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reduced whitespace
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@ -5942,8 +5942,8 @@ export function initMoves() {
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.ASTRAL_BARRAGE, Type.GHOST, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 8)
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new AttackMove(Moves.ASTRAL_BARRAGE, Type.GHOST, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 8)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.EERIE_SPELL, Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 5, 100, 0, 8)
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new AttackMove(Moves.EERIE_SPELL, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 5, 100, 0, 8)
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.attr(ReducePpMoveAttr, 3, false)
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.attr(ReducePpMoveAttr, 3, true)
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.soundBased(),
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.soundBased(),
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new AttackMove(Moves.DIRE_CLAW, Type.POISON, MoveCategory.PHYSICAL, 80, 100, 15, 50, 0, 8)
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new AttackMove(Moves.DIRE_CLAW, Type.POISON, MoveCategory.PHYSICAL, 80, 100, 15, 50, 0, 8)
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.attr(StatusEffectAttr, StatusEffect.POISON)
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.attr(StatusEffectAttr, StatusEffect.POISON)
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