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Change destiny bond to HitResult.OTHER so it doesn't trigger rseed
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@ -722,7 +722,7 @@ export class DestinyBondTag extends BattlerTag {
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pokemonNameWithAffix2: getPokemonNameWithAffix(pokemon)
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})
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);
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pokemon.damageAndUpdate(pokemon.hp, HitResult.ONE_HIT_KO, false, false, true);
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pokemon.damageAndUpdate(pokemon.hp, HitResult.OTHER, false, false, true);
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return false;
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}
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}
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