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moved aorund function
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parent
60a581074a
commit
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107
src/data/move.ts
107
src/data/move.ts
@ -5923,23 +5923,10 @@ export class CopyBiomeTypeAttr extends MoveEffectAttr {
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const terrainType = user.scene.arena.getTerrainType();
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let typeChange: Type;
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switch (terrainType) {
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case TerrainType.ELECTRIC:
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typeChange = Type.ELECTRIC;
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break;
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case TerrainType.MISTY:
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typeChange = Type.FAIRY;
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break;
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case TerrainType.GRASSY:
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typeChange = Type.GRASS;
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break;
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case TerrainType.PSYCHIC:
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typeChange = Type.PSYCHIC;
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break;
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case TerrainType.NONE:
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default:
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typeChange = user.scene.arena.getTypeForBiome();
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break;
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if (terrainType !== TerrainType.NONE) {
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typeChange = this.getTypeForTerrain(user.scene.arena.getTerrainType());
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} else {
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typeChange = this.getTypeForBiome(user.scene.arena.biomeType);
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}
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user.summonData.types = [ typeChange ];
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@ -5949,6 +5936,92 @@ export class CopyBiomeTypeAttr extends MoveEffectAttr {
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return true;
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}
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/**
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* Retrieves a type from the current terrain
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* @param terrainType {@linkcode TerrainType}
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* @returns {@linkcode Type}
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*/
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private getTypeForTerrain(terrainType: TerrainType): Type {
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switch (terrainType) {
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case TerrainType.ELECTRIC:
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return Type.ELECTRIC;
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case TerrainType.MISTY:
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return Type.FAIRY;
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case TerrainType.GRASSY:
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return Type.GRASS;
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case TerrainType.PSYCHIC:
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return Type.PSYCHIC;
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case TerrainType.NONE:
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default:
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return Type.UNKNOWN;
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}
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}
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/**
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* Retrieves a type from the current biome
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* @param biomeType {@linkcode Biome}
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* @returns {@linkcode Type}
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*/
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private getTypeForBiome(biomeType: Biome): Type {
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switch (biomeType) {
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case Biome.TOWN:
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case Biome.PLAINS:
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case Biome.METROPOLIS:
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return Type.NORMAL;
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case Biome.GRASS:
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case Biome.TALL_GRASS:
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return Type.GRASS;
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case Biome.FOREST:
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case Biome.JUNGLE:
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return Type.BUG;
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case Biome.SLUM:
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case Biome.SWAMP:
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return Type.POISON;
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case Biome.SEA:
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case Biome.BEACH:
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case Biome.LAKE:
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case Biome.SEABED:
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return Type.WATER;
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case Biome.MOUNTAIN:
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return Type.FLYING;
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case Biome.BADLANDS:
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return Type.GROUND;
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case Biome.CAVE:
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case Biome.DESERT:
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return Type.ROCK;
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case Biome.ICE_CAVE:
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case Biome.SNOWY_FOREST:
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return Type.ICE;
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case Biome.MEADOW:
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case Biome.FAIRY_CAVE:
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case Biome.ISLAND:
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return Type.FAIRY;
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case Biome.POWER_PLANT:
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return Type.ELECTRIC;
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case Biome.VOLCANO:
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return Type.FIRE;
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case Biome.GRAVEYARD:
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case Biome.TEMPLE:
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return Type.GHOST;
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case Biome.DOJO:
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case Biome.CONSTRUCTION_SITE:
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return Type.FIGHTING;
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case Biome.FACTORY:
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case Biome.LABORATORY:
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return Type.STEEL;
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case Biome.RUINS:
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case Biome.SPACE:
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return Type.PSYCHIC;
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case Biome.WASTELAND:
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case Biome.END:
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return Type.DRAGON;
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case Biome.ABYSS:
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return Type.DARK;
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default:
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return Type.UNKNOWN;
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}
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}
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}
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export class ChangeTypeAttr extends MoveEffectAttr {
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@ -224,66 +224,6 @@ export class Arena {
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return 0;
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}
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getTypeForBiome() {
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switch (this.biomeType) {
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case Biome.TOWN:
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case Biome.PLAINS:
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case Biome.METROPOLIS:
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return Type.NORMAL;
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case Biome.GRASS:
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case Biome.TALL_GRASS:
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return Type.GRASS;
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case Biome.FOREST:
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case Biome.JUNGLE:
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return Type.BUG;
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case Biome.SLUM:
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case Biome.SWAMP:
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return Type.POISON;
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case Biome.SEA:
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case Biome.BEACH:
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case Biome.LAKE:
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case Biome.SEABED:
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return Type.WATER;
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case Biome.MOUNTAIN:
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return Type.FLYING;
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case Biome.BADLANDS:
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return Type.GROUND;
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case Biome.CAVE:
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case Biome.DESERT:
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return Type.ROCK;
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case Biome.ICE_CAVE:
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case Biome.SNOWY_FOREST:
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return Type.ICE;
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case Biome.MEADOW:
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case Biome.FAIRY_CAVE:
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case Biome.ISLAND:
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return Type.FAIRY;
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case Biome.POWER_PLANT:
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return Type.ELECTRIC;
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case Biome.VOLCANO:
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return Type.FIRE;
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case Biome.GRAVEYARD:
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case Biome.TEMPLE:
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return Type.GHOST;
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case Biome.DOJO:
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case Biome.CONSTRUCTION_SITE:
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return Type.FIGHTING;
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case Biome.FACTORY:
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case Biome.LABORATORY:
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return Type.STEEL;
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case Biome.RUINS:
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case Biome.SPACE:
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return Type.PSYCHIC;
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case Biome.WASTELAND:
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case Biome.END:
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return Type.DRAGON;
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case Biome.ABYSS:
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return Type.DARK;
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default:
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return Type.UNKNOWN;
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}
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}
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getBgTerrainColorRatioForBiome(): number {
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switch (this.biomeType) {
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case Biome.SPACE:
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