diff --git a/src/system/settings/settings-gamepad.ts b/src/system/settings/settings-gamepad.ts index 12add905096..d39d5cf5a41 100644 --- a/src/system/settings/settings-gamepad.ts +++ b/src/system/settings/settings-gamepad.ts @@ -4,6 +4,7 @@ import { truncateString } from "../../utils/common"; import { Button } from "#enums/buttons"; import { SettingKeyboard } from "#app/system/settings/settings-keyboard"; import { globalScene } from "#app/global-scene"; +import i18next from "i18next"; export enum SettingGamepad { Controller = "CONTROLLER", @@ -27,11 +28,11 @@ export enum SettingGamepad { Button_Submit = "BUTTON_SUBMIT", } -const pressAction = "Press action to assign"; +const pressAction = i18next.t("settings:pressActionToAssign"); export const settingGamepadOptions = { - [SettingGamepad.Controller]: ["Default", "Change"], - [SettingGamepad.Gamepad_Support]: ["Auto", "Disabled"], + [SettingGamepad.Controller]: [i18next.t("settings:controllerDefault"), i18next.t("settings:controllerChange")], + [SettingGamepad.Gamepad_Support]: [i18next.t("settings:gamepadSupportAuto"), i18next.t("settings:gamepadSupportDisabled")], [SettingGamepad.Button_Up]: [`KEY ${Button.UP.toString()}`, pressAction], [SettingGamepad.Button_Down]: [`KEY ${Button.DOWN.toString()}`, pressAction], [SettingGamepad.Button_Left]: [`KEY ${Button.LEFT.toString()}`, pressAction], @@ -140,7 +141,7 @@ export function setSettingGamepad(setting: SettingGamepad, value: number): boole handler: () => changeGamepadHandler(g), })), { - label: "Cancel", + label: i18next.t("settings:cancelContollerChoice"), handler: cancelHandler, }, ],