From c2b13bd5126ddd4d4bbaf148bf9bd887f60f7719 Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Mon, 20 Jan 2025 22:30:59 -0500 Subject: [PATCH] fix --- src/test/utils/helpers/moveHelper.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/test/utils/helpers/moveHelper.ts b/src/test/utils/helpers/moveHelper.ts index cda12405e71..ad39755b556 100644 --- a/src/test/utils/helpers/moveHelper.ts +++ b/src/test/utils/helpers/moveHelper.ts @@ -3,7 +3,7 @@ import { Button } from "#app/enums/buttons"; import type Pokemon from "#app/field/pokemon"; import { PokemonMove } from "#app/field/pokemon"; import Overrides from "#app/overrides"; -import { CommandPhase } from "#app/phases/command-phase"; +import type { CommandPhase } from "#app/phases/command-phase"; import { LearnMovePhase } from "#app/phases/learn-move-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { Command } from "#app/ui/command-ui-handler"; @@ -104,7 +104,7 @@ export class MoveHelper extends GameManagerHelper { */ public async learnMove(move: Moves | integer, partyIndex: integer = 0, moveSlotIndex: integer = 0) { return new Promise(async (resolve, reject) => { - this.game.scene.pushPhase(new LearnMovePhase(this.game.scene, partyIndex, move)); + this.game.scene.pushPhase(new LearnMovePhase(partyIndex, move)); // if slots are full, queue up inputs to replace existing moves if (this.game.scene.getPlayerParty()[partyIndex].moveset.filter(m => m).length === 4) {