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add 'set' items to garbodor
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@ -27,6 +27,7 @@ import { Moves } from "#enums/moves";
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import { BattlerIndex } from "#app/battle";
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import { BattlerIndex } from "#app/battle";
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import { PokemonMove } from "#app/field/pokemon";
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import { PokemonMove } from "#app/field/pokemon";
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import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
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import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
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import { randSeedInt } from "#app/utils";
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/** the i18n namespace for this encounter */
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/** the i18n namespace for this encounter */
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const namespace = "mysteryEncounters/trashToTreasure";
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const namespace = "mysteryEncounters/trashToTreasure";
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@ -80,7 +81,43 @@ export const TrashToTreasureEncounter: MysteryEncounter = MysteryEncounterBuilde
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shiny: false, // Shiny lock because of custom intro sprite
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shiny: false, // Shiny lock because of custom intro sprite
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formIndex: 1, // Gmax
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formIndex: 1, // Gmax
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bossSegmentModifier: 1, // +1 Segment from normal
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bossSegmentModifier: 1, // +1 Segment from normal
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moveSet: [Moves.PAYBACK, Moves.GUNK_SHOT, Moves.STOMPING_TANTRUM, Moves.HAMMER_ARM],
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moveSet: [Moves.GUNK_SHOT, Moves.STOMPING_TANTRUM, Moves.HAMMER_ARM, Moves.PAYBACK],
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modifierConfigs: [
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{
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modifier: generateModifierType(modifierTypes.BERRY) as PokemonHeldItemModifierType,
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},
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{
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modifier: generateModifierType(modifierTypes.BERRY) as PokemonHeldItemModifierType,
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},
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{
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modifier: generateModifierType(modifierTypes.BERRY) as PokemonHeldItemModifierType,
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},
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{
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modifier: generateModifierType(modifierTypes.BERRY) as PokemonHeldItemModifierType,
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},
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{
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modifier: generateModifierType(modifierTypes.BASE_STAT_BOOSTER) as PokemonHeldItemModifierType,
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},
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{
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modifier: generateModifierType(modifierTypes.BASE_STAT_BOOSTER) as PokemonHeldItemModifierType,
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},
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{
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modifier: generateModifierType(modifierTypes.TOXIC_ORB) as PokemonHeldItemModifierType,
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stackCount: randSeedInt(2, 0),
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},
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{
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modifier: generateModifierType(modifierTypes.SOOTHE_BELL) as PokemonHeldItemModifierType,
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stackCount: randSeedInt(2, 1),
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},
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{
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modifier: generateModifierType(modifierTypes.LUCKY_EGG) as PokemonHeldItemModifierType,
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stackCount: randSeedInt(3, 1),
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},
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{
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modifier: generateModifierType(modifierTypes.GOLDEN_EGG) as PokemonHeldItemModifierType,
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stackCount: randSeedInt(2, 0),
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},
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],
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};
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};
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const config: EnemyPartyConfig = {
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const config: EnemyPartyConfig = {
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levelAdditiveModifier: 0.5,
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levelAdditiveModifier: 0.5,
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