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https://github.com/pagefaultgames/pokerogue.git
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Replace nearby instances of integer
with number
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parent
162f72586f
commit
c70980c647
@ -4191,7 +4191,7 @@ export interface TurnMove {
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targets?: BattlerIndex[];
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result: MoveResult;
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virtual?: boolean;
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turn?: integer;
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turn?: number;
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}
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export interface QueuedMove {
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@ -4203,17 +4203,17 @@ export interface QueuedMove {
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export interface AttackMoveResult {
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move: Moves;
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result: DamageResult;
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damage: integer;
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damage: number;
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critical: boolean;
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sourceId: integer;
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sourceId: number;
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sourceBattlerIndex: BattlerIndex;
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}
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export class PokemonSummonData {
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public battleStats: integer[] = [ 0, 0, 0, 0, 0, 0, 0 ];
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public battleStats: number[] = [ 0, 0, 0, 0, 0, 0, 0 ];
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public moveQueue: QueuedMove[] = [];
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public disabledMove: Moves = Moves.NONE;
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public disabledTurns: integer = 0;
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public disabledTurns: number = 0;
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public tags: BattlerTag[] = [];
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public abilitySuppressed: boolean = false;
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public abilitiesApplied: Abilities[] = [];
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@ -4223,14 +4223,14 @@ export class PokemonSummonData {
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public ability: Abilities = Abilities.NONE;
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public gender: Gender;
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public fusionGender: Gender;
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public stats: integer[];
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public stats: number[];
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public moveset: (PokemonMove | null)[];
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// If not initialized this value will not be populated from save data.
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public types: Type[] = [];
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}
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export class PokemonBattleData {
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public hitCount: integer = 0;
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public hitCount: number = 0;
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public endured: boolean = false;
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public berriesEaten: BerryType[] = [];
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public abilitiesApplied: Abilities[] = [];
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@ -4239,7 +4239,7 @@ export class PokemonBattleData {
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export class PokemonBattleSummonData {
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/** The number of turns the pokemon has passed since entering the battle */
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public turnCount: integer = 1;
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public turnCount: number = 1;
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/** The list of moves the pokemon has used since entering the battle */
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public moveHistory: TurnMove[] = [];
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}
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@ -4247,11 +4247,11 @@ export class PokemonBattleSummonData {
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export class PokemonTurnData {
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public flinched: boolean = false;
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public acted: boolean = false;
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public hitCount: integer;
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public hitsLeft: integer;
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public damageDealt: integer = 0;
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public currDamageDealt: integer = 0;
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public damageTaken: integer = 0;
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public hitCount: number;
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public hitsLeft: number;
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public damageDealt: number = 0;
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public currDamageDealt: number = 0;
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public damageTaken: number = 0;
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public attacksReceived: AttackMoveResult[] = [];
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public order: number;
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public battleStatsChange: number[] = [0, 0, 0, 0, 0, 0, 0];
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