mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-23 07:49:36 +02:00
[Refactor] Clean up StatStageChangePhase
and PokemonPhase
Convert `const end` to method in `stat-stage-change-phase.ts` Remove unused method `aggregateStatStageChanges()` Rename `PokemonPhase.player` to `.isPlayer`
This commit is contained in:
parent
70b9a43c8b
commit
c17266887b
@ -2051,7 +2051,7 @@ export class StockpilingTag extends BattlerTag {
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super(BattlerTagType.STOCKPILING, BattlerTagLapseType.CUSTOM, 1, sourceMove);
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}
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private onStatStagesChanged: StatStageChangeCallback = (_, statsChanged, statChanges) => {
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private onStatStagesChanged: StatStageChangeCallback = (statsChanged, statChanges, _target) => {
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const defChange = statChanges[statsChanged.indexOf(Stat.DEF)] ?? 0;
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const spDefChange = statChanges[statsChanged.indexOf(Stat.SPDEF)] ?? 0;
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@ -50,7 +50,7 @@ export class CheckSwitchPhase extends BattlePhase {
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this.scene.ui.showText(i18next.t("battle:switchQuestion", { pokemonName: this.useName ? getPokemonNameWithAffix(pokemon) : i18next.t("battle:pokemon") }), null, () => {
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this.scene.ui.setMode(Mode.CONFIRM, () => {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.tryRemovePhase(p => p instanceof PostSummonPhase && p.player && p.fieldIndex === this.fieldIndex);
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this.scene.tryRemovePhase(p => p instanceof PostSummonPhase && p.isPlayer && p.fieldIndex === this.fieldIndex);
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this.scene.unshiftPhase(new SwitchPhase(this.scene, SwitchType.SWITCH, this.fieldIndex, false, true));
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this.end();
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}, () => {
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@ -21,7 +21,7 @@ export class CommonAnimPhase extends PokemonPhase {
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}
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start() {
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const target = this.targetIndex !== undefined ? (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex] : this.getPokemon();
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const target = this.targetIndex !== undefined ? (this.isPlayer ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex] : this.getPokemon();
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new CommonBattleAnim(this.anim, this.getPokemon(), target).play(this.scene, false, () => {
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this.end();
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});
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@ -33,13 +33,13 @@ export class FaintPhase extends PokemonPhase {
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super.start();
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if (!this.preventEndure) {
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const instantReviveModifier = this.scene.applyModifier(PokemonInstantReviveModifier, this.player, this.getPokemon()) as PokemonInstantReviveModifier;
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const instantReviveModifier = this.scene.applyModifier(PokemonInstantReviveModifier, this.isPlayer, this.getPokemon()) as PokemonInstantReviveModifier;
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if (instantReviveModifier) {
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if (!--instantReviveModifier.stackCount) {
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this.scene.removeModifier(instantReviveModifier);
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}
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this.scene.updateModifiers(this.player);
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this.scene.updateModifiers(this.isPlayer);
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return this.end();
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}
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}
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@ -88,7 +88,7 @@ export class FaintPhase extends PokemonPhase {
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}
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}
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if (this.player) {
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if (this.isPlayer) {
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/** The total number of Pokemon in the player's party that can legally fight */
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const legalPlayerPokemon = this.scene.getParty().filter(p => p.isAllowedInBattle());
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/** The total number of legal player Pokemon that aren't currently on the field */
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@ -159,7 +159,7 @@ export class FaintPhase extends PokemonPhase {
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tryOverrideForBattleSpec(): boolean {
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switch (this.scene.currentBattle.battleSpec) {
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case BattleSpec.FINAL_BOSS:
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if (!this.player) {
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if (!this.isPlayer) {
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const enemy = this.getPokemon();
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if (enemy.formIndex) {
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this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].secondStageWin, enemy.species.name, null, () => this.doFaint());
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@ -290,7 +290,7 @@ export class MoveEffectPhase extends PokemonPhase {
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* steal an item from the target granted by Grip Claw
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*/
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if (this.move.getMove() instanceof AttackMove) {
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this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target);
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this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.isPlayer, user, target);
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}
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resolve();
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});
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@ -360,7 +360,7 @@ export class MoveEffectPhase extends PokemonPhase {
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// If there are multiple hits, or if there are hits of the multi-hit move left
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this.scene.queueMessage(i18next.t("battle:attackHitsCount", { count: hitsTotal }));
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}
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this.scene.applyModifiers(HitHealModifier, this.player, user);
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this.scene.applyModifiers(HitHealModifier, this.isPlayer, user);
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// Clear all cached move effectiveness values among targets
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this.getTargets().forEach((target) => target.turnData.moveEffectiveness = null);
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}
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@ -429,7 +429,7 @@ export class MoveEffectPhase extends PokemonPhase {
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if (this.battlerIndex > BattlerIndex.ENEMY_2) {
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return this.scene.getPokemonById(this.battlerIndex) ?? undefined;
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}
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return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex];
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return (this.isPlayer ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex];
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}
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/** Returns an array of all {@linkcode Pokemon} targeted by this phase's invoked move */
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@ -61,7 +61,7 @@ export class PokemonHealPhase extends CommonAnimPhase {
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} else if (healOrDamage) {
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const hpRestoreMultiplier = new Utils.IntegerHolder(1);
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if (!this.revive) {
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this.scene.applyModifiers(HealingBoosterModifier, this.player, hpRestoreMultiplier);
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this.scene.applyModifiers(HealingBoosterModifier, this.isPlayer, hpRestoreMultiplier);
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}
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const healAmount = new Utils.NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value));
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if (healAmount.value < 0) {
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@ -1,29 +1,33 @@
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import BattleScene from "#app/battle-scene";
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import { BattlerIndex } from "#app/battle";
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import BattleScene from "#app/battle-scene";
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import Pokemon from "#app/field/pokemon";
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import { FieldPhase } from "./field-phase";
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import { FieldPhase } from "#app/phases/field-phase";
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export abstract class PokemonPhase extends FieldPhase {
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protected battlerIndex: BattlerIndex | integer;
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public player: boolean;
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public fieldIndex: integer;
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protected battlerIndex: BattlerIndex | number;
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public isPlayer: boolean;
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public fieldIndex: number;
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constructor(scene: BattleScene, battlerIndex?: BattlerIndex | integer) {
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constructor(scene: BattleScene, battlerIndex?: BattlerIndex | number) {
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super(scene);
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if (battlerIndex === undefined) {
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battlerIndex = scene.getField().find(p => p?.isActive())!.getBattlerIndex(); // TODO: is the bang correct here?
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battlerIndex = scene.getField().find(p => p?.isActive())?.getBattlerIndex();
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}
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this.battlerIndex = battlerIndex;
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this.player = battlerIndex < 2;
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this.fieldIndex = battlerIndex % 2;
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if (battlerIndex !== undefined) {
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this.battlerIndex = battlerIndex;
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this.isPlayer = battlerIndex < 2;
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this.fieldIndex = battlerIndex % 2;
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} else {
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console.warn("Unable to find pokemon battlerIndex!");
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}
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}
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getPokemon(): Pokemon {
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if (this.battlerIndex > BattlerIndex.ENEMY_2) {
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return this.scene.getPokemonById(this.battlerIndex)!; //TODO: is this bang correct?
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}
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return this.scene.getField()[this.battlerIndex]!; //TODO: is this bang correct?
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return this.scene.getField()[this.battlerIndex];
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}
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}
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@ -1,64 +1,64 @@
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import { BattlerIndex } from "#app/battle";
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import BattleScene from "#app/battle-scene";
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import { applyAbAttrs, applyPostStatStageChangeAbAttrs, applyPreStatStageChangeAbAttrs, PostStatStageChangeAbAttr, ProtectStatAbAttr, StatStageChangeCopyAbAttr, StatStageChangeMultiplierAbAttr } from "#app/data/ability";
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import {
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applyAbAttrs, applyPostStatStageChangeAbAttrs, applyPreStatStageChangeAbAttrs,
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PostStatStageChangeAbAttr, ProtectStatAbAttr, StatStageChangeCopyAbAttr, StatStageChangeMultiplierAbAttr
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} from "#app/data/ability";
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import { ArenaTagSide, MistTag } from "#app/data/arena-tag";
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import Pokemon from "#app/field/pokemon";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { ResetNegativeStatStageModifier } from "#app/modifier/modifier";
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import { PokemonPhase } from "#app/phases/pokemon-phase";
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import { handleTutorial, Tutorial } from "#app/tutorial";
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import { NumberHolder, BooleanHolder } from "#app/utils";
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import { BooleanHolder, NumberHolder } from "#app/utils";
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import { getStatKey, getStatStageChangeDescriptionKey, Stat, type BattleStat } from "#enums/stat";
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import i18next from "i18next";
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import { PokemonPhase } from "./pokemon-phase";
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import { Stat, type BattleStat, getStatKey, getStatStageChangeDescriptionKey } from "#enums/stat";
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export type StatStageChangeCallback = (target: Pokemon | null, changed: BattleStat[], relativeChanges: number[]) => void;
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export type StatStageChangeCallback = (changed: BattleStat[], relativeChanges: number[], target?: Pokemon) => void;
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export class StatStageChangePhase extends PokemonPhase {
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private stats: BattleStat[];
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private selfTarget: boolean;
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private stages: integer;
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private showMessage: boolean;
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private ignoreAbilities: boolean;
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private canBeCopied: boolean;
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private onChange: StatStageChangeCallback | null;
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private filteredStats: BattleStat[];
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private stagesHolder: NumberHolder;
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private relLevels: number[];
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], stages: integer, showMessage: boolean = true, ignoreAbilities: boolean = false, canBeCopied: boolean = true, onChange: StatStageChangeCallback | null = null) {
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constructor(
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scene: BattleScene,
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battlerIndex: BattlerIndex,
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protected selfTarget: boolean,
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protected stats: BattleStat[],
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protected stages: number,
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protected showMessage: boolean = true,
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protected ignoreAbilities: boolean = false,
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protected canBeCopied: boolean = true,
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protected onChange?: StatStageChangeCallback
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) {
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super(scene, battlerIndex);
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this.selfTarget = selfTarget;
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this.stats = stats;
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this.stages = stages;
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this.showMessage = showMessage;
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this.ignoreAbilities = ignoreAbilities;
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this.canBeCopied = canBeCopied;
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this.onChange = onChange;
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}
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start() {
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public override start(): void {
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const pokemon = this.getPokemon();
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if (!pokemon.isActive(true)) {
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return this.end();
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return super.end();
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}
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const stages = new NumberHolder(this.stages);
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this.stagesHolder = new NumberHolder(this.stages);
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if (!this.ignoreAbilities) {
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applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, stages);
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applyAbAttrs(StatStageChangeMultiplierAbAttr, pokemon, null, false, this.stagesHolder);
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}
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let simulate = false;
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const filteredStats = this.stats.filter(stat => {
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this.filteredStats = this.stats.filter(stat => {
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const cancelled = new BooleanHolder(false);
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if (!this.selfTarget && stages.value < 0) {
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if (!this.selfTarget && this.stagesHolder.value < 0) {
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// TODO: Include simulate boolean when tag applications can be simulated
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this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled);
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}
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if (!cancelled.value && !this.selfTarget && stages.value < 0) {
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if (!cancelled.value && !this.selfTarget && this.stagesHolder.value < 0) {
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applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate);
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}
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@ -70,83 +70,35 @@ export class StatStageChangePhase extends PokemonPhase {
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return !cancelled.value;
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});
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const relLevels = filteredStats.map(s => (stages.value >= 1 ? Math.min(pokemon.getStatStage(s) + stages.value, 6) : Math.max(pokemon.getStatStage(s) + stages.value, -6)) - pokemon.getStatStage(s));
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this.relLevels = this.filteredStats.map(s =>
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(this.stagesHolder.value >= 1
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? Math.min(pokemon.getStatStage(s) + this.stagesHolder.value, 6)
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: Math.max(pokemon.getStatStage(s) + this.stagesHolder.value, -6)
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) - pokemon.getStatStage(s));
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this.onChange && this.onChange(this.getPokemon(), filteredStats, relLevels);
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if (this.onChange) {
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this.onChange(this.filteredStats, this.relLevels, this.getPokemon());
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}
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const end = () => {
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if (this.showMessage) {
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const messages = this.getStatStageChangeMessages(filteredStats, stages.value, relLevels);
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for (const message of messages) {
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this.scene.queueMessage(message);
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}
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}
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for (const s of filteredStats) {
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if (stages.value > 0 && pokemon.getStatStage(s) < 6) {
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if (!pokemon.turnData) {
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// Temporary fix for missing turn data struct on turn 1
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pokemon.resetTurnData();
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}
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pokemon.turnData.statStagesIncreased = true;
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} else if (stages.value < 0 && pokemon.getStatStage(s) > -6) {
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if (!pokemon.turnData) {
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// Temporary fix for missing turn data struct on turn 1
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pokemon.resetTurnData();
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}
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pokemon.turnData.statStagesDecreased = true;
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}
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pokemon.setStatStage(s, pokemon.getStatStage(s) + stages.value);
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}
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if (stages.value > 0 && this.canBeCopied) {
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for (const opponent of pokemon.getOpponents()) {
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applyAbAttrs(StatStageChangeCopyAbAttr, opponent, null, false, this.stats, stages.value);
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}
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}
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applyPostStatStageChangeAbAttrs(PostStatStageChangeAbAttr, pokemon, filteredStats, this.stages, this.selfTarget);
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// Look for any other stat change phases; if this is the last one, do White Herb check
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const existingPhase = this.scene.findPhase(p => p instanceof StatStageChangePhase && p.battlerIndex === this.battlerIndex);
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if (!(existingPhase instanceof StatStageChangePhase)) {
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// Apply White Herb if needed
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const whiteHerb = this.scene.applyModifier(ResetNegativeStatStageModifier, this.player, pokemon) as ResetNegativeStatStageModifier;
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// If the White Herb was applied, consume it
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if (whiteHerb) {
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whiteHerb.stackCount--;
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if (whiteHerb.stackCount <= 0) {
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this.scene.removeModifier(whiteHerb);
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}
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this.scene.updateModifiers(this.player);
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}
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}
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pokemon.updateInfo();
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handleTutorial(this.scene, Tutorial.Stat_Change).then(() => super.end());
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};
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if (relLevels.filter(l => l).length && this.scene.moveAnimations) {
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if (this.relLevels.filter(l => l).length && this.scene.moveAnimations) {
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pokemon.enableMask();
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const pokemonMaskSprite = pokemon.maskSprite;
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const tileX = (this.player ? 106 : 236) * pokemon.getSpriteScale() * this.scene.field.scale;
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const tileY = ((this.player ? 148 : 84) + (stages.value >= 1 ? 160 : 0)) * pokemon.getSpriteScale() * this.scene.field.scale;
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const tileX = (this.isPlayer ? 106 : 236) * pokemon.getSpriteScale() * this.scene.field.scale;
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const tileY = ((this.isPlayer ? 148 : 84) + (this.stagesHolder.value >= 1 ? 160 : 0)) * pokemon.getSpriteScale() * this.scene.field.scale;
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const tileWidth = 156 * this.scene.field.scale * pokemon.getSpriteScale();
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const tileHeight = 316 * this.scene.field.scale * pokemon.getSpriteScale();
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// On increase, show the red sprite located at ATK
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// On decrease, show the blue sprite located at SPD
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const spriteColor = stages.value >= 1 ? Stat[Stat.ATK].toLowerCase() : Stat[Stat.SPD].toLowerCase();
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const spriteColor = this.stagesHolder.value >= 1 ? Stat[Stat.ATK].toLowerCase() : Stat[Stat.SPD].toLowerCase();
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const statSprite = this.scene.add.tileSprite(tileX, tileY, tileWidth, tileHeight, "battle_stats", spriteColor);
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statSprite.setPipeline(this.scene.fieldSpritePipeline);
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statSprite.setAlpha(0);
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statSprite.setScale(6);
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statSprite.setOrigin(0.5, 1);
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this.scene.playSound(`se/stat_${stages.value >= 1 ? "up" : "down"}`);
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this.scene.playSound(`se/stat_${this.stagesHolder.value >= 1 ? "up" : "down"}`);
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statSprite.setMask(new Phaser.Display.Masks.BitmapMask(this.scene, pokemonMaskSprite ?? undefined));
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@ -167,44 +119,74 @@ export class StatStageChangePhase extends PokemonPhase {
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this.scene.tweens.add({
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targets: statSprite,
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duration: 1500,
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y: `${stages.value >= 1 ? "-" : "+"}=${160 * 6}`
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y: `${this.stagesHolder.value >= 1 ? "-" : "+"}=${160 * 6}`
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});
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this.scene.time.delayedCall(1750, () => {
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pokemon.disableMask();
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end();
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this.end();
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});
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} else {
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end();
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this.end();
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}
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}
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aggregateStatStageChanges(): void {
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const accEva: BattleStat[] = [ Stat.ACC, Stat.EVA ];
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const isAccEva = accEva.some(s => this.stats.includes(s));
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let existingPhase: StatStageChangePhase;
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if (this.stats.length === 1) {
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while ((existingPhase = (this.scene.findPhase(p => p instanceof StatStageChangePhase && p.battlerIndex === this.battlerIndex && p.stats.length === 1
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&& (p.stats[0] === this.stats[0])
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&& p.selfTarget === this.selfTarget && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatStageChangePhase))) {
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this.stages += existingPhase.stages;
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public override end(): void {
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const pokemon = this.getPokemon();
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if (this.showMessage) {
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const messages = this.getStatStageChangeMessages(this.filteredStats, this.stagesHolder.value, this.relLevels);
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for (const message of messages) {
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this.scene.queueMessage(message);
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}
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}
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if (!this.scene.tryRemovePhase(p => p === existingPhase)) {
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break;
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for (const s of this.filteredStats) {
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if (this.stagesHolder.value > 0 && pokemon.getStatStage(s) < 6) {
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if (!pokemon.turnData) {
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// Temporary fix for missing turn data struct on turn 1
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pokemon.resetTurnData();
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}
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||||
pokemon.turnData.statStagesIncreased = true;
|
||||
} else if (this.stagesHolder.value < 0 && pokemon.getStatStage(s) > -6) {
|
||||
if (!pokemon.turnData) {
|
||||
// Temporary fix for missing turn data struct on turn 1
|
||||
pokemon.resetTurnData();
|
||||
}
|
||||
pokemon.turnData.statStagesDecreased = true;
|
||||
}
|
||||
|
||||
pokemon.setStatStage(s, pokemon.getStatStage(s) + this.stagesHolder.value);
|
||||
}
|
||||
|
||||
if (this.stagesHolder.value > 0 && this.canBeCopied) {
|
||||
for (const opponent of pokemon.getOpponents()) {
|
||||
applyAbAttrs(StatStageChangeCopyAbAttr, opponent, null, false, this.stats, this.stagesHolder.value);
|
||||
}
|
||||
}
|
||||
while ((existingPhase = (this.scene.findPhase(p => p instanceof StatStageChangePhase && p.battlerIndex === this.battlerIndex && p.selfTarget === this.selfTarget
|
||||
&& (accEva.some(s => p.stats.includes(s)) === isAccEva)
|
||||
&& p.stages === this.stages && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatStageChangePhase))) {
|
||||
this.stats.push(...existingPhase.stats);
|
||||
if (!this.scene.tryRemovePhase(p => p === existingPhase)) {
|
||||
break;
|
||||
|
||||
applyPostStatStageChangeAbAttrs(PostStatStageChangeAbAttr, pokemon, this.filteredStats, this.stages, this.selfTarget);
|
||||
|
||||
// Look for any other stat change phases; if this is the last one, do White Herb check
|
||||
const existingPhase = this.scene.findPhase(p => p instanceof StatStageChangePhase && p.battlerIndex === this.battlerIndex);
|
||||
if (!(existingPhase instanceof StatStageChangePhase)) {
|
||||
// Apply White Herb if needed
|
||||
const whiteHerb = this.scene.applyModifier(ResetNegativeStatStageModifier, this.isPlayer, pokemon) as ResetNegativeStatStageModifier;
|
||||
// If the White Herb was applied, consume it
|
||||
if (whiteHerb) {
|
||||
whiteHerb.stackCount--;
|
||||
if (whiteHerb.stackCount <= 0) {
|
||||
this.scene.removeModifier(whiteHerb);
|
||||
}
|
||||
this.scene.updateModifiers(this.isPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
pokemon.updateInfo();
|
||||
|
||||
handleTutorial(this.scene, Tutorial.Stat_Change).then(() => super.end());
|
||||
}
|
||||
|
||||
getStatStageChangeMessages(stats: BattleStat[], stages: integer, relStages: integer[]): string[] {
|
||||
protected getStatStageChangeMessages(stats: BattleStat[], stages: number, relStages: number[]): string[] {
|
||||
const messages: string[] = [];
|
||||
|
||||
const relStageStatIndexes = {};
|
||||
|
@ -1,10 +1,10 @@
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import Pokemon, { PokemonSummonData } from "#app/field/pokemon";
|
||||
import { StockpilingTag } from "#app/data/battler-tags";
|
||||
import { Stat } from "#enums/stat";
|
||||
import Pokemon, { PokemonSummonData } from "#app/field/pokemon";
|
||||
import * as messages from "#app/messages";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
beforeEach(() => {
|
||||
vi.spyOn(messages, "getPokemonNameWithAffix").mockImplementation(() => "");
|
||||
@ -27,7 +27,7 @@ describe("BattlerTag - StockpilingTag", () => {
|
||||
expect((phase as StatStageChangePhase)["stages"]).toEqual(1);
|
||||
expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([ Stat.DEF, Stat.SPDEF ]));
|
||||
|
||||
(phase as StatStageChangePhase)["onChange"]!(mockPokemon, [ Stat.DEF, Stat.SPDEF ], [ 1, 1 ]);
|
||||
(phase as StatStageChangePhase)["onChange"]!([ Stat.DEF, Stat.SPDEF ], [ 1, 1 ], mockPokemon);
|
||||
});
|
||||
|
||||
subject.onAdd(mockPokemon);
|
||||
@ -54,7 +54,7 @@ describe("BattlerTag - StockpilingTag", () => {
|
||||
expect((phase as StatStageChangePhase)["stages"]).toEqual(1);
|
||||
expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([ Stat.DEF, Stat.SPDEF ]));
|
||||
|
||||
(phase as StatStageChangePhase)["onChange"]!(mockPokemon, [ Stat.DEF, Stat.SPDEF ], [ 1, 1 ]);
|
||||
(phase as StatStageChangePhase)["onChange"]!([ Stat.DEF, Stat.SPDEF ], [ 1, 1 ], mockPokemon);
|
||||
});
|
||||
|
||||
subject.onAdd(mockPokemon);
|
||||
@ -79,7 +79,7 @@ describe("BattlerTag - StockpilingTag", () => {
|
||||
expect((phase as StatStageChangePhase)["stages"]).toEqual(1);
|
||||
expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([ Stat.DEF, Stat.SPDEF ]));
|
||||
|
||||
(phase as StatStageChangePhase)["onChange"]!(mockPokemon, [ Stat.DEF, Stat.SPDEF ], [ 1, 1 ]);
|
||||
(phase as StatStageChangePhase)["onChange"]!([ Stat.DEF, Stat.SPDEF ], [ 1, 1 ], mockPokemon);
|
||||
});
|
||||
|
||||
subject.onOverlap(mockPokemon);
|
||||
@ -109,7 +109,7 @@ describe("BattlerTag - StockpilingTag", () => {
|
||||
expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([ Stat.DEF, Stat.SPDEF ]));
|
||||
|
||||
// def doesn't change
|
||||
(phase as StatStageChangePhase)["onChange"]!(mockPokemon, [ Stat.SPDEF ], [ 1 ]);
|
||||
(phase as StatStageChangePhase)["onChange"]!([ Stat.SPDEF ], [ 1 ], mockPokemon);
|
||||
});
|
||||
|
||||
subject.onAdd(mockPokemon);
|
||||
@ -121,7 +121,7 @@ describe("BattlerTag - StockpilingTag", () => {
|
||||
expect((phase as StatStageChangePhase)["stats"]).toEqual(expect.arrayContaining([ Stat.DEF, Stat.SPDEF ]));
|
||||
|
||||
// def doesn't change
|
||||
(phase as StatStageChangePhase)["onChange"]!(mockPokemon, [ Stat.SPDEF ], [ 1 ]);
|
||||
(phase as StatStageChangePhase)["onChange"]!([ Stat.SPDEF ], [ 1 ], mockPokemon);
|
||||
});
|
||||
|
||||
subject.onOverlap(mockPokemon);
|
||||
|
Loading…
Reference in New Issue
Block a user