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Undid accidental class shuffling; fixed Sap Sipper tests
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@ -6788,6 +6788,89 @@ export abstract class CallMoveAttr extends OverrideMoveEffectAttr {
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}
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}
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/**
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* Attribute to call a random move among moves not in a banlist.
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* Used for {@linkcode MoveId.METRONOME}.
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*/
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export class RandomMoveAttr extends CallMoveAttr {
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constructor(
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/**
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* A {@linkcode ReadonlySet} containing all moves that this MoveAttr cannot copy,
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* in addition to unimplemented moves and `MoveId.NONE`.
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* The move will fail if the chosen move is inside this banlist (if it exists).
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*/
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protected readonly invalidMoves: ReadonlySet<MoveId>,
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) {
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super(true);
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}
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/**
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* Pick a random move to execute, barring unimplemented moves and ones
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* in this move's {@linkcode invalidMetronomeMoves | exclusion list}.
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* Overridden as public to allow tests to override move choice using mocks.
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*
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* @param user - The {@linkcode Pokemon} using the move
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* @returns The {@linkcode MoveId} that will be called.
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*/
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public override getMove(user: Pokemon): MoveId {
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const moveIds = getEnumValues(MoveId).filter(m => m !== MoveId.NONE && !this.invalidMoves.has(m) && !allMoves[m].name.endsWith(" (N)"));
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return moveIds[user.randBattleSeedInt(moveIds.length)];
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}
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}
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/**
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* Attribute used to call a random move in the user or party's moveset.
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* Used for {@linkcode MoveId.ASSIST} and {@linkcode MoveId.SLEEP_TALK}
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*
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* Fails if the user has no callable moves.
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*/
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export class RandomMovesetMoveAttr extends RandomMoveAttr {
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/**
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* The previously-selected MoveId for this attribute.
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* Reset to `MoveId.NONE` after successful use.
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*/
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private selectedMove: MoveId = MoveId.NONE
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constructor(invalidMoves: ReadonlySet<MoveId>,
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/**
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* Whether to consider all moves from the user's party (`true`) or the user's own moveset (`false`);
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* default `false`.
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*/
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private includeParty = false
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) {
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super(invalidMoves);
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}
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/**
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* Select a random move from either the user's or its party members' movesets,
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* or return an already-selected one if one exists.
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*
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* @param user - The {@linkcode Pokemon} using the move.
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* @returns The {@linkcode MoveId} that will be called.
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*/
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override getMove(user: Pokemon): MoveId {
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if (this.selectedMove) {
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const m = this.selectedMove;
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this.selectedMove = MoveId.NONE;
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return m;
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}
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// includeParty will be true for Assist, false for Sleep Talk
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const allies: Pokemon[] = this.includeParty
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? (user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty()).filter(p => p !== user)
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: [ user ];
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// Assist & Sleep Talk consider duplicate moves for their selection (hence why we use an array instead of a set)
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const moveset = allies.flatMap(p => p.moveset);
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const eligibleMoves = moveset.filter(m => m.moveId !== MoveId.NONE && !this.invalidMoves.has(m.moveId) && !m.getMove().name.endsWith(" (N)"));
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this.selectedMove = eligibleMoves[user.randBattleSeedInt(eligibleMoves.length)]?.moveId ?? MoveId.NONE; // will fail if 0 length array
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return this.selectedMove;
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}
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override getCondition(): MoveConditionFunc {
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return (user) => this.getMove(user) !== MoveId.NONE;
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}
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}
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/**
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* Attribute to call a different move based on the current terrain and biome.
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* Used by {@linkcode MoveId.NATURE_POWER}
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@ -6935,88 +7018,8 @@ export class CopyMoveAttr extends CallMoveAttr {
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};
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}
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}
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/**
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* Attribute to call a random move among moves not in a banlist.
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* Used for {@linkcode MoveId.METRONOME}.
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*/
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export class RandomMoveAttr extends CallMoveAttr {
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constructor(
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/**
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* A {@linkcode ReadonlySet} containing all moves that this MoveAttr cannot copy,
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* in addition to unimplemented moves and `MoveId.NONE`.
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* The move will fail if the chosen move is inside this banlist (if it exists).
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*/
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protected readonly invalidMoves: ReadonlySet<MoveId>,
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) {
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super(true);
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}
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/**
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* Pick a random move to execute, barring unimplemented moves and ones
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* in this move's {@linkcode invalidMetronomeMoves | exclusion list}.
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* Overridden as public to allow tests to override move choice using mocks.
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*
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* @param user - The {@linkcode Pokemon} using the move
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* @returns The {@linkcode MoveId} that will be called.
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*/
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public override getMove(user: Pokemon): MoveId {
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const moveIds = getEnumValues(MoveId).filter(m => m !== MoveId.NONE && !this.invalidMoves.has(m) && !allMoves[m].name.endsWith(" (N)"));
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return moveIds[user.randBattleSeedInt(moveIds.length)];
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}
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}
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/**
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* Attribute used to call a random move in the user or party's moveset.
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* Used for {@linkcode MoveId.ASSIST} and {@linkcode MoveId.SLEEP_TALK}
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*
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* Fails if the user has no callable moves.
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*/
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export class RandomMovesetMoveAttr extends RandomMoveAttr {
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/**
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* The previously-selected MoveId for this attribute.
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* Reset to `MoveId.NONE` after successful use.
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*/
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private selectedMove: MoveId = MoveId.NONE
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constructor(invalidMoves: ReadonlySet<MoveId>,
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/**
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* Whether to consider all moves from the user's party (`true`) or the user's own moveset (`false`);
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* default `false`.
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*/
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private includeParty = false
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) {
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super(invalidMoves);
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}
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/**
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* Select a random move from either the user's or its party members' movesets,
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* or return an already-selected one if one exists.
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*
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* @param user - The {@linkcode Pokemon} using the move.
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* @returns The {@linkcode MoveId} that will be called.
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*/
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override getMove(user: Pokemon): MoveId {
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if (this.selectedMove) {
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const m = this.selectedMove;
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this.selectedMove = MoveId.NONE;
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return m;
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}
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// includeParty will be true for Assist, false for Sleep Talk
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const allies: Pokemon[] = this.includeParty
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? (user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty()).filter(p => p !== user)
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: [ user ];
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// Assist & Sleep Talk consider duplicate moves for their selection (hence why we use an array instead of a set)
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const moveset = allies.flatMap(p => p.moveset);
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const eligibleMoves = moveset.filter(m => m.moveId !== MoveId.NONE && !this.invalidMoves.has(m.moveId) && !m.getMove().name.endsWith(" (N)"));
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this.selectedMove = eligibleMoves[user.randBattleSeedInt(eligibleMoves.length)]?.moveId ?? MoveId.NONE; // will fail if 0 length array
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return this.selectedMove;
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}
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override getCondition(): MoveConditionFunc {
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return (user) => this.getMove(user) !== MoveId.NONE;
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}
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}
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/**
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* Attribute used for moves that causes the target to repeat their last used move.
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@ -1,7 +1,5 @@
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import { Stat } from "#enums/stat";
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import { TerrainType } from "#app/data/terrain";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { MoveId } from "#enums/move-id";
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@ -10,7 +8,6 @@ import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { RandomMoveAttr } from "#app/data/moves/move";
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import { allMoves } from "#app/data/data-lists";
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// See also: TypeImmunityAbAttr
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describe("Abilities - Sap Sipper", () => {
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@ -38,131 +35,98 @@ describe("Abilities - Sap Sipper", () => {
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.enemyMoveset(MoveId.SPLASH);
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});
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it("raises ATK stat stage by 1 and block effects when activated against a grass attack", async () => {
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const moveToUse = MoveId.LEAFAGE;
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game.override.moveset(moveToUse);
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it("should nullify all effects of Grass-type attacks and raise ATK by 1 stage", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const initialEnemyHp = enemyPokemon.hp;
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game.move.use(MoveId.LEAFAGE);
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await game.toNextTurn();
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
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const enemyPokemon = game.field.getEnemyPokemon();
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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});
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it("raises ATK stat stage by 1 and block effects when activated against a grass status move", async () => {
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const moveToUse = MoveId.SPORE;
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game.override.moveset(moveToUse);
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it("should work on grass status moves", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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game.move.use(MoveId.SPORE);
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await game.toNextTurn();
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expect(enemyPokemon.status).toBeUndefined();
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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});
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it("do not activate against status moves that target the field", async () => {
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const moveToUse = MoveId.GRASSY_TERRAIN;
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game.override.moveset(moveToUse);
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it("should not activate on non Grass-type moves", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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game.move.select(moveToUse);
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game.move.use(MoveId.TACKLE);
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await game.toEndOfTurn();
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(game.scene.arena.terrain).toBeDefined();
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expect(game.scene.arena.terrain!.terrainType).toBe(TerrainType.GRASSY);
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expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(0);
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});
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it("activate once against multi-hit grass attacks", async () => {
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const moveToUse = MoveId.BULLET_SEED;
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game.override.moveset(moveToUse);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const initialEnemyHp = enemyPokemon.hp;
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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});
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it("do not activate against status moves that target the user", async () => {
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const moveToUse = MoveId.SPIKY_SHIELD;
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game.override.moveset(moveToUse);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(playerPokemon.getTag(BattlerTagType.SPIKY_SHIELD)).toBeDefined();
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
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const enemy = game.field.getEnemyPokemon();
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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expect(enemy.getStatStage(Stat.ATK)).toBe(0);
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expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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});
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it("activate once against multi-hit grass attacks (metronome)", async () => {
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const moveToUse = MoveId.METRONOME;
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const randomMoveAttr = allMoves[MoveId.METRONOME].findAttr(
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attr => attr instanceof RandomMoveAttr,
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) as RandomMoveAttr;
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vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.BULLET_SEED);
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game.override.moveset(moveToUse);
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it("should not activate against field-targeted moves", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const initialEnemyHp = enemyPokemon.hp;
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game.move.use(MoveId.GRASSY_TERRAIN);
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await game.toNextTurn();
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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expect(game.scene.arena.terrain).toBeDefined();
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expect(game.scene.arena.terrain!.terrainType).toBe(TerrainType.GRASSY);
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expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(0);
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});
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it("still activates regardless of accuracy check", async () => {
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game.override.moveset(MoveId.LEAF_BLADE);
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it("should trigger and cancel multi-hit moves, including ones called indirectly", async () => {
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vi.spyOn(RandomMoveAttr.prototype, "getMove").mockReturnValue(MoveId.BULLET_SEED);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const player = game.field.getPlayerPokemon();
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const enemy = game.field.getEnemyPokemon();
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game.move.select(MoveId.LEAF_BLADE);
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await game.phaseInterceptor.to("MoveEffectPhase");
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game.move.use(MoveId.BULLET_SEED);
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await game.toNextTurn();
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expect(enemy.hp).toBe(enemy.getMaxHp());
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expect(enemy.getStatStage(Stat.ATK)).toBe(1);
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expect(player.turnData.hitCount).toBe(1);
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game.move.use(MoveId.METRONOME);
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await game.toEndOfTurn();
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expect(enemy.hp).toBe(enemy.getMaxHp());
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expect(enemy.getStatStage(Stat.ATK)).toBe(1);
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expect(player.turnData.hitCount).toBe(1);
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});
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it("should not activate on self-targeted status moves", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const player = game.field.getPlayerPokemon();
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game.move.use(MoveId.SPIKY_SHIELD);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(player.getTag(BattlerTagType.SPIKY_SHIELD)).toBeDefined();
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await game.toEndOfTurn();
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expect(player.getStatStage(Stat.ATK)).toBe(0);
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expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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});
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it("should activate even on missed moves", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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game.move.use(MoveId.LEAF_BLADE);
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await game.move.forceMiss();
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await game.phaseInterceptor.to("BerryPhase", false);
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await game.toEndOfTurn();
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const enemyPokemon = game.field.getEnemyPokemon();
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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});
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});
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