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Fabi 2025-09-22 21:44:46 -04:00 committed by GitHub
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@ -5853,7 +5853,7 @@ export class PlayerPokemon extends Pokemon {
* For fusions, candy progress for each species in the fusion is halved.
*
* @param friendship - The amount of friendship to add. Negative values will reduce friendship, though not below 0.
* @param capped - If true, don't allow the friendship gain to exceed 200. Used to cap friendship gains from rare candies.
* @param capped - If true, don't allow the friendship gain to exceed {@linkcode RARE_CANDY_FRIENDSHIP_CAP}. Used to cap friendship gains from rare candies.
*/
addFriendship(friendship: number, capped = false): void {
// Short-circuit friendship loss, which doesn't impact candy friendship
@ -5874,13 +5874,16 @@ export class PlayerPokemon extends Pokemon {
friendship = amount.value;
const newFriendship = this.friendship + friendship;
// If capped is true, only adjust friendship if the new friendship is less than or equal to 200.
if (!capped || newFriendship <= RARE_CANDY_FRIENDSHIP_CAP) {
this.friendship = Math.min(newFriendship, 255);
if (newFriendship >= 255) {
globalScene.validateAchv(achvs.MAX_FRIENDSHIP);
awardRibbonsToSpeciesLine(this.species.speciesId, RibbonData.FRIENDSHIP);
}
/** If capped is true, don't allow friendship gain to exceed {@linkcode RARE_CANDY_FRIENDSHIP_CAP} */
const finalFriendship =
capped && newFriendship > RARE_CANDY_FRIENDSHIP_CAP
? Math.max(RARE_CANDY_FRIENDSHIP_CAP, this.friendship)
: newFriendship;
this.friendship = Math.min(finalFriendship, 255);
if (this.friendship >= 255) {
globalScene.validateAchv(achvs.MAX_FRIENDSHIP);
awardRibbonsToSpeciesLine(this.species.speciesId, RibbonData.FRIENDSHIP);
}
let candyFriendshipMultiplier = globalScene.gameMode.isClassic