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Implemented 3 Swap moves
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@ -1964,7 +1964,14 @@ export class ResetStatsAttr extends MoveEffectAttr {
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*/
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*/
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export class SwapStatsAttr extends MoveEffectAttr
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export class SwapStatsAttr extends MoveEffectAttr
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{
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{
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/**
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public statsToSwap: BattleStat[];
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constructor(statToSwap: BattleStat[] = [...Array(7).keys()]) {
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super();
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this.statsToSwap = statToSwap;
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}
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/**
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* Swaps the user and the target's stat changes.
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* Swaps the user and the target's stat changes.
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* @param user Pokemon that used the move
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* @param user Pokemon that used the move
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* @param target The target of the move
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* @param target The target of the move
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@ -1972,22 +1979,58 @@ export class SwapStatsAttr extends MoveEffectAttr
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* @param args N/A
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* @param args N/A
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* @returns true if the function succeeds
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* @returns true if the function succeeds
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*/
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any []): boolean
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apply(user: Pokemon, target: Pokemon, move: Move, args: any []): boolean
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{
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{
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if (!super.apply(user, target, move, args))
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if (!super.apply(user, target, move, args))
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return false; //Exits if the move can't apply
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return false;
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let priorBoost : integer; //For storing a stat boost
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for (let s = 0; s < target.summonData.battleStats.length; s++)
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const userBattleStat = user.summonData.battleStats;
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{
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const targetBattleStat = target.summonData.battleStats;
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priorBoost = user.summonData.battleStats[s]; //Store user stat boost
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user.summonData.battleStats[s] = target.summonData.battleStats[s]; //Applies target boost to self
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this.statsToSwap.forEach(stat => {
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target.summonData.battleStats[s] = priorBoost; //Applies stored boost to target
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let userStat = userBattleStat[stat];
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}
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userBattleStat[stat] = targetBattleStat[stat];
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target.updateInfo();
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targetBattleStat[stat] = userStat;
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user.updateInfo();
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});
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target.scene.queueMessage(getPokemonMessage(user, ' switched stat changes with the target!'));
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return true;
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user.updateInfo();
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target.updateInfo();
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if (this.statsToSwap.length === 7) {
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target.scene.queueMessage(getPokemonMessage(user, ' switched stat changes with the target!'));
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}
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}
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else {
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const statsName = this.statsToSwap.map(stat => getBattleStatName(stat));
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target.scene.queueMessage(getPokemonMessage(user, ' switched all changes to its ' + statsName.join(' and ') + ' with its target!'));
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}
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return true;
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}
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}
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export class SpeedSwapAttr extends MoveEffectAttr
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{
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/**
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* Swaps the user and the target's stat changes.
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* @param user Pokemon that used the move
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* @param target The target of the move
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* @param move Move with this attribute
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* @param args N/A
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* @returns true if the function succeeds
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any []): boolean
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{
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if (!super.apply(user, target, move, args))
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return false;
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const userSpeed = user.stats[Stat.SPD];
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user.stats[Stat.SPD] = target.stats[BattleStat.SPD];
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target.stats[Stat.SPD] = userSpeed;
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target.scene.queueMessage(getPokemonMessage(user, ' switched Speed with its target!'));
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return true;
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}
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}
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}
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export class HpSplitAttr extends MoveEffectAttr {
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export class HpSplitAttr extends MoveEffectAttr {
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@ -5482,9 +5525,9 @@ export function initMoves() {
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.attr(CopyMoveAttr)
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.attr(CopyMoveAttr)
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.ignoresVirtual(),
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.ignoresVirtual(),
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new StatusMove(Moves.POWER_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 4)
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new StatusMove(Moves.POWER_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 4)
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.unimplemented(),
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.attr(SwapStatsAttr, [BattleStat.ATK, BattleStat.SPATK]),
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new StatusMove(Moves.GUARD_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 4)
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new StatusMove(Moves.GUARD_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 4)
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.unimplemented(),
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.attr(SwapStatsAttr, [BattleStat.DEF, BattleStat.SPDEF]),
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new AttackMove(Moves.PUNISHMENT, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4)
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new AttackMove(Moves.PUNISHMENT, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4)
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.unimplemented(),
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.unimplemented(),
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new AttackMove(Moves.LAST_RESORT, Type.NORMAL, MoveCategory.PHYSICAL, 140, 100, 5, -1, 0, 4)
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new AttackMove(Moves.LAST_RESORT, Type.NORMAL, MoveCategory.PHYSICAL, 140, 100, 5, -1, 0, 4)
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@ -6321,7 +6364,7 @@ export function initMoves() {
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user.scene.queueMessage(getPokemonMessage(user, ` burned itself out!`));
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user.scene.queueMessage(getPokemonMessage(user, ` burned itself out!`));
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}),
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}),
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new StatusMove(Moves.SPEED_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 7)
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new StatusMove(Moves.SPEED_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 7)
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.unimplemented(),
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.attr(SpeedSwapAttr),
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new AttackMove(Moves.SMART_STRIKE, Type.STEEL, MoveCategory.PHYSICAL, 70, -1, 10, -1, 0, 7),
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new AttackMove(Moves.SMART_STRIKE, Type.STEEL, MoveCategory.PHYSICAL, 70, -1, 10, -1, 0, 7),
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new StatusMove(Moves.PURIFY, Type.POISON, -1, 20, -1, 0, 7)
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new StatusMove(Moves.PURIFY, Type.POISON, -1, 20, -1, 0, 7)
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.triageMove()
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.triageMove()
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