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Add tests for Endure
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65
src/test/moves/endure.test.ts
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65
src/test/moves/endure.test.ts
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Endure", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.THUNDER, Moves.BULLET_SEED, Moves.TOXIC ])
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.ability(Abilities.SKILL_LINK)
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.startingLevel(100)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.NO_GUARD)
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.enemyMoveset(Moves.ENDURE);
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});
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it("should let the pokemon survive with 1 HP", async () => {
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await game.classicMode.startBattle([ Species.ARCEUS ]);
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game.move.select(Moves.THUNDER);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()!.hp).toBe(1);
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});
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it("should let the pokemon survive with 1 HP when hit with a multihit move", async () => {
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await game.classicMode.startBattle([ Species.ARCEUS ]);
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game.move.select(Moves.BULLET_SEED);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.getEnemyPokemon()!.hp).toBe(1);
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});
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it("shouldn't prevent fainting from indirect damage", async () => {
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game.override.enemyLevel(100);
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await game.classicMode.startBattle([ Species.ARCEUS ]);
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 2;
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game.move.select(Moves.TOXIC);
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await game.phaseInterceptor.to("VictoryPhase");
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expect(enemy.isFainted()).toBe(true);
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});
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});
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