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[Balance] Adjust Relevant Abilities to Match Lures
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@ -1086,6 +1086,13 @@ export default class BattleScene extends SceneBase {
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}
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}
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getDoubleBattleChance(newWaveIndex: number, playerField: PlayerPokemon[]) {
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const doubleChance = new Utils.IntegerHolder(newWaveIndex % 10 === 0 ? 32 : 8);
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this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance);
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playerField.forEach(p => applyAbAttrs(DoubleBattleChanceAbAttr, p, null, false, doubleChance));
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return Math.max(doubleChance.value, 1);
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}
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newBattle(waveIndex?: integer, battleType?: BattleType, trainerData?: TrainerData, double?: boolean): Battle | null {
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const _startingWave = Overrides.STARTING_WAVE_OVERRIDE || startingWave;
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const newWaveIndex = waveIndex || ((this.currentBattle?.waveIndex || (_startingWave - 1)) + 1);
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@ -1139,10 +1146,7 @@ export default class BattleScene extends SceneBase {
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if (double === undefined && newWaveIndex > 1) {
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if (newBattleType === BattleType.WILD && !this.gameMode.isWaveFinal(newWaveIndex)) {
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const doubleChance = new Utils.IntegerHolder(newWaveIndex % 10 === 0 ? 32 : 8);
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this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance);
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playerField.forEach(p => applyAbAttrs(DoubleBattleChanceAbAttr, p, null, false, doubleChance));
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newDouble = !Utils.randSeedInt(doubleChance.value);
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newDouble = !Utils.randSeedInt(this.getDoubleBattleChance(newWaveIndex, playerField));
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} else if (newBattleType === BattleType.TRAINER) {
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newDouble = newTrainer?.variant === TrainerVariant.DOUBLE;
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}
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@ -165,14 +165,27 @@ export class BlockRecoilDamageAttr extends AbAttr {
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}
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}
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/**
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* Attribute for abilities that increase the chance of a double battle
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* occurring.
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* @see apply
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*/
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export class DoubleBattleChanceAbAttr extends AbAttr {
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constructor() {
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super(false);
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}
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apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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const doubleChance = (args[0] as Utils.IntegerHolder);
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doubleChance.value = Math.max(doubleChance.value / 2, 1);
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/**
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* Increases the chance of a double battle occurring
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* @param args [0] {@linkcode Utils.NumberHolder} for double battle chance
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* @returns true if the ability was applied
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*/
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apply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: Utils.BooleanHolder, args: any[]): boolean {
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const doubleBattleChance = args[0] as Utils.NumberHolder;
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// This is divided because the chance is generated as a number from 0 to doubleBattleChance.value using Utils.randSeedInt
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// A double battle will initiate if the generated number is 0
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doubleBattleChance.value = doubleBattleChance.value / 4;
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return true;
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}
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}
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@ -414,7 +414,7 @@ export class DoubleBattleChanceBoosterModifier extends LapsingPersistentModifier
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}
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/**
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* Modifies the chance of a double battle occurring
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* Increases the chance of a double battle occurring
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* @param args [0] {@linkcode Utils.NumberHolder} for double battle chance
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* @returns true if the modifier was applied
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*/
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@ -422,7 +422,7 @@ export class DoubleBattleChanceBoosterModifier extends LapsingPersistentModifier
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const doubleBattleChance = args[0] as Utils.NumberHolder;
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// This is divided because the chance is generated as a number from 0 to doubleBattleChance.value using Utils.randSeedInt
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// A double battle will initiate if the generated number is 0
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doubleBattleChance.value = Math.ceil(doubleBattleChance.value / 4);
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doubleBattleChance.value = doubleBattleChance.value / 4;
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return true;
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}
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