From c970067d56acabde678e276d243e3ebe9ed7396f Mon Sep 17 00:00:00 2001 From: Cae Rulius Date: Mon, 13 May 2024 14:55:38 -0500 Subject: [PATCH] review fixes and bad merge --- src/data/move.ts | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index 3cb3a98593f..6450fbc14b4 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -2333,7 +2333,6 @@ export class VariableAccuracyAttr extends MoveAttr { export class ThunderAccuracyAttr extends VariableAccuracyAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - console.log(args) if (!user.scene.arena.weather?.isEffectSuppressed(user.scene)) { const accuracy = args[0] as Utils.NumberHolder; const weatherType = user.scene.arena.weather?.weatherType || WeatherType.NONE; @@ -2370,12 +2369,8 @@ export class MinimizeAccuracyAttr extends VariableAccuracyAttr{ export class MinimzeDamageAttr extends VariablePowerAttr { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { - console.log("---------") - console.log(args) - console.log(target.getTag(BattlerTagType.MINIMIZED)) if (target.getTag(BattlerTagType.MINIMIZED)) { (args[0] as Utils.NumberHolder).value *= 2; - console.log(args) return true; } @@ -4939,7 +4934,8 @@ export function initMoves() { .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2), new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3) .attr(MovePowerMultiplierAttr, (user, target, move) => user.status - && (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1), + && (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1) + .attr(BypassBurnDamageReductionAttr), new AttackMove(Moves.FOCUS_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3) .punchingMove() .ignoresVirtual()