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Log switching after fainting
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parent
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commit
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@ -120,6 +120,7 @@ export const rarities = []
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export const rarityslot = [0, ""]
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export const rarityslot = [0, ""]
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export const isPreSwitch: Utils.BooleanHolder = new Utils.BooleanHolder(false);
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export const isPreSwitch: Utils.BooleanHolder = new Utils.BooleanHolder(false);
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export const isFaintSwitch: Utils.BooleanHolder = new Utils.BooleanHolder(false);
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export var StoredLog: DRPD = undefined;
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export var StoredLog: DRPD = undefined;
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@ -4341,6 +4341,7 @@ export class FaintPhase extends PokemonPhase {
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if (!nonFaintedPartyMemberCount) {
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if (!nonFaintedPartyMemberCount) {
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this.scene.unshiftPhase(new GameOverPhase(this.scene));
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this.scene.unshiftPhase(new GameOverPhase(this.scene));
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} else if (nonFaintedPartyMemberCount >= this.scene.currentBattle.getBattlerCount() || (this.scene.currentBattle.double && !nonFaintedLegalPartyMembers[0].isActive(true))) {
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} else if (nonFaintedPartyMemberCount >= this.scene.currentBattle.getBattlerCount() || (this.scene.currentBattle.double && !nonFaintedLegalPartyMembers[0].isActive(true))) {
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LoggerTools.isFaintSwitch.value = true;
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this.scene.pushPhase(new SwitchPhase(this.scene, this.fieldIndex, true, false));
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this.scene.pushPhase(new SwitchPhase(this.scene, this.fieldIndex, true, false));
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}
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}
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if (nonFaintedPartyMemberCount === 1 && this.scene.currentBattle.double) {
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if (nonFaintedPartyMemberCount === 1 && this.scene.currentBattle.double) {
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@ -5002,12 +5003,14 @@ export class SwitchPhase extends BattlePhase {
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// Skip modal switch if impossible
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// Skip modal switch if impossible
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if (this.isModal && !this.scene.getParty().filter(p => p.isAllowedInBattle() && !p.isActive(true)).length) {
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if (this.isModal && !this.scene.getParty().filter(p => p.isAllowedInBattle() && !p.isActive(true)).length) {
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LoggerTools.isPreSwitch.value = false;
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LoggerTools.isPreSwitch.value = false;
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LoggerTools.isFaintSwitch.value = false;
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return super.end();
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return super.end();
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}
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}
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// Check if there is any space still in field
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// Check if there is any space still in field
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if (this.isModal && this.scene.getPlayerField().filter(p => p.isAllowedInBattle() && p.isActive(true)).length >= this.scene.currentBattle.getBattlerCount()) {
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if (this.isModal && this.scene.getPlayerField().filter(p => p.isAllowedInBattle() && p.isActive(true)).length >= this.scene.currentBattle.getBattlerCount()) {
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LoggerTools.isPreSwitch.value = false;
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LoggerTools.isPreSwitch.value = false;
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LoggerTools.isFaintSwitch.value = false;
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return super.end();
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return super.end();
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}
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}
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@ -5019,6 +5022,9 @@ export class SwitchPhase extends BattlePhase {
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if (LoggerTools.isPreSwitch.value) {
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if (LoggerTools.isPreSwitch.value) {
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, "Pre-switch " + LoggerTools.playerPokeName(this.scene, fieldIndex) + (option == PartyOption.PASS_BATON ? " → Baton" : "") + " → " + LoggerTools.playerPokeName(this.scene, slotIndex))
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, "Pre-switch " + LoggerTools.playerPokeName(this.scene, fieldIndex) + (option == PartyOption.PASS_BATON ? " → Baton" : "") + " → " + LoggerTools.playerPokeName(this.scene, slotIndex))
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}
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}
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if (LoggerTools.isFaintSwitch.value) {
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, "Send in " + LoggerTools.playerPokeName(this.scene, slotIndex))
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}
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, fieldIndex, slotIndex, this.doReturn, option === PartyOption.PASS_BATON));
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, fieldIndex, slotIndex, this.doReturn, option === PartyOption.PASS_BATON));
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}
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}
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LoggerTools.isPreSwitch.value = false;
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LoggerTools.isPreSwitch.value = false;
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