Merge branch 'beta' into stuff-cheeks-implementation

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geeilhan 2024-12-02 00:59:05 +01:00 committed by GitHub
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14 changed files with 3314 additions and 18 deletions

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@ -2469,6 +2469,24 @@ export default class BattleScene extends SceneBase {
} }
} }
/**
* Tries to add the input phase to index after target phase in the {@linkcode phaseQueue}, else simply calls {@linkcode unshiftPhase()}
* @param phase {@linkcode Phase} the phase to be added
* @param targetPhase {@linkcode Phase} the type of phase to search for in {@linkcode phaseQueue}
* @returns `true` if a `targetPhase` was found to append to
*/
appendToPhase(phase: Phase, targetPhase: Constructor<Phase>): boolean {
const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof targetPhase);
if (targetIndex !== -1 && this.phaseQueue.length > targetIndex) {
this.phaseQueue.splice(targetIndex + 1, 0, phase);
return true;
} else {
this.unshiftPhase(phase);
return false;
}
}
/** /**
* Adds a MessagePhase, either to PhaseQueuePrepend or nextCommandPhaseQueue * Adds a MessagePhase, either to PhaseQueuePrepend or nextCommandPhaseQueue
* @param message string for MessagePhase * @param message string for MessagePhase

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@ -90,6 +90,7 @@ export enum CommonAnim {
RAGING_BULL_FIRE, RAGING_BULL_FIRE,
RAGING_BULL_WATER, RAGING_BULL_WATER,
SALT_CURE, SALT_CURE,
POWDER,
SUNNY = 2100, SUNNY = 2100,
RAIN, RAIN,
SANDSTORM, SANDSTORM,

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@ -856,6 +856,57 @@ export class SeedTag extends BattlerTag {
} }
} }
/**
* BattlerTag representing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Powder_(move) | Powder}.
* When the afflicted Pokemon uses a Fire-type move, the move is cancelled, and the
* Pokemon takes damage equal to 1/4 of it's maximum HP (rounded down).
*/
export class PowderTag extends BattlerTag {
constructor() {
super(BattlerTagType.POWDER, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END ], 1);
}
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
// "{Pokemon} is covered in powder!"
pokemon.scene.queueMessage(i18next.t("battlerTags:powderOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
}
/**
* Applies Powder's effects before the tag owner uses a Fire-type move.
* Also causes the tag to expire at the end of turn.
* @param pokemon {@linkcode Pokemon} the owner of this tag
* @param lapseType {@linkcode BattlerTagLapseType} the type of lapse functionality to carry out
* @returns `true` if the tag should not expire after this lapse; `false` otherwise.
*/
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType === BattlerTagLapseType.PRE_MOVE) {
const movePhase = pokemon.scene.getCurrentPhase();
if (movePhase instanceof MovePhase) {
const move = movePhase.move.getMove();
if (pokemon.getMoveType(move) === Type.FIRE) {
movePhase.cancel();
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.POWDER));
const cancelDamage = new BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelDamage);
if (!cancelDamage.value) {
pokemon.damageAndUpdate(Math.floor(pokemon.getMaxHp() / 4), HitResult.OTHER);
}
// "When the flame touched the powder\non the Pokémon, it exploded!"
pokemon.scene.queueMessage(i18next.t("battlerTags:powderLapse", { moveName: move.name }));
}
}
return true;
} else {
return super.lapse(pokemon, lapseType);
}
}
}
export class NightmareTag extends BattlerTag { export class NightmareTag extends BattlerTag {
constructor() { constructor() {
super(BattlerTagType.NIGHTMARE, BattlerTagLapseType.TURN_END, 1, Moves.NIGHTMARE); super(BattlerTagType.NIGHTMARE, BattlerTagLapseType.TURN_END, 1, Moves.NIGHTMARE);
@ -2981,6 +3032,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new InfatuatedTag(sourceMove, sourceId); return new InfatuatedTag(sourceMove, sourceId);
case BattlerTagType.SEEDED: case BattlerTagType.SEEDED:
return new SeedTag(sourceId); return new SeedTag(sourceId);
case BattlerTagType.POWDER:
return new PowderTag();
case BattlerTagType.NIGHTMARE: case BattlerTagType.NIGHTMARE:
return new NightmareTag(); return new NightmareTag();
case BattlerTagType.FRENZY: case BattlerTagType.FRENZY:

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@ -6758,6 +6758,126 @@ export class CopyMoveAttr extends OverrideMoveEffectAttr {
} }
} }
/**
* Attribute used for moves that causes the target to repeat their last used move.
*
* Used for [Instruct](https://bulbapedia.bulbagarden.net/wiki/Instruct_(move)).
*/
export class RepeatMoveAttr extends MoveEffectAttr {
constructor() {
super(false, { trigger: MoveEffectTrigger.POST_APPLY }); // needed to ensure correct protect interaction
}
/**
* Forces the target to re-use their last used move again
*
* @param user {@linkcode Pokemon} that used the attack
* @param target {@linkcode Pokemon} targeted by the attack
* @param move N/A
* @param args N/A
* @returns `true` if the move succeeds
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
// get the last move used (excluding status based failures) as well as the corresponding moveset slot
const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE)!;
const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove.move)!;
const moveTargets = lastMove.targets ?? [];
user.scene.queueMessage(i18next.t("moveTriggers:instructingMove", {
userPokemonName: getPokemonNameWithAffix(user),
targetPokemonName: getPokemonNameWithAffix(target)
}));
target.getMoveQueue().unshift({ move: lastMove.move, targets: moveTargets, ignorePP: false });
target.turnData.extraTurns++;
target.scene.appendToPhase(new MovePhase(target.scene, target, moveTargets, movesetMove), MoveEndPhase);
return true;
}
getCondition(): MoveConditionFunc {
return (user, target, move) => {
// TODO: Confirm behavior of instructing move known by target but called by another move
const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE);
const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move);
const moveTargets = lastMove?.targets ?? [];
// TODO: Add a way of adding moves to list procedurally rather than a pre-defined blacklist
const unrepeatablemoves = [
// Locking/Continually Executed moves
Moves.OUTRAGE,
Moves.RAGING_FURY,
Moves.ROLLOUT,
Moves.PETAL_DANCE,
Moves.THRASH,
Moves.ICE_BALL,
// Multi-turn Moves
Moves.BIDE,
Moves.SHELL_TRAP,
Moves.BEAK_BLAST,
Moves.FOCUS_PUNCH,
// "First Turn Only" moves
Moves.FAKE_OUT,
Moves.FIRST_IMPRESSION,
Moves.MAT_BLOCK,
// Moves with a recharge turn
Moves.HYPER_BEAM,
Moves.ETERNABEAM,
Moves.FRENZY_PLANT,
Moves.BLAST_BURN,
Moves.HYDRO_CANNON,
Moves.GIGA_IMPACT,
Moves.PRISMATIC_LASER,
Moves.ROAR_OF_TIME,
Moves.ROCK_WRECKER,
Moves.METEOR_ASSAULT,
// Charging & 2-turn moves
Moves.DIG,
Moves.FLY,
Moves.BOUNCE,
Moves.SHADOW_FORCE,
Moves.PHANTOM_FORCE,
Moves.DIVE,
Moves.ELECTRO_SHOT,
Moves.ICE_BURN,
Moves.GEOMANCY,
Moves.FREEZE_SHOCK,
Moves.SKY_DROP,
Moves.SKY_ATTACK,
Moves.SKULL_BASH,
Moves.SOLAR_BEAM,
Moves.SOLAR_BLADE,
Moves.METEOR_BEAM,
// Other moves
Moves.INSTRUCT,
Moves.KINGS_SHIELD,
Moves.SKETCH,
Moves.TRANSFORM,
Moves.MIMIC,
Moves.STRUGGLE,
// TODO: Add Max/G-Move blockage if or when they are implemented
];
if (!movesetMove // called move not in target's moveset (dancer, forgetting the move, etc.)
|| movesetMove.ppUsed === movesetMove.getMovePp() // move out of pp
|| allMoves[lastMove?.move ?? Moves.NONE].isChargingMove() // called move is a charging/recharging move
|| !moveTargets.length // called move has no targets
|| unrepeatablemoves.includes(lastMove?.move ?? Moves.NONE)) { // called move is explicitly in the banlist
return false;
}
return true;
};
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
// TODO: Make the AI acutally use instruct
/* Ideally, the AI would score instruct based on the scorings of the on-field pokemons'
* last used moves at the time of using Instruct (by the time the instructor gets to act)
* with respect to the user's side.
* In 99.9% of cases, this would be the pokemon's ally (unless the target had last
* used a move like Decorate on the user or its ally)
*/
return 2;
}
}
/** /**
* Attribute used for moves that reduce PP of the target's last used move. * Attribute used for moves that reduce PP of the target's last used move.
* Used for Spite. * Used for Spite.
@ -9700,9 +9820,10 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, { condition: (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC }) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, { condition: (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC })
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6) new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6)
.attr(AddBattlerTagAttr, BattlerTagType.POWDER, false, true)
.ignoresSubstitute() .ignoresSubstitute()
.powderMove() .powderMove()
.unimplemented(), .edgeCase(), // does not cancel Fire-type moves generated by Dancer
new ChargingSelfStatusMove(Moves.GEOMANCY, Type.FAIRY, -1, 10, -1, 0, 6) new ChargingSelfStatusMove(Moves.GEOMANCY, Type.FAIRY, -1, 10, -1, 0, 6)
.chargeText(i18next.t("moveTriggers:isChargingPower", { pokemonName: "{USER}" })) .chargeText(i18next.t("moveTriggers:isChargingPower", { pokemonName: "{USER}" }))
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true) .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true)
@ -9980,7 +10101,8 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.ATK ], -1), .attr(StatStageChangeAttr, [ Stat.ATK ], -1),
new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7) new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7)
.ignoresSubstitute() .ignoresSubstitute()
.unimplemented(), .attr(RepeatMoveAttr)
.edgeCase(), // incorrect interactions with Gigaton Hammer, Blood Moon & Torment
new AttackMove(Moves.BEAK_BLAST, Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7) new AttackMove(Moves.BEAK_BLAST, Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7)
.attr(BeakBlastHeaderAttr) .attr(BeakBlastHeaderAttr)
.ballBombMove() .ballBombMove()

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@ -94,4 +94,5 @@ export enum BattlerTagType {
PSYCHO_SHIFT = "PSYCHO_SHIFT", PSYCHO_SHIFT = "PSYCHO_SHIFT",
ENDURE_TOKEN = "ENDURE_TOKEN", ENDURE_TOKEN = "ENDURE_TOKEN",
STUFF_CHEEKS = "STUFF_CHEEKS", STUFF_CHEEKS = "STUFF_CHEEKS",
POWDER = "POWDER",
} }

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@ -3501,12 +3501,21 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE); return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE);
} }
canSetStatus(effect: StatusEffect | undefined, quiet: boolean = false, overrideStatus: boolean = false, sourcePokemon: Pokemon | null = null): boolean { /**
* Checks if a status effect can be applied to the Pokemon.
*
* @param effect The {@linkcode StatusEffect} whose applicability is being checked
* @param quiet Whether in-battle messages should trigger or not
* @param overrideStatus Whether the Pokemon's current status can be overriden
* @param sourcePokemon The Pokemon that is setting the status effect
* @param ignoreField Whether any field effects (weather, terrain, etc.) should be considered
*/
canSetStatus(effect: StatusEffect | undefined, quiet: boolean = false, overrideStatus: boolean = false, sourcePokemon: Pokemon | null = null, ignoreField: boolean = false): boolean {
if (effect !== StatusEffect.FAINT) { if (effect !== StatusEffect.FAINT) {
if (overrideStatus ? this.status?.effect === effect : this.status) { if (overrideStatus ? this.status?.effect === effect : this.status) {
return false; return false;
} }
if (this.isGrounded() && this.scene.arena.terrain?.terrainType === TerrainType.MISTY) { if (this.isGrounded() && (!ignoreField && this.scene.arena.terrain?.terrainType === TerrainType.MISTY)) {
return false; return false;
} }
} }
@ -3556,7 +3565,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
break; break;
case StatusEffect.FREEZE: case StatusEffect.FREEZE:
if (this.isOfType(Type.ICE) || (this.scene?.arena?.weather?.weatherType && [ WeatherType.SUNNY, WeatherType.HARSH_SUN ].includes(this.scene.arena.weather.weatherType))) { if (this.isOfType(Type.ICE) || (!ignoreField && (this.scene?.arena?.weather?.weatherType && [ WeatherType.SUNNY, WeatherType.HARSH_SUN ].includes(this.scene.arena.weather.weatherType)))) {
return false; return false;
} }
break; break;
@ -5285,6 +5294,7 @@ export class PokemonBattleSummonData {
export class PokemonTurnData { export class PokemonTurnData {
public flinched: boolean = false; public flinched: boolean = false;
public acted: boolean = false; public acted: boolean = false;
/** How many times the move should hit the target(s) */
public hitCount: number = 0; public hitCount: number = 0;
/** /**
* - `-1` = Calculate how many hits are left * - `-1` = Calculate how many hits are left
@ -5303,6 +5313,11 @@ export class PokemonTurnData {
public switchedInThisTurn: boolean = false; public switchedInThisTurn: boolean = false;
public failedRunAway: boolean = false; public failedRunAway: boolean = false;
public joinedRound: boolean = false; public joinedRound: boolean = false;
/**
* Used to make sure multi-hits occur properly when the user is
* forced to act again in the same turn
*/
public extraTurns: number = 0;
} }
export enum AiType { export enum AiType {

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@ -1751,19 +1751,59 @@ const modifierPool: ModifierPool = {
|| (p.isFusion() && checkedSpecies.includes(p.getFusionSpeciesForm(true).speciesId)))) ? 12 : 0; || (p.isFusion() && checkedSpecies.includes(p.getFusionSpeciesForm(true).speciesId)))) ? 12 : 0;
}, 12), }, 12),
new WeightedModifierType(modifierTypes.TOXIC_ORB, (party: Pokemon[]) => { new WeightedModifierType(modifierTypes.TOXIC_ORB, (party: Pokemon[]) => {
const checkedAbilities = [ Abilities.QUICK_FEET, Abilities.GUTS, Abilities.MARVEL_SCALE, Abilities.TOXIC_BOOST, Abilities.POISON_HEAL, Abilities.MAGIC_GUARD ]; return party.some(p => {
const checkedMoves = [ Moves.FACADE, Moves.TRICK, Moves.FLING, Moves.SWITCHEROO, Moves.PSYCHO_SHIFT ]; const moveset = p.getMoveset(true).filter(m => !isNullOrUndefined(m)).map(m => m.moveId);
// If a party member doesn't already have one of these two orbs and has one of the above moves or abilities, the orb can appear
return party.some(p => !p.getHeldItems().some(i => i instanceof TurnStatusEffectModifier) const canSetStatus = p.canSetStatus(StatusEffect.TOXIC, true, true, null, true);
&& (checkedAbilities.some(a => p.hasAbility(a, false, true)) const isHoldingOrb = p.getHeldItems().some(i => i.type.id === "FLAME_ORB" || i.type.id === "TOXIC_ORB");
|| p.getMoveset(true).some(m => m && checkedMoves.includes(m.moveId)))) ? 10 : 0;
// Moves that take advantage of obtaining the actual status effect
const hasStatusMoves = [ Moves.FACADE, Moves.PSYCHO_SHIFT ]
.some(m => moveset.includes(m));
// Moves that take advantage of being able to give the target a status orb
// TODO: Take moves from comment they are implemented
const hasItemMoves = [ /* Moves.TRICK, Moves.FLING, Moves.SWITCHEROO */ ]
.some(m => moveset.includes(m));
// Abilities that take advantage of obtaining the actual status effect
const hasRelevantAbilities = [ Abilities.QUICK_FEET, Abilities.GUTS, Abilities.MARVEL_SCALE, Abilities.TOXIC_BOOST, Abilities.POISON_HEAL, Abilities.MAGIC_GUARD ]
.some(a => p.hasAbility(a, false, true));
if (!isHoldingOrb) {
if (canSetStatus) {
return hasRelevantAbilities || hasStatusMoves;
} else {
return hasItemMoves;
}
}
return false;
}) ? 10 : 0;
}, 10), }, 10),
new WeightedModifierType(modifierTypes.FLAME_ORB, (party: Pokemon[]) => { new WeightedModifierType(modifierTypes.FLAME_ORB, (party: Pokemon[]) => {
const checkedAbilities = [ Abilities.QUICK_FEET, Abilities.GUTS, Abilities.MARVEL_SCALE, Abilities.FLARE_BOOST, Abilities.MAGIC_GUARD ]; return party.some(p => {
const checkedMoves = [ Moves.FACADE, Moves.TRICK, Moves.FLING, Moves.SWITCHEROO, Moves.PSYCHO_SHIFT ]; const moveset = p.getMoveset(true).filter(m => !isNullOrUndefined(m)).map(m => m.moveId);
// If a party member doesn't already have one of these two orbs and has one of the above moves or abilities, the orb can appear const canSetStatus = p.canSetStatus(StatusEffect.BURN, true, true, null, true);
return party.some(p => !p.getHeldItems().some(i => i instanceof TurnStatusEffectModifier) const isHoldingOrb = p.getHeldItems().some(i => i.type.id === "FLAME_ORB" || i.type.id === "TOXIC_ORB");
&& (checkedAbilities.some(a => p.hasAbility(a, false, true)) || p.getMoveset(true).some(m => m && checkedMoves.includes(m.moveId)))) ? 10 : 0;
// Moves that take advantage of obtaining the actual status effect
const hasStatusMoves = [ Moves.FACADE, Moves.PSYCHO_SHIFT ]
.some(m => moveset.includes(m));
// Moves that take advantage of being able to give the target a status orb
// TODO: Take moves from comment they are implemented
const hasItemMoves = [ /* Moves.TRICK, Moves.FLING, Moves.SWITCHEROO */ ]
.some(m => moveset.includes(m));
// Abilities that take advantage of obtaining the actual status effect
const hasRelevantAbilities = [ Abilities.QUICK_FEET, Abilities.GUTS, Abilities.MARVEL_SCALE, Abilities.FLARE_BOOST, Abilities.MAGIC_GUARD ]
.some(a => p.hasAbility(a, false, true));
if (!isHoldingOrb) {
if (canSetStatus) {
return hasRelevantAbilities || hasStatusMoves;
} else {
return hasItemMoves;
}
}
return false;
}) ? 10 : 0;
}, 10), }, 10),
new WeightedModifierType(modifierTypes.WHITE_HERB, (party: Pokemon[]) => { new WeightedModifierType(modifierTypes.WHITE_HERB, (party: Pokemon[]) => {
const checkedAbilities = [ Abilities.WEAK_ARMOR, Abilities.CONTRARY, Abilities.MOODY, Abilities.ANGER_SHELL, Abilities.COMPETITIVE, Abilities.DEFIANT ]; const checkedAbilities = [ Abilities.WEAK_ARMOR, Abilities.CONTRARY, Abilities.MOODY, Abilities.ANGER_SHELL, Abilities.COMPETITIVE, Abilities.DEFIANT ];

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@ -127,6 +127,14 @@ export class MoveEffectPhase extends PokemonPhase {
user.lapseTags(BattlerTagLapseType.MOVE_EFFECT); user.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
// If the user is acting again (such as due to Instruct), reset hitsLeft/hitCount so that
// the move executes correctly (ensures all hits of a multi-hit are properly calculated)
if (user.turnData.hitsLeft === 0 && user.turnData.hitCount > 0 && user.turnData.extraTurns > 0) {
user.turnData.hitsLeft = -1;
user.turnData.hitCount = 0;
user.turnData.extraTurns--;
}
/** /**
* If this phase is for the first hit of the invoked move, * If this phase is for the first hit of the invoked move,
* resolve the move's total hit count. This block combines the * resolve the move's total hit count. This block combines the
@ -313,7 +321,7 @@ export class MoveEffectPhase extends PokemonPhase {
} }
/** /**
* Create a Promise that applys *all* effects from the invoked move's MoveEffectAttrs. * Create a Promise that applies *all* effects from the invoked move's MoveEffectAttrs.
* These are ordered by trigger type (see {@linkcode MoveEffectTrigger}), and each trigger * These are ordered by trigger type (see {@linkcode MoveEffectTrigger}), and each trigger
* type requires different conditions to be met with respect to the move's hit result. * type requires different conditions to be met with respect to the move's hit result.
*/ */

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@ -25,10 +25,13 @@ describe("Abilities - Serene Grace", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override
.disableCrits()
.battleType("single") .battleType("single")
.ability(Abilities.SERENE_GRACE) .ability(Abilities.SERENE_GRACE)
.moveset([ Moves.AIR_SLASH, Moves.TACKLE ]) .moveset([ Moves.AIR_SLASH ])
.enemySpecies(Species.ALOLA_GEODUDE)
.enemyLevel(10) .enemyLevel(10)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset([ Moves.SPLASH ]); .enemyMoveset([ Moves.SPLASH ]);
}); });

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@ -0,0 +1,315 @@
import { BattlerIndex } from "#app/battle";
import type Pokemon from "#app/field/pokemon";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Instruct", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
function instructSuccess(pokemon: Pokemon, move: Moves): void {
expect(pokemon.getLastXMoves(-1)[0].move).toBe(move);
expect(pokemon.getLastXMoves(-1)[1].move).toBe(pokemon.getLastXMoves()[0].move);
expect(pokemon.getMoveset().find(m => m?.moveId === move)?.ppUsed).toBe(2);
}
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.SHUCKLE)
.enemyAbility(Abilities.NO_GUARD)
.enemyLevel(100)
.startingLevel(100)
.ability(Abilities.BALL_FETCH)
.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.SPLASH, Moves.TORMENT ])
.disableCrits();
});
it("should repeat enemy's attack move when moving last", async () => {
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.changeMoveset(enemy, Moves.SONIC_BOOM);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
instructSuccess(enemy, Moves.SONIC_BOOM);
});
it("should repeat enemy's move through substitute", async () => {
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.changeMoveset(enemy, [ Moves.SONIC_BOOM, Moves.SUBSTITUTE ]);
game.move.select(Moves.SPLASH);
await game.forceEnemyMove(Moves.SUBSTITUTE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.toNextTurn();
game.move.select(Moves.INSTRUCT);
await game.forceEnemyMove(Moves.SONIC_BOOM);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
instructSuccess(game.scene.getEnemyPokemon()!, Moves.SONIC_BOOM);
});
it("should repeat ally's attack on enemy", async () => {
game.override
.battleType("double")
.moveset([]);
await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]);
const [ amoonguss, shuckle ] = game.scene.getPlayerField();
game.move.changeMoveset(amoonguss, Moves.INSTRUCT);
game.move.changeMoveset(shuckle, Moves.SONIC_BOOM);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.SPLASH);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getEnemyField()[0].getInverseHp()).toBe(40);
instructSuccess(shuckle, Moves.SONIC_BOOM);
});
// TODO: Enable test case once gigaton hammer (and blood moon) is fixed
it.todo("should repeat enemy's Gigaton Hammer", async () => {
game.override
.enemyLevel(5);
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.changeMoveset(enemy, Moves.GIGATON_HAMMER);
game.move.select(Moves.INSTRUCT);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
instructSuccess(enemy, Moves.GIGATON_HAMMER);
});
it("should respect enemy's status condition", async () => {
game.override
.moveset([ Moves.THUNDER_WAVE, Moves.INSTRUCT ])
.enemyMoveset([ Moves.SPLASH, Moves.SONIC_BOOM ]);
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
game.move.select(Moves.THUNDER_WAVE);
await game.forceEnemyMove(Moves.SONIC_BOOM);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
game.move.select(Moves.INSTRUCT);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.move.forceStatusActivation(true);
await game.phaseInterceptor.to("MovePhase");
await game.move.forceStatusActivation(false);
await game.phaseInterceptor.to("TurnEndPhase", false);
const moveHistory = game.scene.getEnemyPokemon()!.getMoveHistory();
expect(moveHistory.length).toBe(3);
expect(moveHistory[0].move).toBe(Moves.SONIC_BOOM);
expect(moveHistory[1].move).toBe(Moves.NONE);
expect(moveHistory[2].move).toBe(Moves.SONIC_BOOM);
});
it("should not repeat enemy's out of pp move", async () => {
game.override.enemySpecies(Species.UNOWN);
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.changeMoveset(enemyPokemon, Moves.HIDDEN_POWER);
const moveUsed = enemyPokemon.moveset.find(m => m?.moveId === Moves.HIDDEN_POWER)!;
moveUsed.ppUsed = moveUsed.getMovePp() - 1;
game.move.select(Moves.INSTRUCT);
await game.forceEnemyMove(Moves.HIDDEN_POWER);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
const playerMove = game.scene.getPlayerPokemon()!.getLastXMoves()!;
expect(playerMove[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.getMoveHistory().length).toBe(1);
});
it("should fail if no move has yet been used by target", async () => {
game.override.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
game.move.select(Moves.INSTRUCT);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should attempt to call enemy's disabled move, but move use itself should fail", async () => {
game.override
.moveset([ Moves.INSTRUCT, Moves.DISABLE ])
.battleType("double");
await game.classicMode.startBattle([ Species.AMOONGUSS, Species.DROWZEE ]);
const [ enemy1, enemy2 ] = game.scene.getEnemyField();
game.move.changeMoveset(enemy1, Moves.SONIC_BOOM);
game.move.changeMoveset(enemy2, Moves.SPLASH);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.DISABLE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
const enemyMove = game.scene.getEnemyPokemon()!.getLastXMoves()[0];
expect(enemyMove.result).toBe(MoveResult.FAIL);
expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(1);
});
it("should not repeat enemy's move through protect", async () => {
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const MoveToUse = Moves.PROTECT;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.changeMoveset(enemyPokemon, MoveToUse);
game.move.select(Moves.INSTRUCT);
await game.forceEnemyMove(Moves.PROTECT);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(enemyPokemon.getLastXMoves(-1)[0].move).toBe(Moves.PROTECT);
expect(enemyPokemon.getLastXMoves(-1)[1]).toBeUndefined(); // undefined because protect failed
expect(enemyPokemon.getMoveset().find(m => m?.moveId === Moves.PROTECT)?.ppUsed).toBe(1);
});
it("should not repeat enemy's charging move", async () => {
game.override
.enemyMoveset([ Moves.SONIC_BOOM, Moves.HYPER_BEAM ])
.enemyLevel(5);
await game.classicMode.startBattle([ Species.SHUCKLE ]);
const player = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
game.move.select(Moves.INSTRUCT);
await game.forceEnemyMove(Moves.HYPER_BEAM);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextTurn();
expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
game.move.select(Moves.INSTRUCT);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should not repeat dance move not known by target", async () => {
game.override
.battleType("double")
.moveset([ Moves.INSTRUCT, Moves.FIERY_DANCE ])
.enemyMoveset(Moves.SPLASH)
.enemyAbility(Abilities.DANCER);
await game.classicMode.startBattle([ Species.SHUCKLE, Species.SHUCKLE ]);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.SPLASH);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should cause multi-hit moves to hit the appropriate number of times in singles", async () => {
game.override
.enemyAbility(Abilities.SKILL_LINK)
.enemyMoveset(Moves.BULLET_SEED);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const player = game.scene.getPlayerPokemon()!;
game.move.select(Moves.SPLASH);
await game.toNextTurn();
game.move.select(Moves.INSTRUCT);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("BerryPhase");
expect(player.turnData.attacksReceived.length).toBe(10);
await game.toNextTurn();
game.move.select(Moves.INSTRUCT);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase");
expect(player.turnData.attacksReceived.length).toBe(10);
});
it("should cause multi-hit moves to hit the appropriate number of times in doubles", async () => {
game.override
.battleType("double")
.enemyAbility(Abilities.SKILL_LINK)
.enemyMoveset([ Moves.BULLET_SEED, Moves.SPLASH ])
.enemyLevel(5);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.IVYSAUR ]);
const [ , ivysaur ] = game.scene.getPlayerField();
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH);
await game.toNextTurn();
game.move.select(Moves.INSTRUCT, 0, BattlerIndex.ENEMY);
game.move.select(Moves.INSTRUCT, 1, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase");
expect(ivysaur.turnData.attacksReceived.length).toBe(15);
await game.toNextTurn();
game.move.select(Moves.INSTRUCT, 0, BattlerIndex.ENEMY);
game.move.select(Moves.INSTRUCT, 1, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
await game.phaseInterceptor.to("BerryPhase");
expect(ivysaur.turnData.attacksReceived.length).toBe(15);
});
});

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@ -0,0 +1,205 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BerryPhase } from "#app/phases/berry-phase";
import { MoveResult } from "#app/field/pokemon";
import { Type } from "#enums/type";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { StatusEffect } from "#enums/status-effect";
describe("Moves - Powder", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyMoveset(Moves.EMBER)
.enemyAbility(Abilities.INSOMNIA)
.startingLevel(100)
.moveset([ Moves.POWDER, Moves.SPLASH, Moves.FIERY_DANCE ]);
});
it(
"should cancel the target's Fire-type move and damage the target",
async () => {
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
await game.toNextTurn();
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
});
it(
"should have no effect against Grass-type Pokemon",
async () => {
game.override.enemySpecies(Species.AMOONGUSS);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it(
"should have no effect against Pokemon with Overcoat",
async () => {
game.override.enemyAbility(Abilities.OVERCOAT);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it(
"should not damage the target if the target has Magic Guard",
async () => {
game.override.enemyAbility(Abilities.MAGIC_GUARD);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
});
it(
"should not prevent the target from thawing out with Flame Wheel",
async () => {
game.override
.enemyMoveset(Array(4).fill(Moves.FLAME_WHEEL))
.enemyStatusEffect(StatusEffect.FREEZE);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.FREEZE);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
}
);
it(
"should not allow a target with Protean to change to Fire type",
async () => {
game.override.enemyAbility(Abilities.PROTEAN);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(enemyPokemon.summonData?.types).not.toBe(Type.FIRE);
});
// TODO: Implement this interaction to pass this test
it.skip(
"should cancel Fire-type moves generated by the target's Dancer ability",
async () => {
game.override
.enemySpecies(Species.BLASTOISE)
.enemyAbility(Abilities.DANCER);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FIERY_DANCE);
await game.phaseInterceptor.to(MoveEffectPhase);
const enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to(BerryPhase, false);
// player should not take damage
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
// enemy should have taken damage from player's Fiery Dance + 2 Powder procs
expect(enemyPokemon.hp).toBe(enemyStartingHp - 2 * Math.floor(enemyPokemon.getMaxHp() / 4));
});
it(
"should cancel Revelation Dance if it becomes a Fire-type move",
async () => {
game.override
.enemySpecies(Species.CHARIZARD)
.enemyMoveset(Array(4).fill(Moves.REVELATION_DANCE));
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
});
it(
"should cancel Shell Trap and damage the target, even if the move would fail",
async () => {
game.override.enemyMoveset(Array(4).fill(Moves.SHELL_TRAP));
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.POWDER);
await game.phaseInterceptor.to(BerryPhase, false);
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(enemyPokemon.hp).toBe(Math.ceil(3 * enemyPokemon.getMaxHp() / 4));
});
});

View File

@ -1,4 +1,6 @@
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import type Pokemon from "#app/field/pokemon";
import { PokemonMove } from "#app/field/pokemon";
import Overrides from "#app/overrides"; import Overrides from "#app/overrides";
import { CommandPhase } from "#app/phases/command-phase"; import { CommandPhase } from "#app/phases/command-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase";
@ -71,4 +73,21 @@ export class MoveHelper extends GameManagerHelper {
await this.game.phaseInterceptor.to("MovePhase"); await this.game.phaseInterceptor.to("MovePhase");
vi.spyOn(Overrides, "STATUS_ACTIVATION_OVERRIDE", "get").mockReturnValue(null); vi.spyOn(Overrides, "STATUS_ACTIVATION_OVERRIDE", "get").mockReturnValue(null);
} }
/**
* Used when the normal moveset override can't be used (such as when it's necessary to check updated properties of the moveset).
* @param pokemon - The pokemon being modified
* @param moveset - The moveset to use
*/
public changeMoveset(pokemon: Pokemon, moveset: Moves | Moves[]): void {
if (!Array.isArray(moveset)) {
moveset = [ moveset ];
}
pokemon.moveset = [];
moveset.forEach((move) => {
pokemon.moveset.push(new PokemonMove(move));
});
const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", ");
console.log(`Pokemon ${pokemon.species.name}'s moveset manually set to ${movesetStr} (=[${moveset.join(", ")}])!`);
}
} }