diff --git a/src/phases/faint-phase.ts b/src/phases/faint-phase.ts index fa8c7c3e445..5d32f98daf6 100644 --- a/src/phases/faint-phase.ts +++ b/src/phases/faint-phase.ts @@ -45,7 +45,7 @@ export class FaintPhase extends PokemonPhase { } /** In case the current pokemon was just switched in, make sure it is counted as participating in the combat */ - this.scene.getField().forEach((pokemon, i) => { + this.scene.getPlayerField().forEach((pokemon, i) => { if (pokemon?.isActive()) { if (pokemon.isPlayer()) { this.scene.currentBattle.addParticipant(pokemon as PlayerPokemon);