Update damage calculation

This commit is contained in:
RedstonewolfX 2024-07-08 18:40:51 -04:00
parent ae536aff64
commit c78f3ab5c2
3 changed files with 701 additions and 16 deletions

View File

@ -13,9 +13,9 @@ import { TrainerType } from "#enums/trainer-type";
* Format: [filename, localStorage key, name, header, item sprite, header suffix]
*/
export const logs: string[][] = [
["instructions.txt", "path_log", "Steps", "Run Steps", "wide_lens", ""],
["encounters.csv", "enc_log", "Encounters", "Encounter Data", "", ",,,,,,,,,,,,,,,,"],
["log.txt", "debug_log", "Debug", "Debug Log", "", ""],
["instructions.txt", "path_log", "Steps", "Run Steps", "blunder_policy", ""],
["encounters.csv", "enc_log", "Encounters", "Encounter Data", "ub", ",,,,,,,,,,,,,,,,"],
["log.txt", "debug_log", "Debug", "Debug Log", "wide_lens", ""],
]
export var logKeys: string[] = [
"i", // Instructions/steps
@ -36,11 +36,22 @@ export function getSize(str: string) {
}
export function generateOption(i: integer): OptionSelectItem {
if (logs[i][4] != "") {
return {
label: `Export ${logs[i][2]} (${getSize(localStorage.getItem(logs[i][1]))})`,
handler: () => {
downloadLogByID(i)
return false;
},
item: logs[i][4]
}
} else {
return {
label: `Export ${logs[i][2]} (${getSize(localStorage.getItem(logs[i][1]))})`,
handler: () => {
downloadLogByID(i)
return false;
}
}
}
}

View File

@ -11,6 +11,7 @@ import { BattleStat } from "#app/data/battle-stat";
import BattleFlyout from "./battle-flyout";
import { WindowVariant, addWindow } from "./ui-theme";
import i18next from "i18next";
import { calcDamage } from "./fight-ui-handler";
const battleStatOrder = [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.ACC, BattleStat.EVA, BattleStat.SPD ];
@ -742,7 +743,8 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
if (visible) {
this.effectivenessContainer?.setVisible(false);
} else {
this.updateEffectiveness(this.currentEffectiveness);
//this.updateEffectiveness(this.currentEffectiveness);
this.effectivenessContainer?.setVisible(true);
}
}

View File

@ -5,16 +5,25 @@ import { Command } from "./command-ui-handler";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import * as Utils from "../utils";
import { CommandPhase } from "../phases";
import * as MoveData from "#app/data/move.js";
import { CommandPhase, MoveEffectPhase } from "../phases";
import Move, * as MoveData from "../data/move";
import i18next from "i18next";
import {Button} from "#enums/buttons";
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from "#app/field/pokemon.js";
import Pokemon, { DamageResult, EnemyPokemon, HitResult, PlayerPokemon, PokemonMove } from "#app/field/pokemon.js";
import Battle from "#app/battle.js";
import { Stat } from "#app/data/pokemon-stat.js";
import { Abilities } from "#app/enums/abilities.js";
import { WeatherType } from "#app/data/weather.js";
import { Moves } from "#app/enums/moves.js";
import { AddSecondStrikeAbAttr, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, ConditionalCritAbAttr, DamageBoostAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPriorityMoveImmunityAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, MultCritAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, TypeImmunityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr } from "#app/data/ability.js";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from "#app/data/arena-tag.js";
import { BattlerTagLapseType, HelpingHandTag, TypeBoostTag } from "#app/data/battler-tags.js";
import { TerrainType } from "#app/data/terrain.js";
import { AttackTypeBoosterModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, PokemonMultiHitModifier, TempBattleStatBoosterModifier } from "#app/modifier/modifier.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { TempBattleStat } from "#app/data/temp-battle-stat.js";
import { StatusEffect } from "#app/data/status-effect.js";
export default class FightUiHandler extends UiHandler {
private movesContainer: Phaser.GameObjects.Container;
@ -158,7 +167,280 @@ export default class FightUiHandler extends UiHandler {
return !this.fieldIndex ? this.cursor : this.cursor2;
}
simulateAttack(scene: BattleScene, user: Pokemon, target: Pokemon, move: Move) {
let result: HitResult;
const damage1 = new Utils.NumberHolder(0);
const damage2 = new Utils.NumberHolder(0);
const defendingSidePlayField = target.isPlayer() ? this.scene.getPlayerField() : this.scene.getEnemyField();
const variableCategory = new Utils.IntegerHolder(move.category);
MoveData.applyMoveAttrs(MoveData.VariableMoveCategoryAttr, user, target, move, variableCategory);
const moveCategory = variableCategory.value as MoveData.MoveCategory;
const typeChangeMovePowerMultiplier = new Utils.NumberHolder(1);
MoveData.applyMoveAttrs(MoveData.VariableMoveTypeAttr, user, target, move);
applyPreAttackAbAttrs(MoveTypeChangeAttr, user, target, move, typeChangeMovePowerMultiplier);
const types = target.getTypes(true, true);
const cancelled = new Utils.BooleanHolder(false);
const typeless = move.hasAttr(MoveData.TypelessAttr);
const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveData.MoveCategory.STATUS || move.getAttrs(MoveData.StatusMoveTypeImmunityAttr).find(attr => types.includes(attr.immuneType)))
? target.getAttackTypeEffectiveness(move.type, user, false, false)
: 1);
MoveData.applyMoveAttrs(MoveData.VariableMoveTypeMultiplierAttr, user, target, move, typeMultiplier);
if (typeless) {
typeMultiplier.value = 1;
}
if (types.find(t => move.isTypeImmune(user, target, t))) {
typeMultiplier.value = 0;
}
// Apply arena tags for conditional protection
if (!move.checkFlag(MoveData.MoveFlags.IGNORE_PROTECT, user, target) && !move.isAllyTarget()) {
const defendingSide = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
this.scene.arena.applyTagsForSide(ArenaTagType.QUICK_GUARD, defendingSide, cancelled, this, move.priority);
this.scene.arena.applyTagsForSide(ArenaTagType.WIDE_GUARD, defendingSide, cancelled, this, move.moveTarget);
this.scene.arena.applyTagsForSide(ArenaTagType.MAT_BLOCK, defendingSide, cancelled, this, move.category);
this.scene.arena.applyTagsForSide(ArenaTagType.CRAFTY_SHIELD, defendingSide, cancelled, this, move.category, move.moveTarget);
}
switch (moveCategory) {
case MoveData.MoveCategory.PHYSICAL:
case MoveData.MoveCategory.SPECIAL:
const isPhysical = moveCategory === MoveData.MoveCategory.PHYSICAL;
const power = new Utils.NumberHolder(move.power);
const sourceTeraType = user.getTeraType();
if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === move.type && power.value < 60 && move.priority <= 0 && !move.hasAttr(MoveData.MultiHitAttr) && !this.scene.findModifier(m => m instanceof PokemonMultiHitModifier && m.pokemonId === user.id)) {
power.value = 60;
}
applyPreAttackAbAttrs(VariableMovePowerAbAttr, user, target, move, power);
if (user.getAlly()?.hasAbilityWithAttr(AllyMoveCategoryPowerBoostAbAttr)) {
applyPreAttackAbAttrs(AllyMoveCategoryPowerBoostAbAttr, user, target, move, power);
}
const fieldAuras = new Set(
this.scene.getField(true)
.map((p) => p.getAbilityAttrs(FieldMoveTypePowerBoostAbAttr) as FieldMoveTypePowerBoostAbAttr[])
.flat(),
);
for (const aura of fieldAuras) {
// The only relevant values are `move` and the `power` holder
aura.applyPreAttack(null, null, null, move, [power]);
}
const alliedField: Pokemon[] = user instanceof PlayerPokemon ? this.scene.getPlayerField() : this.scene.getEnemyField();
alliedField.forEach(p => applyPreAttackAbAttrs(UserFieldMoveTypePowerBoostAbAttr, p, user, move, power));
power.value *= typeChangeMovePowerMultiplier.value;
if (!typeless) {
applyPreDefendAbAttrs(TypeImmunityAbAttr, user, target, move, cancelled, typeMultiplier);
MoveData.applyMoveAttrs(MoveData.NeutralDamageAgainstFlyingTypeMultiplierAttr, user, target, move, typeMultiplier);
}
if (!cancelled.value) {
applyPreDefendAbAttrs(MoveImmunityAbAttr, user, target, move, cancelled, typeMultiplier);
defendingSidePlayField.forEach((p) => applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, user, move, cancelled, typeMultiplier));
}
if (cancelled.value) {
//user.stopMultiHit(target);
result = HitResult.NO_EFFECT;
} else {
const typeBoost = user.findTag(t => t instanceof TypeBoostTag && t.boostedType === move.type) as TypeBoostTag;
if (typeBoost) {
power.value *= typeBoost.boostValue;
if (typeBoost.oneUse) {
//user.removeTag(typeBoost.tagType);
}
}
const arenaAttackTypeMultiplier = new Utils.NumberHolder(this.scene.arena.getAttackTypeMultiplier(move.type, user.isGrounded()));
MoveData.applyMoveAttrs(MoveData.IgnoreWeatherTypeDebuffAttr, user, target, move, arenaAttackTypeMultiplier);
if (this.scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() && move.type === Type.GROUND && move.moveTarget === MoveData.MoveTarget.ALL_NEAR_OTHERS) {
power.value /= 2;
}
MoveData.applyMoveAttrs(MoveData.VariablePowerAttr, user, target, move, power);
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, new Utils.IntegerHolder(0), power);
if (!typeless) {
this.scene.arena.applyTags(WeakenMoveTypeTag, move.type, power);
this.scene.applyModifiers(AttackTypeBoosterModifier, user.isPlayer(), user, move.type, power);
}
if (user.getTag(HelpingHandTag)) {
power.value *= 1.5;
}
let isCritical: boolean = true;
const critOnly = new Utils.BooleanHolder(false);
const critAlways = user.getTag(BattlerTagType.ALWAYS_CRIT);
MoveData.applyMoveAttrs(MoveData.CritOnlyAttr, user, target, move, critOnly);
applyAbAttrs(ConditionalCritAbAttr, user, null, critOnly, target, move);
if (isCritical) {
const blockCrit = new Utils.BooleanHolder(false);
applyAbAttrs(BlockCritAbAttr, target, null, blockCrit);
if (blockCrit.value) {
isCritical = false;
}
}
const sourceAtk = new Utils.IntegerHolder(user.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, target, null, false));
const targetDef = new Utils.IntegerHolder(target.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, user, move, false));
const sourceAtkCrit = new Utils.IntegerHolder(user.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, target, null, isCritical));
const targetDefCrit = new Utils.IntegerHolder(target.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, user, move, isCritical));
const criticalMultiplier = new Utils.NumberHolder(isCritical ? 1.5 : 1);
applyAbAttrs(MultCritAbAttr, user, null, criticalMultiplier);
const screenMultiplier = new Utils.NumberHolder(1);
if (!isCritical) {
this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, move.category, this.scene.currentBattle.double, screenMultiplier);
}
const isTypeImmune = (typeMultiplier.value * arenaAttackTypeMultiplier.value) === 0;
const sourceTypes = user.getTypes();
const matchesSourceType = sourceTypes[0] === move.type || (sourceTypes.length > 1 && sourceTypes[1] === move.type);
const stabMultiplier = new Utils.NumberHolder(1);
if (sourceTeraType === Type.UNKNOWN && matchesSourceType) {
stabMultiplier.value += 0.5;
} else if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === move.type) {
stabMultiplier.value += 0.5;
}
applyAbAttrs(StabBoostAbAttr, user, null, stabMultiplier);
if (sourceTeraType !== Type.UNKNOWN && matchesSourceType) {
stabMultiplier.value = Math.min(stabMultiplier.value + 0.5, 2.25);
}
MoveData.applyMoveAttrs(MoveData.VariableAtkAttr, user, target, move, sourceAtk);
MoveData.applyMoveAttrs(MoveData.VariableDefAttr, user, target, move, targetDef);
MoveData.applyMoveAttrs(MoveData.VariableAtkAttr, user, target, move, sourceAtkCrit);
MoveData.applyMoveAttrs(MoveData.VariableDefAttr, user, target, move, targetDefCrit);
const effectPhase = this.scene.getCurrentPhase();
let numTargets = 1;
if (effectPhase instanceof MoveEffectPhase) {
numTargets = effectPhase.getTargets().length;
}
const twoStrikeMultiplier = new Utils.NumberHolder(1);
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, target, move, numTargets, new Utils.IntegerHolder(0), twoStrikeMultiplier);
if (!isTypeImmune) {
damage1.value = Math.ceil(((((2 * user.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier.value * screenMultiplier.value * twoStrikeMultiplier.value * 0.85); // low roll
damage2.value = Math.ceil(((((2 * user.level / 5 + 2) * power.value * sourceAtkCrit.value / targetDefCrit.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier.value * screenMultiplier.value * twoStrikeMultiplier.value * criticalMultiplier.value); // high roll crit
if (isPhysical && user.status && user.status.effect === StatusEffect.BURN) {
if (!move.hasAttr(MoveData.BypassBurnDamageReductionAttr)) {
const burnDamageReductionCancelled = new Utils.BooleanHolder(false);
applyAbAttrs(BypassBurnDamageReductionAbAttr, user, burnDamageReductionCancelled);
if (!burnDamageReductionCancelled.value) {
damage1.value = Math.floor(damage1.value / 2);
damage2.value = Math.floor(damage2.value / 2);
}
}
}
applyPreAttackAbAttrs(DamageBoostAbAttr, user, target, move, damage1);
applyPreAttackAbAttrs(DamageBoostAbAttr, user, target, move, damage2);
/**
* For each {@link HitsTagAttr} the move has, doubles the damage of the move if:
* The target has a {@link BattlerTagType} that this move interacts with
* AND
* The move doubles damage when used against that tag
*/
move.getAttrs(MoveData.HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
if (target.getTag(hta.tagType)) {
damage1.value *= 2;
damage2.value *= 2;
}
});
}
if (this.scene.arena.terrain?.terrainType === TerrainType.MISTY && target.isGrounded() && move.type === Type.DRAGON) {
damage1.value = Math.floor(damage1.value / 2);
damage2.value = Math.floor(damage2.value / 2);
}
const fixedDamage = new Utils.IntegerHolder(0);
MoveData.applyMoveAttrs(MoveData.FixedDamageAttr, user, target, move, fixedDamage);
if (!isTypeImmune && fixedDamage.value) {
damage1.value = fixedDamage.value;
damage2.value = fixedDamage.value;
isCritical = false;
result = HitResult.EFFECTIVE;
}
if (!result) {
if (!typeMultiplier.value) {
result = move.id === Moves.SHEER_COLD ? HitResult.IMMUNE : HitResult.NO_EFFECT;
} else {
const oneHitKo = new Utils.BooleanHolder(false);
MoveData.applyMoveAttrs(MoveData.OneHitKOAttr, user, target, move, oneHitKo);
if (oneHitKo.value) {
result = HitResult.ONE_HIT_KO;
isCritical = false;
damage1.value = target.hp;
damage2.value = target.hp;
} else if (typeMultiplier.value >= 2) {
result = HitResult.SUPER_EFFECTIVE;
} else if (typeMultiplier.value >= 1) {
result = HitResult.EFFECTIVE;
} else {
result = HitResult.NOT_VERY_EFFECTIVE;
}
}
}
if (!fixedDamage.value) {
if (!user.isPlayer()) {
this.scene.applyModifiers(EnemyDamageBoosterModifier, false, damage1);
this.scene.applyModifiers(EnemyDamageBoosterModifier, false, damage2);
}
if (!target.isPlayer()) {
this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage1);
this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage2);
}
}
MoveData.applyMoveAttrs(MoveData.ModifiedDamageAttr, user, target, move, damage1);
MoveData.applyMoveAttrs(MoveData.ModifiedDamageAttr, user, target, move, damage2);
applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, user, target, move, cancelled, damage1);
applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, user, target, move, cancelled, damage2);
console.log("damage (min)", damage1.value, move.name, power.value, sourceAtk, targetDef);
console.log("damage (max)", damage2.value, move.name, power.value, sourceAtkCrit, targetDefCrit);
// In case of fatal damage, this tag would have gotten cleared before we could lapse it.
const destinyTag = target.getTag(BattlerTagType.DESTINY_BOND);
const oneHitKo = result === HitResult.ONE_HIT_KO;
if (damage1.value) {
if (target.getHpRatio() === 1) {
applyPreDefendAbAttrs(PreDefendFullHpEndureAbAttr, target, user, move, cancelled, damage1);
}
}
if (damage2.value) {
if (target.getHpRatio() === 1) {
applyPreDefendAbAttrs(PreDefendFullHpEndureAbAttr, target, user, move, cancelled, damage2);
}
}
}
break;
case MoveData.MoveCategory.STATUS:
if (!typeless) {
applyPreDefendAbAttrs(TypeImmunityAbAttr, target, user, move, cancelled, typeMultiplier);
}
if (!cancelled.value) {
applyPreDefendAbAttrs(MoveImmunityAbAttr, target, user, move, cancelled, typeMultiplier);
defendingSidePlayField.forEach((p) => applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, user, move, cancelled, typeMultiplier));
}
if (!typeMultiplier.value) {
return -1
}
result = cancelled.value || !typeMultiplier.value ? HitResult.NO_EFFECT : HitResult.STATUS;
break;
}
return [damage1.value, damage2.value]
}
calcDamage(scene: BattleScene, user: PlayerPokemon, target: Pokemon, move: PokemonMove) {
/*
var power = move.getMove().power
var myAtk = 0
var theirDef = 0
@ -231,17 +513,32 @@ export default class FightUiHandler extends UiHandler {
}
var typeBonus = target.getAttackMoveEffectiveness(user, move)
var modifiers = stabBonus * weatherBonus
var dmgLow = (((2*user.level/5 + 2) * power * myAtk / theirDef)/50 + 2) * 0.85 * modifiers
var dmgHigh = (((2*user.level/5 + 2) * power * myAtkC / theirDefC)/50 + 2) * 1.5 * modifiers
*/
var dmgHigh = 0
var dmgLow = 0
// dmgLow = (((2*user.level/5 + 2) * power * myAtk / theirDef)/50 + 2) * 0.85 * modifiers
// dmgHigh = (((2*user.level/5 + 2) * power * myAtkC / theirDefC)/50 + 2) * 1.5 * modifiers
var out = this.simulateAttack(scene, user, target, move.getMove())
dmgLow = out[0]
dmgHigh = out[1]
/*
if (user.hasAbility(Abilities.PARENTAL_BOND)) {
// Second hit deals 0.25x damage
dmgLow *= 1.25
dmgHigh *= 1.25
}
return (Math.round(dmgLow) == Math.round(dmgHigh) ? Math.round(dmgLow).toString() : Math.round(dmgLow) + "-" + Math.round(dmgHigh)) + ((Math.round(dmgLow) > target.hp) ? " KO" : "")
*/
var koText = ""
if (Math.floor(dmgLow) >= target.hp) {
koText = " (KO)"
} else if (Math.ceil(dmgHigh) >= target.hp) {
var percentChance = (target.hp - dmgLow + 1) / (dmgHigh - dmgLow + 1)
koText = " (" + Math.round(percentChance * 100) + "% KO)"
}
return (Math.round(dmgLow) == Math.round(dmgHigh) ? Math.round(dmgLow).toString() : Math.round(dmgLow) + "-" + Math.round(dmgHigh)) + koText
dmgLow = Math.round((dmgLow)/target.getBattleStat(Stat.HP)*100)
dmgHigh = Math.round((dmgHigh)/target.getBattleStat(Stat.HP)*100)
return (dmgLow == dmgHigh ? dmgLow + "%" : dmgLow + "%-" + dmgHigh + "%") + ((Math.round(dmgLow) > target.hp) ? " KO" : "")
return (dmgLow == dmgHigh ? dmgLow + "%" : dmgLow + "%-" + dmgHigh + "%") + koText
return "???"
}
@ -405,3 +702,378 @@ export default class FightUiHandler extends UiHandler {
this.cursorObj = null;
}
}
export function simulateAttack(scene: BattleScene, user: Pokemon, target: Pokemon, move: Move) {
let result: HitResult;
const damage1 = new Utils.NumberHolder(0);
const damage2 = new Utils.NumberHolder(0);
const defendingSidePlayField = target.isPlayer() ? scene.getPlayerField() : scene.getEnemyField();
const variableCategory = new Utils.IntegerHolder(move.category);
MoveData.applyMoveAttrs(MoveData.VariableMoveCategoryAttr, user, target, move, variableCategory);
const moveCategory = variableCategory.value as MoveData.MoveCategory;
const typeChangeMovePowerMultiplier = new Utils.NumberHolder(1);
MoveData.applyMoveAttrs(MoveData.VariableMoveTypeAttr, user, target, move);
applyPreAttackAbAttrs(MoveTypeChangeAttr, user, target, move, typeChangeMovePowerMultiplier);
const types = target.getTypes(true, true);
const cancelled = new Utils.BooleanHolder(false);
const typeless = move.hasAttr(MoveData.TypelessAttr);
const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveData.MoveCategory.STATUS || move.getAttrs(MoveData.StatusMoveTypeImmunityAttr).find(attr => types.includes(attr.immuneType)))
? target.getAttackTypeEffectiveness(move.type, user, false, false)
: 1);
MoveData.applyMoveAttrs(MoveData.VariableMoveTypeMultiplierAttr, user, target, move, typeMultiplier);
if (typeless) {
typeMultiplier.value = 1;
}
if (types.find(t => move.isTypeImmune(user, target, t))) {
typeMultiplier.value = 0;
}
// Apply arena tags for conditional protection
if (!move.checkFlag(MoveData.MoveFlags.IGNORE_PROTECT, user, target) && !move.isAllyTarget()) {
const defendingSide = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
scene.arena.applyTagsForSide(ArenaTagType.QUICK_GUARD, defendingSide, cancelled, this, move.priority);
scene.arena.applyTagsForSide(ArenaTagType.WIDE_GUARD, defendingSide, cancelled, this, move.moveTarget);
scene.arena.applyTagsForSide(ArenaTagType.MAT_BLOCK, defendingSide, cancelled, this, move.category);
scene.arena.applyTagsForSide(ArenaTagType.CRAFTY_SHIELD, defendingSide, cancelled, this, move.category, move.moveTarget);
}
switch (moveCategory) {
case MoveData.MoveCategory.PHYSICAL:
case MoveData.MoveCategory.SPECIAL:
const isPhysical = moveCategory === MoveData.MoveCategory.PHYSICAL;
const power = new Utils.NumberHolder(move.power);
const sourceTeraType = user.getTeraType();
if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === move.type && power.value < 60 && move.priority <= 0 && !move.hasAttr(MoveData.MultiHitAttr) && !scene.findModifier(m => m instanceof PokemonMultiHitModifier && m.pokemonId === user.id)) {
power.value = 60;
}
applyPreAttackAbAttrs(VariableMovePowerAbAttr, user, target, move, power);
if (user.getAlly()?.hasAbilityWithAttr(AllyMoveCategoryPowerBoostAbAttr)) {
applyPreAttackAbAttrs(AllyMoveCategoryPowerBoostAbAttr, user, target, move, power);
}
const fieldAuras = new Set(
scene.getField(true)
.map((p) => p.getAbilityAttrs(FieldMoveTypePowerBoostAbAttr) as FieldMoveTypePowerBoostAbAttr[])
.flat(),
);
for (const aura of fieldAuras) {
// The only relevant values are `move` and the `power` holder
aura.applyPreAttack(null, null, null, move, [power]);
}
const alliedField: Pokemon[] = user instanceof PlayerPokemon ? scene.getPlayerField() : scene.getEnemyField();
alliedField.forEach(p => applyPreAttackAbAttrs(UserFieldMoveTypePowerBoostAbAttr, p, user, move, power));
power.value *= typeChangeMovePowerMultiplier.value;
if (!typeless) {
applyPreDefendAbAttrs(TypeImmunityAbAttr, user, target, move, cancelled, typeMultiplier);
MoveData.applyMoveAttrs(MoveData.NeutralDamageAgainstFlyingTypeMultiplierAttr, user, target, move, typeMultiplier);
}
if (!cancelled.value) {
applyPreDefendAbAttrs(MoveImmunityAbAttr, user, target, move, cancelled, typeMultiplier);
defendingSidePlayField.forEach((p) => applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, user, move, cancelled, typeMultiplier));
}
if (cancelled.value) {
//user.stopMultiHit(target);
result = HitResult.NO_EFFECT;
} else {
const typeBoost = user.findTag(t => t instanceof TypeBoostTag && t.boostedType === move.type) as TypeBoostTag;
if (typeBoost) {
power.value *= typeBoost.boostValue;
if (typeBoost.oneUse) {
//user.removeTag(typeBoost.tagType);
}
}
const arenaAttackTypeMultiplier = new Utils.NumberHolder(scene.arena.getAttackTypeMultiplier(move.type, user.isGrounded()));
MoveData.applyMoveAttrs(MoveData.IgnoreWeatherTypeDebuffAttr, user, target, move, arenaAttackTypeMultiplier);
if (scene.arena.getTerrainType() === TerrainType.GRASSY && target.isGrounded() && move.type === Type.GROUND && move.moveTarget === MoveData.MoveTarget.ALL_NEAR_OTHERS) {
power.value /= 2;
}
MoveData.applyMoveAttrs(MoveData.VariablePowerAttr, user, target, move, power);
scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, new Utils.IntegerHolder(0), power);
if (!typeless) {
scene.arena.applyTags(WeakenMoveTypeTag, move.type, power);
scene.applyModifiers(AttackTypeBoosterModifier, user.isPlayer(), user, move.type, power);
}
if (user.getTag(HelpingHandTag)) {
power.value *= 1.5;
}
let isCritical: boolean = true;
const critOnly = new Utils.BooleanHolder(false);
const critAlways = user.getTag(BattlerTagType.ALWAYS_CRIT);
MoveData.applyMoveAttrs(MoveData.CritOnlyAttr, user, target, move, critOnly);
applyAbAttrs(ConditionalCritAbAttr, user, null, critOnly, target, move);
if (isCritical) {
const blockCrit = new Utils.BooleanHolder(false);
applyAbAttrs(BlockCritAbAttr, target, null, blockCrit);
if (blockCrit.value) {
isCritical = false;
}
}
const sourceAtk = new Utils.IntegerHolder(user.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, target, null, false));
const targetDef = new Utils.IntegerHolder(target.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, user, move, false));
const sourceAtkCrit = new Utils.IntegerHolder(user.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, target, null, isCritical));
const targetDefCrit = new Utils.IntegerHolder(target.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, user, move, isCritical));
const criticalMultiplier = new Utils.NumberHolder(isCritical ? 1.5 : 1);
applyAbAttrs(MultCritAbAttr, user, null, criticalMultiplier);
const screenMultiplier = new Utils.NumberHolder(1);
if (!isCritical) {
scene.arena.applyTagsForSide(WeakenMoveScreenTag, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, move.category, scene.currentBattle.double, screenMultiplier);
}
const isTypeImmune = (typeMultiplier.value * arenaAttackTypeMultiplier.value) === 0;
const sourceTypes = user.getTypes();
const matchesSourceType = sourceTypes[0] === move.type || (sourceTypes.length > 1 && sourceTypes[1] === move.type);
const stabMultiplier = new Utils.NumberHolder(1);
if (sourceTeraType === Type.UNKNOWN && matchesSourceType) {
stabMultiplier.value += 0.5;
} else if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === move.type) {
stabMultiplier.value += 0.5;
}
applyAbAttrs(StabBoostAbAttr, user, null, stabMultiplier);
if (sourceTeraType !== Type.UNKNOWN && matchesSourceType) {
stabMultiplier.value = Math.min(stabMultiplier.value + 0.5, 2.25);
}
MoveData.applyMoveAttrs(MoveData.VariableAtkAttr, user, target, move, sourceAtk);
MoveData.applyMoveAttrs(MoveData.VariableDefAttr, user, target, move, targetDef);
MoveData.applyMoveAttrs(MoveData.VariableAtkAttr, user, target, move, sourceAtkCrit);
MoveData.applyMoveAttrs(MoveData.VariableDefAttr, user, target, move, targetDefCrit);
const effectPhase = scene.getCurrentPhase();
let numTargets = 1;
if (effectPhase instanceof MoveEffectPhase) {
numTargets = effectPhase.getTargets().length;
}
const twoStrikeMultiplier = new Utils.NumberHolder(1);
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, target, move, numTargets, new Utils.IntegerHolder(0), twoStrikeMultiplier);
if (!isTypeImmune) {
damage1.value = Math.ceil(((((2 * user.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier.value * screenMultiplier.value * twoStrikeMultiplier.value * 0.85); // low roll
damage2.value = Math.ceil(((((2 * user.level / 5 + 2) * power.value * sourceAtkCrit.value / targetDefCrit.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier.value * screenMultiplier.value * twoStrikeMultiplier.value * criticalMultiplier.value); // high roll crit
if (isPhysical && user.status && user.status.effect === StatusEffect.BURN) {
if (!move.hasAttr(MoveData.BypassBurnDamageReductionAttr)) {
const burnDamageReductionCancelled = new Utils.BooleanHolder(false);
applyAbAttrs(BypassBurnDamageReductionAbAttr, user, burnDamageReductionCancelled);
if (!burnDamageReductionCancelled.value) {
damage1.value = Math.floor(damage1.value / 2);
damage2.value = Math.floor(damage2.value / 2);
}
}
}
applyPreAttackAbAttrs(DamageBoostAbAttr, user, target, move, damage1);
applyPreAttackAbAttrs(DamageBoostAbAttr, user, target, move, damage2);
/**
* For each {@link HitsTagAttr} the move has, doubles the damage of the move if:
* The target has a {@link BattlerTagType} that this move interacts with
* AND
* The move doubles damage when used against that tag
*/
move.getAttrs(MoveData.HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
if (target.getTag(hta.tagType)) {
damage1.value *= 2;
damage2.value *= 2;
}
});
}
if (scene.arena.terrain?.terrainType === TerrainType.MISTY && target.isGrounded() && move.type === Type.DRAGON) {
damage1.value = Math.floor(damage1.value / 2);
damage2.value = Math.floor(damage2.value / 2);
}
const fixedDamage = new Utils.IntegerHolder(0);
MoveData.applyMoveAttrs(MoveData.FixedDamageAttr, user, target, move, fixedDamage);
if (!isTypeImmune && fixedDamage.value) {
damage1.value = fixedDamage.value;
damage2.value = fixedDamage.value;
isCritical = false;
result = HitResult.EFFECTIVE;
}
if (!result) {
if (!typeMultiplier.value) {
result = move.id === Moves.SHEER_COLD ? HitResult.IMMUNE : HitResult.NO_EFFECT;
} else {
const oneHitKo = new Utils.BooleanHolder(false);
MoveData.applyMoveAttrs(MoveData.OneHitKOAttr, user, target, move, oneHitKo);
if (oneHitKo.value) {
result = HitResult.ONE_HIT_KO;
isCritical = false;
damage1.value = target.hp;
damage2.value = target.hp;
} else if (typeMultiplier.value >= 2) {
result = HitResult.SUPER_EFFECTIVE;
} else if (typeMultiplier.value >= 1) {
result = HitResult.EFFECTIVE;
} else {
result = HitResult.NOT_VERY_EFFECTIVE;
}
}
}
if (!fixedDamage.value) {
if (!user.isPlayer()) {
scene.applyModifiers(EnemyDamageBoosterModifier, false, damage1);
scene.applyModifiers(EnemyDamageBoosterModifier, false, damage2);
}
if (!target.isPlayer()) {
scene.applyModifiers(EnemyDamageReducerModifier, false, damage1);
scene.applyModifiers(EnemyDamageReducerModifier, false, damage2);
}
}
MoveData.applyMoveAttrs(MoveData.ModifiedDamageAttr, user, target, move, damage1);
MoveData.applyMoveAttrs(MoveData.ModifiedDamageAttr, user, target, move, damage2);
applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, user, target, move, cancelled, damage1);
applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, user, target, move, cancelled, damage2);
console.log("damage (min)", damage1.value, move.name, power.value, sourceAtk, targetDef);
console.log("damage (max)", damage2.value, move.name, power.value, sourceAtkCrit, targetDefCrit);
// In case of fatal damage, this tag would have gotten cleared before we could lapse it.
const destinyTag = target.getTag(BattlerTagType.DESTINY_BOND);
const oneHitKo = result === HitResult.ONE_HIT_KO;
if (damage1.value) {
if (target.getHpRatio() === 1) {
applyPreDefendAbAttrs(PreDefendFullHpEndureAbAttr, target, user, move, cancelled, damage1);
}
}
if (damage2.value) {
if (target.getHpRatio() === 1) {
applyPreDefendAbAttrs(PreDefendFullHpEndureAbAttr, target, user, move, cancelled, damage2);
}
}
}
break;
case MoveData.MoveCategory.STATUS:
if (!typeless) {
applyPreDefendAbAttrs(TypeImmunityAbAttr, target, user, move, cancelled, typeMultiplier);
}
if (!cancelled.value) {
applyPreDefendAbAttrs(MoveImmunityAbAttr, target, user, move, cancelled, typeMultiplier);
defendingSidePlayField.forEach((p) => applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, user, move, cancelled, typeMultiplier));
}
if (!typeMultiplier.value) {
return -1
}
result = cancelled.value || !typeMultiplier.value ? HitResult.NO_EFFECT : HitResult.STATUS;
break;
}
return [damage1.value, damage2.value]
}
export function calcDamage(scene: BattleScene, user: PlayerPokemon, target: Pokemon, move: PokemonMove) {
/*
var power = move.getMove().power
var myAtk = 0
var theirDef = 0
var myAtkC = 0
var theirDefC = 0
switch (move.getMove().category) {
case MoveData.MoveCategory.PHYSICAL:
myAtk = user.getBattleStat(Stat.ATK, target, move.getMove())
myAtkC = user.getBattleStat(Stat.ATK, target, move.getMove(), true)
theirDef = target.getBattleStat(Stat.DEF, user, move.getMove())
theirDefC = target.getBattleStat(Stat.DEF, user, move.getMove(), true)
break;
case MoveData.MoveCategory.SPECIAL:
myAtk = user.getBattleStat(Stat.SPATK, target, move.getMove())
myAtkC = user.getBattleStat(Stat.SPATK, target, move.getMove(), true)
theirDef = target.getBattleStat(Stat.SPDEF, user, move.getMove())
theirDefC = target.getBattleStat(Stat.SPDEF, user, move.getMove(), true)
break;
case MoveData.MoveCategory.STATUS:
return "---"
}
var stabBonus = 1
var types = user.getTypes()
// Apply STAB bonus
for (var i = 0; i < types.length; i++) {
if (types[i] == move.getMove().type) {
stabBonus = 1.5
}
}
// Apply Tera Type bonus
if (stabBonus == 1.5) {
// STAB
if (move.getMove().type == user.getTeraType()) {
stabBonus = 2
}
} else if (move.getMove().type == user.getTeraType()) {
stabBonus = 1.5
}
// Apply adaptability
if (stabBonus == 2) {
// Tera-STAB
if (move.getMove().type == user.getTeraType()) {
stabBonus = 2.25
}
} else if (stabBonus == 1.5) {
// STAB or Tera
if (move.getMove().type == user.getTeraType()) {
stabBonus = 2
}
} else if (move.getMove().type == user.getTeraType()) {
// Adaptability
stabBonus = 1.5
}
var weatherBonus = 1
if (scene.arena.weather.weatherType == WeatherType.RAIN || scene.arena.weather.weatherType == WeatherType.HEAVY_RAIN) {
if (move.getMove().type == Type.WATER) {
weatherBonus = 1.5
}
if (move.getMove().type == Type.FIRE) {
weatherBonus = scene.arena.weather.weatherType == WeatherType.HEAVY_RAIN ? 0 : 0.5
}
}
if (scene.arena.weather.weatherType == WeatherType.SUNNY || scene.arena.weather.weatherType == WeatherType.HARSH_SUN) {
if (move.getMove().type == Type.FIRE) {
weatherBonus = 1.5
}
if (move.getMove().type == Type.WATER) {
weatherBonus = scene.arena.weather.weatherType == WeatherType.HARSH_SUN ? 0 : (move.moveId == Moves.HYDRO_STEAM ? 1.5 : 0.5)
}
}
var typeBonus = target.getAttackMoveEffectiveness(user, move)
var modifiers = stabBonus * weatherBonus
*/
var dmgHigh = 0
var dmgLow = 0
// dmgLow = (((2*user.level/5 + 2) * power * myAtk / theirDef)/50 + 2) * 0.85 * modifiers
// dmgHigh = (((2*user.level/5 + 2) * power * myAtkC / theirDefC)/50 + 2) * 1.5 * modifiers
var out = this.simulateAttack(scene, user, target, move.getMove())
dmgLow = out[0]
dmgHigh = out[1]
/*
if (user.hasAbility(Abilities.PARENTAL_BOND)) {
// Second hit deals 0.25x damage
dmgLow *= 1.25
dmgHigh *= 1.25
}
*/
var koText = ""
if (Math.floor(dmgLow) >= target.hp) {
koText = " (KO)"
} else if (Math.ceil(dmgHigh) >= target.hp) {
var percentChance = (target.hp - dmgLow + 1) / (dmgHigh - dmgLow + 1)
koText = " (" + Math.round(percentChance * 100) + "% KO)"
}
return (Math.round(dmgLow) == Math.round(dmgHigh) ? Math.round(dmgLow).toString() : Math.round(dmgLow) + "-" + Math.round(dmgHigh)) + koText
dmgLow = Math.round((dmgLow)/target.getBattleStat(Stat.HP)*100)
dmgHigh = Math.round((dmgHigh)/target.getBattleStat(Stat.HP)*100)
return (dmgLow == dmgHigh ? dmgLow + "%" : dmgLow + "%-" + dmgHigh + "%") + koText
return "???"
}