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Add forced grunt encounter and update dialogue
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@ -366,6 +366,8 @@ export const fixedBattles: FixedBattleConfigs = {
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
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[25]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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[25]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_2, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_2, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
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[35]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(scene => new Trainer(scene, getEvilTeamBattle(scene.evilTeamThisRun, "admin"), TrainerVariant.DEFAULT)),
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[55]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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[55]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_3, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
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.setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_3, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)),
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[95]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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[95]: new FixedBattleConfig().setBattleType(BattleType.TRAINER)
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@ -511,7 +511,7 @@ export const trainerTypeDialogue = {
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[TrainerType.MAXIE_2]: [
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[TrainerType.MAXIE_2]: [
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{
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{
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encounter: [
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encounter: [
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`Hold it right there.`
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`do I need salt cure?`
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],
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],
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victory: [
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victory: [
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`I... I lost again?`
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`I... I lost again?`
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@ -531,7 +531,7 @@ export const trainerTypeDialogue = {
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[TrainerType.ARCHIE_2]: [
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[TrainerType.ARCHIE_2]: [
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{
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{
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encounter: [
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encounter: [
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`Hold it right there.`
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`do I bring soak?`
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],
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],
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victory: [
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victory: [
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`I... I lost again?`
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`I... I lost again?`
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@ -591,10 +591,10 @@ export const trainerTypeDialogue = {
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[TrainerType.LYSANDRE_2]: [
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[TrainerType.LYSANDRE_2]: [
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{
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{
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encounter: [
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encounter: [
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`Enough of this.`
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`Can someone recommend me some good pokemon?`
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],
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],
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victory: [
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victory: [
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`Whaugh!`
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`Who's a good carry for endless?`
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]
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]
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}
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}
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],
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],
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