learned how forceHit works

This commit is contained in:
frutescens 2024-09-27 20:38:54 -07:00
parent d94f46d4cf
commit c8eb5d0bff

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@ -6,6 +6,7 @@ import { BattlerTagType } from "#enums/battler-tag-type";
import { Stat } from "#enums/stat";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { BattlerIndex } from "#app/battle";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - SYRUP BOMB", () => {
@ -44,6 +45,8 @@ describe("Moves - SYRUP BOMB", () => {
expect(targetPokemon.getStatStage(Stat.SPD)).toBe(0);
game.move.select(Moves.SYRUP_BOMB);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.move.forceHit();
await game.toNextTurn();
expect(targetPokemon.getTag(BattlerTagType.SYRUP_BOMB)).toBeDefined();
expect(targetPokemon.getStatStage(Stat.SPD)).toBe(-1);
@ -68,6 +71,8 @@ describe("Moves - SYRUP BOMB", () => {
const targetPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.SYRUP_BOMB);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.move.forceHit();
await game.toNextTurn();
expect(targetPokemon.isFullHp()).toBe(true);
expect(targetPokemon.getTag(BattlerTagType.SYRUP_BOMB)).toBeUndefined();