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add retaliate test as draft
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@ -7564,10 +7564,13 @@ export function initMoves() {
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.attr(CopyTypeAttr),
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new AttackMove(Moves.RETALIATE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 5, -1, 0, 5)
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.attr(MovePowerMultiplierAttr, (user, target, move) => (
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user.scene.currentBattle.turn - user.scene.currentBattle.playerFaintsHistory.at(-1).turn === 1 &&
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user instanceof PlayerPokemon ||
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user.scene.currentBattle.turn - user.scene.currentBattle.enemyFaintsHistory.at(-1).turn === 1 &&
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user instanceof EnemyPokemon) ? 2 : 1),
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user.scene.currentBattle.playerFaintsHistory.at(-1) !== undefined &&
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user.scene.currentBattle.turn - user.scene.currentBattle.playerFaintsHistory.at(-1)!.turn === 1 &&
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user.isPlayer() ||
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user.scene.currentBattle.enemyFaintsHistory.at(-1) !== undefined &&
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user.scene.currentBattle.turn - user.scene.currentBattle.enemyFaintsHistory.at(-1)!.turn === 1 &&
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!user.isPlayer()
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) ? 2 : 1),
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new AttackMove(Moves.FINAL_GAMBIT, Type.FIGHTING, MoveCategory.SPECIAL, -1, 100, 5, -1, 0, 5)
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.attr(UserHpDamageAttr)
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.attr(SacrificialAttrOnHit),
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62
src/test/moves/retaliate.test.ts
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62
src/test/moves/retaliate.test.ts
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@ -0,0 +1,62 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import { Species } from "#enums/species";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { allMoves } from "#app/data/move.js";
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describe("Moves - Retaliate", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const retaliate = allMoves[Moves.RETALIATE];
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyMoveset([Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE, Moves.RETALIATE]);
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game.override.enemyLevel(100);
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game.override.moveset([Moves.RETALIATE, Moves.SPLASH]);
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game.override.startingHeldItems([{name: "WIDE_LENS", count: 3}]);
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game.override.startingLevel(70);
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game.override.disableCrits();
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});
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it("increases power if ally died previous turn", async () => {
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await game.startBattle([Species.ABRA, Species.COBALION]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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game.doAttack(getMovePosition(game.scene, 0, Moves.RETALIATE));
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//await game.phaseInterceptor.to(DamagePhase);
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console.log("ALLO1");
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let snorlax = game.scene.getEnemyPokemon()!;
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let cobalion = game.scene.getPlayerPokemon()!;
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expect(cobalion.name).equals("Cobalion");
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expect(retaliate.calculateBattlePower(cobalion, snorlax)).equals(140);
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expect(retaliate.calculateBattlePower(snorlax, cobalion)).equals(70);
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console.log(game.scene.getEnemyPokemon()!.hp);
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console.log(game.scene.getPlayerPokemon()!.hp);
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//await game.toNextTurn();
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console.log("ALLO2");
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game.doAttack(getMovePosition(game.scene, 0, Moves.RETALIATE));
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snorlax = game.scene.getEnemyPokemon()!;
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cobalion = game.scene.getPlayerPokemon()!;
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expect(retaliate.calculateBattlePower(cobalion, snorlax)).equals(70);
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expect(retaliate.calculateBattlePower(snorlax, cobalion)).equals(70);
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});
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});
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