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fix after_you.test.ts
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@ -7,7 +7,6 @@ import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { SPLASH_ONLY } from "../utils/testUtils";
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const TIMEOUT = 20 * 1000;
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@ -32,7 +31,7 @@ describe("Moves - After You", () => {
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.enemyLevel(5)
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.enemySpecies(Species.PIKACHU)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(SPLASH_ONLY)
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.enemyMoveset(Moves.SPLASH)
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.ability(Abilities.BALL_FETCH)
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.moveset([Moves.AFTER_YOU, Moves.SPLASH]);
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});
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