IV safety part 0.5

This commit is contained in:
Bertie690 2025-06-15 09:45:28 -04:00
parent 887f750253
commit cce6acec6f
12 changed files with 59 additions and 31 deletions

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@ -19,7 +19,7 @@ export type PermanentStatTuple = Head<Head<StatTuple>>;
/** Tuple containing all {@linkcode BattleStat}s of a Pokemon. */
export type BattleStatTuple = Tail<PermanentStatTuple>;
// Since typescript lacks integer range unions, we have to use THIS abomination to strongly type an IV
/** Integer literal union containing all numbers from 0-31 inclusive; used to strongly type Pokemon IVs. */
export type IVType =
| 0
| 1
@ -56,4 +56,5 @@ export type IVType =
type toIvTuple<T extends [...any]> = { [k in keyof T]: IVType };
/** A 6-length tuple of integers in the range [0-31]; used to strongly type Pokemon IVs. */
export type IVTuple = toIvTuple<PermanentStatTuple>;

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@ -0,0 +1,9 @@
export {};
declare global {
// Array global augments to allow semi-easy working with tuples...???
interface Array<T> {
map<U>(callbackfn: (value: T, index: number, array: this) => U, thisArg?: any): { [K in keyof this]: U };
slice(start: 0): { [K in keyof this]: T };
}
}

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@ -160,7 +160,7 @@ import { timedEventManager } from "./global-event-manager";
import { starterColors } from "./global-vars/starter-colors";
import { startingWave } from "./starting-wave";
import { PhaseManager } from "./phase-manager";
import type { IVTuple } from "#app/@types/stat-types";
import type { IVTuple, IVType } from "#app/@types/stat-types";
const DEBUG_RNG = false;
@ -169,7 +169,7 @@ const OPP_IVS_OVERRIDE_VALIDATED: IVTuple | null =
? null
: Array.isArray(Overrides.OPP_IVS_OVERRIDE)
? Overrides.OPP_IVS_OVERRIDE
: new Array(6).fill(Overrides.OPP_IVS_OVERRIDE);
: (new Array(6).fill(Overrides.OPP_IVS_OVERRIDE) as IVTuple);
export interface PokeballCounts {
[pb: string]: number;
@ -910,7 +910,7 @@ export default class BattleScene extends SceneBase {
gender?: Gender,
shiny?: boolean,
variant?: Variant,
ivs?: number[],
ivs?: IVTuple,
nature?: Nature,
dataSource?: Pokemon | PokemonData,
postProcess?: (playerPokemon: PlayerPokemon) => void,
@ -958,23 +958,20 @@ export default class BattleScene extends SceneBase {
}
if (boss && !dataSource) {
// Generate a 2nd higher roll and linearly interpolate between the two.
const secondaryIvs = getIvsFromId(randSeedInt(4294967296));
for (let s = 0; s < pokemon.ivs.length; s++) {
pokemon.ivs[s] = Math.round(
Phaser.Math.Linear(
Math.min(pokemon.ivs[s], secondaryIvs[s]),
Math.max(pokemon.ivs[s], secondaryIvs[s]),
0.75,
),
);
}
pokemon.ivs = pokemon.ivs.map(
(iv, i) =>
Math.round(Phaser.Math.Linear(Math.min(iv, secondaryIvs[i]), Math.max(iv, secondaryIvs[i]), 0.75)) as IVType, // ts doesn't know the number will be between 0-31
);
}
if (postProcess) {
postProcess(pokemon);
}
if (OPP_IVS_OVERRIDE_VALIDATED) {
if (OPP_IVS_OVERRIDE_VALIDATED !== null) {
pokemon.ivs = OPP_IVS_OVERRIDE_VALIDATED;
}
pokemon.init();
@ -2084,7 +2081,7 @@ export default class BattleScene extends SceneBase {
let scoreIncrease =
enemy.getSpeciesForm().getBaseExp() *
(enemy.level / this.getMaxExpLevel()) *
((enemy.ivs.reduce((iv: number, total: number) => (total += iv), 0) / 93) * 0.2 + 0.8);
((enemy.ivs.reduce((total, iv) => total + iv, 0) / 93) * 0.2 + 0.8);
this.findModifiers(m => m instanceof PokemonHeldItemModifier && m.pokemonId === enemy.id, false).map(
m => (scoreIncrease *= (m as PokemonHeldItemModifier).getScoreMultiplier()),
);

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@ -38,6 +38,7 @@ import {
HATCH_WAVES_LEGENDARY_EGG,
} from "#app/data/balance/rates";
import { speciesEggTiers } from "#app/data/balance/species-egg-tiers";
import type { IVType } from "#app/@types/stat-types";
export const EGG_SEED = 1073741824;
@ -270,9 +271,9 @@ export class Egg {
const secondaryIvs = getIvsFromId(randSeedInt(4294967295));
for (let s = 0; s < ret.ivs.length; s++) {
ret.ivs[s] = Math.max(ret.ivs[s], secondaryIvs[s]);
}
ret.ivs = ret.ivs.map(
(iv, i) => Math.max(iv, secondaryIvs[i]) as IVType, // ts doesn't know the number will be between 0-31
);
};
ret = ret!; // Tell TS compiler it's defined now

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@ -511,7 +511,7 @@ async function postProcessTransformedPokemon(
const hiddenAbilityChance = new NumberHolder(256);
globalScene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
const hasHiddenAbility = !randSeedInt(hiddenAbilityChance.value);
const hasHiddenAbility = randSeedInt(hiddenAbilityChance.value) === 0;
if (hasHiddenAbility) {
newPokemon.abilityIndex = hiddenIndex;

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@ -54,6 +54,7 @@ import { PokemonType } from "#enums/pokemon-type";
import { getNatureName } from "#app/data/nature";
import { getPokemonNameWithAffix } from "#app/messages";
import { timedEventManager } from "#app/global-event-manager";
import type { IVTuple } from "#app/@types/stat-types";
/**
* Animates exclamation sprite over trainer's head at start of encounter
@ -96,7 +97,7 @@ export interface EnemyPokemonConfig {
passive?: boolean;
moveSet?: MoveId[];
nature?: Nature;
ivs?: [number, number, number, number, number, number];
ivs?: IVTuple;
shiny?: boolean;
/** Is only checked if Pokemon is shiny */
variant?: Variant;

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@ -6089,12 +6089,12 @@ export class EnemyPokemon extends Pokemon {
if (this.hasTrainer() && globalScene.currentBattle) {
const { waveIndex } = globalScene.currentBattle;
const ivs: IVTuple = Array.from(
const ivs = Array.from(
{
length: 6,
},
() => randSeedIntRange(Math.floor(waveIndex / 10), 31),
);
) as IVTuple;
this.ivs = ivs;
}
}

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@ -121,7 +121,8 @@ export class EncounterPhase extends BattlePhase {
!!globalScene.getEncounterBossSegments(battle.waveIndex, level, enemySpecies),
);
if (globalScene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) {
battle.enemyParty[e].ivs = new Array(6).fill(31);
// max IVs for eternatus
battle.enemyParty[e].ivs = [31, 31, 31, 31, 31, 31];
}
globalScene
.getPlayerParty()

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@ -68,6 +68,7 @@ import { DexAttr } from "#enums/dex-attr";
import { AbilityAttr } from "#enums/ability-attr";
import { defaultStarterSpecies, saveKey } from "#app/constants";
import { encrypt, decrypt } from "#app/utils/data";
import type { IVTuple } from "#app/@types/stat-types";
function getDataTypeKey(dataType: GameDataType, slotId = 0): string {
switch (dataType) {
@ -1945,7 +1946,13 @@ export class GameData {
_unlockSpeciesNature(species.speciesId);
}
updateSpeciesDexIvs(speciesId: SpeciesId, ivs: number[]): void {
/**
* When a pokemon is caught or added, maximize its lowest pre-evolution's {@linkcode DexData}
* with the IVs of the newly caught pokemon.
* @param speciesId - The {@linkcode SpeciesId} to update dex data for.
* @param ivs - The {@linkcode IVTuple | IVs} of the caught pokemon.
*/
updateSpeciesDexIvs(speciesId: SpeciesId, ivs: IVTuple): void {
let dexEntry: DexEntry;
do {
dexEntry = globalScene.gameData.dexData[speciesId];
@ -1955,7 +1962,7 @@ export class GameData {
dexIvs[i] = ivs[i];
}
}
if (dexIvs.filter(iv => iv === 31).length === 6) {
if (dexIvs.every(iv => iv === 31)) {
globalScene.validateAchv(achvs.PERFECT_IVS);
}
} while (pokemonPrevolutions.hasOwnProperty(speciesId) && (speciesId = pokemonPrevolutions[speciesId]));

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@ -14,6 +14,7 @@ import type { MoveId } from "#enums/move-id";
import type { SpeciesId } from "#enums/species-id";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import type { PokemonType } from "#enums/pokemon-type";
import type { IVTuple, PermanentStatTuple } from "#app/@types/stat-types";
export default class PokemonData {
public id: number;
@ -31,8 +32,8 @@ export default class PokemonData {
public levelExp: number;
public gender: Gender;
public hp: number;
public stats: number[];
public ivs: number[];
public stats: PermanentStatTuple;
public ivs: IVTuple;
public nature: Nature;
public moveset: PokemonMove[];
public status: Status | null;

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@ -3,7 +3,7 @@ import { MoveId } from "#enums/move-id";
import i18next from "i18next";
import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
import type { Variant } from "#app/sprites/variant";
import type { IVTuple } from "#app/@types/stat-types";
import type { IVTuple, IVType } from "#app/@types/stat-types";
export type nil = null | undefined;
@ -88,6 +88,8 @@ export function randInt(range: number, min = 0): number {
return Math.floor(Math.random() * range) + min;
}
export function randSeedInt(range: 31, min?: IVType): IVType;
export function randSeedInt(range: number, min?: number): number;
/**
* Generate a random integer using the global seed, or the current battle's seed if called via `Battle.randSeedInt`
* @param range - How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
@ -191,7 +193,7 @@ export function getIvsFromId(id: number): IVTuple {
(id & 0x00007c00) >>> 10,
(id & 0x000003e0) >>> 5,
id & 0x0000001f,
];
] as IVTuple; // TS doesn't know the numbers are between 0-31
}
export function formatLargeNumber(count: number, threshold: number): string {

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@ -11,6 +11,7 @@ import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import type { PermanentStatTuple } from "#app/@types/stat-types";
describe("Moves - Fusion Flare and Fusion Bolt", () => {
let phaserGame: Phaser.Game;
@ -156,6 +157,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000);
// TODO: Clean these tests up
it("FUSION_FLARE and FUSION_BOLT alternating throughout turn should double power of subsequent moves", async () => {
game.override.enemyMoveset(fusionFlare.id);
await game.classicMode.startBattle([SpeciesId.ZEKROM, SpeciesId.ZEKROM]);
@ -168,7 +170,10 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
game.scene.clearEnemyModifiers();
// Mock stats by replacing entries in copy with desired values for specific stats
const stats = {
const stats: {
enemy: [PermanentStatTuple, PermanentStatTuple];
player: [PermanentStatTuple, PermanentStatTuple];
} = {
enemy: [[...enemyParty[0].stats], [...enemyParty[1].stats]],
player: [[...party[0].stats], [...party[1].stats]],
};
@ -222,7 +227,10 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
game.scene.clearEnemyModifiers();
// Mock stats by replacing entries in copy with desired values for specific stats
const stats = {
const stats: {
enemy: [PermanentStatTuple, PermanentStatTuple];
player: [PermanentStatTuple, PermanentStatTuple];
} = {
enemy: [[...enemyParty[0].stats], [...enemyParty[1].stats]],
player: [[...party[0].stats], [...party[1].stats]],
};