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Fixed move flags
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17eeceb4f3
commit
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@ -423,9 +423,8 @@ export abstract class Move implements Localizable {
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/**
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/**
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* Sets the {@linkcode MoveFlags.MAKES_CONTACT} flag for the calling Move
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* Sets the {@linkcode MoveFlags.MAKES_CONTACT} flag for the calling Move
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* @param setFlag Default `true`, set to `false` if the move doesn't make contact
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* @param setFlag - Whether the move should make contact; default `true`
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* @see {@linkcode AbilityId.STATIC}
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* @returns `this`
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* @returns The {@linkcode Move} that called this function
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*/
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*/
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makesContact(setFlag: boolean = true): this {
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makesContact(setFlag: boolean = true): this {
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this.setFlag(MoveFlags.MAKES_CONTACT, setFlag);
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this.setFlag(MoveFlags.MAKES_CONTACT, setFlag);
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@ -9228,7 +9227,7 @@ export function initMoves() {
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new SelfStatusMove(MoveId.STOCKPILE, PokemonType.NORMAL, -1, 20, -1, 0, 3)
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new SelfStatusMove(MoveId.STOCKPILE, PokemonType.NORMAL, -1, 20, -1, 0, 3)
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.condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3)
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.condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3)
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.attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true),
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.attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true),
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new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, -1, 10, -1, 0, 3)
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new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 3)
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.condition(hasStockpileStacksCondition)
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.condition(hasStockpileStacksCondition)
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.attr(SpitUpPowerAttr, 100)
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.attr(SpitUpPowerAttr, 100)
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.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true),
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.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true),
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@ -9471,7 +9470,7 @@ export function initMoves() {
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new AttackMove(MoveId.SAND_TOMB, PokemonType.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, 0, 3)
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new AttackMove(MoveId.SAND_TOMB, PokemonType.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, 0, 3)
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.attr(TrapAttr, BattlerTagType.SAND_TOMB)
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.attr(TrapAttr, BattlerTagType.SAND_TOMB)
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.makesContact(false),
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.makesContact(false),
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new AttackMove(MoveId.SHEER_COLD, PokemonType.ICE, MoveCategory.SPECIAL, 200, 20, 5, -1, 0, 3)
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new AttackMove(MoveId.SHEER_COLD, PokemonType.ICE, MoveCategory.SPECIAL, 200, 30, 5, -1, 0, 3)
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.attr(IceNoEffectTypeAttr)
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.attr(IceNoEffectTypeAttr)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAttr)
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.attr(SheerColdAccuracyAttr),
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.attr(SheerColdAccuracyAttr),
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@ -10393,7 +10392,7 @@ export function initMoves() {
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.attr(RemoveBattlerTagAttr, [ BattlerTagType.FLYING, BattlerTagType.FLOATING, BattlerTagType.TELEKINESIS ])
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.attr(RemoveBattlerTagAttr, [ BattlerTagType.FLYING, BattlerTagType.FLOATING, BattlerTagType.TELEKINESIS ])
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.makesContact(false)
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(MoveId.THOUSAND_WAVES, PokemonType.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
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new AttackMove(MoveId.THOUSAND_WAVES, PokemonType.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, 100, 0, 6)
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.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1, 1, true)
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.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1, 1, true)
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.makesContact(false)
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.makesContact(false)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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@ -10928,7 +10927,8 @@ export function initMoves() {
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new StatusMove(MoveId.LIFE_DEW, PokemonType.WATER, -1, 10, -1, 0, 8)
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new StatusMove(MoveId.LIFE_DEW, PokemonType.WATER, -1, 10, -1, 0, 8)
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.attr(HealAttr, 0.25, true, false)
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.attr(HealAttr, 0.25, true, false)
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.target(MoveTarget.USER_AND_ALLIES)
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.target(MoveTarget.USER_AND_ALLIES)
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.ignoresProtect(),
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.ignoresProtect()
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.triageMove(),
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new SelfStatusMove(MoveId.OBSTRUCT, PokemonType.DARK, 100, 10, -1, 4, 8)
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new SelfStatusMove(MoveId.OBSTRUCT, PokemonType.DARK, 100, 10, -1, 4, 8)
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.attr(ProtectAttr, BattlerTagType.OBSTRUCT)
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.attr(ProtectAttr, BattlerTagType.OBSTRUCT)
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.condition(failIfLastCondition),
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.condition(failIfLastCondition),
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@ -11006,7 +11006,8 @@ export function initMoves() {
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new StatusMove(MoveId.JUNGLE_HEALING, PokemonType.GRASS, -1, 10, -1, 0, 8)
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new StatusMove(MoveId.JUNGLE_HEALING, PokemonType.GRASS, -1, 10, -1, 0, 8)
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.attr(HealAttr, 0.25, true, false)
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.attr(HealAttr, 0.25, true, false)
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.attr(HealStatusEffectAttr, false, getNonVolatileStatusEffects())
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.attr(HealStatusEffectAttr, false, getNonVolatileStatusEffects())
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.target(MoveTarget.USER_AND_ALLIES),
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.target(MoveTarget.USER_AND_ALLIES)
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.triageMove(),
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new AttackMove(MoveId.WICKED_BLOW, PokemonType.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8)
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new AttackMove(MoveId.WICKED_BLOW, PokemonType.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8)
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.attr(CritOnlyAttr)
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.attr(CritOnlyAttr)
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.punchingMove(),
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.punchingMove(),
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@ -11417,7 +11418,7 @@ export function initMoves() {
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.attr(IvyCudgelTypeAttr)
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.attr(IvyCudgelTypeAttr)
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.attr(HighCritAttr)
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.attr(HighCritAttr)
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.makesContact(false),
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.makesContact(false),
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new ChargingAttackMove(MoveId.ELECTRO_SHOT, PokemonType.ELECTRIC, MoveCategory.SPECIAL, 130, 100, 10, 100, 0, 9)
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new ChargingAttackMove(MoveId.ELECTRO_SHOT, PokemonType.ELECTRIC, MoveCategory.SPECIAL, 130, 100, 10, -1, 0, 9)
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.chargeText(i18next.t("moveTriggers:absorbedElectricity", { pokemonName: "{USER}" }))
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.chargeText(i18next.t("moveTriggers:absorbedElectricity", { pokemonName: "{USER}" }))
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.chargeAttr(StatStageChangeAttr, [ Stat.SPATK ], 1, true)
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.chargeAttr(StatStageChangeAttr, [ Stat.SPATK ], 1, true)
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.chargeAttr(WeatherInstantChargeAttr, [ WeatherType.RAIN, WeatherType.HEAVY_RAIN ]),
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.chargeAttr(WeatherInstantChargeAttr, [ WeatherType.RAIN, WeatherType.HEAVY_RAIN ]),
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@ -4,15 +4,19 @@
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*/
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*/
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export enum MoveFlags {
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export enum MoveFlags {
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NONE = 0,
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NONE = 0,
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/**
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* Whether the move makes contact.
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* Set by default on all contact moves, and unset by default on all special moves.
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*/
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MAKES_CONTACT = 1 << 0,
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MAKES_CONTACT = 1 << 0,
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IGNORE_PROTECT = 1 << 1,
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IGNORE_PROTECT = 1 << 1,
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/**
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/**
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* Sound-based moves have the following effects:
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* Sound-based moves have the following effects:
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* - Pokemon with the {@linkcode AbilityId.SOUNDPROOF Soundproof Ability} are unaffected by other Pokemon's sound-based moves.
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* - Pokemon with the {@linkcode AbilityId.SOUNDPROOF | Soundproof} Ability are unaffected by other Pokemon's sound-based moves.
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* - Pokemon affected by {@linkcode MoveId.THROAT_CHOP Throat Chop} cannot use sound-based moves for two turns.
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* - Pokemon affected by {@linkcode MoveId.THROAT_CHOP | Throat Chop} cannot use sound-based moves for two turns.
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* - Sound-based moves used by a Pokemon with {@linkcode AbilityId.LIQUID_VOICE Liquid Voice} become Water-type moves.
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* - Sound-based moves used by a Pokemon with {@linkcode AbilityId.LIQUID_VOICE | Liquid Voice} become Water-type moves.
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* - Sound-based moves used by a Pokemon with {@linkcode AbilityId.PUNK_ROCK Punk Rock} are boosted by 30%. Pokemon with Punk Rock also take half damage from sound-based moves.
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* - Sound-based moves used by a Pokemon with {@linkcode AbilityId.PUNK_ROCK | Punk Rock} are boosted by 30%. Pokemon with Punk Rock also take half damage from sound-based moves.
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* - All sound-based moves (except Howl) can hit Pokemon behind an active {@linkcode MoveId.SUBSTITUTE Substitute}.
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* - All sound-based moves (except Howl) can hit Pokemon behind an active {@linkcode MoveId.SUBSTITUTE | Substitute}.
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*
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*
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* cf https://bulbapedia.bulbagarden.net/wiki/Sound-based_move
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* cf https://bulbapedia.bulbagarden.net/wiki/Sound-based_move
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*/
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*/
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