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https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-17 05:42:18 +02:00
Code Cleanup + Bug Fix
- Removed unused code - Adjusted comment for better readability - Going back to home screen while Randomize is selected no longer keeps it highlighted when reentering starter select
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@ -721,6 +721,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.setGenMode(true);
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this.setCursor(0);
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this.tryUpdateValue(0);
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this.setRandomizeMode(false);
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handleTutorial(this.scene, Tutorial.Starter_Select);
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@ -1865,7 +1866,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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}
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// Using a list of all possible starters, generates a dictionary of all possible owned starters by point value
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// {value: [speciesA, speciesB, speciesC, ...]}
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// {value: [[speciesA, gen, species], ...]}
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prepopulateRandomStarterPokemonDictionary(): void {
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this.possibleStarterPokemon = {};
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for (let g = 0; g < this.genSpecies.length; g++) {
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@ -1880,7 +1881,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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}
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}
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}
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// console.log(this.possibleStarterPokemon);
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}
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// Using possibleStarterPokemon
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@ -1909,16 +1909,12 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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return acc;
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}, []);
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const randomPointValue = pointValueArray[Utils.randInt(pointValueArray.length, 0)];
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// const randomPointValue = availablePointValues[Utils.randInt(availablePointValues.length, 0)];
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// Randomly select a pokemon from the list of pokemon with the selected point value
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const speciesInf = this.possibleStarterPokemon[randomPointValue][Utils.randInt(this.possibleStarterPokemon[randomPointValue].length, 0)];
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const species = speciesInf[0];
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const gen = speciesInf[1];
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const speciesId = speciesInf[2];
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// console.log("choosing point value", randomPointValue, "species", speciesId, "gen", gen);
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// console.log("global species", species);
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// console.log("local species", this.genSpecies[gen][speciesId]);
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// The value is guaranteed to be less than the value limit so no need to check, simple call suffices
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this.tryUpdateValue(this.scene.gameData.getSpeciesStarterValue(species.speciesId));
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@ -1929,6 +1925,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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cursorObj.setPosition(-100, -100);
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// Generate the nature, ability, and moveset for the pokemon
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// TODO: Add support for more than the default ability, natures, etc.
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this.speciesStarterDexEntry = species ? this.scene.gameData.dexData[species.speciesId] : null;
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this.dexAttrCursor = species ? this.scene.gameData.getSpeciesDefaultDexAttr(species, false, true) : 0n;
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this.abilityCursor = species ? this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species) : 0;
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@ -1949,8 +1946,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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// Remove the selected pokemon from the dictionary
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this.possibleStarterPokemon[randomPointValue].splice(this.possibleStarterPokemon[randomPointValue].indexOf(speciesInf), 1);
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// console.log("removed", speciesId, "from", randomPointValue);
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// console.log(this.possibleStarterPokemon[randomPointValue]);
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// If there is no more pokemon for this key, remove the key
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if (this.possibleStarterPokemon[randomPointValue].length === 0) {
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delete this.possibleStarterPokemon[randomPointValue];
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@ -1958,7 +1954,9 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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return true;
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}
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// deprecated function
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// Deprecated function for less efficient random starter generation
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_generateRandomStarter(): boolean {
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var generatedValidPokemon:boolean = false;
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var hasValidPokemon:boolean = false;
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@ -2032,6 +2030,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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return false;
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}
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isValidStarter(species): bigint {
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const useOnlyOwnedPokemon:boolean = true;
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if (useOnlyOwnedPokemon) {
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