mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-04 23:42:18 +02:00
Merge branch 'pagefaultgames:main' into main
This commit is contained in:
commit
c27daa8132
2
.github/workflows/deploy.yml
vendored
2
.github/workflows/deploy.yml
vendored
@ -29,5 +29,5 @@ jobs:
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- name: Deploy build on server
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if: github.event_name == 'push' && github.ref_name == github.event.repository.default_branch
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run: |
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rsync --del -vrm dist/* ${{ secrets.SSH_USER }}@${{ secrets.SSH_HOST }}:${{ secrets.DESTINATION_DIR }}
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rsync --del --no-times --checksum -vrm dist/* ${{ secrets.SSH_USER }}@${{ secrets.SSH_HOST }}:${{ secrets.DESTINATION_DIR }}
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ssh -t ${{ secrets.SSH_USER }}@${{ secrets.SSH_HOST }} "~/prmanifest --inpath ${{ secrets.DESTINATION_DIR }} --outpath ${{ secrets.DESTINATION_DIR }}/manifest.json"
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@ -21,6 +21,7 @@ import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesF
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import AbilityBar from './ui/ability-bar';
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import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs, initAbilities } from './data/ability';
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import { Abilities } from "./data/enums/abilities";
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import { allAbilities } from "./data/ability";
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import Battle, { BattleType, FixedBattleConfig, fixedBattles } from './battle';
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import { GameMode, GameModes, gameModes } from './game-mode';
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import FieldSpritePipeline from './pipelines/field-sprite';
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@ -808,6 +809,7 @@ export default class BattleScene extends SceneBase {
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const localizable: Localizable[] = [
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...allSpecies,
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...allMoves,
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...allAbilities,
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...Utils.getEnumValues(ModifierPoolType).map(mpt => getModifierPoolForType(mpt)).map(mp => Object.values(mp).flat().map(mt => mt.modifierType).filter(mt => 'localize' in mt).map(lpb => lpb as unknown as Localizable)).flat()
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];
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for (let item of localizable)
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File diff suppressed because it is too large
Load Diff
@ -5662,7 +5662,8 @@ export function initMoves() {
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new AttackMove(Moves.PIKA_PAPOW, Type.ELECTRIC, MoveCategory.SPECIAL, -1, -1, 20, -1, 0, 7)
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.attr(FriendshipPowerAttr),
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new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7)
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.attr(HitHealAttr),
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.attr(HitHealAttr)
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.triageMove(),
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new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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new AttackMove(Moves.SIZZLY_SLIDE, Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 7)
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1244
src/locales/en/ability.ts
Normal file
1244
src/locales/en/ability.ts
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File diff suppressed because it is too large
Load Diff
1244
src/locales/es/ability.ts
Normal file
1244
src/locales/es/ability.ts
Normal file
File diff suppressed because it is too large
Load Diff
1244
src/locales/fr/ability.ts
Normal file
1244
src/locales/fr/ability.ts
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File diff suppressed because it is too large
Load Diff
@ -213,7 +213,7 @@ export class PokemonReviveModifierType extends PokemonHpRestoreModifierType {
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return null;
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}), iconImage, 'revive');
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this.description = `Revive one Pokémon and restore ${restorePercent}% HP.`;
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this.description = `Revives one Pokémon and restores ${restorePercent}% HP`;
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this.selectFilter = (pokemon: PlayerPokemon) => {
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if (pokemon.hp)
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return PartyUiHandler.NoEffectMessage;
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@ -224,7 +224,7 @@ export class PokemonReviveModifierType extends PokemonHpRestoreModifierType {
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export class PokemonStatusHealModifierType extends PokemonModifierType {
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constructor(name: string) {
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super(name, `Heal any status ailment for one Pokémon.`,
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super(name, `Heals any status ailment for one Pokémon`,
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((_type, args) => new Modifiers.PokemonStatusHealModifier(this, (args[0] as PlayerPokemon).id)),
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((pokemon: PlayerPokemon) => {
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if (!pokemon.hp || !pokemon.status)
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@ -8,6 +8,10 @@ import { move as enMove } from '../locales/en/move';
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import { move as esMove } from '../locales/es/move';
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import { move as frMove } from '../locales/fr/move';
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import { ability as enAbility } from '../locales/en/ability';
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import { ability as esAbility } from '../locales/es/ability';
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import { ability as frAbility } from '../locales/fr/ability';
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import { pokeball as enPokeball } from '../locales/en/pokeball';
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import { pokeball as esPokeball } from '../locales/es/pokeball';
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import { pokeball as frPokeball } from '../locales/fr/pokeball';
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@ -39,6 +43,15 @@ export interface MoveTranslationEntries {
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[key: string]: MoveTranslationEntry
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}
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export interface AbilityTranslationEntry {
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name: string,
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description: string
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}
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export interface AbilityTranslationEntries {
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[key: string]: AbilityTranslationEntry
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}
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export interface Localizable {
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localize(): void;
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}
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@ -74,6 +87,7 @@ export function initI18n(): void {
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en: {
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menu: enMenu,
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move: enMove,
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ability: enAbility,
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pokeball: enPokeball,
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pokemon: enPokemon,
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pokemonStat: enPokemonStat,
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@ -82,6 +96,7 @@ export function initI18n(): void {
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es: {
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menu: esMenu,
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move: esMove,
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ability: esAbility,
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pokeball: esPokeball,
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pokemon: esPokemon,
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pokemonStat: esPokemonStat,
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@ -90,6 +105,7 @@ export function initI18n(): void {
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fr: {
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menu: frMenu,
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move: frMove,
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ability: frAbility,
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pokeball: frPokeball,
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pokemon: frPokemon,
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pokemonStat: frPokemonStat,
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@ -109,6 +125,7 @@ declare module 'i18next' {
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resources: {
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menu: typeof enMenu;
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move: typeof enMove;
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ability: typeof enAbility;
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pokeball: typeof enPokeball;
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pokemon: typeof enPokemon;
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pokemonStat: typeof enPokemonStat;
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@ -59,7 +59,7 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
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};
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if (!this.inputs[0].text)
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return onFail(i18next.t('menu:emptyUsername'));
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Utils.apiPost(`account/login`, `username=${this.inputs[0].text}&password=${this.inputs[1].text}`, 'application/x-www-form-urlencoded')
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Utils.apiPost(`account/login`, `username=${encodeURIComponent(this.inputs[0].text)}&password=${encodeURIComponent(this.inputs[1].text)}`, 'application/x-www-form-urlencoded')
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.then(response => {
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if (!response.ok)
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return response.text();
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@ -285,13 +285,13 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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ui.showText(options[this.cursor].modifierTypeOption.type.getDescription(this.scene));
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} else if (!cursor) {
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this.cursorObj.setPosition(6, this.lockRarityButtonContainer.visible ? -72 : -60);
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ui.showText('Spend money to reroll your item options');
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ui.showText('Spend money to reroll your item options.');
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} else if (cursor === 1) {
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this.cursorObj.setPosition((this.scene.game.canvas.width / 6) - 50, -60);
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ui.showText('Transfer a held item from one Pokémon to another');
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ui.showText('Transfer a held item from one Pokémon to another.');
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} else {
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this.cursorObj.setPosition(6, -60);
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ui.showText('Lock item rarities on reroll (affects reroll cost)');
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ui.showText('Lock item rarities on reroll (affects reroll cost).');
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}
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return ret;
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