); diff --git a/src/phases/turn-start-phase.ts b/src/phases/turn-start-phase.ts index 1320cb6235c..d43f57ace57 100644 --- a/src/phases/turn-start-phase.ts +++ b/src/phases/turn-start-phase.ts @@ -1,12 +1,12 @@ -import BattleScene from "#app/battle-scene.js"; -import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr, ChangeMovePriorityAbAttr } from "#app/data/ability.js"; -import { allMoves, applyMoveAttrs, IncrementMovePriorityAttr, MoveHeaderAttr } from "#app/data/move.js"; -import { Abilities } from "#app/enums/abilities.js"; -import { Stat } from "#app/enums/stat.js"; -import { PokemonMove } from "#app/field/pokemon.js"; -import { BypassSpeedChanceModifier } from "#app/modifier/modifier.js"; -import { Command } from "#app/ui/command-ui-handler.js"; -import * as Utils from "#app/utils.js"; +import BattleScene from "#app/battle-scene"; +import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr, ChangeMovePriorityAbAttr } from "#app/data/ability"; +import { allMoves, applyMoveAttrs, IncrementMovePriorityAttr, MoveHeaderAttr } from "#app/data/move"; +import { Abilities } from "#app/enums/abilities"; +import { Stat } from "#app/enums/stat"; +import Pokemon, { PokemonMove } from "#app/field/pokemon"; +import { BypassSpeedChanceModifier } from "#app/modifier/modifier"; +import { Command } from "#app/ui/command-ui-handler"; +import * as Utils from "#app/utils"; import { AttemptCapturePhase } from "./attempt-capture-phase"; import { AttemptRunPhase } from "./attempt-run-phase"; import { BerryPhase } from "./berry-phase"; @@ -17,18 +17,49 @@ import { PostTurnStatusEffectPhase } from "./post-turn-status-effect-phase"; import { SwitchSummonPhase } from "./switch-summon-phase"; import { TurnEndPhase } from "./turn-end-phase"; import { WeatherEffectPhase } from "./weather-effect-phase"; +import { BattlerIndex } from "#app/battle"; +import { TrickRoomTag } from "#app/data/arena-tag"; export class TurnStartPhase extends FieldPhase { constructor(scene: BattleScene) { super(scene); } - start() { - super.start(); + getSpeedOrder(): BattlerIndex[] { + const playerField = this.scene.getPlayerField().filter(p => p.isActive()) as Pokemon[]; + const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[]; - const field = this.scene.getField(); - const order = this.getOrder(); + // We shuffle the list before sorting so speed ties produce random results + let orderedTargets: Pokemon[] = playerField.concat(enemyField); + // We seed it with the current turn to prevent an inconsistency where it + // was varying based on how long since you last reloaded + this.scene.executeWithSeedOffset(() => { + orderedTargets = Utils.randSeedShuffle(orderedTargets); + }, this.scene.currentBattle.turn, this.scene.waveSeed); + orderedTargets.sort((a: Pokemon, b: Pokemon) => { + const aSpeed = a?.getBattleStat(Stat.SPD) || 0; + const bSpeed = b?.getBattleStat(Stat.SPD) || 0; + + return bSpeed - aSpeed; + }); + + // Next, a check for Trick Room is applied. If Trick Room is present, the order is reversed. + const speedReversed = new Utils.BooleanHolder(false); + this.scene.arena.applyTags(TrickRoomTag, speedReversed); + + if (speedReversed.value) { + orderedTargets = orderedTargets.reverse(); + } + + return orderedTargets.map(t => t.getFieldIndex() + (!t.isPlayer() ? BattlerIndex.ENEMY : BattlerIndex.PLAYER)); + } + + getCommandOrder(): BattlerIndex[] { + let moveOrder = this.getSpeedOrder(); + // The creation of the battlerBypassSpeed object contains checks for the ability Quick Draw and the held item Quick Claw + // The ability Mycelium Might disables Quick Claw's activation when using a status move + // This occurs before the main loop because of battles with more than two Pokemon const battlerBypassSpeed = {}; this.scene.getField(true).filter(p => p.summonData).map(p => { @@ -42,8 +73,9 @@ export class TurnStartPhase extends FieldPhase { battlerBypassSpeed[p.getBattlerIndex()] = bypassSpeed; }); - const moveOrder = order.slice(0); - + // The function begins sorting orderedTargets based on command priority, move priority, and possible speed bypasses. + // Non-FIGHT commands (SWITCH, BALL, RUN) have a higher command priority and will always occur before any FIGHT commands. + moveOrder = moveOrder.slice(0); moveOrder.sort((a, b) => { const aCommand = this.scene.currentBattle.turnCommands[a]; const bCommand = this.scene.currentBattle.turnCommands[b]; @@ -58,6 +90,7 @@ export class TurnStartPhase extends FieldPhase { const aMove = allMoves[aCommand.move!.move];//TODO: is the bang correct here? const bMove = allMoves[bCommand!.move!.move];//TODO: is the bang correct here? + // The game now considers priority and applies the relevant move and ability attributes const aPriority = new Utils.IntegerHolder(aMove.priority); const bPriority = new Utils.IntegerHolder(bMove.priority); @@ -67,25 +100,37 @@ export class TurnStartPhase extends FieldPhase { applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority); //TODO: is the bang correct here? applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority); //TODO: is the bang correct here? + // The game now checks for differences in priority levels. + // If the moves share the same original priority bracket, it can check for differences in battlerBypassSpeed and return the result. + // This conditional is used to ensure that Quick Claw can still activate with abilities like Stall and Mycelium Might (attack moves only) + // Otherwise, the game returns the user of the move with the highest priority. + const isSameBracket = Math.ceil(aPriority.value) - Math.ceil(bPriority.value) === 0; if (aPriority.value !== bPriority.value) { - const bracketDifference = Math.ceil(aPriority.value) - Math.ceil(bPriority.value); - const hasSpeedDifference = battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value; - if (bracketDifference === 0 && hasSpeedDifference) { + if (isSameBracket && battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) { return battlerBypassSpeed[a].value ? -1 : 1; } return aPriority.value < bPriority.value ? 1 : -1; } } + // If there is no difference between the move's calculated priorities, the game checks for differences in battlerBypassSpeed and returns the result. if (battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) { return battlerBypassSpeed[a].value ? -1 : 1; } - const aIndex = order.indexOf(a); - const bIndex = order.indexOf(b); + const aIndex = moveOrder.indexOf(a); + const bIndex = moveOrder.indexOf(b); return aIndex < bIndex ? -1 : aIndex > bIndex ? 1 : 0; }); + return moveOrder; + } + + start() { + super.start(); + + const field = this.scene.getField(); + const moveOrder = this.getCommandOrder(); let orderIndex = 0; @@ -150,10 +195,9 @@ export class TurnStartPhase extends FieldPhase { } } - this.scene.pushPhase(new WeatherEffectPhase(this.scene)); - for (const o of order) { + for (const o of moveOrder) { if (field[o].status && field[o].status.isPostTurn()) { this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, o)); } diff --git a/src/test/abilities/mycelium_might.test.ts b/src/test/abilities/mycelium_might.test.ts index 2fcdc28b279..2b8da27049d 100644 --- a/src/test/abilities/mycelium_might.test.ts +++ b/src/test/abilities/mycelium_might.test.ts @@ -1,5 +1,6 @@ -import { MovePhase } from "#app/phases/move-phase.js"; -import { TurnEndPhase } from "#app/phases/turn-end-phase.js"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { TurnStartPhase } from "#app/phases/turn-start-phase"; +import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import GameManager from "#test/utils/gameManager"; import { getMovePosition } from "#test/utils/gameManagerUtils"; import { Abilities } from "#enums/abilities"; @@ -9,7 +10,6 @@ import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; - describe("Abilities - Mycelium Might", () => { let phaserGame: Phaser.Game; let game: GameManager; @@ -36,7 +36,7 @@ describe("Abilities - Mycelium Might", () => { }); /** - * Bulbapedia References: + * References: * https://bulbapedia.bulbagarden.net/wiki/Mycelium_Might_(Ability) * https://bulbapedia.bulbagarden.net/wiki/Priority * https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/page-24 @@ -44,63 +44,55 @@ describe("Abilities - Mycelium Might", () => { it("If a Pokemon with Mycelium Might uses a status move, it will always move last but the status move will ignore protective abilities", async() => { await game.startBattle([ Species.REGIELEKI ]); - - const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); const enemyPokemon = game.scene.getEnemyPokemon(); - const enemyIndex = enemyPokemon?.getBattlerIndex(); game.doAttack(getMovePosition(game.scene, 0, Moves.BABY_DOLL_EYES)); - await game.phaseInterceptor.to(MovePhase, false); + await game.phaseInterceptor.run(EnemyCommandPhase); + const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const speedOrder = phase.getSpeedOrder(); + const commandOrder = phase.getCommandOrder(); // The opponent Pokemon (without Mycelium Might) goes first despite having lower speed than the player Pokemon. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex); - - await game.phaseInterceptor.run(MovePhase); - await game.phaseInterceptor.to(MovePhase, false); - // The player Pokemon (with Mycelium Might) goes last despite having higher speed than the opponent. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex); + // This means that the commandOrder is equivalent to the speed Order reversed + expect(speedOrder.reverse().every((val, index) => val === commandOrder[index])).toBe(true); await game.phaseInterceptor.to(TurnEndPhase); + // Despite the opponent's ability (Clear Body), its attack stat is still reduced. expect(enemyPokemon?.summonData.battleStats[BattleStat.ATK]).toBe(-1); }, 20000); it("Pokemon with Mycelium Might will go first if a status move that is in a higher priority bracket than the opponent's move is used", async() => { game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]); await game.startBattle([ Species.REGIELEKI ]); - - const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); const enemyPokemon = game.scene.getEnemyPokemon(); - const enemyIndex = enemyPokemon?.getBattlerIndex(); game.doAttack(getMovePosition(game.scene, 0, Moves.BABY_DOLL_EYES)); - await game.phaseInterceptor.to(MovePhase, false); + await game.phaseInterceptor.run(EnemyCommandPhase); + const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const speedOrder = phase.getSpeedOrder(); + const commandOrder = phase.getCommandOrder(); // The player Pokemon (with M.M.) goes first because its move is still within a higher priority bracket than its opponent. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex); - - await game.phaseInterceptor.run(MovePhase); - await game.phaseInterceptor.to(MovePhase, false); // The enemy Pokemon goes second because its move is in a lower priority bracket. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex); + // This means that the commandOrder should be identical to the speedOrder + expect(speedOrder.every((val, index) => val === commandOrder[index])).toBe(true); await game.phaseInterceptor.to(TurnEndPhase); + // Despite the opponent's ability (Clear Body), its attack stat is still reduced. expect(enemyPokemon?.summonData.battleStats[BattleStat.ATK]).toBe(-1); }, 20000); it("Order is established normally if the Pokemon uses a non-status move", async() => { await game.startBattle([ Species.REGIELEKI ]); - const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); - const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex(); - game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK)); - await game.phaseInterceptor.to(MovePhase, false); + await game.phaseInterceptor.run(EnemyCommandPhase); + const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const speedOrder = phase.getSpeedOrder(); + const commandOrder = phase.getCommandOrder(); // The player Pokemon (with M.M.) goes first because it has a higher speed and did not use a status move. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex); - - await game.phaseInterceptor.run(MovePhase); - await game.phaseInterceptor.to(MovePhase, false); // The enemy Pokemon (without M.M.) goes second because its speed is lower. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex); + // This means that the commandOrder should be identical to the speedOrder + expect(speedOrder.every((val, index) => val === commandOrder[index])).toBe(true); }, 20000); }); diff --git a/src/test/abilities/stall.test.ts b/src/test/abilities/stall.test.ts index 5410d2e953e..f08a8f5fb8f 100644 --- a/src/test/abilities/stall.test.ts +++ b/src/test/abilities/stall.test.ts @@ -5,8 +5,8 @@ import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; -import { MovePhase } from "#app/phases/move-phase.js"; - +import { TurnStartPhase } from "#app/phases/turn-start-phase"; +import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; describe("Abilities - Stall", () => { let phaserGame: Phaser.Game; @@ -33,7 +33,7 @@ describe("Abilities - Stall", () => { }); /** - * Bulbapedia References: + * References: * https://bulbapedia.bulbagarden.net/wiki/Stall_(Ability) * https://bulbapedia.bulbagarden.net/wiki/Priority **/ @@ -41,55 +41,47 @@ describe("Abilities - Stall", () => { it("Pokemon with Stall should move last in its priority bracket regardless of speed", async() => { await game.startBattle([ Species.SHUCKLE ]); - const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); - const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex(); - game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK)); - await game.phaseInterceptor.to(MovePhase, false); + await game.phaseInterceptor.run(EnemyCommandPhase); + const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const speedOrder = phase.getSpeedOrder(); + const commandOrder = phase.getCommandOrder(); // The player Pokemon (without Stall) goes first despite having lower speed than the opponent. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex); - - await game.phaseInterceptor.run(MovePhase); - await game.phaseInterceptor.to(MovePhase, false); // The opponent Pokemon (with Stall) goes last despite having higher speed than the player Pokemon. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex); + // This means that the commandOrder is equivalent to the speed Order reversed + expect(speedOrder.reverse().every((val, index) => val === commandOrder[index])).toBe(true); }, 20000); it("Pokemon with Stall will go first if a move that is in a higher priority bracket than the opponent's move is used", async() => { await game.startBattle([ Species.SHUCKLE ]); - const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); - const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex(); - game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE)); - await game.phaseInterceptor.to(MovePhase, false); + await game.phaseInterceptor.run(EnemyCommandPhase); + const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const speedOrder = phase.getSpeedOrder(); + const commandOrder = phase.getCommandOrder(); // The opponent Pokemon (with Stall) goes first because its move is still within a higher priority bracket than its opponent. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex); - - await game.phaseInterceptor.run(MovePhase); - await game.phaseInterceptor.to(MovePhase, false); // The player Pokemon goes second because its move is in a lower priority bracket. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex); + // This means that the commandOrder should be identical to the speedOrder + expect(speedOrder.every((val, index) => val === commandOrder[index])).toBe(true); }, 20000); it("If both Pokemon have stall and use the same move, speed is used to determine who goes first.", async() => { game.override.ability(Abilities.STALL); await game.startBattle([ Species.SHUCKLE ]); - const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex(); - const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex(); - game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE)); - await game.phaseInterceptor.to(MovePhase, false); - // The opponent Pokemon (with Stall) goes first because it has a higher speed. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(enemyIndex); + await game.phaseInterceptor.run(EnemyCommandPhase); + const phase = game.scene.getCurrentPhase() as TurnStartPhase; + const speedOrder = phase.getSpeedOrder(); + const commandOrder = phase.getCommandOrder(); - await game.phaseInterceptor.run(MovePhase); - await game.phaseInterceptor.to(MovePhase, false); + // The opponent Pokemon (with Stall) goes first because it has a higher speed. // The player Pokemon (with Stall) goes second because its speed is lower. - expect((game.scene.getCurrentPhase() as MovePhase).pokemon.getBattlerIndex()).toBe(leadIndex); + // This means that the commandOrder should be identical to the speedOrder + expect(speedOrder.every((val, index) => val === commandOrder[index])).toBe(true); }, 20000); }); diff --git a/src/test/battle/battle-order.test.ts b/src/test/battle/battle-order.test.ts index 8aeeaaba3fa..5ed3fa52e61 100644 --- a/src/test/battle/battle-order.test.ts +++ b/src/test/battle/battle-order.test.ts @@ -11,9 +11,9 @@ import { Species } from "#enums/species"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { CommandPhase } from "#app/phases/command-phase.js"; -import { EnemyCommandPhase } from "#app/phases/enemy-command-phase.js"; -import { SelectTargetPhase } from "#app/phases/select-target-phase.js"; -import { TurnStartPhase } from "#app/phases/turn-start-phase.js"; +import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; +import { SelectTargetPhase } from "#app/phases/select-target-phase"; +import { TurnStartPhase } from "#app/phases/turn-start-phase"; describe("Battle order", () => { diff --git a/src/test/utils/gameManager.ts b/src/test/utils/gameManager.ts index beb950053b9..54c6d0968ba 100644 --- a/src/test/utils/gameManager.ts +++ b/src/test/utils/gameManager.ts @@ -20,28 +20,28 @@ import { GameDataType } from "#enums/game-data-type"; import { PlayerGender } from "#enums/player-gender"; import { Species } from "#enums/species"; import { Button } from "#enums/buttons"; -import { BattlerIndex } from "#app/battle.js"; -import TargetSelectUiHandler from "#app/ui/target-select-ui-handler.js"; +import { BattlerIndex } from "#app/battle"; +import TargetSelectUiHandler from "#app/ui/target-select-ui-handler"; import { OverridesHelper } from "./helpers/overridesHelper"; -import { ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type.js"; -import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler.js"; +import { ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type"; +import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler"; import { MoveHelper } from "./helpers/moveHelper"; import { vi } from "vitest"; import { ClassicModeHelper } from "./helpers/classicModeHelper"; import { DailyModeHelper } from "./helpers/dailyModeHelper"; import { SettingsHelper } from "./helpers/settingsHelper"; -import { CommandPhase } from "#app/phases/command-phase.js"; -import { EncounterPhase } from "#app/phases/encounter-phase.js"; -import { FaintPhase } from "#app/phases/faint-phase.js"; -import { LoginPhase } from "#app/phases/login-phase.js"; -import { MovePhase } from "#app/phases/move-phase.js"; -import { NewBattlePhase } from "#app/phases/new-battle-phase.js"; -import { SelectStarterPhase } from "#app/phases/select-starter-phase.js"; -import { SelectTargetPhase } from "#app/phases/select-target-phase.js"; -import { TitlePhase } from "#app/phases/title-phase.js"; -import { TurnEndPhase } from "#app/phases/turn-end-phase.js"; -import { TurnInitPhase } from "#app/phases/turn-init-phase.js"; -import { TurnStartPhase } from "#app/phases/turn-start-phase.js"; +import { CommandPhase } from "#app/phases/command-phase"; +import { EncounterPhase } from "#app/phases/encounter-phase"; +import { FaintPhase } from "#app/phases/faint-phase"; +import { LoginPhase } from "#app/phases/login-phase"; +import { MovePhase } from "#app/phases/move-phase"; +import { NewBattlePhase } from "#app/phases/new-battle-phase"; +import { SelectStarterPhase } from "#app/phases/select-starter-phase"; +import { SelectTargetPhase } from "#app/phases/select-target-phase"; +import { TitlePhase } from "#app/phases/title-phase"; +import { TurnEndPhase } from "#app/phases/turn-end-phase"; +import { TurnInitPhase } from "#app/phases/turn-init-phase"; +import { TurnStartPhase } from "#app/phases/turn-start-phase"; /** * Class to manage the game state and transitions between phases.