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enhance docs and tag apply logic
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@ -1,7 +1,7 @@
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import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
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import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
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import { BattleEndPhase, MovePhase, NewBattlePhase, PartyStatusCurePhase, PokemonHealPhase, StatChangePhase, SwitchSummonPhase } from "../phases";
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import { BattleEndPhase, MovePhase, NewBattlePhase, PartyStatusCurePhase, PokemonHealPhase, StatChangePhase, SwitchSummonPhase } from "../phases";
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import { BattleStat, getBattleStatName } from "./battle-stat";
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import { BattleStat, getBattleStatName } from "./battle-stat";
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import { EncoreTag, SemiInvulnerableTag } from "./battler-tags";
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import { EncoreTag, PowerTrickTag, SemiInvulnerableTag } from "./battler-tags";
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import { getPokemonMessage, getPokemonNameWithAffix } from "../messages";
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import { getPokemonMessage, getPokemonNameWithAffix } from "../messages";
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import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon";
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import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon";
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import { StatusEffect, getStatusEffectHealText, isNonVolatileStatusEffect, getNonVolatileStatusEffects} from "./status-effect";
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import { StatusEffect, getStatusEffectHealText, isNonVolatileStatusEffect, getNonVolatileStatusEffects} from "./status-effect";
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@ -4162,7 +4162,8 @@ export class FaintCountdownAttr extends AddBattlerTagAttr {
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}
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}
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/**
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/**
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* battle tag to exchange pokemon's raw attack stat and raw defense stat
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* Swap the Pokémon's base Attack stat with its base Defense stat.
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* Pokémon with the Power Trick Tag will have their altered base stat values displayed.
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* @extends AddBattlerTagAttr
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* @extends AddBattlerTagAttr
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*/
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*/
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export class PowerTrickAttr extends AddBattlerTagAttr {
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export class PowerTrickAttr extends AddBattlerTagAttr {
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@ -4171,17 +4172,23 @@ export class PowerTrickAttr extends AddBattlerTagAttr {
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}
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}
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/**
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/**
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* add battler tag to swap attack stat and defense stat.
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* Add battler tag to swap attack stat and defense stat.
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* remove battler tag to reset stat change
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* Remove battler tag to reset stat change
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* @param user {@linkcode Pokemon} Pokemon that used the move
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* @param user {@linkcode Pokemon} Pokémon that used the move
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* @param target {@linkcode Pokemon} N/A
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* @param target {@linkcode Pokemon} N/A
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* @param move {@linkcode Move} N/A
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* @param move {@linkcode Move} N/A
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* @param args N/A
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* @param args N/A
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* @returns true if the function succeeds
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* @returns true if the function succeeds
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*/
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args)) {
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if (!super.canApply(user, target, move, args)) {
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return false;
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}
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if (user.findTag(t => t instanceof PowerTrickTag)) {
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user.removeTag(BattlerTagType.POWER_TRICK);
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user.removeTag(BattlerTagType.POWER_TRICK);
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} else {
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super.apply(user, target, move, args);
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}
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}
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user.scene.queueMessage(i18next.t("battle:battlerTagsPowerTrickApply", { pokemonNameWithAffix: getPokemonNameWithAffix(user) }));
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user.scene.queueMessage(i18next.t("battle:battlerTagsPowerTrickApply", { pokemonNameWithAffix: getPokemonNameWithAffix(user) }));
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