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Changed Bouncy Bubble to heal 100% of damage dealt, as according to Gen 8
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@ -5641,7 +5641,7 @@ export function initMoves() {
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new AttackMove(Moves.PIKA_PAPOW, Type.ELECTRIC, MoveCategory.SPECIAL, -1, -1, 20, -1, 0, 7)
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.attr(FriendshipPowerAttr),
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new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7)
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.attr(HitHealAttr)
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.attr(HitHealAttr, 1.0)
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.triageMove(),
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new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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