Fix checking the wrong Pokemon for statuses when determining if abilities such as Static should activate.

This commit is contained in:
kd8lvt 2024-04-06 18:54:52 -04:00
parent f762cf1eb3
commit c1a4463b1d

View File

@ -476,7 +476,7 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
} }
applyPostDefend(pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean { applyPostDefend(pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !pokemon.status && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) { if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) {
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)]; const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
return attacker.trySetStatus(effect, true); return attacker.trySetStatus(effect, true);
} }