diff --git a/src/ui/base-stats-overlay.ts b/src/ui/base-stats-overlay.ts index 8f5e3722a5b..4a46489771b 100644 --- a/src/ui/base-stats-overlay.ts +++ b/src/ui/base-stats-overlay.ts @@ -46,15 +46,13 @@ export default class BaseStatsOverlay extends Phaser.GameObjects.Container imple this.add(this.statsBg); for (let i = 0; i < 6; i++) { - const shadow = this.scene.add.rectangle(0, BORDER + 3 + i * 15, 100, 5, 0x006860); + const shadow = this.scene.add.rectangle(this.width - BORDER + 1, BORDER + 3 + i * 15, 100, 5, 0x006860); shadow.setOrigin(1, 0); - shadow.setX(this.width - BORDER + 1); this.statsShadows.push(shadow); this.add(shadow); - const rectangle = this.scene.add.rectangle(0, BORDER + 2 + i * 15, 100, 5, 0x66aa99); + const rectangle = this.scene.add.rectangle(this.width - BORDER, BORDER + 2 + i * 15, 100, 5, 0x66aa99); rectangle.setOrigin(1, 0); - rectangle.setX(this.width - BORDER); this.statsRectangles.push(rectangle); this.add(rectangle);