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apply suggestions from PR#4619's code reviews
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@ -7,7 +7,8 @@ import {
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} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import Pokemon, { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
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import {
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BerryModifierType, getPartyLuckValue,
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BerryModifierType,
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getPartyLuckValue,
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ModifierPoolType,
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ModifierTypeOption, modifierTypes,
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regenerateModifierPoolThresholds,
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@ -41,7 +41,9 @@ import { AttackTypeBoosterModifierType, ModifierTypeOption, modifierTypes } from
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import {
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AttackTypeBoosterModifier,
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BypassSpeedChanceModifier,
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ContactHeldItemTransferChanceModifier, GigantamaxAccessModifier, MegaEvolutionAccessModifier,
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ContactHeldItemTransferChanceModifier,
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GigantamaxAccessModifier,
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MegaEvolutionAccessModifier,
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PokemonHeldItemModifier
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} from "#app/modifier/modifier";
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import i18next from "i18next";
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@ -356,7 +358,8 @@ export const BugTypeSuperfanEncounter: MysteryEncounter =
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},
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];
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} else {
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// If player has any evolution/form change items that are valid for their party, will spawn one of those items in addition to Dynamax Band, Mega Band, and Master Ball
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// If the player has any evolution/form change items that are valid for their party,
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// spawn one of those items in addition to Dynamax Band, Mega Band, and Master Ball
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const modifierOptions: ModifierTypeOption[] = [ generateModifierTypeOption(scene, modifierTypes.MASTER_BALL)! ];
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const specialOptions: ModifierTypeOption[] = [];
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@ -15,7 +15,7 @@ import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { AttackTypeBoosterModifier } from "#app/modifier/modifier";
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import { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type";
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import { SpeciesFormKey } from "#enums/species-form-key";
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import { Ability } from "#app/data/ability";
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import { allAbilities } from "#app/data/ability";
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export interface EncounterRequirement {
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meetsRequirement(scene: BattleScene): boolean; // Boolean to see if a requirement is met
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@ -497,14 +497,15 @@ export class MoveRequirement extends EncounterPokemonRequirement {
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override queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
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if (!this.invertQuery) {
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// get the Pokemon with at least one move in the required moves list
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return partyPokemon.filter((pokemon) =>
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(!this.excludeDisallowedPokemon || pokemon.isAllowedInBattle())
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&& this.requiredMoves.filter((reqMove) => pokemon.moveset.filter((move) => move?.moveId === reqMove).length > 0).length > 0);
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&& pokemon.moveset.some((move) => move?.moveId && this.requiredMoves.includes(move.moveId)));
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} else {
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// for an inverted query, we only want to get the pokemon that don't have ANY of the listed moves
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return partyPokemon.filter((pokemon) =>
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(!this.excludeDisallowedPokemon || pokemon.isAllowedInBattle())
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&& this.requiredMoves.filter((reqMove) => pokemon.moveset.filter((move) => move?.moveId === reqMove).length === 0).length === 0);
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&& !pokemon.moveset.some((move) => move?.moveId && this.requiredMoves.includes(move.moveId)));
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}
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}
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@ -597,10 +598,10 @@ export class AbilityRequirement extends EncounterPokemonRequirement {
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}
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}
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override getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
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override getDialogueToken(_scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
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const matchingAbility = this.requiredAbilities.find(a => pokemon?.hasAbility(a, false));
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if (!isNullOrUndefined(matchingAbility)) {
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return [ "ability", new Ability(matchingAbility, 3).name ];
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return [ "ability", allAbilities[matchingAbility].name ];
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}
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return [ "ability", "" ];
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}
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