diff --git a/src/battle-scene.ts b/src/battle-scene.ts index 77af727cbb1..5e51654e8b2 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -800,7 +800,7 @@ export default class BattleScene extends SceneBase { // TODO: Add `undefined` to return type /** * Returns an array of PlayerPokemon of length 1 or 2 depending on if in a double battle or not. - * @param active - Whether to consider only active on-field pokemon ({@see {@linkcode Pokemon.isActiveZ} for more information}); default `false` + * @param active - (Default `false`) Whether to consider only {@linkcode Pokemon.isActive | active} on-field pokemon * @returns array of {@linkcode PlayerPokemon} */ public getPlayerField(active = false): PlayerPokemon[] { diff --git a/test/abilities/honey_gather.test.ts b/test/abilities/honey_gather.test.ts index e10e85e1d8b..5bc7b3a0776 100644 --- a/test/abilities/honey_gather.test.ts +++ b/test/abilities/honey_gather.test.ts @@ -64,7 +64,7 @@ describe("Abilities - Honey Gather", () => { // something weird is going on with the test framework, so this is required to prevent a crash const enemy = game.scene.getEnemyPokemon()!; vi.spyOn(enemy, "scene", "get").mockReturnValue(game.scene); - //Expects next wave so run must succeed + // Expects next wave so run must succeed vi.spyOn(Overrides, "RUN_SUCCESS_OVERRIDE", "get").mockReturnValue(true); const commandPhase = game.scene.phaseManager.getCurrentPhase() as CommandPhase;