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Committing overrides changes is bad
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@ -2,7 +2,6 @@
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import { type PokeballCounts } from "#app/battle-scene";
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import { type PokeballCounts } from "#app/battle-scene";
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import { Gender } from "#app/data/gender";
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import { Gender } from "#app/data/gender";
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import { Variant } from "#app/data/variant";
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import { Variant } from "#app/data/variant";
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import { BerryType } from "#app/enums/berry-type";
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import { type ModifierOverride } from "#app/modifier/modifier-type";
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import { type ModifierOverride } from "#app/modifier/modifier-type";
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import { Unlockables } from "#app/system/unlockables";
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import { Unlockables } from "#app/system/unlockables";
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import { Abilities } from "#enums/abilities";
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import { Abilities } from "#enums/abilities";
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@ -33,14 +32,7 @@ import { WeatherType } from "#enums/weather-type";
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* }
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* }
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* ```
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* ```
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*/
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*/
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const overrides = {
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const overrides = {} satisfies Partial<InstanceType<typeof DefaultOverrides>>;
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OPP_HELD_ITEMS_OVERRIDE: [{ name: "BERRY", type: BerryType.GANLON, count: 3 }],
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ABILITY_OVERRIDE: Abilities.PICKPOCKET,
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OPP_LEVEL_OVERRIDE: 1,
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STARTING_LEVEL_OVERRIDE: 100,
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OPP_MOVESET_OVERRIDE: Moves.TACKLE,
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MOVESET_OVERRIDE: Moves.SPLASH
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} satisfies Partial<InstanceType<typeof DefaultOverrides>>;
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/**
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/**
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* If you need to add Overrides values for local testing do that inside {@linkcode overrides}
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* If you need to add Overrides values for local testing do that inside {@linkcode overrides}
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