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https://github.com/pagefaultgames/pokerogue.git
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Add update feature
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cb7cb3332f
commit
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@ -123,9 +123,10 @@ export const isPreSwitch: Utils.BooleanHolder = new Utils.BooleanHolder(false);
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export var StoredLog: DRPD = undefined;
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export var StoredLog: DRPD = undefined;
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export const DRPD_Version = "1.0.0"
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export const DRPD_Version = "1.0.0a"
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export const acceptedVersions = [
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export const acceptedVersions = [
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"1.0.0"
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"1.0.0",
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"1.0.0a",
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]
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]
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export interface DRPD {
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export interface DRPD {
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version: string,
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version: string,
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@ -180,7 +181,7 @@ export interface TrainerData {
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type: string,
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type: string,
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}
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}
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export interface ItemData {
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export interface ItemData {
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id: integer,
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id: string,
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name: string,
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name: string,
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quantity: integer,
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quantity: integer,
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}
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}
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@ -229,7 +230,7 @@ export function exportPokemon(pokemon: Pokemon, encounterRarity?: string): PokeD
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rarity: encounterRarity,
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rarity: encounterRarity,
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captured: false,
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captured: false,
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level: pokemon.level,
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level: pokemon.level,
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items: pokemon.getHeldItems().map((item, idx) => exportItem(item, idx)),
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items: pokemon.getHeldItems().map((item, idx) => exportItem(item)),
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ivs: exportIVs(pokemon.ivs)
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ivs: exportIVs(pokemon.ivs)
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}
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}
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}
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}
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@ -250,9 +251,9 @@ export function exportNature(nature: Nature): NatureData {
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* @param item The item to store.
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* @param item The item to store.
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* @returns The item data.
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* @returns The item data.
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*/
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*/
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export function exportItem(item: PokemonHeldItemModifier, index: integer): ItemData {
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export function exportItem(item: PokemonHeldItemModifier): ItemData {
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return {
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return {
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id: index,
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id: item.type.identifier,
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name: item.type.name,
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name: item.type.name,
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quantity: item.getStackCount()
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quantity: item.getStackCount()
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}
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}
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@ -487,6 +488,7 @@ export function logTeam(scene: BattleScene, floor: integer = undefined) {
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export function logActions(scene: BattleScene, floor: integer, action: string) {
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export function logActions(scene: BattleScene, floor: integer, action: string) {
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if (localStorage.getItem(getLogID(scene)) == null) localStorage.setItem(getLogID(scene), JSON.stringify(newDocument(getMode(scene) + " Run")))
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if (localStorage.getItem(getLogID(scene)) == null) localStorage.setItem(getLogID(scene), JSON.stringify(newDocument(getMode(scene) + " Run")))
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var drpd: DRPD = JSON.parse(localStorage.getItem(getLogID(scene))) as DRPD;
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var drpd: DRPD = JSON.parse(localStorage.getItem(getLogID(scene))) as DRPD;
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drpd = updateLog(drpd);
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console.log("Log Action", drpd)
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console.log("Log Action", drpd)
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var wv: Wave = getWave(drpd, floor, scene)
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var wv: Wave = getWave(drpd, floor, scene)
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wv.actions.push(action)
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wv.actions.push(action)
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@ -502,6 +504,7 @@ export function logActions(scene: BattleScene, floor: integer, action: string) {
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export function logShop(scene: BattleScene, floor: integer, action: string) {
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export function logShop(scene: BattleScene, floor: integer, action: string) {
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if (localStorage.getItem(getLogID(scene)) == null) localStorage.setItem(getLogID(scene), JSON.stringify(newDocument(getMode(scene) + " Run")))
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if (localStorage.getItem(getLogID(scene)) == null) localStorage.setItem(getLogID(scene), JSON.stringify(newDocument(getMode(scene) + " Run")))
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var drpd: DRPD = JSON.parse(localStorage.getItem(getLogID(scene))) as DRPD;
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var drpd: DRPD = JSON.parse(localStorage.getItem(getLogID(scene))) as DRPD;
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drpd = updateLog(drpd);
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console.log("Log Shop Item", drpd)
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console.log("Log Shop Item", drpd)
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var wv: Wave = getWave(drpd, floor, scene)
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var wv: Wave = getWave(drpd, floor, scene)
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wv.shop = action
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wv.shop = action
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@ -667,6 +670,7 @@ export function logPokemon(scene: BattleScene, floor: integer = undefined, slot:
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if (floor == undefined) floor = scene.currentBattle.waveIndex
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if (floor == undefined) floor = scene.currentBattle.waveIndex
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if (localStorage.getItem(getLogID(scene)) == null) localStorage.setItem(getLogID(scene), JSON.stringify(newDocument(getMode(scene) + " Run")))
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if (localStorage.getItem(getLogID(scene)) == null) localStorage.setItem(getLogID(scene), JSON.stringify(newDocument(getMode(scene) + " Run")))
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var drpd: DRPD = JSON.parse(localStorage.getItem(getLogID(scene))) as DRPD;
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var drpd: DRPD = JSON.parse(localStorage.getItem(getLogID(scene))) as DRPD;
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drpd = updateLog(drpd);
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console.log("Log Enemy Pokemon", drpd)
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console.log("Log Enemy Pokemon", drpd)
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var wv: Wave = getWave(drpd, floor, scene)
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var wv: Wave = getWave(drpd, floor, scene)
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var pk: PokeData = exportPokemon(pokemon, encounterRarity)
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var pk: PokeData = exportPokemon(pokemon, encounterRarity)
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@ -740,7 +744,8 @@ export function logPokemon(scene: BattleScene, floor: integer = undefined, slot:
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export function resetWaveActions(scene: BattleScene, floor: integer = undefined) {
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export function resetWaveActions(scene: BattleScene, floor: integer = undefined) {
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if (floor == undefined) floor = scene.currentBattle.waveIndex
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if (floor == undefined) floor = scene.currentBattle.waveIndex
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if (localStorage.getItem(getLogID(scene)) == null) localStorage.setItem(getLogID(scene), JSON.stringify(newDocument(getMode(scene) + " Run")))
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if (localStorage.getItem(getLogID(scene)) == null) localStorage.setItem(getLogID(scene), JSON.stringify(newDocument(getMode(scene) + " Run")))
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var drpd: DRPD = JSON.parse(localStorage.getItem(getLogID(scene))) as DRPD;
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var drpd: DRPD = JSON.parse(localStorage.getItem(getLogID(scene))) as DRPD;
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drpd = updateLog(drpd);
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console.log("Clear Actions", drpd)
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console.log("Clear Actions", drpd)
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var wv: Wave = getWave(drpd, floor, scene)
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var wv: Wave = getWave(drpd, floor, scene)
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wv.actions = []
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wv.actions = []
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@ -756,6 +761,7 @@ export function logTrainer(scene: BattleScene, floor: integer = undefined) {
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if (floor == undefined) floor = scene.currentBattle.waveIndex
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if (floor == undefined) floor = scene.currentBattle.waveIndex
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if (localStorage.getItem(getLogID(scene)) == null) localStorage.setItem(getLogID(scene), JSON.stringify(newDocument(getMode(scene) + " Run")))
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if (localStorage.getItem(getLogID(scene)) == null) localStorage.setItem(getLogID(scene), JSON.stringify(newDocument(getMode(scene) + " Run")))
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var drpd: DRPD = JSON.parse(localStorage.getItem(getLogID(scene))) as DRPD;
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var drpd: DRPD = JSON.parse(localStorage.getItem(getLogID(scene))) as DRPD;
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drpd = updateLog(drpd);
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console.log("Log Trainer", drpd)
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console.log("Log Trainer", drpd)
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var wv: Wave = getWave(drpd, floor, scene)
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var wv: Wave = getWave(drpd, floor, scene)
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var t: TrainerData = exportTrainer(scene.currentBattle.trainer)
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var t: TrainerData = exportTrainer(scene.currentBattle.trainer)
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@ -774,6 +780,7 @@ export function logPlayerTeam(scene: BattleScene) {
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if (localStorage.getItem(getLogID(scene)) == null) localStorage.setItem(getLogID(scene), JSON.stringify(newDocument(getMode(scene) + " Run")))
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if (localStorage.getItem(getLogID(scene)) == null) localStorage.setItem(getLogID(scene), JSON.stringify(newDocument(getMode(scene) + " Run")))
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var drpd: DRPD = JSON.parse(localStorage.getItem(getLogID(scene))) as DRPD;
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var drpd: DRPD = JSON.parse(localStorage.getItem(getLogID(scene))) as DRPD;
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//var wv: Wave = getWave(drpd, 1, scene)
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//var wv: Wave = getWave(drpd, 1, scene)
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drpd = updateLog(drpd);
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console.log("Log Player Starters", drpd)
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console.log("Log Player Starters", drpd)
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var P = scene.getParty()
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var P = scene.getParty()
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for (var i = 0; i < P.length; i++) {
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for (var i = 0; i < P.length; i++) {
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@ -1086,3 +1093,28 @@ function printItem(inData: string, indent: string, item: ItemData) {
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inData += "\n" + indent + "}"
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inData += "\n" + indent + "}"
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return inData;
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return inData;
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}
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}
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function updateLog(drpd: DRPD): DRPD {
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if (drpd.version == "1.0.0") {
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drpd.version = "1.0.0a"
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console.log("Updated to 1.0.0a - changed item IDs to strings")
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for (var i = 0; i < drpd.waves.length; i++) {
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if (drpd.waves[i] != undefined) {
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if (drpd.waves[i].pokemon != undefined) {
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for (var j = 0; j < drpd.waves[i].pokemon.length; j++) {
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for (var k = 0; k < drpd.waves[i].pokemon[j].items.length; k++) {
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drpd.waves[i].pokemon[j].items[k].id = drpd.waves[i].pokemon[j].items[k].id.toString()
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}
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}
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}
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}
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}
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for (var j = 0; j < drpd.starters.length; j++) {
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for (var k = 0; k < drpd.starters[j].items.length; k++) {
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drpd.starters[j].items[k].id = drpd.starters[j].items[k].id.toString()
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}
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}
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} // 1.0.0 → 1.0.0a
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return drpd;
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}
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