mirror of
https://github.com/pagefaultgames/pokerogue.git
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Merge branch 'beta' into sky-battle-me
This commit is contained in:
commit
c15dcd167e
@ -2,7 +2,7 @@
|
||||
|
||||
Thank you for taking the time to contribute, every little bit helps. This project is entirely open-source and unmonetized - community contributions are what keep it alive!
|
||||
|
||||
Please make sure you understand everything relevant to your changes from the [Table of Contents](#-table-of-contents), and absolutely *feel free to reach out reach out in the **#dev-corner** channel on [Discord](https://discord.gg/pokerogue)*. We are here to help and the better you understand what you're working on, the easier it will be for it to find its way into the game.
|
||||
Please make sure you understand everything relevant to your changes from the [Table of Contents](#-table-of-contents), and absolutely *feel free to reach out in the **#dev-corner** channel on [Discord](https://discord.gg/pokerogue)*. We are here to help and the better you understand what you're working on, the easier it will be for it to find its way into the game.
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|
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## 📄 Table of Contents
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|
12
src/@types/attack-move-result.ts
Normal file
12
src/@types/attack-move-result.ts
Normal file
@ -0,0 +1,12 @@
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import type { BattlerIndex } from "#enums/battler-index";
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import type { DamageResult } from "#app/@types/damage-result";
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import type { MoveId } from "#enums/move-id";
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export interface AttackMoveResult {
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move: MoveId;
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result: DamageResult;
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damage: number;
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critical: boolean;
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sourceId: number;
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sourceBattlerIndex: BattlerIndex;
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}
|
21
src/@types/damage-result.ts
Normal file
21
src/@types/damage-result.ts
Normal file
@ -0,0 +1,21 @@
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import type { HitResult } from "#enums/hit-result";
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/** Union type containing all damage-dealing {@linkcode HitResult}s. */
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export type DamageResult =
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| HitResult.EFFECTIVE
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| HitResult.SUPER_EFFECTIVE
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| HitResult.NOT_VERY_EFFECTIVE
|
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| HitResult.ONE_HIT_KO
|
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| HitResult.CONFUSION
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| HitResult.INDIRECT_KO
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| HitResult.INDIRECT;
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|
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/** Interface containing the results of a damage calculation for a given move. */
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export interface DamageCalculationResult {
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/** `true` if the move was cancelled (thus suppressing "No Effect" messages) */
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cancelled: boolean;
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/** The effectiveness of the move */
|
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result: HitResult;
|
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/** The damage dealt by the move */
|
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damage: number;
|
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}
|
41
src/@types/illusion-data.ts
Normal file
41
src/@types/illusion-data.ts
Normal file
@ -0,0 +1,41 @@
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import type { Gender } from "#app/data/gender";
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import type PokemonSpecies from "#app/data/pokemon-species";
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import type { Variant } from "#app/sprites/variant";
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import type { PokeballType } from "#enums/pokeball";
|
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import type { SpeciesId } from "#enums/species-id";
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|
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/**
|
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* Data pertaining to a Pokemon's Illusion.
|
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*/
|
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export interface IllusionData {
|
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basePokemon: {
|
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/** The actual name of the Pokemon */
|
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name: string;
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/** The actual nickname of the Pokemon */
|
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nickname: string;
|
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/** Whether the base pokemon is shiny or not */
|
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shiny: boolean;
|
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/** The shiny variant of the base pokemon */
|
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variant: Variant;
|
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/** Whether the fusion species of the base pokemon is shiny or not */
|
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fusionShiny: boolean;
|
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/** The variant of the fusion species of the base pokemon */
|
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fusionVariant: Variant;
|
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};
|
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/** The species of the illusion */
|
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species: SpeciesId;
|
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/** The formIndex of the illusion */
|
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formIndex: number;
|
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/** The gender of the illusion */
|
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gender: Gender;
|
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/** The pokeball of the illusion */
|
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pokeball: PokeballType;
|
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/** The fusion species of the illusion if it's a fusion */
|
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fusionSpecies?: PokemonSpecies;
|
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/** The fusionFormIndex of the illusion */
|
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fusionFormIndex?: number;
|
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/** The fusionGender of the illusion if it's a fusion */
|
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fusionGender?: Gender;
|
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/** The level of the illusion (not used currently) */
|
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level?: number;
|
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}
|
13
src/@types/turn-move.ts
Normal file
13
src/@types/turn-move.ts
Normal file
@ -0,0 +1,13 @@
|
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import type { BattlerIndex } from "#enums/battler-index";
|
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import type { MoveId } from "#enums/move-id";
|
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import type { MoveResult } from "#enums/move-result";
|
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import type { MoveUseMode } from "#enums/move-use-mode";
|
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|
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/** A record of a move having been used. */
|
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export interface TurnMove {
|
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move: MoveId;
|
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targets: BattlerIndex[];
|
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useMode: MoveUseMode;
|
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result?: MoveResult;
|
||||
turn?: number;
|
||||
}
|
@ -18,6 +18,7 @@ import {
|
||||
isNullOrUndefined,
|
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BooleanHolder,
|
||||
type Constructor,
|
||||
isBetween,
|
||||
} from "#app/utils/common";
|
||||
import { deepMergeSpriteData } from "#app/utils/data";
|
||||
import type { Modifier, ModifierPredicate, TurnHeldItemTransferModifier } from "./modifier/modifier";
|
||||
@ -164,10 +165,6 @@ import { PhaseManager } from "./phase-manager";
|
||||
|
||||
const DEBUG_RNG = false;
|
||||
|
||||
const OPP_IVS_OVERRIDE_VALIDATED: number[] = (
|
||||
Array.isArray(Overrides.OPP_IVS_OVERRIDE) ? Overrides.OPP_IVS_OVERRIDE : new Array(6).fill(Overrides.OPP_IVS_OVERRIDE)
|
||||
).map(iv => (Number.isNaN(iv) || iv === null || iv > 31 ? -1 : iv));
|
||||
|
||||
export interface PokeballCounts {
|
||||
[pb: string]: number;
|
||||
}
|
||||
@ -934,9 +931,32 @@ export default class BattleScene extends SceneBase {
|
||||
nature,
|
||||
dataSource,
|
||||
);
|
||||
|
||||
if (postProcess) {
|
||||
postProcess(pokemon);
|
||||
}
|
||||
|
||||
if (Overrides.IVS_OVERRIDE === null) {
|
||||
// do nothing
|
||||
} else if (Array.isArray(Overrides.IVS_OVERRIDE)) {
|
||||
if (Overrides.IVS_OVERRIDE.length !== 6) {
|
||||
throw new Error("The Player IVs override must be an array of length 6 or a number!");
|
||||
}
|
||||
if (Overrides.IVS_OVERRIDE.some(value => !isBetween(value, 0, 31))) {
|
||||
throw new Error("All IVs in the player IV override must be between 0 and 31!");
|
||||
}
|
||||
pokemon.ivs = Overrides.IVS_OVERRIDE;
|
||||
} else {
|
||||
if (!isBetween(Overrides.IVS_OVERRIDE, 0, 31)) {
|
||||
throw new Error("The Player IV override must be a value between 0 and 31!");
|
||||
}
|
||||
pokemon.ivs = new Array(6).fill(Overrides.IVS_OVERRIDE);
|
||||
}
|
||||
|
||||
if (Overrides.NATURE_OVERRIDE !== null) {
|
||||
pokemon.nature = Overrides.NATURE_OVERRIDE;
|
||||
}
|
||||
|
||||
pokemon.init();
|
||||
return pokemon;
|
||||
}
|
||||
@ -981,10 +1001,25 @@ export default class BattleScene extends SceneBase {
|
||||
postProcess(pokemon);
|
||||
}
|
||||
|
||||
for (let i = 0; i < pokemon.ivs.length; i++) {
|
||||
if (OPP_IVS_OVERRIDE_VALIDATED[i] > -1) {
|
||||
pokemon.ivs[i] = OPP_IVS_OVERRIDE_VALIDATED[i];
|
||||
if (Overrides.ENEMY_IVS_OVERRIDE === null) {
|
||||
// do nothing
|
||||
} else if (Array.isArray(Overrides.ENEMY_IVS_OVERRIDE)) {
|
||||
if (Overrides.ENEMY_IVS_OVERRIDE.length !== 6) {
|
||||
throw new Error("The Enemy IVs override must be an array of length 6 or a number!");
|
||||
}
|
||||
if (Overrides.ENEMY_IVS_OVERRIDE.some(value => !isBetween(value, 0, 31))) {
|
||||
throw new Error("All IVs in the enemy IV override must be between 0 and 31!");
|
||||
}
|
||||
pokemon.ivs = Overrides.ENEMY_IVS_OVERRIDE;
|
||||
} else {
|
||||
if (!isBetween(Overrides.ENEMY_IVS_OVERRIDE, 0, 31)) {
|
||||
throw new Error("The Enemy IV override must be a value between 0 and 31!");
|
||||
}
|
||||
pokemon.ivs = new Array(6).fill(Overrides.ENEMY_IVS_OVERRIDE);
|
||||
}
|
||||
|
||||
if (Overrides.ENEMY_NATURE_OVERRIDE !== null) {
|
||||
pokemon.nature = Overrides.ENEMY_NATURE_OVERRIDE;
|
||||
}
|
||||
|
||||
pokemon.init();
|
||||
|
@ -17,7 +17,8 @@ import { MoneyMultiplierModifier, type PokemonHeldItemModifier } from "./modifie
|
||||
import type { PokeballType } from "#enums/pokeball";
|
||||
import { trainerConfigs } from "#app/data/trainers/trainer-config";
|
||||
import { SpeciesFormKey } from "#enums/species-form-key";
|
||||
import type { EnemyPokemon, PlayerPokemon, TurnMove } from "#app/field/pokemon";
|
||||
import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
|
||||
import type { TurnMove } from "./@types/turn-move";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattleSpec } from "#enums/battle-spec";
|
||||
|
@ -7263,11 +7263,14 @@ export function initAbilities() {
|
||||
new Ability(AbilityId.MERCILESS, 7)
|
||||
.attr(ConditionalCritAbAttr, (_user, target, _move) => target?.status?.effect === StatusEffect.TOXIC || target?.status?.effect === StatusEffect.POISON),
|
||||
new Ability(AbilityId.SHIELDS_DOWN, 7, -1)
|
||||
.attr(PostBattleInitFormChangeAbAttr, () => 0)
|
||||
// Change into Meteor Form on switch-in or turn end if HP >= 50%,
|
||||
// or Core Form if HP <= 50%.
|
||||
.attr(PostBattleInitFormChangeAbAttr, p => p.formIndex % 7)
|
||||
.attr(PostSummonFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0))
|
||||
.attr(PostTurnFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0))
|
||||
.conditionalAttr(p => p.formIndex !== 7, StatusEffectImmunityAbAttr)
|
||||
.conditionalAttr(p => p.formIndex !== 7, BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
|
||||
// All variants of Meteor Form are immune to status effects & Yawn
|
||||
.conditionalAttr(p => p.formIndex < 7, StatusEffectImmunityAbAttr)
|
||||
.conditionalAttr(p => p.formIndex < 7, BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
|
||||
.attr(NoFusionAbilityAbAttr)
|
||||
.attr(NoTransformAbilityAbAttr)
|
||||
.uncopiable()
|
||||
@ -7333,12 +7336,11 @@ export function initAbilities() {
|
||||
.unsuppressable()
|
||||
.bypassFaint(),
|
||||
new Ability(AbilityId.POWER_CONSTRUCT, 7)
|
||||
.conditionalAttr(pokemon => pokemon.formIndex === 2 || pokemon.formIndex === 4, PostBattleInitFormChangeAbAttr, () => 2)
|
||||
.conditionalAttr(pokemon => pokemon.formIndex === 3 || pokemon.formIndex === 5, PostBattleInitFormChangeAbAttr, () => 3)
|
||||
.conditionalAttr(pokemon => pokemon.formIndex === 2 || pokemon.formIndex === 4, PostSummonFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === "complete" ? 4 : 2)
|
||||
.conditionalAttr(pokemon => pokemon.formIndex === 2 || pokemon.formIndex === 4, PostTurnFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === "complete" ? 4 : 2)
|
||||
.conditionalAttr(pokemon => pokemon.formIndex === 3 || pokemon.formIndex === 5, PostSummonFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === "10-complete" ? 5 : 3)
|
||||
.conditionalAttr(pokemon => pokemon.formIndex === 3 || pokemon.formIndex === 5, PostTurnFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === "10-complete" ? 5 : 3)
|
||||
// Change to 10% complete or 50% complete on switchout/turn end if at <50% HP;
|
||||
// revert to 10% PC or 50% PC before a new battle starts
|
||||
.conditionalAttr(p => p.formIndex === 4 || p.formIndex === 5, PostBattleInitFormChangeAbAttr, p => p.formIndex - 2)
|
||||
.conditionalAttr(p => p.getHpRatio() <= 0.5 && (p.formIndex === 2 || p.formIndex === 3), PostSummonFormChangeAbAttr, p => p.formIndex + 2)
|
||||
.conditionalAttr(p => p.getHpRatio() <= 0.5 && (p.formIndex === 2 || p.formIndex === 3), PostTurnFormChangeAbAttr, p => p.formIndex + 2)
|
||||
.attr(NoFusionAbilityAbAttr)
|
||||
.uncopiable()
|
||||
.unreplaceable()
|
||||
|
@ -1,31 +0,0 @@
|
||||
import type { AbilityId } from "#enums/ability-id";
|
||||
import type { PokemonType } from "#enums/pokemon-type";
|
||||
import type { Nature } from "#enums/nature";
|
||||
|
||||
/**
|
||||
* Data that can customize a Pokemon in non-standard ways from its Species.
|
||||
* Includes abilities, nature, changed types, etc.
|
||||
*/
|
||||
export class CustomPokemonData {
|
||||
// TODO: Change the default value for all these from -1 to something a bit more sensible
|
||||
/**
|
||||
* The scale at which to render this Pokemon's sprite.
|
||||
*/
|
||||
public spriteScale = -1;
|
||||
public ability: AbilityId | -1;
|
||||
public passive: AbilityId | -1;
|
||||
public nature: Nature | -1;
|
||||
public types: PokemonType[];
|
||||
/** Deprecated but needed for session save migration */
|
||||
// TODO: Remove this once pre-session migration is implemented
|
||||
public hitsRecCount: number | null = null;
|
||||
|
||||
constructor(data?: CustomPokemonData | Partial<CustomPokemonData>) {
|
||||
this.spriteScale = data?.spriteScale ?? -1;
|
||||
this.ability = data?.ability ?? -1;
|
||||
this.passive = data?.passive ?? -1;
|
||||
this.nature = data?.nature ?? -1;
|
||||
this.types = data?.types ?? [];
|
||||
this.hitsRecCount = data?.hitsRecCount ?? null;
|
||||
}
|
||||
}
|
@ -294,7 +294,7 @@ export class Egg {
|
||||
|
||||
public getEggDescriptor(): string {
|
||||
if (this.isManaphyEgg()) {
|
||||
return "Manaphy";
|
||||
return i18next.t("egg:manaphyTier");
|
||||
}
|
||||
switch (this.tier) {
|
||||
case EggTier.RARE:
|
||||
|
@ -13,7 +13,8 @@ import {
|
||||
TypeBoostTag,
|
||||
} from "../battler-tags";
|
||||
import { getPokemonNameWithAffix } from "../../messages";
|
||||
import type { AttackMoveResult, TurnMove } from "../../field/pokemon";
|
||||
import type { TurnMove } from "#app/@types/turn-move";
|
||||
import type { AttackMoveResult } from "#app/@types/attack-move-result";
|
||||
import type Pokemon from "../../field/pokemon";
|
||||
import type { EnemyPokemon } from "#app/field/pokemon";
|
||||
import { PokemonMove } from "./pokemon-move";
|
||||
|
@ -44,7 +44,7 @@ import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { EncounterBattleAnim } from "#app/data/battle-anims";
|
||||
import { MoveCategory } from "#enums/MoveCategory";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import { CustomPokemonData } from "#app/data/pokemon/pokemon-data";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
import { EncounterAnim } from "#enums/encounter-anims";
|
||||
import { Challenges } from "#enums/challenges";
|
||||
|
@ -29,7 +29,7 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import { CustomPokemonData } from "#app/data/pokemon/pokemon-data";
|
||||
import { randSeedInt } from "#app/utils/common";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
|
||||
|
@ -25,7 +25,7 @@ import { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import { CustomPokemonData } from "#app/data/pokemon/pokemon-data";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
|
@ -43,7 +43,7 @@ import { TrainerSlot } from "#enums/trainer-slot";
|
||||
import type PokemonSpecies from "#app/data/pokemon-species";
|
||||
import type { IEggOptions } from "#app/data/egg";
|
||||
import { Egg } from "#app/data/egg";
|
||||
import type { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import type { CustomPokemonData } from "#app/data/pokemon/pokemon-data";
|
||||
import type HeldModifierConfig from "#app/@types/held-modifier-config";
|
||||
import type { Variant } from "#app/sprites/variant";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
|
@ -33,7 +33,7 @@ import { modifierTypes } from "#app/data/data-lists";
|
||||
import { Gender } from "#app/data/gender";
|
||||
import type { PermanentStat } from "#enums/stat";
|
||||
import { SummaryUiMode } from "#app/ui/summary-ui-handler";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import { CustomPokemonData } from "#app/data/pokemon/pokemon-data";
|
||||
import type { AbilityId } from "#enums/ability-id";
|
||||
import type { PokeballType } from "#enums/pokeball";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
|
208
src/data/pokemon/pokemon-data.ts
Normal file
208
src/data/pokemon/pokemon-data.ts
Normal file
@ -0,0 +1,208 @@
|
||||
import { type BattlerTag, loadBattlerTag } from "#app/data/battler-tags";
|
||||
import type { Gender } from "#app/data/gender";
|
||||
import type { PokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import type { TypeDamageMultiplier } from "#app/data/type";
|
||||
import { isNullOrUndefined } from "#app/utils/common";
|
||||
import type { AbilityId } from "#enums/ability-id";
|
||||
import type { BerryType } from "#enums/berry-type";
|
||||
import type { MoveId } from "#enums/move-id";
|
||||
import type { PokemonType } from "#enums/pokemon-type";
|
||||
import { PokemonMove } from "#app/data/moves/pokemon-move";
|
||||
import type { TurnMove } from "#app/@types/turn-move";
|
||||
import type { AttackMoveResult } from "#app/@types/attack-move-result";
|
||||
import type { Nature } from "#enums/nature";
|
||||
import type { IllusionData } from "#app/@types/illusion-data";
|
||||
|
||||
/**
|
||||
* Permanent data that can customize a Pokemon in non-standard ways from its Species.
|
||||
* Includes abilities, nature, changed types, etc.
|
||||
*/
|
||||
export class CustomPokemonData {
|
||||
// TODO: Change the default value for all these from -1 to something a bit more sensible
|
||||
/**
|
||||
* The scale at which to render this Pokemon's sprite.
|
||||
*/
|
||||
public spriteScale = -1;
|
||||
public ability: AbilityId | -1;
|
||||
public passive: AbilityId | -1;
|
||||
public nature: Nature | -1;
|
||||
public types: PokemonType[];
|
||||
/** Deprecated but needed for session save migration */
|
||||
// TODO: Remove this once pre-session migration is implemented
|
||||
public hitsRecCount: number | null = null;
|
||||
|
||||
constructor(data?: CustomPokemonData | Partial<CustomPokemonData>) {
|
||||
this.spriteScale = data?.spriteScale ?? -1;
|
||||
this.ability = data?.ability ?? -1;
|
||||
this.passive = data?.passive ?? -1;
|
||||
this.nature = data?.nature ?? -1;
|
||||
this.types = data?.types ?? [];
|
||||
this.hitsRecCount = data?.hitsRecCount ?? null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Persistent in-battle data for a {@linkcode Pokemon}.
|
||||
* Resets on switch or new battle.
|
||||
*/
|
||||
export class PokemonSummonData {
|
||||
/** [Atk, Def, SpAtk, SpDef, Spd, Acc, Eva] */
|
||||
public statStages: number[] = [0, 0, 0, 0, 0, 0, 0];
|
||||
/**
|
||||
* A queue of moves yet to be executed, used by charging, recharging and frenzy moves.
|
||||
* So long as this array is nonempty, this Pokemon's corresponding `CommandPhase` will be skipped over entirely
|
||||
* in favor of using the queued move.
|
||||
* TODO: Clean up a lot of the code surrounding the move queue.
|
||||
*/
|
||||
public moveQueue: TurnMove[] = [];
|
||||
public tags: BattlerTag[] = [];
|
||||
public abilitySuppressed = false;
|
||||
|
||||
// Overrides for transform.
|
||||
// TODO: Move these into a separate class & add rage fist hit count
|
||||
public speciesForm: PokemonSpeciesForm | null = null;
|
||||
public fusionSpeciesForm: PokemonSpeciesForm | null = null;
|
||||
public ability: AbilityId | undefined;
|
||||
public passiveAbility: AbilityId | undefined;
|
||||
public gender: Gender | undefined;
|
||||
public fusionGender: Gender | undefined;
|
||||
public stats: number[] = [0, 0, 0, 0, 0, 0];
|
||||
public moveset: PokemonMove[] | null;
|
||||
|
||||
// If not initialized this value will not be populated from save data.
|
||||
public types: PokemonType[] = [];
|
||||
public addedType: PokemonType | null = null;
|
||||
|
||||
/** Data pertaining to this pokemon's illusion. */
|
||||
public illusion: IllusionData | null = null;
|
||||
public illusionBroken = false;
|
||||
|
||||
/** Array containing all berries eaten in the last turn; used by {@linkcode AbilityId.CUD_CHEW} */
|
||||
public berriesEatenLast: BerryType[] = [];
|
||||
|
||||
/**
|
||||
* An array of all moves this pokemon has used since entering the battle.
|
||||
* Used for most moves and abilities that check prior move usage or copy already-used moves.
|
||||
*/
|
||||
public moveHistory: TurnMove[] = [];
|
||||
|
||||
constructor(source?: PokemonSummonData | Partial<PokemonSummonData>) {
|
||||
if (isNullOrUndefined(source)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Rework this into an actual generic function for use elsewhere
|
||||
for (const [key, value] of Object.entries(source)) {
|
||||
if (isNullOrUndefined(value) && this.hasOwnProperty(key)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (key === "moveset") {
|
||||
this.moveset = value?.map((m: any) => PokemonMove.loadMove(m));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (key === "tags") {
|
||||
// load battler tags
|
||||
this.tags = value.map((t: BattlerTag) => loadBattlerTag(t));
|
||||
continue;
|
||||
}
|
||||
this[key] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Merge this inside `summmonData` but exclude from save if/when a save data serializer is added
|
||||
export class PokemonTempSummonData {
|
||||
/**
|
||||
* The number of turns this pokemon has spent without switching out.
|
||||
* Only currently used for positioning the battle cursor.
|
||||
*/
|
||||
turnCount = 1;
|
||||
|
||||
/**
|
||||
* The number of turns this pokemon has spent in the active position since the start of the wave
|
||||
* without switching out.
|
||||
* Reset on switch and new wave, but not stored in `SummonData` to avoid being written to the save file.
|
||||
|
||||
* Used to evaluate "first turn only" conditions such as
|
||||
* {@linkcode MoveId.FAKE_OUT | Fake Out} and {@linkcode MoveId.FIRST_IMPRESSION | First Impression}).
|
||||
*/
|
||||
waveTurnCount = 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Persistent data for a {@linkcode Pokemon}.
|
||||
* Resets at the start of a new battle (but not on switch).
|
||||
*/
|
||||
export class PokemonBattleData {
|
||||
/** Counter tracking direct hits this Pokemon has received during this battle; used for {@linkcode MoveId.RAGE_FIST} */
|
||||
public hitCount = 0;
|
||||
/** Whether this Pokemon has eaten a berry this battle; used for {@linkcode MoveId.BELCH} */
|
||||
public hasEatenBerry = false;
|
||||
/** Array containing all berries eaten and not yet recovered during this current battle; used by {@linkcode AbilityId.HARVEST} */
|
||||
public berriesEaten: BerryType[] = [];
|
||||
|
||||
constructor(source?: PokemonBattleData | Partial<PokemonBattleData>) {
|
||||
if (!isNullOrUndefined(source)) {
|
||||
this.hitCount = source.hitCount ?? 0;
|
||||
this.hasEatenBerry = source.hasEatenBerry ?? false;
|
||||
this.berriesEaten = source.berriesEaten ?? [];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Temporary data for a {@linkcode Pokemon}.
|
||||
* Resets on new wave/battle start (but not on switch).
|
||||
*/
|
||||
export class PokemonWaveData {
|
||||
/** Whether the pokemon has endured due to a {@linkcode BattlerTagType.ENDURE_TOKEN} */
|
||||
public endured = false;
|
||||
/**
|
||||
* A set of all the abilities this {@linkcode Pokemon} has used in this wave.
|
||||
* Used to track once per battle conditions, as well as (hopefully) by the updated AI for move effectiveness.
|
||||
*/
|
||||
public abilitiesApplied: Set<AbilityId> = new Set<AbilityId>();
|
||||
/** Whether the pokemon's ability has been revealed or not */
|
||||
public abilityRevealed = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Temporary data for a {@linkcode Pokemon}.
|
||||
* Resets at the start of a new turn, as well as on switch.
|
||||
*/
|
||||
export class PokemonTurnData {
|
||||
public acted = false;
|
||||
/** How many times the current move should hit the target(s) */
|
||||
public hitCount = 0;
|
||||
/**
|
||||
* - `-1` = Calculate how many hits are left
|
||||
* - `0` = Move is finished
|
||||
*/
|
||||
public hitsLeft = -1;
|
||||
public totalDamageDealt = 0;
|
||||
public singleHitDamageDealt = 0;
|
||||
public damageTaken = 0;
|
||||
public attacksReceived: AttackMoveResult[] = [];
|
||||
public order: number;
|
||||
public statStagesIncreased = false;
|
||||
public statStagesDecreased = false;
|
||||
public moveEffectiveness: TypeDamageMultiplier | null = null;
|
||||
public combiningPledge?: MoveId;
|
||||
public switchedInThisTurn = false;
|
||||
public failedRunAway = false;
|
||||
public joinedRound = false;
|
||||
/**
|
||||
* The amount of times this Pokemon has acted again and used a move in the current turn.
|
||||
* Used to make sure multi-hits occur properly when the user is
|
||||
* forced to act again in the same turn, and **must be incremented** by any effects that grant extra actions.
|
||||
*/
|
||||
public extraTurns = 0;
|
||||
/**
|
||||
* All berries eaten by this pokemon in this turn.
|
||||
* Saved into {@linkcode PokemonSummonData | SummonData} by {@linkcode AbilityId.CUD_CHEW} on turn end.
|
||||
* @see {@linkcode PokemonSummonData.berriesEatenLast}
|
||||
*/
|
||||
public berriesEaten: BerryType[] = [];
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
import { TextStyle, addTextObject } from "../ui/text";
|
||||
import type { DamageResult } from "./pokemon";
|
||||
import type { DamageResult } from "../@types/damage-result";
|
||||
import type Pokemon from "./pokemon";
|
||||
import { HitResult } from "#enums/hit-result";
|
||||
import { formatStat, fixedInt } from "#app/utils/common";
|
||||
|
@ -100,7 +100,6 @@ import {
|
||||
TarShotTag,
|
||||
AutotomizedTag,
|
||||
PowerTrickTag,
|
||||
loadBattlerTag,
|
||||
type GrudgeTag,
|
||||
} from "../data/battler-tags";
|
||||
import { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
|
||||
@ -151,7 +150,14 @@ import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { Challenges } from "#enums/challenges";
|
||||
import { PokemonAnimType } from "#enums/pokemon-anim-type";
|
||||
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import {
|
||||
CustomPokemonData,
|
||||
PokemonBattleData,
|
||||
PokemonSummonData,
|
||||
PokemonTempSummonData,
|
||||
PokemonTurnData,
|
||||
PokemonWaveData,
|
||||
} from "#app/data/pokemon/pokemon-data";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
import { SpeciesFormKey } from "#enums/species-form-key";
|
||||
import { getStatusEffectOverlapText } from "#app/data/status-effect";
|
||||
@ -171,8 +177,10 @@ import { isVirtual, isIgnorePP, MoveUseMode } from "#enums/move-use-mode";
|
||||
import { FieldPosition } from "#enums/field-position";
|
||||
import { HitResult } from "#enums/hit-result";
|
||||
import { AiType } from "#enums/ai-type";
|
||||
import type { MoveResult } from "#enums/move-result";
|
||||
import { PokemonMove } from "#app/data/moves/pokemon-move";
|
||||
import type { IllusionData } from "#app/@types/illusion-data";
|
||||
import type { TurnMove } from "#app/@types/turn-move";
|
||||
import type { DamageCalculationResult, DamageResult } from "#app/@types/damage-result";
|
||||
import type { AbAttrMap, AbAttrString, TypeMultiplierAbAttrParams } from "#app/@types/ability-types";
|
||||
import { getTerrainBlockMessage } from "#app/data/terrain";
|
||||
import { LearnMoveSituation } from "#enums/learn-move-situation";
|
||||
@ -6812,241 +6820,3 @@ export class EnemyPokemon extends Pokemon {
|
||||
this.battleInfo.toggleFlyout(visible);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Illusion property
|
||||
*/
|
||||
interface IllusionData {
|
||||
basePokemon: {
|
||||
/** The actual name of the Pokemon */
|
||||
name: string;
|
||||
/** The actual nickname of the Pokemon */
|
||||
nickname: string;
|
||||
/** Whether the base pokemon is shiny or not */
|
||||
shiny: boolean;
|
||||
/** The shiny variant of the base pokemon */
|
||||
variant: Variant;
|
||||
/** Whether the fusion species of the base pokemon is shiny or not */
|
||||
fusionShiny: boolean;
|
||||
/** The variant of the fusion species of the base pokemon */
|
||||
fusionVariant: Variant;
|
||||
};
|
||||
/** The species of the illusion */
|
||||
species: SpeciesId;
|
||||
/** The formIndex of the illusion */
|
||||
formIndex: number;
|
||||
/** The gender of the illusion */
|
||||
gender: Gender;
|
||||
/** The pokeball of the illusion */
|
||||
pokeball: PokeballType;
|
||||
/** The fusion species of the illusion if it's a fusion */
|
||||
fusionSpecies?: PokemonSpecies;
|
||||
/** The fusionFormIndex of the illusion */
|
||||
fusionFormIndex?: number;
|
||||
/** The fusionGender of the illusion if it's a fusion */
|
||||
fusionGender?: Gender;
|
||||
/** The level of the illusion (not used currently) */
|
||||
level?: number;
|
||||
}
|
||||
|
||||
export interface TurnMove {
|
||||
move: MoveId;
|
||||
targets: BattlerIndex[];
|
||||
useMode: MoveUseMode;
|
||||
result?: MoveResult;
|
||||
turn?: number;
|
||||
}
|
||||
|
||||
export interface AttackMoveResult {
|
||||
move: MoveId;
|
||||
result: DamageResult;
|
||||
damage: number;
|
||||
critical: boolean;
|
||||
sourceId: number;
|
||||
sourceBattlerIndex: BattlerIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* Persistent in-battle data for a {@linkcode Pokemon}.
|
||||
* Resets on switch or new battle.
|
||||
*/
|
||||
export class PokemonSummonData {
|
||||
/** [Atk, Def, SpAtk, SpDef, Spd, Acc, Eva] */
|
||||
public statStages: number[] = [0, 0, 0, 0, 0, 0, 0];
|
||||
/**
|
||||
* A queue of moves yet to be executed, used by charging, recharging and frenzy moves.
|
||||
* So long as this array is nonempty, this Pokemon's corresponding `CommandPhase` will be skipped over entirely
|
||||
* in favor of using the queued move.
|
||||
* TODO: Clean up a lot of the code surrounding the move queue.
|
||||
*/
|
||||
public moveQueue: TurnMove[] = [];
|
||||
public tags: BattlerTag[] = [];
|
||||
public abilitySuppressed = false;
|
||||
|
||||
// Overrides for transform.
|
||||
// TODO: Move these into a separate class & add rage fist hit count
|
||||
public speciesForm: PokemonSpeciesForm | null = null;
|
||||
public fusionSpeciesForm: PokemonSpeciesForm | null = null;
|
||||
public ability: AbilityId | undefined;
|
||||
public passiveAbility: AbilityId | undefined;
|
||||
public gender: Gender | undefined;
|
||||
public fusionGender: Gender | undefined;
|
||||
public stats: number[] = [0, 0, 0, 0, 0, 0];
|
||||
public moveset: PokemonMove[] | null;
|
||||
|
||||
// If not initialized this value will not be populated from save data.
|
||||
public types: PokemonType[] = [];
|
||||
public addedType: PokemonType | null = null;
|
||||
|
||||
/** Data pertaining to this pokemon's illusion. */
|
||||
public illusion: IllusionData | null = null;
|
||||
public illusionBroken = false;
|
||||
|
||||
/** Array containing all berries eaten in the last turn; used by {@linkcode AbilityId.CUD_CHEW} */
|
||||
public berriesEatenLast: BerryType[] = [];
|
||||
|
||||
/**
|
||||
* An array of all moves this pokemon has used since entering the battle.
|
||||
* Used for most moves and abilities that check prior move usage or copy already-used moves.
|
||||
*/
|
||||
public moveHistory: TurnMove[] = [];
|
||||
|
||||
constructor(source?: PokemonSummonData | Partial<PokemonSummonData>) {
|
||||
if (isNullOrUndefined(source)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Rework this into an actual generic function for use elsewhere
|
||||
for (const [key, value] of Object.entries(source)) {
|
||||
if (isNullOrUndefined(value) && this.hasOwnProperty(key)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (key === "moveset") {
|
||||
this.moveset = value?.map((m: any) => PokemonMove.loadMove(m));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (key === "tags") {
|
||||
// load battler tags
|
||||
this.tags = value.map((t: BattlerTag) => loadBattlerTag(t));
|
||||
continue;
|
||||
}
|
||||
this[key] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Merge this inside `summmonData` but exclude from save if/when a save data serializer is added
|
||||
export class PokemonTempSummonData {
|
||||
/**
|
||||
* The number of turns this pokemon has spent without switching out.
|
||||
* Only currently used for positioning the battle cursor.
|
||||
*/
|
||||
turnCount = 1;
|
||||
|
||||
/**
|
||||
* The number of turns this pokemon has spent in the active position since the start of the wave
|
||||
* without switching out.
|
||||
* Reset on switch and new wave, but not stored in `SummonData` to avoid being written to the save file.
|
||||
|
||||
* Used to evaluate "first turn only" conditions such as
|
||||
* {@linkcode MoveId.FAKE_OUT | Fake Out} and {@linkcode MoveId.FIRST_IMPRESSION | First Impression}).
|
||||
*/
|
||||
waveTurnCount = 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Persistent data for a {@linkcode Pokemon}.
|
||||
* Resets at the start of a new battle (but not on switch).
|
||||
*/
|
||||
export class PokemonBattleData {
|
||||
/** Counter tracking direct hits this Pokemon has received during this battle; used for {@linkcode MoveId.RAGE_FIST} */
|
||||
public hitCount = 0;
|
||||
/** Whether this Pokemon has eaten a berry this battle; used for {@linkcode MoveId.BELCH} */
|
||||
public hasEatenBerry = false;
|
||||
/** Array containing all berries eaten and not yet recovered during this current battle; used by {@linkcode AbilityId.HARVEST} */
|
||||
public berriesEaten: BerryType[] = [];
|
||||
|
||||
constructor(source?: PokemonBattleData | Partial<PokemonBattleData>) {
|
||||
if (!isNullOrUndefined(source)) {
|
||||
this.hitCount = source.hitCount ?? 0;
|
||||
this.hasEatenBerry = source.hasEatenBerry ?? false;
|
||||
this.berriesEaten = source.berriesEaten ?? [];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Temporary data for a {@linkcode Pokemon}.
|
||||
* Resets on new wave/battle start (but not on switch).
|
||||
*/
|
||||
export class PokemonWaveData {
|
||||
/** Whether the pokemon has endured due to a {@linkcode BattlerTagType.ENDURE_TOKEN} */
|
||||
public endured = false;
|
||||
/**
|
||||
* A set of all the abilities this {@linkcode Pokemon} has used in this wave.
|
||||
* Used to track once per battle conditions, as well as (hopefully) by the updated AI for move effectiveness.
|
||||
*/
|
||||
public abilitiesApplied: Set<AbilityId> = new Set<AbilityId>();
|
||||
/** Whether the pokemon's ability has been revealed or not */
|
||||
public abilityRevealed = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Temporary data for a {@linkcode Pokemon}.
|
||||
* Resets at the start of a new turn, as well as on switch.
|
||||
*/
|
||||
export class PokemonTurnData {
|
||||
public acted = false;
|
||||
/** How many times the current move should hit the target(s) */
|
||||
public hitCount = 0;
|
||||
/**
|
||||
* - `-1` = Calculate how many hits are left
|
||||
* - `0` = Move is finished
|
||||
*/
|
||||
public hitsLeft = -1;
|
||||
public totalDamageDealt = 0;
|
||||
public singleHitDamageDealt = 0;
|
||||
public damageTaken = 0;
|
||||
public attacksReceived: AttackMoveResult[] = [];
|
||||
public order: number;
|
||||
public statStagesIncreased = false;
|
||||
public statStagesDecreased = false;
|
||||
public moveEffectiveness: TypeDamageMultiplier | null = null;
|
||||
public combiningPledge?: MoveId;
|
||||
public switchedInThisTurn = false;
|
||||
public failedRunAway = false;
|
||||
public joinedRound = false;
|
||||
/**
|
||||
* The amount of times this Pokemon has acted again and used a move in the current turn.
|
||||
* Used to make sure multi-hits occur properly when the user is
|
||||
* forced to act again in the same turn, and **must be incremented** by any effects that grant extra actions.
|
||||
*/
|
||||
public extraTurns = 0;
|
||||
/**
|
||||
* All berries eaten by this pokemon in this turn.
|
||||
* Saved into {@linkcode PokemonSummonData | SummonData} by {@linkcode AbilityId.CUD_CHEW} on turn end.
|
||||
* @see {@linkcode PokemonSummonData.berriesEatenLast}
|
||||
*/
|
||||
public berriesEaten: BerryType[] = [];
|
||||
}
|
||||
|
||||
export type DamageResult =
|
||||
| HitResult.EFFECTIVE
|
||||
| HitResult.SUPER_EFFECTIVE
|
||||
| HitResult.NOT_VERY_EFFECTIVE
|
||||
| HitResult.ONE_HIT_KO
|
||||
| HitResult.CONFUSION
|
||||
| HitResult.INDIRECT_KO
|
||||
| HitResult.INDIRECT;
|
||||
|
||||
/** Interface containing the results of a damage calculation for a given move */
|
||||
export interface DamageCalculationResult {
|
||||
/** `true` if the move was cancelled (thus suppressing "No Effect" messages) */
|
||||
cancelled: boolean;
|
||||
/** The effectiveness of the move */
|
||||
result: HitResult;
|
||||
/** The damage dealt by the move */
|
||||
damage: number;
|
||||
}
|
||||
|
@ -1,18 +1,18 @@
|
||||
import { type PokeballCounts } from "#app/battle-scene";
|
||||
import { EvolutionItem } from "#app/data/balance/pokemon-evolutions";
|
||||
import { Gender } from "#app/data/gender";
|
||||
import { FormChangeItem } from "#enums/form-change-item";
|
||||
import { type ModifierOverride } from "#app/modifier/modifier-type";
|
||||
import { Variant } from "#app/sprites/variant";
|
||||
import { Unlockables } from "#enums/unlockables";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattleType } from "#enums/battle-type";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { BiomeId } from "#enums/biome-id";
|
||||
import { EggTier } from "#enums/egg-type";
|
||||
import { FormChangeItem } from "#enums/form-change-item";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
@ -20,6 +20,7 @@ import { Stat } from "#enums/stat";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { TimeOfDay } from "#enums/time-of-day";
|
||||
import { TrainerType } from "#enums/trainer-type";
|
||||
import { Unlockables } from "#enums/unlockables";
|
||||
import { VariantTier } from "#enums/variant-tier";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
|
||||
@ -159,10 +160,20 @@ class DefaultOverrides {
|
||||
readonly MOVESET_OVERRIDE: MoveId | Array<MoveId> = [];
|
||||
readonly SHINY_OVERRIDE: boolean | null = null;
|
||||
readonly VARIANT_OVERRIDE: Variant | null = null;
|
||||
/**
|
||||
* Overrides the IVs of player pokemon. Values must never be outside the range `0` to `31`!
|
||||
* - If set to a number between `0` and `31`, set all IVs of all player pokemon to that number.
|
||||
* - If set to an array, set the IVs of all player pokemon to that array. Array length must be exactly `6`!
|
||||
* - If set to `null`, disable the override.
|
||||
*/
|
||||
readonly IVS_OVERRIDE: number | number[] | null = null;
|
||||
/** Override the nature of all player pokemon to the specified nature. Disabled if `null`. */
|
||||
readonly NATURE_OVERRIDE: Nature | null = null;
|
||||
|
||||
// --------------------------
|
||||
// OPPONENT / ENEMY OVERRIDES
|
||||
// --------------------------
|
||||
// TODO: rename `OPP_` to `ENEMY_`
|
||||
readonly OPP_SPECIES_OVERRIDE: SpeciesId | number = 0;
|
||||
/**
|
||||
* This will make all opponents fused Pokemon
|
||||
@ -181,7 +192,15 @@ class DefaultOverrides {
|
||||
readonly OPP_MOVESET_OVERRIDE: MoveId | Array<MoveId> = [];
|
||||
readonly OPP_SHINY_OVERRIDE: boolean | null = null;
|
||||
readonly OPP_VARIANT_OVERRIDE: Variant | null = null;
|
||||
readonly OPP_IVS_OVERRIDE: number | number[] = [];
|
||||
/**
|
||||
* Overrides the IVs of enemy pokemon. Values must never be outside the range `0` to `31`!
|
||||
* - If set to a number between `0` and `31`, set all IVs of all enemy pokemon to that number.
|
||||
* - If set to an array, set the IVs of all enemy pokemon to that array. Array length must be exactly `6`!
|
||||
* - If set to `null`, disable the override.
|
||||
*/
|
||||
readonly ENEMY_IVS_OVERRIDE: number | number[] | null = null;
|
||||
/** Override the nature of all enemy pokemon to the specified nature. Disabled if `null`. */
|
||||
readonly ENEMY_NATURE_OVERRIDE: Nature | null = null;
|
||||
readonly OPP_FORM_OVERRIDES: Partial<Record<SpeciesId, number>> = {};
|
||||
/**
|
||||
* Override to give the enemy Pokemon a given amount of health segments
|
||||
|
@ -11,7 +11,8 @@ import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { BiomeId } from "#enums/biome-id";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import type { PlayerPokemon, TurnMove } from "#app/field/pokemon";
|
||||
import type { PlayerPokemon } from "#app/field/pokemon";
|
||||
import type { TurnMove } from "#app/@types/turn-move";
|
||||
import { FieldPosition } from "#enums/field-position";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { Command } from "#enums/command";
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import type { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattleSpec } from "#enums/battle-spec";
|
||||
import type { DamageResult } from "#app/field/pokemon";
|
||||
import type { DamageResult } from "#app/@types/damage-result";
|
||||
import { HitResult } from "#enums/hit-result";
|
||||
import { fixedInt } from "#app/utils/common";
|
||||
import { PokemonPhase } from "#app/phases/pokemon-phase";
|
||||
|
@ -21,7 +21,8 @@ import { MoveTarget } from "#enums/MoveTarget";
|
||||
import { MoveCategory } from "#enums/MoveCategory";
|
||||
import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms/form-change-triggers";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import type { DamageResult, TurnMove } from "#app/field/pokemon";
|
||||
import type { DamageResult } from "#app/@types/damage-result";
|
||||
import type { TurnMove } from "#app/@types/turn-move";
|
||||
import { PokemonMove } from "#app/data/moves/pokemon-move";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
|
@ -6,14 +6,14 @@ import { PokeballType } from "#enums/pokeball";
|
||||
import { getPokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
|
||||
import { Status } from "../data/status-effect";
|
||||
import Pokemon, { EnemyPokemon, PokemonBattleData, PokemonSummonData } from "../field/pokemon";
|
||||
import Pokemon, { EnemyPokemon } from "../field/pokemon";
|
||||
import { PokemonMove } from "#app/data/moves/pokemon-move";
|
||||
import { TrainerSlot } from "#enums/trainer-slot";
|
||||
import type { Variant } from "#app/sprites/variant";
|
||||
import type { BiomeId } from "#enums/biome-id";
|
||||
import type { MoveId } from "#enums/move-id";
|
||||
import type { SpeciesId } from "#enums/species-id";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import { CustomPokemonData, PokemonBattleData, PokemonSummonData } from "#app/data/pokemon/pokemon-data";
|
||||
import type { PokemonType } from "#enums/pokemon-type";
|
||||
|
||||
export default class PokemonData {
|
||||
|
@ -4,7 +4,7 @@ import { defaultStarterSpecies } from "#app/constants";
|
||||
import { AbilityAttr } from "#enums/ability-attr";
|
||||
import { DexAttr } from "#enums/dex-attr";
|
||||
import { allSpecies } from "#app/data/data-lists";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import { CustomPokemonData } from "#app/data/pokemon/pokemon-data";
|
||||
import { isNullOrUndefined } from "#app/utils/common";
|
||||
import type { SystemSaveMigrator } from "#app/@types/SystemSaveMigrator";
|
||||
import type { SettingsSaveMigrator } from "#app/@types/SettingsSaveMigrator";
|
||||
|
@ -1,6 +1,6 @@
|
||||
import type { SessionSaveMigrator } from "#app/@types/SessionSaveMigrator";
|
||||
import type { BattlerIndex } from "#enums/battler-index";
|
||||
import type { TurnMove } from "#app/field/pokemon";
|
||||
import type { TurnMove } from "#app/@types/turn-move";
|
||||
import type { MoveResult } from "#enums/move-result";
|
||||
import type { SessionSaveData } from "#app/system/game-data";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
|
@ -1,4 +1,5 @@
|
||||
import type { PlayerPokemon, TurnMove } from "#app/field/pokemon";
|
||||
import type { PlayerPokemon } from "#app/field/pokemon";
|
||||
import type { TurnMove } from "#app/@types/turn-move";
|
||||
import type { PokemonMove } from "#app/data/moves/pokemon-move";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
|
@ -108,7 +108,7 @@ describe("Abilities - Wimp Out", () => {
|
||||
});
|
||||
|
||||
it("Trapping moves do not prevent Wimp Out from activating.", async () => {
|
||||
game.override.enemyMoveset([MoveId.SPIRIT_SHACKLE]).startingLevel(53).enemyLevel(45);
|
||||
game.override.enemyMoveset([MoveId.SPIRIT_SHACKLE]).startingLevel(1).passiveAbility(AbilityId.STURDY);
|
||||
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
@ -123,7 +123,7 @@ describe("Abilities - Wimp Out", () => {
|
||||
});
|
||||
|
||||
it("If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out.", async () => {
|
||||
game.override.startingLevel(95).enemyMoveset([MoveId.U_TURN]);
|
||||
game.override.startingLevel(1).enemyMoveset([MoveId.U_TURN]).passiveAbility(AbilityId.STURDY);
|
||||
await game.classicMode.startBattle([SpeciesId.WIMPOD, SpeciesId.TYRUNT]);
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { StockpilingTag } from "#app/data/battler-tags";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { PokemonSummonData } from "#app/field/pokemon";
|
||||
import { PokemonSummonData } from "#app/data/pokemon/pokemon-data";
|
||||
import * as messages from "#app/messages";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
import { Stat } from "#enums/stat";
|
||||
|
@ -1,5 +1,6 @@
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import type { PokemonTurnData, TurnMove } from "#app/field/pokemon";
|
||||
import type { TurnMove } from "#app/@types/turn-move";
|
||||
import type { PokemonTurnData } from "#app/data/pokemon/pokemon-data";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import type BattleScene from "#app/battle-scene";
|
||||
|
@ -5,7 +5,7 @@ import { PokeballType } from "#enums/pokeball";
|
||||
import type BattleScene from "#app/battle-scene";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import { CustomPokemonData } from "#app/data/pokemon/pokemon-data";
|
||||
|
||||
describe("Spec - Pokemon", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -42,7 +42,7 @@ describe("Moves - Heal Block", () => {
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
player.damageAndUpdate(enemy.getMaxHp() - 1);
|
||||
player.damageAndUpdate(player.getMaxHp() - 1);
|
||||
|
||||
game.move.select(MoveId.ABSORB);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
|
@ -1,12 +1,13 @@
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { RandomMoveAttr } from "#app/data/moves/move";
|
||||
import type { TurnMove } from "#app/@types/turn-move";
|
||||
import { allMoves } from "#app/data/data-lists";
|
||||
import { RandomMoveAttr } from "#app/data/moves/move";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import type { MovePhase } from "#app/phases/move-phase";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
@ -202,21 +203,32 @@ describe("Moves - Instruct", () => {
|
||||
game.override.battleStyle("double").enemyMoveset(MoveId.SPLASH).enemySpecies(SpeciesId.MAGIKARP).enemyLevel(1);
|
||||
await game.classicMode.startBattle([SpeciesId.HISUI_ELECTRODE, SpeciesId.KOMMO_O]);
|
||||
|
||||
const [electrode, kommo_o] = game.scene.getPlayerField()!;
|
||||
game.move.changeMoveset(electrode, MoveId.CHLOROBLAST);
|
||||
const [electrode, kommo_o] = game.scene.getPlayerField();
|
||||
game.move.changeMoveset(electrode, MoveId.THUNDERBOLT);
|
||||
game.move.changeMoveset(kommo_o, MoveId.INSTRUCT);
|
||||
|
||||
game.move.select(MoveId.CHLOROBLAST, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
game.move.select(MoveId.THUNDERBOLT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
game.move.select(MoveId.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
await game.toEndOfTurn();
|
||||
|
||||
// Chloroblast always deals 50% max HP% recoil UNLESS you whiff
|
||||
// due to lack of targets or similar,
|
||||
// so all we have to do is check whether electrode fainted or not.
|
||||
// Naturally, both karps should also be dead as well.
|
||||
expect(electrode.isFainted()).toBe(true);
|
||||
const [karp1, karp2] = game.scene.getEnemyField()!;
|
||||
expect(electrode.getMoveHistory()).toEqual(
|
||||
expect.arrayContaining([
|
||||
expect.objectContaining<TurnMove>({
|
||||
result: MoveResult.SUCCESS,
|
||||
move: MoveId.THUNDERBOLT,
|
||||
targets: [BattlerIndex.ENEMY],
|
||||
useMode: MoveUseMode.NORMAL,
|
||||
}),
|
||||
expect.objectContaining<TurnMove>({
|
||||
result: MoveResult.SUCCESS,
|
||||
move: MoveId.THUNDERBOLT,
|
||||
targets: [BattlerIndex.ENEMY_2],
|
||||
useMode: MoveUseMode.NORMAL,
|
||||
}),
|
||||
]),
|
||||
);
|
||||
const [karp1, karp2] = game.scene.getEnemyField();
|
||||
expect(karp1.isFainted()).toBe(true);
|
||||
expect(karp2.isFainted()).toBe(true);
|
||||
});
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { allMoves } from "#app/data/data-lists";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import type { DamageCalculationResult } from "#app/field/pokemon";
|
||||
import type { DamageCalculationResult } from "#app/@types/damage-result";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
|
@ -24,7 +24,7 @@ import { BerryModifier, PokemonBaseStatTotalModifier } from "#app/modifier/modif
|
||||
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import { CustomPokemonData } from "#app/data/pokemon/pokemon-data";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
|
||||
|
@ -1,15 +1,16 @@
|
||||
import { BattleStyle } from "#app/enums/battle-style";
|
||||
import type { SpeciesId } from "#enums/species-id";
|
||||
import { getGameMode } from "#app/game-mode";
|
||||
import { GameModes } from "#enums/game-modes";
|
||||
import overrides from "#app/overrides";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { EncounterPhase } from "#app/phases/encounter-phase";
|
||||
import { SelectStarterPhase } from "#app/phases/select-starter-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { GameModes } from "#enums/game-modes";
|
||||
import { Nature } from "#enums/nature";
|
||||
import type { SpeciesId } from "#enums/species-id";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { generateStarter } from "../gameManagerUtils";
|
||||
import { GameManagerHelper } from "./gameManagerHelper";
|
||||
import { generateStarter } from "#test/testUtils/gameManagerUtils";
|
||||
import { GameManagerHelper } from "#test/testUtils/helpers/gameManagerHelper";
|
||||
|
||||
/**
|
||||
* Helper to handle classic-mode specific operations.
|
||||
@ -36,6 +37,12 @@ export class ClassicModeHelper extends GameManagerHelper {
|
||||
if (this.game.override.disableShinies) {
|
||||
this.game.override.shiny(false).enemyShiny(false);
|
||||
}
|
||||
if (this.game.override.normalizeIVs) {
|
||||
this.game.override.playerIVs(31).enemyIVs(31);
|
||||
}
|
||||
if (this.game.override.normalizeNatures) {
|
||||
this.game.override.nature(Nature.HARDY).enemyNature(Nature.HARDY);
|
||||
}
|
||||
|
||||
this.game.onNextPrompt("TitlePhase", UiMode.TITLE, () => {
|
||||
this.game.scene.gameMode = getGameMode(GameModes.CLASSIC);
|
||||
|
@ -1,35 +1,55 @@
|
||||
import type { Variant } from "#app/sprites/variant";
|
||||
/** biome-ignore-start lint/correctness/noUnusedImports: tsdoc imports */
|
||||
import type { NewArenaEvent } from "#app/events/battle-scene";
|
||||
/** biome-ignore-end lint/correctness/noUnusedImports: tsdoc imports */
|
||||
|
||||
import { Weather } from "#app/data/weather";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import type { ModifierOverride } from "#app/modifier/modifier-type";
|
||||
import type { BattleStyle } from "#app/overrides";
|
||||
import type { BattleStyle, RandomTrainerOverride } from "#app/overrides";
|
||||
import Overrides, { defaultOverrides } from "#app/overrides";
|
||||
import type { Unlockables } from "#enums/unlockables";
|
||||
import type { Variant } from "#app/sprites/variant";
|
||||
import { coerceArray, shiftCharCodes } from "#app/utils/common";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import type { BattleType } from "#enums/battle-type";
|
||||
import { BiomeId } from "#enums/biome-id";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import type { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import type { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import type { Unlockables } from "#enums/unlockables";
|
||||
import type { WeatherType } from "#enums/weather-type";
|
||||
import { GameManagerHelper } from "#test/testUtils/helpers/gameManagerHelper";
|
||||
import { expect, vi } from "vitest";
|
||||
import { GameManagerHelper } from "./gameManagerHelper";
|
||||
import { coerceArray, shiftCharCodes } from "#app/utils/common";
|
||||
import type { RandomTrainerOverride } from "#app/overrides";
|
||||
import type { BattleType } from "#enums/battle-type";
|
||||
|
||||
/**
|
||||
* Helper to handle overrides in tests
|
||||
*/
|
||||
export class OverridesHelper extends GameManagerHelper {
|
||||
/** If `true`, removes the starting items from enemies at the start of each test; default `true` */
|
||||
/**
|
||||
* If `true`, removes the starting items from enemies at the start of each test.
|
||||
* @defaultValue `true`
|
||||
*/
|
||||
public removeEnemyStartingItems = true;
|
||||
/** If `true`, sets the shiny overrides to disable shinies at the start of each test; default `true` */
|
||||
/**
|
||||
* If `true`, sets the shiny overrides to disable shinies at the start of each test.
|
||||
* @defaultValue `true`
|
||||
*/
|
||||
public disableShinies = true;
|
||||
/**
|
||||
* If `true`, will set the IV overrides for player and enemy pokemon to `31` at the start of each test.
|
||||
* @defaultValue `true`
|
||||
*/
|
||||
public normalizeIVs = true;
|
||||
/**
|
||||
* If `true`, will set the Nature overrides for player and enemy pokemon to a neutral nature at the start of each test.
|
||||
* @defaultValue `true`
|
||||
*/
|
||||
public normalizeNatures = true;
|
||||
|
||||
/**
|
||||
* Override the starting biome
|
||||
* @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line
|
||||
* @warning Any event listeners that are attached to {@linkcode NewArenaEvent} may need to be handled down the line
|
||||
* @param biome - The biome to set
|
||||
*/
|
||||
public startingBiome(biome: BiomeId): this {
|
||||
@ -219,6 +239,80 @@ export class OverridesHelper extends GameManagerHelper {
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the IVs of the player pokemon
|
||||
* @param ivs - If set to a number, all IVs are set to the same value. Must be between `0` and `31`!
|
||||
*
|
||||
* If set to an array, that array is applied to the pokemon's IV field as-is.
|
||||
* All values must be between `0` and `31`, and the array must be of exactly length `6`!
|
||||
*
|
||||
* If set to `null`, the override is disabled.
|
||||
* @returns `this`
|
||||
*/
|
||||
public playerIVs(ivs: number | number[] | null): this {
|
||||
this.normalizeIVs = false;
|
||||
vi.spyOn(Overrides, "IVS_OVERRIDE", "get").mockReturnValue(ivs);
|
||||
if (ivs === null) {
|
||||
this.log("Player IVs override disabled!");
|
||||
} else {
|
||||
this.log(`Player IVs set to ${ivs}!`);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the nature of the player's pokemon
|
||||
* @param nature - The nature to set, or `null` to disable the override.
|
||||
* @returns `this`
|
||||
*/
|
||||
public nature(nature: Nature | null): this {
|
||||
this.normalizeNatures = false;
|
||||
vi.spyOn(Overrides, "NATURE_OVERRIDE", "get").mockReturnValue(nature);
|
||||
if (nature === null) {
|
||||
this.log("Player Nature override disabled!");
|
||||
} else {
|
||||
this.log(`Player Nature set to ${Nature[nature]} (=${nature})!`);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the IVs of the enemy pokemon
|
||||
* @param ivs - If set to a number, all IVs are set to the same value. Must be between `0` and `31`!
|
||||
*
|
||||
* If set to an array, that array is applied to the pokemon's IV field as-is.
|
||||
* All values must be between `0` and `31`, and the array must be of exactly length `6`!
|
||||
*
|
||||
* If set to `null`, the override is disabled.
|
||||
* @returns `this`
|
||||
*/
|
||||
public enemyIVs(ivs: number | number[] | null): this {
|
||||
this.normalizeIVs = false;
|
||||
vi.spyOn(Overrides, "ENEMY_IVS_OVERRIDE", "get").mockReturnValue(ivs);
|
||||
if (ivs === null) {
|
||||
this.log("Enemy IVs override disabled!");
|
||||
} else {
|
||||
this.log(`Enemy IVs set to ${ivs}!`);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Overrides the nature of the enemy's pokemon
|
||||
* @param nature - The nature to set, or `null` to disable the override.
|
||||
* @returns `this`
|
||||
*/
|
||||
public enemyNature(nature: Nature | null): this {
|
||||
this.normalizeNatures = false;
|
||||
vi.spyOn(Overrides, "ENEMY_NATURE_OVERRIDE", "get").mockReturnValue(nature);
|
||||
if (nature === null) {
|
||||
this.log("Enemy Nature override disabled!");
|
||||
} else {
|
||||
this.log(`Enemy Nature set to ${Nature[nature]} (=${nature})!`);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Override each wave to not have standard trainer battles
|
||||
* @returns `this`
|
||||
|
Loading…
Reference in New Issue
Block a user