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more ME bug fixes
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7489bfda17
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@ -2357,6 +2357,19 @@ export default class BattleScene extends SceneBase {
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return false;
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}
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/**
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* Will search for a specific phase via filter, and remove the first result if a match is found.
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* @param phaseFilter
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*/
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tryRemoveUnshiftedPhase(phaseFilter: (phase: Phase) => boolean): boolean {
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const phaseIndex = this.phaseQueuePrepend.findIndex(phaseFilter);
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if (phaseIndex > -1) {
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this.phaseQueuePrepend.splice(phaseIndex, 1);
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return true;
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}
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return false;
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}
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/**
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* Tries to add the input phase to index before target phase in the phaseQueue, else simply calls unshiftPhase()
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* @param phase {@linkcode Phase} the phase to be added
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@ -132,8 +132,8 @@ export const AnOfferYouCantRefuseEncounter: MysteryEncounter =
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MysteryEncounterOptionBuilder
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.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL)
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.withPrimaryPokemonRequirement(new CombinationPokemonRequirement(
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new MoveRequirement(EXTORTION_MOVES),
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new AbilityRequirement(EXTORTION_ABILITIES))
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new MoveRequirement(EXTORTION_MOVES, true),
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new AbilityRequirement(EXTORTION_ABILITIES, true))
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)
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.withDialogue({
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buttonLabel: `${namespace}:option.2.label`,
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@ -8,7 +8,6 @@ import {
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import Pokemon, { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
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import {
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BerryModifierType,
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getPartyLuckValue,
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ModifierPoolType,
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ModifierTypeOption, modifierTypes,
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regenerateModifierPoolThresholds,
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@ -31,6 +30,8 @@ import { BerryType } from "#enums/berry-type";
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import { PERMANENT_STATS, Stat } from "#enums/stat";
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import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
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import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
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import { getPokemonSpecies } from "#app/data/pokemon-species";
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import { Species } from "#enums/species";
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/** the i18n namespace for the encounter */
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const namespace = "mysteryEncounters/berriesAbound";
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@ -58,7 +59,8 @@ export const BerriesAboundEncounter: MysteryEncounter =
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// Calculate boss mon
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const level = getEncounterPokemonLevelForWave(scene, STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER);
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const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
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// const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, level, 0, getPartyLuckValue(scene.getParty()), true);
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const bossSpecies = getPokemonSpecies(Species.KELDEO);
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const bossPokemon = new EnemyPokemon(scene, bossSpecies, level, TrainerSlot.NONE, true);
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encounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(bossPokemon));
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const config: EnemyPartyConfig = {
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@ -235,7 +235,7 @@ export const DancingLessonsEncounter: MysteryEncounter =
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.withOption(
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MysteryEncounterOptionBuilder
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.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL)
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.withPrimaryPokemonRequirement(new MoveRequirement(DANCING_MOVES)) // Will set option3PrimaryName and option3PrimaryMove dialogue tokens automatically
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.withPrimaryPokemonRequirement(new MoveRequirement(DANCING_MOVES, true)) // Will set option3PrimaryName and option3PrimaryMove dialogue tokens automatically
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.withDialogue({
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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@ -144,7 +144,7 @@ export const FightOrFlightEncounter: MysteryEncounter =
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.withOption(
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MysteryEncounterOptionBuilder
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.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL)
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.withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES)) // Will set option2PrimaryName and option2PrimaryMove dialogue tokens automatically
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.withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES, true)) // Will set option2PrimaryName and option2PrimaryMove dialogue tokens automatically
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.withDialogue({
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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@ -226,7 +226,7 @@ export const PartTimerEncounter: MysteryEncounter =
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.withOption(
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MysteryEncounterOptionBuilder
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.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL)
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.withPrimaryPokemonRequirement(new MoveRequirement(CHARMING_MOVES)) // Will set option3PrimaryName and option3PrimaryMove dialogue tokens automatically
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.withPrimaryPokemonRequirement(new MoveRequirement(CHARMING_MOVES, true)) // Will set option3PrimaryName and option3PrimaryMove dialogue tokens automatically
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.withDialogue({
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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@ -142,7 +142,7 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter =
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.withOption(
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MysteryEncounterOptionBuilder
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.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL)
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.withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES))
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.withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES, true))
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.withDialogue({
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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@ -25,6 +25,7 @@ import { achvs } from "#app/system/achv";
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import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
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import { Type } from "#app/data/type";
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import { getPokeballTintColor } from "#app/data/pokeball";
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import { PokemonHeldItemModifier } from "#app/modifier/modifier";
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/** the i18n namespace for the encounter */
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const namespace = "mysteryEncounters/theExpertPokemonBreeder";
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@ -220,7 +221,7 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
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encounter.misc.chosenPokemon = pokemon1;
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encounter.setDialogueToken("chosenPokemon", pokemon1.getNameToRender());
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const eggOptions = getEggOptions(scene, pokemon1CommonEggs, pokemon1RareEggs);
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setEncounterRewards(scene, { fillRemaining: true }, eggOptions);
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setEncounterRewards(scene, { fillRemaining: true }, eggOptions, () => doPostEncounterCleanup(scene));
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// Remove all Pokemon from the party except the chosen Pokemon
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removePokemonFromPartyAndStoreHeldItems(scene, encounter, pokemon1);
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@ -246,9 +247,6 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
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encounter.onGameOver = onGameOver;
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initBattleWithEnemyConfig(scene, config);
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})
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.withPostOptionPhase(async (scene: BattleScene) => {
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await doPostEncounterCleanup(scene);
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})
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.build()
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)
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.withOption(
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@ -272,7 +270,7 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
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encounter.misc.chosenPokemon = pokemon2;
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encounter.setDialogueToken("chosenPokemon", pokemon2.getNameToRender());
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const eggOptions = getEggOptions(scene, pokemon2CommonEggs, pokemon2RareEggs);
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setEncounterRewards(scene, { fillRemaining: true }, eggOptions);
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setEncounterRewards(scene, { fillRemaining: true }, eggOptions, () => doPostEncounterCleanup(scene));
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// Remove all Pokemon from the party except the chosen Pokemon
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removePokemonFromPartyAndStoreHeldItems(scene, encounter, pokemon2);
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@ -298,9 +296,6 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
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encounter.onGameOver = onGameOver;
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initBattleWithEnemyConfig(scene, config);
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})
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.withPostOptionPhase(async (scene: BattleScene) => {
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await doPostEncounterCleanup(scene);
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})
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.build()
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)
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.withOption(
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@ -324,7 +319,7 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
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encounter.misc.chosenPokemon = pokemon3;
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encounter.setDialogueToken("chosenPokemon", pokemon3.getNameToRender());
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const eggOptions = getEggOptions(scene, pokemon3CommonEggs, pokemon3RareEggs);
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setEncounterRewards(scene, { fillRemaining: true }, eggOptions);
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setEncounterRewards(scene, { fillRemaining: true }, eggOptions, () => doPostEncounterCleanup(scene));
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// Remove all Pokemon from the party except the chosen Pokemon
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removePokemonFromPartyAndStoreHeldItems(scene, encounter, pokemon3);
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@ -350,9 +345,6 @@ export const TheExpertPokemonBreederEncounter: MysteryEncounter =
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encounter.onGameOver = onGameOver;
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initBattleWithEnemyConfig(scene, config);
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})
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.withPostOptionPhase(async (scene: BattleScene) => {
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await doPostEncounterCleanup(scene);
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})
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.build()
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)
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.withOutroDialogue([
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@ -520,19 +512,19 @@ function checkAchievement(scene: BattleScene) {
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}
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}
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async function restorePartyAndHeldItems(scene: BattleScene) {
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function restorePartyAndHeldItems(scene: BattleScene) {
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const encounter = scene.currentBattle.mysteryEncounter!;
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// Restore original party
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scene.getParty().push(...encounter.misc.originalParty);
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// Restore held items
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const originalHeldItems = encounter.misc.originalPartyHeldItems;
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originalHeldItems.forEach(pokemonHeldItemsList => {
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originalHeldItems.forEach((pokemonHeldItemsList: PokemonHeldItemModifier[]) => {
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pokemonHeldItemsList.forEach(heldItem => {
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scene.addModifier(heldItem, true, false, false, true);
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});
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});
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await scene.updateModifiers(true);
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scene.updateModifiers(true);
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}
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function onGameOver(scene: BattleScene) {
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@ -608,13 +600,13 @@ function onGameOver(scene: BattleScene) {
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return false;
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}
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async function doPostEncounterCleanup(scene: BattleScene) {
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function doPostEncounterCleanup(scene: BattleScene) {
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const encounter = scene.currentBattle.mysteryEncounter!;
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if (!encounter.misc.encounterFailed) {
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// Give achievement if in Space biome
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checkAchievement(scene);
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// Give 20 friendship to the chosen pokemon
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encounter.misc.chosenPokemon.addFriendship(FRIENDSHIP_ADDED);
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await restorePartyAndHeldItems(scene);
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restorePartyAndHeldItems(scene);
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}
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}
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@ -209,7 +209,7 @@ export const UncommonBreedEncounter: MysteryEncounter =
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.withOption(
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MysteryEncounterOptionBuilder
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.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL)
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.withPrimaryPokemonRequirement(new MoveRequirement(CHARMING_MOVES)) // Will set option2PrimaryName and option2PrimaryMove dialogue tokens automatically
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.withPrimaryPokemonRequirement(new MoveRequirement(CHARMING_MOVES, true)) // Will set option2PrimaryName and option2PrimaryMove dialogue tokens automatically
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.withDialogue({
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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@ -476,9 +476,11 @@ export class MoveRequirement extends EncounterPokemonRequirement {
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requiredMoves: Moves[] = [];
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minNumberOfPokemon: number;
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invertQuery: boolean;
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excludeDisallowedPokemon: boolean;
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constructor(moves: Moves | Moves[], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
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constructor(moves: Moves | Moves[], excludeDisallowedPokemon: boolean, minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
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super();
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this.excludeDisallowedPokemon = excludeDisallowedPokemon;
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this.minNumberOfPokemon = minNumberOfPokemon;
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this.invertQuery = invertQuery;
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this.requiredMoves = Array.isArray(moves) ? moves : [ moves ];
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@ -559,9 +561,11 @@ export class AbilityRequirement extends EncounterPokemonRequirement {
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requiredAbilities: Abilities[];
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minNumberOfPokemon: number;
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invertQuery: boolean;
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excludeDisallowedPokemon: boolean;
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constructor(abilities: Abilities | Abilities[], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
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constructor(abilities: Abilities | Abilities[], excludeDisallowedPokemon: boolean, minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
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super();
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this.excludeDisallowedPokemon = excludeDisallowedPokemon;
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this.minNumberOfPokemon = minNumberOfPokemon;
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this.invertQuery = invertQuery;
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this.requiredAbilities = Array.isArray(abilities) ? abilities : [ abilities ];
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@ -31,10 +31,7 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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* }
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* ```
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*/
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const overrides = {
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MYSTERY_ENCOUNTER_RATE_OVERRIDE: 256,
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MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType.WEIRD_DREAM
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} satisfies Partial<InstanceType<typeof DefaultOverrides>>;
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const overrides = {} satisfies Partial<InstanceType<typeof DefaultOverrides>>;
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/**
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* If you need to add Overrides values for local testing do that inside {@linkcode overrides}
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@ -36,6 +36,7 @@ import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
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import { getGoldenBugNetSpecies } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
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import { Biome } from "#enums/biome";
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import { WEIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
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import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
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export class EncounterPhase extends BattlePhase {
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private loaded: boolean;
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@ -384,6 +385,12 @@ export class EncounterPhase extends BattlePhase {
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encounter.onVisualsStart(this.scene);
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}
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// Clear any lingering QuietFormChangePhases which can be inadvertently added by certain wild Pokemon forms
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let phaseRemoved: boolean = true;
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while (phaseRemoved) {
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phaseRemoved = this.scene.tryRemoveUnshiftedPhase(phase => phase instanceof QuietFormChangePhase);
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}
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const doEncounter = () => {
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const doShowEncounterOptions = () => {
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this.scene.ui.clearText();
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