seems old code source is indented with tab

This commit is contained in:
Greenlamp 2024-05-04 01:48:13 +02:00
parent ba8ebc64ef
commit c1a0835a65

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@ -84,8 +84,8 @@ export type AnySound = Phaser.Sound.WebAudioSound | Phaser.Sound.HTML5AudioSound
export default class BattleScene extends SceneBase {
public rexUI: UIPlugin;
public inputController: InputsController;
public uiInputs: UiInputs;
public inputController: InputsController;
public uiInputs: UiInputs;
public sessionPlayTime: integer = null;
public masterVolume: number = 0.5;
@ -200,30 +200,30 @@ export default class BattleScene extends SceneBase {
this.load.atlas(key, `images/pokemon/${variant ? 'variant/' : ''}${experimental ? 'exp/' : ''}${atlasPath}.png`, `images/pokemon/${variant ? 'variant/' : ''}${experimental ? 'exp/' : ''}${atlasPath}.json`);
}
async preload() {
if (DEBUG_RNG) {
const scene = this;
const originalRealInRange = Phaser.Math.RND.realInRange;
Phaser.Math.RND.realInRange = function (min: number, max: number): number {
const ret = originalRealInRange.apply(this, [ min, max ]);
const args = [ 'RNG', ++scene.rngCounter, ret / (max - min), `min: ${min} / max: ${max}` ];
args.push(`seed: ${scene.rngSeedOverride || scene.waveSeed || scene.seed}`);
if (scene.rngOffset)
args.push(`offset: ${scene.rngOffset}`);
console.log(...args);
return ret;
};
}
async preload() {
if (DEBUG_RNG) {
const scene = this;
const originalRealInRange = Phaser.Math.RND.realInRange;
Phaser.Math.RND.realInRange = function (min: number, max: number): number {
const ret = originalRealInRange.apply(this, [ min, max ]);
const args = [ 'RNG', ++scene.rngCounter, ret / (max - min), `min: ${min} / max: ${max}` ];
args.push(`seed: ${scene.rngSeedOverride || scene.waveSeed || scene.seed}`);
if (scene.rngOffset)
args.push(`offset: ${scene.rngOffset}`);
console.log(...args);
return ret;
};
}
populateAnims();
populateAnims();
await this.initVariantData();
}
await this.initVariantData();
}
create() {
initGameSpeed.apply(this);
this.inputController = new InputsController(this);
this.uiInputs = new UiInputs(this, this.inputController);
this.inputController = new InputsController(this);
this.uiInputs = new UiInputs(this, this.inputController);
this.gameData = new GameData(this);
@ -241,7 +241,7 @@ export default class BattleScene extends SceneBase {
}
update() {
this.inputController.update();
this.inputController.update();
this.ui?.update();
}