reduced whitespace

This commit is contained in:
Luc 2024-04-24 22:50:13 -04:00
parent 341dd834e3
commit c5605c8db1

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@ -5942,8 +5942,8 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.ASTRAL_BARRAGE, Type.GHOST, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 8) new AttackMove(Moves.ASTRAL_BARRAGE, Type.GHOST, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 8)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.EERIE_SPELL, Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 5, 100, 0, 8) new AttackMove(Moves.EERIE_SPELL, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 5, 100, 0, 8)
.attr(ReducePpMoveAttr, 3, false) .attr(ReducePpMoveAttr, 3, true)
.soundBased(), .soundBased(),
new AttackMove(Moves.DIRE_CLAW, Type.POISON, MoveCategory.PHYSICAL, 80, 100, 15, 50, 0, 8) new AttackMove(Moves.DIRE_CLAW, Type.POISON, MoveCategory.PHYSICAL, 80, 100, 15, 50, 0, 8)
.attr(StatusEffectAttr, StatusEffect.POISON) .attr(StatusEffectAttr, StatusEffect.POISON)