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fix EnemyAttackStatusEffectChanceModifier.apply
types
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@ -3435,10 +3435,10 @@ export class EnemyAttackStatusEffectChanceModifier extends EnemyPersistentModifi
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/**
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/**
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* Applies {@linkcode EnemyAttackStatusEffectChanceModifier}
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* Applies {@linkcode EnemyAttackStatusEffectChanceModifier}
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* @param enemyPokemon {@linkcode EnemyPokemon} to apply the status effect to
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* @param enemyPokemon {@linkcode Pokemon} to apply the status effect to
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* @returns `true` if the {@linkcode EnemyPokemon} was affected
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* @returns `true` if the {@linkcode Pokemon} was affected
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*/
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*/
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override apply(enemyPokemon: EnemyPokemon): boolean {
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override apply(enemyPokemon: Pokemon): boolean {
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if (Phaser.Math.RND.realInRange(0, 1) < (this.chance * this.getStackCount())) {
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if (Phaser.Math.RND.realInRange(0, 1) < (this.chance * this.getStackCount())) {
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return enemyPokemon.trySetStatus(this.effect, true);
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return enemyPokemon.trySetStatus(this.effect, true);
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}
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}
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