diff --git a/src/phases/turn-start-phase.ts b/src/phases/turn-start-phase.ts index f2df52d7481..eea47b83751 100644 --- a/src/phases/turn-start-phase.ts +++ b/src/phases/turn-start-phase.ts @@ -28,7 +28,7 @@ export class TurnStartPhase extends FieldPhase { /** * This orders the active Pokemon on the field by speed into an BattlerIndex array and returns that array. * It also checks for Trick Room and reverses the array if it is present. - * @return {@linkcode BattlerIndex[]} + * @returns {@linkcode BattlerIndex[]} */ getSpeedOrder(): BattlerIndex[] { const playerField = this.scene.getPlayerField().filter(p => p.isActive()) as Pokemon[];